Q:
Regeneration stacking in intensity?
New meta: 4 banner warriors, 1 mesmer(null field, phantasm regen)
The mob has spoken and the turrets shall be burnt at the stake.
(edited by naphack.9346)
Good question. I’m interested in knowing too.
I would like to know this, too. They already changed stab, but I think other boons won’t stack in intensity.
Regeneration stacking in intensity?
Sorry OP..but are you serious bro?
Well, considering Regen was supposed to counter conditions and we gained a lot of stacking intensity conditions. Burst seems like it may get out of hand. I see no reason for Regen to not stack, BUT if it did, some durations might need to be adjusted.
Really this wouldn’t make regen OP, as it wouldn’t increase durations, the most that would happen is that the burst healing of it would go up (which offers more skilled timing) and less stream healing forever.
Warlord Sikari (80 Scrapper)
A regen boon stacking in intensity would give people even more chances to QQ against professions that have vast access to this boon…so NO! ty.
Bleed will remain as it is, burning will be reduced in base dmg if it’s changed to stack in intensity..and condi removal skill still work on the entire stack.
Change regeneration and you can expect to see triple shoutbow war, banners and some other bunker crap…no ty, really no
All boons should be shorter, but have more impact I think…
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
All boons should be shorter, but have more impact I think…
Boon hate is weak already…especially in AoE format…
The Dhuumfire thread
You guys, including the OP forget about resistance boon, that alone will be enough to counter condis
Well, considering Regen was supposed to counter conditions and we gained a lot of stacking intensity conditions. Burst seems like it may get out of hand. I see no reason for Regen to not stack, BUT if it did, some durations might need to be adjusted.
Really this wouldn’t make regen OP, as it wouldn’t increase durations, the most that would happen is that the burst healing of it would go up (which offers more skilled timing) and less stream healing forever.
2 banner warriors with runes of dwayna(for 30% more regeneration duration) and cleric amulet camp a point. Both employ 3 banners. That’s 2145 hp/second from the banners alone. Factor in blocks, evades and healing signet and nothing will be able to punch through that healing.
There’s probably a smarter way to build it, with only 2 banners per player and some condi remove.
The mob has spoken and the turrets shall be burnt at the stake.
Well, considering Regen was supposed to counter conditions and we gained a lot of stacking intensity conditions. Burst seems like it may get out of hand. I see no reason for Regen to not stack, BUT if it did, some durations might need to be adjusted.
Really this wouldn’t make regen OP, as it wouldn’t increase durations, the most that would happen is that the burst healing of it would go up (which offers more skilled timing) and less stream healing forever.
2 banner warriors with runes of dwayna(for 30% more regeneration duration) and cleric amulet camp a point. Both employ 3 banners. That’s 2145 hp/second from the banners alone. Factor in blocks, evades and healing signet and nothing will be able to punch through that healing.
There’s probably a smarter way to build it, with only 2 banners per player and some condi remove.
If it was made to stack, chances are scaling and durations would be changed entirely. You’re making a comparison that wouldn’t exist. Things would have to change. Also, there’s no innate rule that says if something stacks it MUST stack to 25. It could stack no more than 5-10.
Of course in the flip side, SO much is changing that it’s really not even worth discussing ATM. So much is in flux that ultimately we should just wait and see.
Warlord Sikari (80 Scrapper)
A regen boon stacking in intensity would give people even more chances to QQ against professions that have vast access to this boon…so NO! ty.
Bleed will remain as it is, burning will be reduced in base dmg if it’s changed to stack in intensity..and condi removal skill still work on the entire stack.
Change regeneration and you can expect to see triple shoutbow war, banners and some other bunker crap…no ty, really no
How is shoutbow relevant? It does not have access to regen. At all.
New meta: 4 banner warriors, 1 mesmer(null field, phantasm regen)
No way. The favorite class is engi. That will always be part of the meta.
A regen boon stacking in intensity would give people even more chances to QQ against professions that have vast access to this boon…so NO! ty.
Bleed will remain as it is, burning will be reduced in base dmg if it’s changed to stack in intensity..and condi removal skill still work on the entire stack.
Change regeneration and you can expect to see triple shoutbow war, banners and some other bunker crap…no ty, really no
How is shoutbow relevant? It does not have access to regen. At all.
Indeed my bad, generalized too much with banner warriors.
A regen boon stacking in intensity would give people even more chances to QQ against professions that have vast access to this boon…so NO! ty.
Bleed will remain as it is, burning will be reduced in base dmg if it’s changed to stack in intensity..and condi removal skill still work on the entire stack.
Change regeneration and you can expect to see triple shoutbow war, banners and some other bunker crap…no ty, really no
How is shoutbow relevant? It does not have access to regen. At all.
Indeed my bad, generalized too much with banner warriors.
In your defense, Warrior will be able to run 2 shouts and banner regen with the specialization update. But even still. Like burning, it would obviously have a rework in scaling and application durations.
Which, btw, if that did happen, say now it heals for 200. But it only heals for 100 when made to stack. If a banner only did 1 stack for 3 sec every 3 seconds, it would be a direct nerf, but allow it to stack with other regeneration abilities so it’s more flexible.
Warlord Sikari (80 Scrapper)