Regeneration stacking in intensity?

Regeneration stacking in intensity?

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Posted by: Teckos.1305

Teckos.1305

Q:

After watching grouch during the DH demo, it was made obvious that damaging conditions would stack in intensity, I would like to know if we should expect the same thing from regeneration a heal over time boon.

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Posted by: naphack.9346

naphack.9346

New meta: 4 banner warriors, 1 mesmer(null field, phantasm regen)

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Good question. I’m interested in knowing too.

Gone to Reddit.

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Posted by: Laraley.7695

Laraley.7695

I would like to know this, too. They already changed stab, but I think other boons won’t stack in intensity.

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Posted by: Supreme.3164

Supreme.3164

Regeneration stacking in intensity?
Sorry OP..but are you serious bro?

http://mtv.mtvnimages.com/uri/mgid:file:http:shared:mtv.com/news/wp-content/uploads/2014/10/Nonono_cat.gif

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Posted by: ronpierce.2760

ronpierce.2760

Well, considering Regen was supposed to counter conditions and we gained a lot of stacking intensity conditions. Burst seems like it may get out of hand. I see no reason for Regen to not stack, BUT if it did, some durations might need to be adjusted.

Really this wouldn’t make regen OP, as it wouldn’t increase durations, the most that would happen is that the burst healing of it would go up (which offers more skilled timing) and less stream healing forever.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Supreme.3164

Supreme.3164

A regen boon stacking in intensity would give people even more chances to QQ against professions that have vast access to this boon…so NO! ty.

Bleed will remain as it is, burning will be reduced in base dmg if it’s changed to stack in intensity..and condi removal skill still work on the entire stack.

Change regeneration and you can expect to see triple shoutbow war, banners and some other bunker crap…no ty, really no

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Posted by: Rym.1469

Rym.1469

All boons should be shorter, but have more impact I think…

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Sagat.3285

Sagat.3285

All boons should be shorter, but have more impact I think…

Boon hate is weak already…especially in AoE format…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Supreme.3164

Supreme.3164

You guys, including the OP forget about resistance boon, that alone will be enough to counter condis

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Posted by: naphack.9346

naphack.9346

Well, considering Regen was supposed to counter conditions and we gained a lot of stacking intensity conditions. Burst seems like it may get out of hand. I see no reason for Regen to not stack, BUT if it did, some durations might need to be adjusted.

Really this wouldn’t make regen OP, as it wouldn’t increase durations, the most that would happen is that the burst healing of it would go up (which offers more skilled timing) and less stream healing forever.

2 banner warriors with runes of dwayna(for 30% more regeneration duration) and cleric amulet camp a point. Both employ 3 banners. That’s 2145 hp/second from the banners alone. Factor in blocks, evades and healing signet and nothing will be able to punch through that healing.
There’s probably a smarter way to build it, with only 2 banners per player and some condi remove.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: ronpierce.2760

ronpierce.2760

Well, considering Regen was supposed to counter conditions and we gained a lot of stacking intensity conditions. Burst seems like it may get out of hand. I see no reason for Regen to not stack, BUT if it did, some durations might need to be adjusted.

Really this wouldn’t make regen OP, as it wouldn’t increase durations, the most that would happen is that the burst healing of it would go up (which offers more skilled timing) and less stream healing forever.

2 banner warriors with runes of dwayna(for 30% more regeneration duration) and cleric amulet camp a point. Both employ 3 banners. That’s 2145 hp/second from the banners alone. Factor in blocks, evades and healing signet and nothing will be able to punch through that healing.
There’s probably a smarter way to build it, with only 2 banners per player and some condi remove.

If it was made to stack, chances are scaling and durations would be changed entirely. You’re making a comparison that wouldn’t exist. Things would have to change. Also, there’s no innate rule that says if something stacks it MUST stack to 25. It could stack no more than 5-10.

Of course in the flip side, SO much is changing that it’s really not even worth discussing ATM. So much is in flux that ultimately we should just wait and see.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: GrandHaven.1052

GrandHaven.1052

A regen boon stacking in intensity would give people even more chances to QQ against professions that have vast access to this boon…so NO! ty.

Bleed will remain as it is, burning will be reduced in base dmg if it’s changed to stack in intensity..and condi removal skill still work on the entire stack.

Change regeneration and you can expect to see triple shoutbow war, banners and some other bunker crap…no ty, really no

How is shoutbow relevant? It does not have access to regen. At all.

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Posted by: style.6173

style.6173

New meta: 4 banner warriors, 1 mesmer(null field, phantasm regen)

No way. The favorite class is engi. That will always be part of the meta.

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Posted by: Supreme.3164

Supreme.3164

A regen boon stacking in intensity would give people even more chances to QQ against professions that have vast access to this boon…so NO! ty.

Bleed will remain as it is, burning will be reduced in base dmg if it’s changed to stack in intensity..and condi removal skill still work on the entire stack.

Change regeneration and you can expect to see triple shoutbow war, banners and some other bunker crap…no ty, really no

How is shoutbow relevant? It does not have access to regen. At all.

Indeed my bad, generalized too much with banner warriors.

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Posted by: ronpierce.2760

ronpierce.2760

A regen boon stacking in intensity would give people even more chances to QQ against professions that have vast access to this boon…so NO! ty.

Bleed will remain as it is, burning will be reduced in base dmg if it’s changed to stack in intensity..and condi removal skill still work on the entire stack.

Change regeneration and you can expect to see triple shoutbow war, banners and some other bunker crap…no ty, really no

How is shoutbow relevant? It does not have access to regen. At all.

Indeed my bad, generalized too much with banner warriors.

In your defense, Warrior will be able to run 2 shouts and banner regen with the specialization update. But even still. Like burning, it would obviously have a rework in scaling and application durations.

Which, btw, if that did happen, say now it heals for 200. But it only heals for 100 when made to stack. If a banner only did 1 stack for 3 sec every 3 seconds, it would be a direct nerf, but allow it to stack with other regeneration abilities so it’s more flexible.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)