Remove 4v5 loss from MMR

Remove 4v5 loss from MMR

in PvP

Posted by: a t s e.9614

a t s e.9614

I lost 13 games in the past 2 days due to 4v5 … I think its really unfair that you have to suffer because of a poor system that cant even find players to play against.

If a team has a member that disconnects, count it as a 4v5 too, you should not rely on other people connection to play the game.

Its getting frustrating , fix this fail system please, remove also 5v4 wins if you want , I dont care about winnning an unfair match up.

Remove 4v5 loss from MMR

in PvP

Posted by: Kitt.2567

Kitt.2567

man we all equally get this kind of situation, so no prob actually. if they update like you say every1 will be leaving if round seem losing GG

Visit “http://www.twitch.tv/the_korean_gamer/profile” for best warrior builds!

Remove 4v5 loss from MMR

in PvP

Posted by: cheese.4739

cheese.4739

A big issue with this: many people know each other. It’d be incredibly exploitable.

"I have some dishonour leeway, I’ll take the fall for this match and you lot can keep your MMR"

Things are broken, yes, but this is really not the way to go about fixing it.

Remove 4v5 loss from MMR

in PvP

Posted by: Jasher.6580

Jasher.6580

This would be abused. My suggestion, don’t start the match until both teams have a full roster and everyone clicks on ready.

Remove 4v5 loss from MMR

in PvP

Posted by: philheat.3956

philheat.3956

This would be abused. My suggestion, don’t start the match until both teams have a full roster and everyone clicks on ready.

In a very easy way, when people click on queue pop, it’s mean they are ready to fight. If a guy doesnt’t click (in a time window), another guy with compatible mmr will get his place.

Basically the WWW queue pop we have now but with a short timewindow and a notification system (sound or other) would be really cool.

Remove 4v5 loss from MMR

in PvP

Posted by: cheese.4739

cheese.4739

This would be abused. My suggestion, don’t start the match until both teams have a full roster and everyone clicks on ready.

In a very easy way, when people click on queue pop, it’s mean they are ready to fight. If a guy doesnt’t click (in a time window), another guy with compatible mmr will get his place.

Basically the WWW queue pop we have now but with a short timewindow and a notification system (sound or other) would be really cool.

Yes. Especially with queue times sometimes being pretty long, we need to have two things:
1) The confirmation discussed above, to make sure 5 players are always present at match start.
2) An audio notification when queue pops, so that it’s possible to alt-tab and do something worthwhile rather than stare at an idle HotM or spectate hotjoins. That so many other UI things make noises (party invites, PMs, mail), but this still doesn’t, is bothersome – at quieter times it’s regular to go 10 minutes without queue popping, which is easily long enough to have gotten into something else (in gw or elsewhere).
Forcing the popup to screen front (like tourney invites are) would also help in those rare cases that players don’t notice a q pop because they had other windows up and active (crafting or checking out traits or whatever).

If someone isn’t present for match start, and gets kicked/replaced, they should probably get the same dishonour penalty as a player that ragequits/discos/is otherwise not present for end of the match. With audio notification as well as the high-priority q notification, it shouldn’t be possible to accidentally miss your match.

Remove 4v5 loss from MMR

in PvP

Posted by: Simon.3794

Simon.3794

they will probably release a new ranking system and match making system at the end of the year, that’s when chinese releasing their leaderboard and soloq, reason they didnt have those upon release is probably because of how bad they are, and anet will have a better version made, still, end of the year is super late.