Remove PvP Daily from Tournaments?
i’ve been in a scary amount of groups with rank 1-10 dungeon masters
Notalkingplz (PvE/Spvp) – Guardian
Rough Trade (PvE)/Urok Ashpaw (Spvp) – Engineer
With the removal of hotjoins, and the rumored world-hunger-ending solo que split, this will only get worse.
I don’t wish to take dailys out, however. But I, too, am seeing a decline in the aptitude of tournament players, and I would like to find a way to prevent it.
You keep using that word. I do not think it means what you think it means.
The thing is, remove the daily and the amount of players will decrease even more. PvP is in desperate need of players now and removing the daily would only work against that.
I think they can just change the daily achievements to promote better gameplay and teamwork rather than just remove it, maybe even add title for being team players.
And like in PvE, you only have to do 5 to earn it but you get a bonus for all nine
Some Ideas:
Guardian(Title same name)- Interrupt 10 players while they are performing a finisher on a downed ally
David- Kill 7 players who’s maximum health is at least 3000 higher or lower than yours
Joint Ops- perform the map’s secondary mechanic 5 times (run orb, kill npc, knockdown with treb etc.)
Kevlar(Title same name)- block 5 projectiles intended for other allies
Reaper- Kill 5 players within 20 sec of them recovering from a downed state
I think they can just change the daily achievements to promote better gameplay and teamwork rather than just remove it, maybe even add title for being team players.
Of course! This is by far a better solution than removing Daily altogether.
I think if you queue up for tourney and two or more people on the team have a PVE title visible, you should be allowed to abandon the tourney in the prep area and have it resume “looking for players” =P
In the case of “Combat Healer” visible, just one player is required.
(edited by Minion of Vey.4398)