Remove all passive movement speed buffs

Remove all passive movement speed buffs

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Posted by: Geff.1930

Geff.1930

Coming from a number of of competitive PvP games: SMITE, BLC, LoL, but most notably SMITE. Here is something I’ve noticed that is drastically different in this game: Every character has too many mobility options on top of having very high movement speed.

In every other game every character has exactly one major gap-creator/gap-closer which is used to either “dunk” on a target i.e. go all in, or save this cooldown for a clutch escape. If someone uses their major mobility cooldown they become vulnerable and immediately becomes a priority target. Hence careful consideration must be placed in when to use this high risk high reward.

In this game, on the other hand, there are a plethora of blinks/shadow steps/mobility skills. Furthermore, and more importantly dodges are a gap creator as well. Furthermore still, the new baseline movement speed after everyone gets their 25% movement speed passive is so high that you rarely need to jump in or jump out.

My suggestion is a simple one. Remove all 25% movement speed passives so that the movement speed is standardized across the board. Secondarily, lessen the sources of increased mobility such as leaps and swiftness or increase their cooldowns considerably.

In the ideal scenario you want one person to not catch up to another person unless a major cooldown is used, assuming both individuals are running in the same direction. Similarly, you want one person to not be able to escape another person in melee range unless a major cooldown is used.

Not only will this increase the competitiveness of PvP but the lower movement speed gives hope for the implementation of skill shots in the future.

Remove all passive movement speed buffs

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Posted by: Brinson.7289

Brinson.7289

Passive movement isn’t the problem; its the amount of escape skills. [teleports, stealth and (leaps & charges while not targetting someone)]
Would be more fun if it wasn’t so easy for anyone to disengage rather than some classes be the kings of escape; leaving others with none.

Some people will say: “But thieves are so squishy; they need escape to survive”
I would say: “Your offense is your best defense combined with your evades and dodges.”

On that same note; some classes would be OP if they made this change because they can become invulnerable during a fight while other classes can’t.
Mesmers can go invulnerable and still attack when using one of their shatters. They can reset this shatter using a signet. It will reset again at 50% health if traited.

ANet has huge disparities between their classes and there’s no way to scale those back without making people upset. Question is “Who exactly are they making happy right now?” and “How many people will they make happy in the long run?”.

\-\ Poquito (Engineer) /-/ Tarnished Coast
Not Sure If Serious [BZNZ] ||| Cynical [CYN]

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Posted by: ensoriki.5789

ensoriki.5789

Smite has had plenty of escapes added.Gods like Thor.Fenrir, Apollo are well known for it… not to mention teleport scrolls, combat blink and shielded Recall. Oh and leaps/teleports in Smite letting you go through walls can make GW2 mobility look tame at times.

Honestly people don’t move so fast that skill shots are a real issue landing (flight time is what makes that an issue). Especially with the size of some aoe fields (traited marks).
Personally I think some profs have more swiftness access than their “role” would dictate but it’s pretty meager. The only real issue in mobility is the distribution of rushes,leaps, and teleports.

The great forum duppy.

(edited by ensoriki.5789)

Remove all passive movement speed buffs

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Posted by: Swim.6830

Swim.6830

I understand what the OP is saying, but there is an even ground as it is. Your suggestion will slow down and dumb down the gameplay. I am no fan of thieves and mesmers with teleports, but that’s their speciality and also really cool to see when used correctly. The same goes for the other movement abilities. The only thing I can agree on is to remove the passives and maybe have swiftness down to 25% to bring down the game a notch for newer players.

Zwim Elementalist
Consigliere
The Dragoon Brotherhood

Remove all passive movement speed buffs

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Posted by: Geff.1930

Geff.1930

Smite has had plenty of escapes added.Gods like Thor.Fenrir, Apollo are well known for it… not to mention teleport scrolls, combat blink and shielded Recall. Oh and leaps/teleports in Smite letting you go through walls can make GW2 mobility look tame at times.

Honestly people don’t move so fast that skill shots are a real issue landing (flight time is what makes that an issue). Especially with the size of some aoe fields (traited marks).
Personally I think some profs have more swiftness access than their “role” would dictate but it’s pretty meager. The only real issue in mobility is the distribution of rushes,leaps, and teleports.

Thor has one teleport, fenrir has one jump. Apollo has one gap creator. The Thor and Apollo jump across the map skills are ultis with an incredibly long cooldown.

(edited by Geff.1930)

Remove all passive movement speed buffs

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Posted by: Geff.1930

Geff.1930

oops double post

Remove all passive movement speed buffs

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Posted by: Seth.4927

Seth.4927

I would like a better standard speed as long as classes can not achieve permanent swiftness anymore.

Roker
Tarnished Coast

Remove all passive movement speed buffs

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Posted by: Kolly.9872

Kolly.9872

I would like to see removed all passive speed buffs as well and making swiftness buff to 25% increased speed

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

Remove all passive movement speed buffs

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Posted by: uberkingkong.8041

uberkingkong.8041

Yes same here as well, thieves move incredibly fast while cloaked, which makes them so hard to kill. Needs to be standard 25%, right now it exceeds 33%, I swear it does.

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Posted by: milo.6942

milo.6942

I feel I feel obliged to point out that I have been saying the same thing for some time now, and that gw1 did it right.