Retaliation needs some improvements

Retaliation needs some improvements

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Posted by: station.6421

station.6421

First, I will start with what I believe are necessary changes/additions retaliation needs to see:
1) Floating combat text. I want this to look like how confusion does when it hurts me. Plain and simple. I’ve seriously been DESTROYED by retaliation while trying to kill another guardian. 69 hits, 17k damage. Ridiculous. I had no idea it was hurting me until I was already dead. And I know there will be someone who will tell me “well when you see the retaliation buff don’t attack.” Which leads me to another point, but first, most of the time combat is moving too fast to really stop and search for the icon. Combat text would really help alleviate this.

2)Tool tip Clarification. Kind of confusing and leaves a lot to be desired. The fact that it says “reflects damage back to it’s source” is misleading and makes it sound like a defensive boon. Also, it’s affected by Power? I would never had guessed if it did not frequent the forums. I would like to have the equation/coefficient available on the wiki at some point for theorycrafting. I’d like something like this:

Retaliation (3s): Your opponent takes x damage each time they damage you. Damage returned is increased by power.

Now it’s more of my opinion on changes

3)Retaliation should have a duration cap. Unfortunately, almost every burst move in the current meta game is a multi-hit. It doesn’t seem very reasonable that a guardian can have upwards of 20+ seconds of retaliation. What am I supposed to do, not do anything for 20 seconds? Boon strip? I would if I could, my utilities are already so clogged up with condition removal and stun breaks (usually run at least 2 condition removals or stun breakers). Even if I could, it random, so there’s no guarantee. Retaliation should never be longer than 10 seconds IMHO.

(edited by station.6421)

Retaliation needs some improvements

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Posted by: Irascible.8210

Irascible.8210

I disagree with most of this.

1) Combat is not moving too fast. I can see retaliation up and I know not to spam my abilities.

2) It would be nice to see some more detail on the amount of damage it actually does.

3) Getting that 20+ seconds makes up for their otherwise lacking dps. There’s no heavy dps out there running around with tons of uptime on retaliation.

Retaliation needs some improvements

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Posted by: station.6421

station.6421

I disagree with most of this.

1) Combat is not moving too fast. I can see retaliation up and I know not to spam my abilities.

2) It would be nice to see some more detail on the amount of damage it actually does.

3) Getting that 20+ seconds makes up for their otherwise lacking dps. There’s no heavy dps out there running around with tons of uptime on retaliation.

1) Well, for starters, there’s also issues with clipping on AOE attacks, which I forgot to mention. No one tabs through every enemy to make sure there’s no retaliation up before they use their burst/aoe. I don’t see what’s so unreasonable about this request. They’ve already done it with confusion and it’s “easy enough to see” sans the combat text. Anyway, it goes against the whole “play the game, not the UI” approach and is inconsistent with how they addressed confusion damage.

2) I’m glad we could agree on something.

3). First, I disagree. There are heavy dps builds running this because it scales with power. They kind of go hand-in-hand. Seconldy, have you even played a guardian? It’s ridiculously easy to get almost 100% up time on GS. Symbol of Wrath-> Leap -> blast finisher if you’re feeling happy, Save Yourselves!, Stand your Ground!, activating the signet, and a trait that increases duration by 25%.

What I got from this is, basically, that you’re okay with face tanking. Retaliation is the most passive way to kill someone. All I need to do is stack Pow/Tough/Vit and boon duration and watch things melt as they try to hit me

(edited by station.6421)

Retaliation needs some improvements

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Posted by: dysp.1248

dysp.1248

1) Great idea. Secondly, even seeing/looking for the Retaliation buff, I get it mixed up with fury. I know this is something I can just remember, but when I quickly look over the buffs, it’s easy to mistake one for the other. So, I’d like a drastically different looking buff icon for fury or retaliation.

2) Check.

3) I don’t like the idea of limiting durations, when you can get creative with specs or just have a solid indirect method of producing full uptime of boons. It’s a little different if you can get full uptime naturally with one cast, but then that’s just even more counter-able with boon stripping. Versus some builds, your build just won’t be able to handle well, is my logic on this particular issue.