Rev unplayable in pvp due to weak dmg

Rev unplayable in pvp due to weak dmg

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Posted by: Urejt.5648

Urejt.5648

Revenant is unplayable in pvp due to weak dmg. Maybe scale is off becsoue bull dmg autoatacks deal only 50% of any other class. For me Rev is currently unplayable.

Yo Hooj Jest Pole

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Posted by: Eurantien.4632

Eurantien.4632

Mercy runes + Sentinel’s + Unyielding anguish. GG

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Posted by: Sagat.3285

Sagat.3285

It was fun stomping them but once they are on your team…yeeshh. I’ll stay away from PvP for a while.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Belial.9350

Belial.9350

Bunker guardian is unplayable in pvp due to weak damage. Oh wait…

Rev unplayable in pvp due to weak dmg

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Posted by: Laraley.7695

Laraley.7695

Bunker guardian is unplayable in pvp due to weak damage. Oh wait…

You can spec for damage on Guardian, it’s not possible on Revenant at the moment.

I imagine this beta must be painful for pve players.

Rev unplayable in pvp due to weak dmg

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

Bunker guardian is unplayable in pvp due to weak damage. Oh wait…

You can spec for damage on Guardian, it’s not possible on Revenant at the moment.

I imagine this beta must be painful for pve players.

Then spec for bunker/support revenant?

Last of the Red Hot Swamis

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Posted by: nearlight.3064

nearlight.3064

Bunker guardian is unplayable in pvp due to weak damage. Oh wait…

You can spec for damage on Guardian, it’s not possible on Revenant at the moment.

I imagine this beta must be painful for pve players.

yeah on reddit a lot of people were talking about how they’re putting zerk gear on theirs for pve, but none of the weaponsets or traits will really all that great for dungeoning in a zerk build.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Laraley.7695

Laraley.7695

Bunker guardian is unplayable in pvp due to weak damage. Oh wait…

You can spec for damage on Guardian, it’s not possible on Revenant at the moment.

I imagine this beta must be painful for pve players.

Then spec for bunker/support revenant?

My point is not everyone wants to play bunker or support.

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Posted by: Vicariuz.1605

Vicariuz.1605

how are you supposed to play bunker or support when you can’t sustain in a fight against another bunker?

Rev unplayable in pvp due to weak dmg

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Posted by: Laraley.7695

Laraley.7695

Bunker guardian is unplayable in pvp due to weak damage. Oh wait…

You can spec for damage on Guardian, it’s not possible on Revenant at the moment.

I imagine this beta must be painful for pve players.

yeah on reddit a lot of people were talking about how they’re putting zerk gear on theirs for pve, but none of the weaponsets or traits will really all that great for dungeoning in a zerk build.

I tried it, too. The damage was VERY poor, especially on the AA’s. The highest damage on AA was on staff, but it still was was pretty horrible. I would say it’s around the damage of ele scepter AA’s, maybe a bit worse.

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Posted by: Eurantien.4632

Eurantien.4632

Rabid, trait for mallyx, get high energy, then SPAM banish enchantment.

Rev unplayable in pvp due to weak dmg

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Posted by: Phil.8901

Phil.8901

If i’m not wrong Anet said they need to implement a new DPS Legend DPS,

Besides this, Hammer could be a dps weapon but it’s really really too slow, they need to improve it.

And honestly for now it misses a really good weapon dps set.

Mace/axe is for condis, Staff for support most of all.

And of course it misses 1 Trait line (there are only 4)

Rev unplayable in pvp due to weak dmg

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Posted by: Eurantien.4632

Eurantien.4632

I personally LOVE staff, no matter what.

Rev unplayable in pvp due to weak dmg

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Posted by: Sampo.9678

Sampo.9678

I had a lot of problems not being able to use range attacks
The only ranged weapon we have now is Hammer.
So whenever you’re not playing hammer everything ranged has a free kill since there’s too little gap closers and revenant is hella slow.

Had some fun with the mallyx elite though.
Could spam the 2 sec daze and 3-4sec burn with mallyx elite wich was kind of funny.

“Be brave, little rabbit. Take a chance.”

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Posted by: Phil.8901

Phil.8901

I personally LOVE staff, no matter what.

The staff design is good but honestly is more for support than dps.

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Posted by: Krysard.1364

Krysard.1364

I personally LOVE staff, no matter what.

I like the idea of dps staff, not only support, but something like skill 4 with a 12s cd, skill 5 with 15s, and evading attacks with skill 5 could definitely make staff a really nice weapon

EDIT: And way more things with the 2 chain

M I L K B O I S

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Posted by: Laraley.7695

Laraley.7695

I personally LOVE staff, no matter what.

The staff design is good but honestly is more for support than dps.

And ironically it does the highest damage of all provided weapons.

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Posted by: stof.9341

stof.9341

Staff is direct damage melee, hammer is a high range direct damage weapon (1200) with control. Mace is a mace, melee with a hint of condition damage.

So yeah, it’s expected staff will be the strongest direct damage weapon so far :p

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Posted by: Dirame.8521

Dirame.8521

Hammer is too slow, Mace/Axe can be unwieldy but is prime candidate for being a good weapon, Staff is also a good candidate for being good weapons.

The problems that I find are as follows;

- Relies too much on auto-attacking or getting into combat to gain energy.
- You spend most of your time trying to combo attacks but you can’t really because most of your good attacks either require energy or go on such a long cooldown that you can’t reliably combo them with anything. This is where the auto-attacking thing comes in, you’re spending most of your time trying not to spend a lot of energy so you spend your time trying to pop small skills and waiting to pop big skills but all that is for naught because the time you’re using to wait has already been used to punch your face in.

My suggestions; Reduce the cost of big skills and give them cooldowns so at least we can perform a chain combo with the small cost skills.
- Consider abilities that give energy in chunks.
- Increase the animation speed of the Hammer knockdown. That thing seems like it’s built to squash a tortoise.
- The damage is fine. It’s just the CC is lacking.
- Taunt doesn’t seem to be doing what it’s supposed to do (someone taunted me and I could still use skills)
- Ventari’s Tablet feels like it’s only good for the reflect and blowing up to heal. The cleanse is nice but there’s no CC on it so, it just feels lack luster. An initial knockback would be nice when it unleashes it’s bubble.

Those are my qualms and suggestions right now. I can say, it feels a lot like the engie and Ele at the start of the game when no one knew how to play them. Right now though, I feel it’s just the lack of Legends with the appropriate combination of skills.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

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Posted by: Laraley.7695

Laraley.7695

Staff is direct damage melee, hammer is a high range direct damage weapon (1200) with control. Mace is a mace, melee with a hint of condition damage.

So yeah, it’s expected staff will be the strongest direct damage weapon so far :p

Higher range doesn’t mean lower damage than melee, though.