Reward Solo Queue Tournament Players

Reward Solo Queue Tournament Players

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Posted by: Psychogene.6780

Psychogene.6780

Was just thinking, and its probably been said before but I can’t be bothered checking, but solo queue players deserve more incentives in the form of rewards and a separate achievement of some kind. Doing so may get alot more people doing solo queue, which means a better pvp population and less chance of hopefully running into premade teams.

I think anet should offer different rewards for solo q and premades. Currently they both are the same (Match win chest, 200 glory and 200 rank points). So on top of the obvious team advantages of being in a premade, the rewards do not reflect how the experience can be different for both premade and solo-queue ppl. Maybe give solo q players a solo queue chest with unique skins for pvp/pve or something like that and keep the pre-made ones the way they are. I’m sure alot of serious/long term players already have all the skins for their rank’s so it might give them incentive to play solo-q too.

I also think solo-q should get its own achievements and maybe a title. Its not hard to get champ title on any class, its just a matter of time. Maybe give solo-q something similar, like a ‘Forsaken Champion Slayer’ or ‘Solitary Champion’ etc etc. That’d be so cool and I’m sure alot of people would go for titles with cool names. Other then that, please at least give better reward/achievements to solo-q players regardless of whether you split the solo/premade queues!

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

just separate the groups.

5 vs 5 only
4 + 1 vs 4 + 1 only
3 + 2 vs 3 + 2 only
2 + 2 + 1 vs 2 + 2 + 1 only
1 + 1 + 1 + 1 + 1 vs 1 + 1 + 1 + 1 + 1 only

now we got 5 different groups. dun mix them together now.
the problem is to find enough players for all groups.

the situation we have now is that, often
its like this:
5 vs 4 + 1
5 vs 3 + 2
5 vs 2 + 2 + 1
5 vs 1 + 1 + 1 + 1 + 1

so the teams on the right side usually get treated real nicely.

but sometimes
4 + 1 vs 1 + 1 + 1 + 1 + 1
does not mean the right side team will lose also.

(edited by Deimos Tel Arin.7391)

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Posted by: leungclj.4915

leungclj.4915

just separate the groups.

5 vs 5 only
4 + 1 vs 4 + 1 only
3 + 2 vs 3 + 2 only
2 + 2 + 1 vs 2 + 2 + 1 only
1 + 1 + 1 + 1 + 1 vs 1 + 1 + 1 + 1 + 1 only

now we got 5 different groups. dun mix them together now.
the problem is to find enough players for all groups.

the situation we have now is that, often
its like this:
5 vs 4 + 1
5 vs 3 + 2
5 vs 2 + 2 + 1
5 vs 1 + 1 + 1 + 1 + 1

so the teams on the right side usually get treated real nicely.

but sometimes
4 + 1 vs 1 + 1 + 1 + 1 + 1
does not mean the right side team will lose also.

what he said

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Posted by: Psychogene.6780

Psychogene.6780

Yep u got a good point. I guess its not an automatic win for premades and an automatic lost for solo-q’ers, but I’m referring to a proper solo-q team (1+1+1+1+1) and a proper premade team (5). I didn’t consider all the permutations inbetween, but I’d still say solo-q’ers should get different incentives if the whole team is solo-q.

I guess for all this to really make sense, its back to the old argument that the queues need to be seperated. Ah wells can only wait and hope.

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Posted by: Void.4239

Void.4239

Yep u got a good point. I guess its not an automatic win for premades and an automatic lost for solo-q’ers, but I’m referring to a proper solo-q team (1+1+1+1+1) and a proper premade team (5). I didn’t consider all the permutations inbetween, but I’d still say solo-q’ers should get different incentives if the whole team is solo-q.

I guess for all this to really make sense, its back to the old argument that the queues need to be seperated. Ah wells can only wait and hope.

been waiting 3months+ now for a split between solo and premades.

- 5man premades vs 5man premades

- 4/3 man groups , should search for 1-2 people more
( creating more 5man premade groups for the 5man premade Q, triggering it faster)

- solo Q’ers and 2man groups put together
( but chance for the 2man groups to be split once match starts , so its always random and you can end up against a friend, no team switching allowed…)

thats 2 Q groups, that anet needs to implement.
And gl to them if they think they’ll find a better system that produces 5man groups and doesnt make solo players quit.

its that or a real voice chat so the solo players can communicate same way like premadesgroups can. and i think its harder for them to implement a real voicechat.

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Posted by: MarkPhilips.5169

MarkPhilips.5169

Probably Anet will go for two groups:

1_ solo queue (only solo)
2_ other compositions

And i think it’s the best way right now for this game. Population is too low to split bracket in many groups, so you need to consider what people want in according with the population viability.

Soloqueue reward and team reward need to be different, people must enjoy soloqueue and they need to receive appropriate rewards.

But this game is a team game so people need to be incentivated to make a full 5 people team, because with this full 5 people team you can play better and receive better rewards than soloqueue.

Splitting queue and new pvp rewards need to be done at the same time.

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Posted by: Archaon.6245

Archaon.6245

5 ppl full premade and soloq only.

No 2+3 pugs and stuff like that, just split premades and solos…if you want to go premade you need a full team otherwise you can go alone only. 2 different leaderboards and it’s done. Doesn’t seem so hard to understand…or maybe i’m just overestimating those devs…we already had team arenas and random arenas in gw1…is it really…REALLY so hard to get?

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Posted by: Punkins.2087

Punkins.2087

In a few months we’re going to be here reading threads about how queues are way too long..