"Reward" me now - not on LB

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Posted by: Laserbolt.6731

Laserbolt.6731

“It’s not whether you win or lose, it’s how well you played the game.”

…that’s the official design strategy posted by the ArenaNet Team on how they see GW2 sPvP. They want ranking to be raised when you play better than expected. It’s all built around their Expected Win calculation for every match.

And it’s a great goal! But it’s different from every other MMO PvP out there. And that’s a hard sell for people expecting to “WIN, or be a scrub”.

I’d encourage the sPvP system to let you know immediately, at the end of the match, whether it thinks you played better than expected and how it has just changed your ranking.

That would be ideal, given the philosophy of GW2 PvP competition.

GW2 is proudly not gear-based. It’s team-based, and it’s you-based. So it would be great to get that feedback about you right after the match ended and the events are fresh in your mind.

And sure, have a ladder and brackets. But if the reward is about your relative performance, we should get that reward immediately.

It’ll make us hungry to try again and queue again.

Thoughts?

Scrapper: “Frank from Research”

(edited by Laserbolt.6731)

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Posted by: GhOst.4019

GhOst.4019

Disagree. Maybe small rewards for position on LB’s at the end of each month that will encourage you to go higher and be better. Instant rewards? NO. This would make it really easy to get “loot” and attract “loot kitten” that have never played and don’t care about helping the team; only about their instant rewards. I understand the need of getting more players into PvP to broaden the spectrum, but you don’t want to do it for the wrong reasons and attract “here 4 loot only” players. More frequent LB rewards would attract more players and for all the right reasons.

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Posted by: Laserbolt.6731

Laserbolt.6731

GhOst, did you read my post?

I meant reward me with information about my play. Not a physical reward.

Scrapper: “Frank from Research”

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Posted by: GhOst.4019

GhOst.4019

Ah. That’s better, LOL. Well on that note, this has been brought up in a few posts this week and the Devs said that they will now be able to implement something to this effect and will look at it further. ie: Be able to view recent past matches with scores, stats etc. I would assume that a ^“MMR#” wouldn’t be too hard to that screen either.

#1 Player Granada
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Posted by: Sirendor.1394

Sirendor.1394

Interesting idea, i’m up for this.

“let you know immediately, at the end of the match, whether it thinks you played better than expected and how it has just changed your ranking.”

I can’t see any problem with letting us know after each match: “OMG YOU ROCKED” or “NEXT TIME YOU’LL DO EVEN BETTER”. xD

For playing bad… no messages. Most people know of themselves they played bad, and that’s reminder enough. :P

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: uberkingkong.8041

uberkingkong.8041

I like this too.

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Posted by: Laserbolt.6731

Laserbolt.6731

It would be reassuring when it says: “Your team did not lose by as many points as predicted. Your ladder rank has been increased by 1"

Scrapper: “Frank from Research”

(edited by Laserbolt.6731)

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Posted by: felivear.1536

felivear.1536

I haven’t played high-level WoW arena in a few years, but back then, when you won a match where you had a much higher rating, you could tell immediately at the end of the match because it told you how much you went up. The same thing happened if you lost one you shouldn’t have lost, you knew immediately because of how much you dropped.

That may be the answer is to just show the amount you dropped or went up on the match summary screen.

feLIVEar: Your resident forum king.

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Posted by: Laserbolt.6731

Laserbolt.6731

Just knowing that your team was officially outgunned would greatly lessen the “sting” of a loss.

Scrapper: “Frank from Research”

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

aye this sounds good, i support this.

just like Street Fighter 4 / Street Fighter 4 Arcade Edition / Ultra Street Fighter 4

in which the players’ Player Points and characters’ Battle Points are increased or decreased immediately after a match.