Rewarding Defending Players

Rewarding Defending Players

in PvP

Posted by: Legicon.7952

Legicon.7952

Now before anyone gets upset and rages at me, I will say that i absolutely LOVE this game. I have cancelled all my previous subscriptions to other games and currently focused on this one. Both PvP and PvE are amazing and exciting.
However, and I am sure I’m not the only one who notices this, this game does not reward players who are defending nearly enough. As I play match after match, i notice that there is almost 0 incentive to defend.
Players are rewarded more for zerging, swarming, etc. Players act like vultures and crowd around downed enemies just for the points. It is almost as if ArenaNet wants players to zerg because they reward greatly for this.
I once stayed behind to defend a post for most of a match, yet I receive only 75 points as my thanks. Whereas players out there smashing through everything and leaving points completely undefended, are ending game with 200+ points.
Now I’m not implying that defenders should be getting the same points as those players pwning and taking heads (we really need you guys) , but i would like to know that defending is also a good strategy and rewarded for my time standing there and keeping others at bay.
Structured PvP matches should not be all about zerging to victory. This is good for WvW but to me it feels out of place in SPvP.

Does anyone else agree or am I just whining?

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Posted by: Raging Bull.5048

Raging Bull.5048

Yeah that’s fine and all, I mean the defending thing you mentioned, no doubt.

But to say that the PvE in GW2 is amazing and exciting? Seriously? I’d give it bearable at the most, even then I’d have to be generous.

Rewarding Defending Players

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Posted by: bennyrosso.8532

bennyrosso.8532

I guess there are bonuses if u kill someone while defending, am I wrong?
But yes maybe there should be also a general defending glory gain.

Elementalist Rank 16 – Lvl 41

Rewarding Defending Players

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Posted by: Deepblue.1237

Deepblue.1237

problem is that people will start to AFK battlegrounds stating that they “defend” while leeching exp.

Same problem persisted in wow.

Rewarding Defending Players

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Posted by: Seraphy.2374

Seraphy.2374

problem is that people will start to AFK battlegrounds stating that they “defend” while leeching exp.

Same problem persisted in wow.

How exactly do you plan on afk’ing in gw2 pvp? Maybe just sit on a node the whole game while u go fap? Yeh cos no enemy is going to come kill you and take the node.

Be realistic with your arguments please.

80 Guardian: WvW role = Front-line Infantry
80 Thief: WvW role = Scorpion wire trolling

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Posted by: hauskamies.9683

hauskamies.9683

This is a problem yes. As a guardian I really like to defend a node and it feels so stupidly unrewarding when you manage to keep the node in a 1v2 situation for a long time and then they finally manage to beat you and you get nothing for it.

Rewarding Defending Players

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Posted by: evilapprentice.6379

evilapprentice.6379

I agree 100%, but it’s not just defending. There are alot of situations you get paltry points as a reward for, but are very helpful for your team – If I neutralize a point, then keep it neutralized for 30s against 3 players, that’s a huge bonus for my team – I’m keeping points away from the competition, and giving us a 2 man advantage. When I eventually die, without scoring a single real kill, I’ve earned all of 10 points for neutralizing their cap. That in no way reflects how much I did for the success of the team.

There are dozens more situations I could list that are similarly poorly compensated compared to the level of contribution they serve, but it would be pointless. Honestly, rewards have to be map wide, with small bonuses. Everyone on the team gets 5 points a cap, everyone on the team gets 10 points a kill, with the actual killer getting an additional 5. That’s the only way to promote smart play, rather than zerg teams that lose the match but make twice as much glory/rank points because they were always fighting with superior numbers.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

Rewarding Defending Players

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Posted by: DJPenguin.6945

DJPenguin.6945

the game rewards the zerg and not the lone player being a factor to their team’s victory. so many times when playing as a mesmer troll I’ve kept 2-3 enemies at their closest point most of the match while the rest of my team zergs the other two collecting all the kill points. at the end of the match i may come out with as much as 10-20 points while the rest are 200+

Rewarding Defending Players

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Posted by: hauskamies.9683

hauskamies.9683

Actually, twice now I’ve seen my fellow team mate run away from the node when he/she realized there was more people attacking than there was defending. And then I was alone fighting against 3-4 people. Fun times.