Rigged Match Making?
I have 50-50 more or less, but I play thief for the first time in ranked.
6 win 5 lose if i remember well.
I’m getting 50/50. A little better actually as the night went on last night and my duo partner learned his spec a little better. What’s happening is averge/bad players are getting paired with other average/bad players with similar pips. They go against other players with similar pips but a lot of those players are better and are getting grouped with other better players. It will work itself out when the better players get more pips.
And yes, I understand fully how the MMR is now setting teams so don’t worry about going in to the details. It still does not explain all of the in-game stories I’ve heard, witnessed or the ones posted here:
https://forum-en.gw2archive.eu/forum/game/pvp/I-quit-something-is-very-wrong/first
https://forum-en.gw2archive.eu/forum/game/pvp/Match-making-is-luck-based-now
https://forum-en.gw2archive.eu/forum/game/pvp/Improved-Matchmaking
https://forum-en.gw2archive.eu/forum/game/pvp/0-8-With-meta-Reaper-fix-my-mmr-plzz/first#post6002123
I’d like to stress that I’m basing this concern off people who are 20+ games deep and are still on win streaks or lose streaks. After about 20 games, you’d think those good players would be set against better players at some point and those lose streak players would eventually be set against a team they could beat.
Something is wrong with these match results.
(edited by Trevor Boyer.6524)
So the big question is: Why are so many people landing 80%+ win rates as solo que after 20+ games in, while so many others are landing 0-10% win rates 20+ games in on legendary lose streaks? There aren’t even any players reporting 50/50ish type situations! Statistically speaking, with how this system is supposed to work, it would be an impossible anomaly for this happen, unless there were some favoritism going on within the server. Is there some of: “liked player set for wins and disliked player set for punishment” listings within server configuartions? How else can you explain this?
I’d like a dev response on this please
Have you considered that this may not actually be the case? People are going to come on the forums to complain if they lose 15 games in a row, and some folks will gloat because they won 15 games in a row.
We would have to look at the data (which is unavailable to us) to find if these assumptions of yours have any merit.
Occam’s razor suggests that it is more likely that the match making system is actually working correctly, and we just get both ends of the bell curve posting on the forum.
So the big question is: Why are so many people landing 80%+ win rates as solo que after 20+ games in, while so many others are landing 0-10% win rates 20+ games in on legendary lose streaks? There aren’t even any players reporting 50/50ish type situations! Statistically speaking, with how this system is supposed to work, it would be an impossible anomaly for this happen, unless there were some favoritism going on within the server. Is there some of: “liked player set for wins and disliked player set for punishment” listings within server configuartions? How else can you explain this?
I’d like a dev response on this please
Have you considered that this may not actually be the case? People are going to come on the forums to complain if they lose 15 games in a row, and some folks will gloat because they won 15 games in a row.
We would have to look at the data (which is unavailable to us) to find if these assumptions of yours have any merit.
Occam’s razor suggests that it is more likely that the match making system is actually working correctly, and we just get both ends of the bell curve posting on the forum.
This guy gets it.
We all knew this would happen. Heck, we asked for this. It’s going to take a few days for things to settle out, but once it does we’ll be able to use league position as an indicator of skill. The ultimate goal.
I run an spvp guild full of many players talking to each other on TS3, nightly. This also includes camio appearances by players not in-guild who join from contact lists. In other words, I get to hear a lot of GW2 player storyline. Hell, I even listen to people talking in /m chat while standing in the mists.
The large majority of players are experiencing the listed issue. It isn’t just the people posting in this forum.
I run an spvp guild full of many players talking to each other on TS3, nightly. This also includes camio appearances by players not in-guild who join from contact lists. The large majority of players are experiencing the listed issue. It isn’t just the people posting in this forum.
OK then, if the data is so conclusive, please show your work.
Vocal minorities have always skewed perceptions away from reality. Nothing new here. The Division based situation is only part of it, which is true and may account for some losses. Some people are just not very good or discouraged and add little to a team. A very bad player is hardly any different than 4v5, so when you look at it that way, it’s not hard to believe some individuals are pulling very low numbers. Especially when paired with other discouraged players.
Warlord Sikari (80 Scrapper)
I agree with rancid but the OP point still hold. And Op have you tried duo q ing or something. I am currently solo q ing and I have encounter the problem first hand; but yeah you are better off teaming up with someone else instead of solo ing because your PIP range overrides your MMR now. First two games, I had were solid. From there on, I felt like I had to carry my whole team.
Normally I am the one who shows every bit of documentation that I can while posting. Check my account and highly rated posts for some interesting and detailed reads!
Though for this specific problem, there is no reason to take the time as it is already very evident while working with the community that there is indeed a big problem with this match making.
Normally I am the one who shows every bit of documentation that I can while posting. Check my account and highly rated posts for some interesting and detailed reads!
Though for this specific problem, there is no reason to take the time as it is already very evident while working with the community that there is indeed a big problem with this match making.
It’s def a problem depending on who you are match with/against for that matter. If you have a noob on your team then it is; if you don’t have one then it isn’t. Starting to make sense why lol doesn’t put all of its player in the same bracket because I have seen diamond player struggle in bronze. But you are right, there I def a problem if you end up being the one who is suppose to carry every game.
btw, I think there is one problem in new matchmaking in the start of season because all are in the same division, so assume that all have the same pips, now the only factor is mmr (you are paired with team that have your mmr) against a team that don’t have your mmr (it maybe more or less).
in the first match is totally 50-50 pure random. if you lose…then you start to have a problem.
you are teamed with other 4 loser, against 5 winner or 4 looser, then here you have 25% to win….but if you lose?
you are teamed with 4 that lose 2 game in a row…against 2 win in a row or 1-1 or 0-2.
here you have 12.5% and if you lose again…a world of pain.
so actually is very easy to make streak win or lose, hopefully when player spread in all the divisions you can start to win again…maybe
they need to fix that your team are all near your mmr and enemy team can have totally different mmr (far more or less).
yes may be you have 1 min q time….but is better than this.
I agree with rancid but the OP point still hold. And Op have you tried duo q ing or something. I am currently solo q ing and I have encounter the problem first hand; but yeah you are better off teaming up with someone else instead of solo ing because your PIP range overrides your MMR now. First two games, I had were solid. From there on, I felt like I had to carry my whole team.
I normally run 5 man guild teams. Last season our guild hovered around top 30-50, 29 being the highest ranked achieved on the boards before players began getting burnt out on pip farming and started vanishing in to vacation status.
We’ve primarily been running 5 mans since mid day yesterday but there are always some guild members who aren’t currently in the 5 man and they have to wait in line for a slot to open. They like to solo/duo during this time.
When my men-out are waiting and solo/duo’ing, they are reporting these lose streaks. Almost all of them, including older veteran players who were capable of competing between 29-50 rank last season in our team that had an 80% win ratio for almost 30 wins in to ranked. These aren’t your average casual solo ques we are talking about here. They are avid players who are at the worst, considered the bottom tier of B list players, top of intermediate level tier, nearly considered B list.
You can see that my post is not concerning my own experiences in solo que as I run 5 man teams. My post is concerning what everyone around me in the community is reporting, including the people in this forum.
I know… but real men don’t cry, we persevere!!!!
Lots of suggestions to weed through the confusion in here but some posters seem to be underestimating how much I understand about how the MMR algorithm works. “I am a forum user who has been covering this avidly, for a very long time actually.”
Let me clear this up:
Some of my better players who are as I said, “bottom tier of B list players at the worst” are experiencing match after match after match in solo or duo, where they are placed with clear casual/new players that are no where even near their MMR and then are put against some 4 man premade full of guys who are also bottom tier B list players at the worst. This equate to an impossible to win match that looks something like 500 – 20 or 500 – 100 at the best.
This is not what the system is supposed to be doing. It is supposed to be placing them with other top of the intermediate scene players or other bottom tier B listers, not a bunch of guys joining spvp matches with their double mace warriors that reek of the fields of Queensdale.
~ Explain this happening to a player, with no story embellishment, for 20+ matches.
~ Now explain 20+ win streak where you are always vs. the easy bad players.
btw, I think there is one problem in new matchmaking in the start of season because all are in the same division, so assume that all have the same pips, now the only factor is mmr (you are paired with team that have your mmr) against a team that don’t have your mmr (it maybe more or less).
in the first match is totally 50-50 pure random. if you lose…then you start to have a problem.
you are teamed with other 4 loser, against 5 winner or 4 looser, then here you have 25% to win….but if you lose?
you are teamed with 4 that lose 2 game in a row…against 2 win in a row or 1-1 or 0-2.
here you have 12.5% and if you lose again…a world of pain.
so actually is very easy to make streak win or lose, hopefully when player spread in all the divisions you can start to win again…maybe
they need to fix that your team are all near your mmr and enemy team can have totally different mmr (far more or less).yes may be you have 1 min q time….but is better than this.
^ THIS
Whoever thought that was a good idea to begin with /derpface
A trend I have been noticing as well since all the tinkering with matchmaking is that the 4XX – 500 matches have completely vanished, when those were the best matches!
Noone enjoys losing 200 – 500 or winning 500 -200, that is not an enjoyable gaming experience for either side.
Written from the perspective of a soloQ-er btw.
cleshe
cliché*
In addition ~
The guys who are on lose streaks also seem to be landing teams of warriors/thiefs and bad comps in general against meta stacks. Odd for this to happen so frequently.
I’m 50% so far, 4 wins, 4 losses with no streaks. Anecdotal, for sure but there it is.
In addition ~
The guys who are on lose streaks also seem to be landing teams of warriors/thiefs and bad comps in general against meta stacks. Odd for this to happen so frequently.
Not necessarily. Earlier I won a match that was (me) DH, Reaper, Thief, Mesmer, Druid
Versus
Revenant, Ele, Druid, Scrapper and Reaper.
I thought hands down we lost, but it was another land slide 500-200 or so.
Warlord Sikari (80 Scrapper)
well, this is very controvercial, but ill say it anyway. i know in swtor you can sub to hacks, which means you get access to tools for as long as you pay. that kind of service grew over the past years, i guess its real business since ´11 (when it became a major issue in wow), and nowadays you basically get almost full gamemaster lv of control, so you can pick matches and players in queue. or spoofe data, so that a knockback in downstate almost oneshots you, or that some can keep up with dmg from 3 people with their silly down 4 for 10 secs.
telling from general statements and common language here, and sense of humor, aswell as spelling issues (i no i skip caps and ´´´btw), the “you would do it too if you knew how to or where to get it”-type is clearly apparent to me in gw2. mmos draw silly people, especially pvp.
… it’s “vocal minority”…
Nowhere near to the number of all players that play ranked will come to the forums to tell their experiences.
Only those that are upset enough will come, and maybe some of the lucky ones to share their experience.
Majority of players just plays and even doesn’t bother to read this forum…
On a more constructive note: I myself experienced some win streaks through amber, in last two tiers got a loss streak, tried it the other day, got emerald, then a little win streak, but mostly 50/50 matches, stopped playing after realizing loss streak is about to commence due to player-prime-time was over and pool to draw from has diminished.
Works out good so far. Me thinks, my experience is not that different from a lot of players not coming to forums to post about.
You Are Crowfood Now [KRAA]