Ruby Next Season

Ruby Next Season

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Posted by: Fiddle Irk.9710

Fiddle Irk.9710

An idea for ruby division for next season. We all know emerald and sapphire are pretty much just grinds for the competent pvper solo or buddy queing and acknowledge that ruby is supposed to be the “filter” division but when it comes right down to it, if you’re a good veteran player, having to hope for 3 or 4 competent teammates per match is depressing. For many of us, it’s win 1 lose 1, win2 lose 1~3, sometimes get a team together and win 5+, then get all our pips lost solo queing when our friends aren’t on…

So my idea is (and please share opinions) in order to keep ruby as a filter yet still give the veterans a better chance at getting through it, alter the tiers. Instead of 6 tiers of 5 where you can lose tiers, how about 3 tiers of ten where you cannot lose tiers. That would still give a hefty margin of pips to advance but a couple of “save” points where getting a losing streak due to matchmaking doesn’t nullify the effort you put in before.

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Posted by: Krysard.1364

Krysard.1364

Then ruby would be nearby the same than sapp/emerald

M I L K B O I S

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Honesty, what needs to happen is just 1 big indefinite devision with checkpoints. When you reach the pip checkpoint, your display badge changes.
If you lose pips and fall below that checkpoint, your badge will revert to the old one.

No more hard barriers.

You can still have the tiers where matchmaking attempts to match certain tier players but just have one big floating division.

Have every person start somewhere around 10-20% of the pips. Then you can actually fall initially or climb.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

Honesty, what needs to happen is just 1 big indefinite devision with checkpoints. When you reach the pip checkpoint, your display badge changes.
If you lose pips and fall below that checkpoint, your badge will revert to the old one.

No more hard barriers.

You can still have the tiers where matchmaking attempts to match certain tier players but just have one big floating division.

Have every person start somewhere around 10-20% of the pips. Then you can actually fall initially or climb.

Agree completely with this. Safe guards are what is messing up the ladder and makes it a reward track.

That way we could also have a MM that randomly put players in teams and let the central theorem limit do it’s job. It would be fairer and would not favor or cripple ppl even before the match starts.

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Posted by: Ayrilana.1396

Ayrilana.1396

Group up with similarly skilled players or spend the first day speeding through the divisions to outpace the casuals and those who may not be as skilled. The longer you wait, the more likely you are to run into a wall.

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

Group up with similarly skilled players or spend the first day speeding through the divisions to outpace the casuals and those who may not be as skilled. The longer you wait, the more likely you are to run into a wall.

Not everyone can reliably do that though.

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Posted by: sephiroth.4217

sephiroth.4217

I don’t think ruby players should be matched with Sapphire players… Breakin into Ruby was the biggest pain because all the Ruby players in the match were stuck at bottom of ruby using classes like thief and warrior and generally did not care for winning, and why would they, they are stuck at bottom of ruby on a 30+ loss streak.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: Ayrilana.1396

Ayrilana.1396

I don’t think ruby players should be matched with Sapphire players… Breakin into Ruby was the biggest pain because all the Ruby players in the match were stuck at bottom of ruby using classes like thief and warrior and generally did not care for winning, and why would they, they are stuck at bottom of ruby on a 30+ loss streak.

They are stuck in that large of a loss streak because they’re not trying to win. It’s essentially a self fulfilling prophecy.

From what I have read, there’s a pip range that consists of the pool of players that can be grouped. If you’re at the bottom of a division then naturally you’re going to see some people from the upper tier of the previous division. This results in lower queue times and including higher tiers in the division may or may not be a good idea.

(edited by Ayrilana.1396)

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Posted by: CrAzY.3275

CrAzY.3275

How about making sapphire able to lose tiers too..

Far too many people thinking that just because there is a reward, THEY ARE ENTITLED TO MAKING DIAMOND+ just for playing a metabuild. <ESP when those ppl hardly or didn’t at all pvp before seasons -.-

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Posted by: CrAzY.3275

CrAzY.3275

Honesty, what needs to happen is just 1 big indefinite devision with checkpoints. When you reach the pip checkpoint, your display badge changes.
If you lose pips and fall below that checkpoint, your badge will revert to the old one.

No more hard barriers.

You can still have the tiers where matchmaking attempts to match certain tier players but just have one big floating division.

Have every person start somewhere around 10-20% of the pips. Then you can actually fall initially or climb.

Agree completely with this. Safe guards are what is messing up the ladder and makes it a reward track.

That way we could also have a MM that randomly put players in teams and let the central theorem limit do it’s job. It would be fairer and would not favor or cripple ppl even before the match starts.

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Posted by: echo.2053

echo.2053

How about making sapphire able to lose tiers too..

Far too many people thinking that just because there is a reward, THEY ARE ENTITLED TO MAKING DIAMOND+ just for playing a metabuild. <ESP when those ppl hardly or didn’t at all pvp before seasons -.-

kitten just tier loss, make divison loss too – Training wheels off.

What the hell is the point of a competative league if your going to put safeguards in place to protect agianst hurt feels at the idea that they may not be as good as they believe themselves to be.

Bender the offender – Proud violator of 17 safe spaces –

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Posted by: Raek.8504

Raek.8504

How about making sapphire able to lose tiers too..

Far too many people thinking that just because there is a reward, THEY ARE ENTITLED TO MAKING DIAMOND+ just for playing a metabuild. <ESP when those ppl hardly or didn’t at all pvp before seasons -.-

kitten just tier loss, make divison loss too – Training wheels off.

What the hell is the point of a competative league if your going to put safeguards in place to protect agianst hurt feels at the idea that they may not be as good as they believe themselves to be.

MMR reset, soloQ/teamQ included? Better make it purely MMR based rather then league based.

(edited by Raek.8504)

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Posted by: Fiddle Irk.9710

Fiddle Irk.9710

TY for comments but yall diverging from my proposed idea. Amber, can’t lose pips or tiers, Emerald loose pips but not tiers. Sapphire loose pips but not tiers and short tiers, Ruby loose pip but not tiers and LONG tiers. Diamond loose pips and tiers for the hardcore e-sport wannabes striving to get into Legendary.

Note LONG tiers in ruby is my suggestion. =)

I do concur that a MMR reset should take place each season tho.

(edited by Fiddle Irk.9710)