“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
Who uses arcing slice? Damage output is not good, and fury is easy to attain on the warrior. If you move it to main bar it’ll get used more, but it will definitely need some work. The animation takes too long, and it misses a lot. Not viable for pvp, or pve.
The animation is the biggest downfall. It’ll never be feasible regardless of how it’s changed until it gets ironed out. If it ever does, I think it’d be interesting if arcing slice did something other than give adrenaline. Maybe give it some retaliation or have it apply some confusion.
Cleansing Ire, Building Momentum + one hit burst skill = profit. Pve wise as well, saved me alot during lupis, shaman.
i do admit that the damage isn’t that great, but the fury sure is good as an additional effect, fury is not that easy to attain by warrior tbh, for 18 seconds we dont have fury, more when you dont have signet cd-20%, only if you run fgj sor build..which probably no one uses in tpvp. and the additional fury is great to fill that gap since now most of the pvp builds dont need to sit on adrenaline.
Gonna have to disagree here. If you’re in PvE and you use burst for arcing slice, you just lost what is it ~15% dps until adrenaline fills back up. Great justice, and elite will about keep you perma in fury considering if you have 1 other warrior or any other class that can apply fury.
In PvP, it’s just awful xD
as i said, fury is an ADDITIONAL EFFECT, i never said that we don’t have good fury in PvE, i did say TPVP when i was talking that part, if you clearly didn’t see it.
i like how you ignore a majority of my comment and misunderstood the rest
OK! I’ll take your word at it mate, no need to get all yelly……..it’s just a forum.
@Copen, totally agree with you about the zerker war.
Sorry for the caps, not being yelly, just wanted to highlight the parts, which i have no idea how to do in a forum so i used caps.
If HB is moved to burst it should give you stability for the duration.
No thank you on changing 100 Blades. All this would do is destroy the synergy it has with Mace/Shield currently. This would be an unneeded change that would just hurt the class further imo.
I wonder what if someone want to pair gs with something else than this gimmick build?
Not everyone love to standing in one place like a mo. for over 3sec and carry mace/shield to make a single skill work
So? Greatsword can already be paired with other weapons effectively. Just because YOU don’t like a playstyle does not mean you get to ruin it for everyone else who does. If you had ever played the build, you would know there is a lot more than “just standing there for 3 seconds” to it.
On another note, I have decided I don’t like Longbow, so I am going to completely rework the weapon and /laugh at anyone who plays it. Too bad for them, as long as I am happy that is all that matters, right?
No thank you on changing 100 Blades. All this would do is destroy the synergy it has with Mace/Shield currently. This would be an unneeded change that would just hurt the class further imo.
I wonder what if someone want to pair gs with something else than this gimmick build?
Not everyone love to standing in one place like a mo. for over 3sec and carry mace/shield to make a single skill work
If this is gimmick, sword is a kittened weapon (all around landing final thrust), and longbow is nothing more than an AoE spam cheese.
Neither of these weapons deserves those names.
If 100b ever gets moved to F1, I’m done with Warrior.
Having 100b on F1 would render GS useless. Warrior would lose so many combos if 100b was set to F1.
Arcing Blade is fine, could probably replace the Fury with Torment stacks.
In all seriousness, GREATSWORD IS PERFECTLY FINE THE WAY IT IS. It just needs a quality of life changes to the skill rush.
+1
100b on F1 is a direct nerf to GS warriors
All the skills are fine.. Just make Rush as my suggestion.. make it like the sun skill that you press it once to activate and press again to stop/hit.
But actually, thinking about it more, Arcing/Rush/100b. All those could be moved, but what would it do?
What if the CD on 100B was reduced and it moved to 5? WHat would happen if 100B went to burst and Arcing went main bar? Trying to remember the bar + all the names from memory, sorry if I messed it up again.
All around bad ideas here. Reducing the CD on 100B just means that bad players will spam it even more (ignoring their other skills) and die even faster. Putting 100B on burst will kill it, and kill the warriors adrenaline usage at the same time – this would totally destroy the weapon for all game modes.
Don’t fix what isn’t broken. Leave 100B alone. It’s really simple. Give the warrior aditional options other than just 100B when attacking. Fix Rush and Arcing Slice, because the one is broken and the other is worthless. This is really easy to do:
I actually think you should look at all of the warriors burst skills and ask yourself how each and every one of them compares to the 10 additional skills and boons that an ele gets. Compare these individual skills to the burning, aegis, and healing on demand, couple with equally great passives of the guardian.
(edited by havoc.6814)
I like how dev moved subject from Rush to 100B/Burst talk. Anyway, tested Rush ability in PvE. Most of the time my character ran past my Rush target and hit nothing.
HB is fine where it is. If you need to change something you should change rush and the f1 skill.
Change rush to a skill similar to bull charge, with 450 range and a 1sec knockdown. The cooldown cood be the same as rush.
Change F1 skill to a leap and instead of fury give imobilize. This will let warriors bring other utilitys.
Yeah, I definitely see a great use of 100b and it definitely takes some skill to use it well against people who bring stunbreakers/condi removal—so no it doesn’t need a revision. The issue here is the GS’s lack of any other option except 100b to cleave or whirlwind for an evade. The GS is a great 2 skill weapon (maybe 3 skills if you count rush as a movement only skill), but really it lacks a good GS 4, GS 5, and F1. Blade trail is fine but subpar—-I really insist on making it a riposte of somesort giving warriors more sustain. Rush really needs to be bull’s rush not the animation it is currently—it’s had 2 revisions and it’s still bad. I almost forget we have an F1—it needs to have a better effect or more damage. Fury is easily accessible to warriors and the dmg is so low it’s not worth trying to use to finish someone (and adrenaline is precious!)
My suggestion would be to give it a pull
Noooo.
This game doesn’t need more CC lock cheese.
What could be cool is if the F skill added an effect to your next weapon ability use.
Like if you used ‘new near instant arcing slice’ it would prot/retal during 100-b or imob on bladetrail or clear 2~ condi’s on rush or apply weakness to enemies and might to self on whirlwind.
That’s the kind of strategic play a game should edge towards… not CC lock cheese…
My suggestion would be to give it a pull
Noooo.
This game doesn’t need more CC lock cheese.What could be cool is if the F skill added an effect to your next weapon ability use.
Like if you used ‘new near instant arcing slice’ it would prot/retal during 100-b or imob on bladetrail or clear 2~ condi’s on rush or apply weakness to enemies and might to self on whirlwind.
That’s the kind of strategic play a game should edge towards… not CC lock cheese…
Ppl prefer cheese.
How can some of you say a change would be a nerf when you haven’t even seen a new design of a skill? Have a little faith and keep an open mind.
How can some of you say a change would be a nerf when you haven’t even seen a new design of a skill? Have a little faith and keep an open mind.
Umm, no. I am not going to have my preferred build destroyed simply because you want the developers to tinker around with stuff that isn’t broken.
Hundred blades deserves to be movile or be like blurred frenzy there are a lot of thigs that can be do to this skill and i think they should, this is one of the things that makes warriors stay bad, because the devs are afraid of the hudred blades damage so they leave it as a skill that snares you in place and this is a terrible mistake on a class like the warrior, warriors dont need to be rooted in place, caster clases should, not warriors….
Also making HB a burst skill will be bad, is the best skill in the GS, what are you going to put?, arcing slice?, no thanks , really just redisign arcing slice so it is usefull to the warrior, and think of ways to make hundred blades a new skill so it can be used not only using the stun+hb gimmick that anyone with a brain will avoid anyway, remember the thing you said… “if i need to land a cc in order to do any damage, then, why am i here?”.
But actually, thinking about it more, Arcing/Rush/100b. All those could be moved, but what would it do?
What if the CD on 100B was reduced and it moved to 5? WHat would happen if 100B went to burst and Arcing went main bar?
- 100b: It’s ok, no need change. Move to f1 will nerf, decreasing frequenci and increasing requeriments.
- Rush: The big problem is animation and transition between run and attack.
A good thing are replace attack animation for actual Arcing Slice animation, and make him 30% or 50% faster for allow chain same skill. The run need be able to change direction and follow the foe.
- Arcing Slice: The actual animation are very slow, and effect and damage are weak for a f1 skill.
A good thing are replace actual animation for anomation of 9º strike of 100b (the last hit), also increase range to leap finisher (maybe 300 or more). Grants vigor instead fury.
Another good option are ajust the animation to true uppercut that blowout foes and grants vigor instead fury.
Sorry bad english
(edited by JETWING.2759)
Hundred blades deserves to be movile or be like blurred frenzy there are a lot of thigs that can be do to this skill and i think they should, this is one of the things that makes warriors stay bad, because the devs are afraid of the hudred blades damage so they leave it as a skill that snares you in place and this is a terrible mistake on a class like the warrior, warriors dont need to be rooted in place, caster clases should, not warriors….
Also making HB a burst skill will be bad, is the best skill in the GS, what are you going to put?, arcing slice?, no thanks , really just redisign arcing slice so it is usefull to the warrior, and think of ways to make hundred blades a new skill so it can be used not only using the stun+hb gimmick that anyone with a brain will avoid anyway, remember the thing you said… “if i need to land a cc in order to do any damage, then, why am i here?”.
Allow move during 100b could be a good buff that make him independent of anothers skills to land.
The foot movement during the skill shows that are possible.
An few ajust in foot movements (no needed but for stetic) would 100b a show of skill in terms of damage, animation and viability
The Greatsword is a weapon set, which is NOT SELF SUFFICIENT.
The best example is Mesmer sword. Same #2 channel , but combo from #3+#3+#2 , even on similar CD , is what makes it work.
Our changed sword. Great. U need a trait, but a gap close + immobilize = enabling the #3 “big hit to hit”
The 100b should be left on #2.
Wariors ARE masters of weapons, and the 5s wep-swap SHOULD keep poeple guessing/ scared.
What the GS lacks, is a CC to get part the channel off , WITHOUT other wep/utility.
It shouldnt be longer than 2s though , allowing to dodge the last few BIG hit of 100b.
And some actualy ideas:
a) A CC on #5 hit
b) 1 – 1,5 – 2 seconds of CC on burst F1 skill…(Immob for not interupting enemy)
c) Maybe even a gap-closer , traded for #3 spining in place. Mobility/dps should be addjusted to reamain same
So you want a warrior with basically full melee uptime. You want the charge to work, but on top of it more CC.
You know that’s not gonna fly with people who then need to deal with not only shield bash, bullsrush, leg specialist, but now a stun or root on rush and then more cripples than axe toss and blade trail?
You can’t keep warrior damage as it is and allow it full uptime. People will melt to berserker warriors and only eles and mesmers will be able to cope with the constant gap closers while the other less mobile classes get trained to the ground by the warrior.
Nods, that’s just an animation change, which is possible.
Just, while we’re talking about it, I’m also just thinking about the weapon overall, how it performs in all game types, strengths, weaknesses, what would happen with adjustments, etc.
Sorry to brainstorm w/ the community in an effort to be more transparent. My bad!
Hello Mister
Here is my suggestion with a brief insight.
Rush isn’t “fast” enough to be competitive, even if you change the way it lands the hit, is so easy to evade because of the animation. There are similar skills that could fulfill the same effect, for example, elementalist’s GS(elite) rush, or ranger’s GS swoop.
Maybe making it give the movement boost, without the channeling? so you can run at that speed “however you want”, without the hit at the end of it. That could help against classes that kite warriors.
We would still need the “hit” from it, so moving arcing slice to the main bar could be a good choice. But the effect of that skill is not appealing at all. Maybe making it a knockdown, or a strong hit (and fast, easy to land) that applies vulnerability would be better.
Then you could move 100blades to the burst slot, but…will it be a burst? Is a skill with long channeling, that roots you when you cast it. That means it won’t ever burst, because it is slow, and most competitive players know to just not stand in its range.
In my opinion, you have two options with that: You either make it not root you (but reducing its damage) or you make it a “defensive burst”, adding some defensive capability to its effect (being a burst skill now), similar to blurred frenzy (make you evade while channeling but not at the last hit), reflect proyectiles, or knock down who enters its range.
(excuse grammar mistakes, not native speaker)
(edited by Baltzenger.2467)
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