S/D Thiefs - Come Help The Cause

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Posted by: Nelzaki.3062

Nelzaki.3062

I’m here to post about one issue and one issue only, that being about how bad S/D thiefs are now. Pre-patch they were playable and a lot of people enjoyed playing this spec but after the new patch they are next to useless compared to other classes or d/p. And everyone knows how boring d/p is so I’m not going to resort to that.

The point I’m trying to get across in this post is that S/D thiefs need a buff because how they are at the moment is almost unplayable in “competitive play” A lot of people will agree with me that the nerf they received was either, harsh, abit harsh or absolutely ridiculous.

So please everyone lets raise this issue and try solve it with me so that A-NET decide to buff S/D thiefs to a playable state once again.

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Posted by: xbutcherx.3861

xbutcherx.3861

Thieves dude…thieves!

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Pretty much wasted my effort and gold making Bolt a year ago.. Kinda miss S/D Thief.

Denied NA Account | 8.4k hours | 5.6k Games | Bored

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Posted by: nacario.9417

nacario.9417

Pretty much wasted my effort and gold making Bolt a year ago.. Kinda miss S/D Thief.

Time for you to reroll S/D ranger then!

Power Ranger PvP
I used to be a power ranger, now not sure anymore

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Meh, still don’t get how sd is completely dead. The old acro build isn’t no where near good I agree. People still use to run 2/6/0/0/6 kitten and as far as I can see, that hasn’t changed at all apart from hurting a lot more.

I may not play in as high teirs as some of you but I can not imagine how it differs from lower teirs because in both instances if you make 1 mistake then you are screwed regardless.

I think people don’t like the fact that can no long use there dodge roll as much as they use too and don’t like the fact that they have play different or even change their build.

Still rocking and losing as s/d and I will have to accept that too.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: Elxdark.9702

Elxdark.9702

root problem: SA + dp too cheese.

if they buff acro or sd it will be another “balance” change by anet, they need to tone down SA so we thieves can have another way to play atm.

It would be nice if they revert the nerf to LS to bring back the 2 boon strip tho.

(edited by Elxdark.9702)

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Posted by: lvis.3824

lvis.3824

Flanking Strike was changed, so you can only remove a boon after you successfully Hit the first Part, which is hard enough against competen ppl, cause of blind, dodge, Cc, dmg that kills you before etc pp.

It would be a start to let it steal 2 boons again, but i doubt they will change anything for thieves at all.

S/d is only good for entering a fight and using c’n’d to get of a little stun with tacticle strice afterwards + of the Mini root from IS…

If they would change shadows embrace back as it was ( i would call this Bug fixing) then S/d would also Profit because it would remove a dmging condition for sure…. which would also make x/d builds better overall.

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Posted by: ronpierce.2760

ronpierce.2760

S/D is perfectly fine.

Other things are not fine. We’ve gotta stop always looking to go up, this game absolutely does not need more power creep. S/D does decently, but it gets way overshadowed by SA d/p. D/P SA is also notably lame. Tone it down (in terms of SA, sorry to those who enjoy being lame) and tone down eles and still a few more traits on Mesmers and reassess.

On my Necro I actually have a harder time with SD than DP if not for DP having a get out of jail free card whenever they wanted. They’re also 10x more enjoyable to fight. Don’t ruin that by trying to outmatch your cheese spec, and other obviously over the top specs, friends.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

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Posted by: Elxdark.9702

Elxdark.9702

S/D is perfectly fine.

Other things are not fine. We’ve gotta stop always looking to go up, this game absolutely does not need more power creep. S/D does decently, but it gets way overshadowed by SA d/p. D/P SA is also notably lame. Tone it down (in terms of SA, sorry to those who enjoy being lame) and tone down eles and still a few more traits on Mesmers and reassess.

On my Necro I actually have a hard time with SD than DP of not for DP having a get out of jail free card whenever they wanted. They’re also 10x more enjoyable to fight. Don’t ruin that by trying to outmatch your cheese spec, and other obviously over the top specs, friends.

this.

(edited by Elxdark.9702)

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I don’t play my teef much, but right now S/D seems like what the weapon set is SUPPOSED to be. It was broken good before, now it just seems balanced. The lackluster feeling comes from D/P being so prevalent. ANet seems fixated on the idea of stealth camping and blind spamming when it comes to Teef/Mes these days.

I rarely ever enjoy fighting Teef while on another class, but the current S/D isn’t bad. It generally feels like it comes down to who plays better. When you fight D/P, it’s very possible for them to just disappear once things start going bad and not reappear for 20+ seconds. Heck, you can down them early on in SR and if you can’t find them due to a lack of AoE and not getting lucky with cleave they could revive and you won’t even know you actually downed them.

S/D seems a way healthier build to encourage overall.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: apocom.3172

apocom.3172

If ppl who don’t play something say it’s balanced, it’s up as hell for sure.

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Posted by: ronpierce.2760

ronpierce.2760

If ppl who don’t play something say it’s balanced, it’s up as hell for sure.

Not even. Already said I’ve had more issues with S/D, but it’s a much more legitimate spec. It’s where others should be, not Up, but also not OP. Stop trying to force everything into being buffed all the time, it’s bad for the game. I’d even say Ranger and Necromancer are where other classes should be, and I play one. I’d take some very minor adjustments to Necro, but overall, I’m happy with it. We just need some garbage stuff to be turned down at this point, no more going up, please….

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: apocom.3172

apocom.3172

Because S/D is still good against Necros. But try to win something against warriror, guardian, ranger, engi, ele or d/p thief. And if you only go for +1 as thief there is no point in using anything other than d/p even if you nerf SA to the ground (where acro is atm).

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Posted by: Xstein.2187

Xstein.2187

Back when burst shatter with X traits was the only so called viable build for mesmers, I still played with other builds. If you really want to play S/D than play it. No one is stoping you from playing this build. Before the patch, I didn’t go crying in the forums about how X build isn’t viable. There are a lot a classes that many say don’t have more than one good type of build for pvp. However, that doesn’t mean you can’t get better and do good with a build that isn’t meta. Its just more of a challenge. Many say this is the fun part. There are a lots weapon combinations that aren’t used that much by other classes.

Lägertha Lothbrök: PvE Mesmer
Schrödingers Clone: PvP Mesmer

(edited by Xstein.2187)

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Posted by: apocom.3172

apocom.3172

Before the patch lockdown was absolutly fine, the biggest problem was that you better made no mistakes. And if I got unpatient it was impossible to play.

But because mesmer was in your described spot they got buffed.

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Posted by: Zelulose.8695

Zelulose.8695

Buff S/D healing or damage or evades or CD reduction. It needs to happen for S/D

My mesmer can deal s/d damage with greatsword aa and shatter. But my mesmer can also have 3 phants that deal 5k each. Theif needs this kind of damage.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: Necrotize.2974

Necrotize.2974

Buff S/D healing or damage or evades or CD reduction. It needs to happen for S/D

My mesmer can deal s/d damage with greatsword aa and shatter. But my mesmer can also have 3 phants that deal 5k each. Theif needs this kind of damage.

Thief has that kinda of damage. On dagger. Sword has always been a damage avoidance tool and not merely one of damage. While I agree thief isn’t in the best place, saying it doesn’t compare to a mesmer who somehow has 3 living, DPS phantasms is idiotic. This blatant exaggeration is also part of the reason people are still whining about mesmer and lumping them together with D/D ele despite pretty much all factors of their burst being nerfed(Mirror Blade, HM, Fire and Air Sigils).

If you’re killing people with 3 phantasms and auto-attacks, they’re just plain bad.

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Posted by: Zelulose.8695

Zelulose.8695

Buff S/D healing or damage or evades or CD reduction. It needs to happen for S/D

My mesmer can deal s/d damage with greatsword aa and shatter. But my mesmer can also have 3 phants that deal 5k each. Theif needs this kind of damage.

Thief has that kinda of damage. On dagger. Sword has always been a damage avoidance tool and not merely one of damage. While I agree thief isn’t in the best place, saying it doesn’t compare to a mesmer who somehow has 3 living, DPS phantasms is idiotic. This blatant exaggeration is also part of the reason people are still whining about mesmer and lumping them together with D/D ele despite pretty much all factors of their burst being nerfed(Mirror Blade, HM, Fire and Air Sigils).

If you’re killing people with 3 phantasms and auto-attacks, they’re just plain bad.

Don’t get me wrong but in a long sustained battle mesmer has more damage per second. Thief may do a fast 15k within a second but after that it has nothing left. Mesmer can keep going nonstop. (S/D is not D/P which has by far superior dps)

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: T raw.4658

T raw.4658

Thief overall needs help.

Whether it’s directly through buffs or indirectly by nerfing everyone else it needs to happen.

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Posted by: WhiteOil.1836

WhiteOil.1836

Because S/D is still good against Necros. But try to win something against warriror, guardian, ranger, engi, ele or d/p thief. And if you only go for +1 as thief there is no point in using anything other than d/p even if you nerf SA to the ground (where acro is atm).

never had a problem fighting an s/d thief on any class, i enjoyed playing one prepatch, it was legit,
anet says they want build variety yet gives you 1 viable spec if even that

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Posted by: NinjaEd.3946

NinjaEd.3946

Acrobatics was always supposed to fit one of 3 key defenses on thief, evasion. Sadly they made this depenedent heavily on Feline Grace which was nerfed to no longer grant a unique endurance regen and bring us back to normal evasion. That is a big problem, because normal evasion is what many other professions have while also having proper healing without having to cower in stealth, higher health pools, strong defensive weapon skills or utilities, or any combination of these.

If thief had some viable methods of in-combat recovery so the loss of evasion was made up or they could help restore our evasion in a skillfull manner acrobatics would resume attention. Lately I see s/d users having SA over acrobatics simply because if offers more. It seems silly but that’s the reality even though SA has tons of flaws itself it serves as a better defense over a trait line dedicated to s/d.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: apocom.3172

apocom.3172

Yeah, I switched to SA. Acro just offers nothing reliable atm. Even if I never use CnD, SA is imo better than Acro. And if they nerf SA ppl will simply play DA/CS/Tr.

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Posted by: Kicker.8203

Kicker.8203

SA, even if it would synergize well with s/d -which it doesn’t- would be more boring for a playstyle than a fixed acro line.

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Pretty much wasted my effort and gold making Bolt a year ago.. Kinda miss S/D Thief.

Time for you to reroll S/D ranger then!

Yes, because Ranger are more than viable atm.. cries

Denied NA Account | 8.4k hours | 5.6k Games | Bored

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Posted by: Michelangelo.1742

Michelangelo.1742

I am a S/D fan, and I really must not play in a high tier (I just play unranked and ranked casually), because I can easily take down any D/P Thief I come across. I think S/D is in a good spot, and is a lot of fun to play. I firmly believe it is down to my own mistakes that I die, except for Mesmers, good ones always seem to just toy with me lol.

WvW Revenge Catch-up Mechanic & Contingent 1U1D!
Tidal Legion [TL] – Sea of Sorrows

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Posted by: Michelangelo.1742

Michelangelo.1742

Acrobatics was always supposed to fit one of 3 key defenses on thief, evasion. Sadly they made this depenedent heavily on Feline Grace which was nerfed to no longer grant a unique endurance regen and bring us back to normal evasion. That is a big problem, because normal evasion is what many other professions have while also having proper healing without having to cower in stealth, higher health pools, strong defensive weapon skills or utilities, or any combination of these.

If thief had some viable methods of in-combat recovery so the loss of evasion was made up or they could help restore our evasion in a skillfull manner acrobatics would resume attention. Lately I see s/d users having SA over acrobatics simply because if offers more. It seems silly but that’s the reality even though SA has tons of flaws itself it serves as a better defense over a trait line dedicated to s/d.

I use Deadly Arts, Crit Strikes and Trickery for my S/D build… SA did not really fit how I use S/D, like at all.

WvW Revenge Catch-up Mechanic & Contingent 1U1D!
Tidal Legion [TL] – Sea of Sorrows

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Posted by: Maugetarr.6823

Maugetarr.6823

Acrobatics was always supposed to fit one of 3 key defenses on thief, evasion. Sadly they made this depenedent heavily on Feline Grace which was nerfed to no longer grant a unique endurance regen and bring us back to normal evasion. That is a big problem, because normal evasion is what many other professions have while also having proper healing without having to cower in stealth, higher health pools, strong defensive weapon skills or utilities, or any combination of these.

If thief had some viable methods of in-combat recovery so the loss of evasion was made up or they could help restore our evasion in a skillfull manner acrobatics would resume attention. Lately I see s/d users having SA over acrobatics simply because if offers more. It seems silly but that’s the reality even though SA has tons of flaws itself it serves as a better defense over a trait line dedicated to s/d.

I use Deadly Arts, Crit Strikes and Trickery for my S/D build… SA did not really fit how I use S/D, like at all.

I have also been using DA/CS/Tr since SA doesn’t fit me either. It’s working alright. The acro nerf just made me double down on damage. S/D could use some sideways buffs/reversions of past nerfs (2 boon larcenous since the rollover isn’t automatic anymore, Tactical Strike duration, Autoattack chain could do the same DPS but attack faster, etc). SA needs a couple of tweaks here and there, but acro is a mess right now.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

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Posted by: Cynz.9437

Cynz.9437

The only thing that will happen is (as usual): Anet will nerf dp for the sake of sd and not solve anything…they don’t give a flying cow how bad thieves perform compared to other classes atm. Thief dev doesn’t even know thief traits nor what they do, you actually expect something productive from those?

Thieves degerated to rez/stealth/decap bots that are not capable of anything else.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: Coulter.2315

Coulter.2315

Some balancing could be done to make it more desirable but Feline is dead and should never be res’d.