Though I completely agree that Sizer’s S/D thief build is a cancer to PvP, I don’t believe the weapon set is the problem.
The problems with Sizer’s 20066 S/D thief build:
My main problem with this S/D build is the damage it can put out when it has 0 points in critical strikes. This is ALL due to “Sigil of Air” and “Sigil of Fire” as well as a 20s cooldown on “Steal” allowing the thief to never run out of initiative (Stealing Grants 2 initiative). The build is obviously meant to be a bunker thief so i have no problem with its sustain.
My ideal fix for the situation:
1) Don’t let “Sigil of Air” and “Sigil of Fire” stack or increase the proc cooldown to 8 seconds for both Sigils. Currently these two Sigils ruin nearly every Zerker vs Zerker fight with RNG and carry builds with little damage and high sustain, to suddenly have high damage and high sustain.
2) Increase the cooldown of “Steal” from 20s to 30s ATLEAST. There will be problems with this, I will address them below. or add some counter play so “Steal” can be dodged.
3) Huge damage reduction in “Flanking strike”, as this is an evade not a offensive skill. I suggest a base damage of around 200 rather than the 500 as it is currently. “Larcenous strike” already deals enough damage, it doesn’t need the extra damage of “Flanking strike”. “Larcenous strike” also has telegraphed animations so can be dodged.Problems with increasing “Steal” cooldown:
This will hurt every thief build a lot more than S/D so the other thief builds must be given some sustain changes in order to keep them viable as D/P and S/P thieves need the steal to help with sustaining themselves, however these sustain changes must not be able to be used by S/D thieves as they already have enough sustain.FYI: Any S/D thief that considers these changes to be too harsh, Sizer actually gave me most of the input on them. The main one being the Steal cooldown increase.
Gl with you post Misha, I hope the developers will take it seriously.
Frae
You know what, just reroll thief and play it like you proposed up there, dont take Slight on hand, don’t use fire + air and perhaps don’t use S+d .-
Then come back and report to use how much FUN this is, and how your chances agains any other current meta build were….
Ppl just need to learn that 2/0/0/6/6 isn’t autowin, and thief has ALOT skill ceiling !
Sizer is a TOP player, but put him up against other Top players in a “fair” match and you will soon realize that its not an OP specc.
The main problem, and this was already posted many many times, is not the thief or the specc, its the Runes and Sigils.
But this is true for many other builds / professions too !
This is were they should change something, but not too much.