SPvP 8 Players is too many?
Server costs are kind of small potatoes to a company like NCSoft.
If I had to pick a financial conspiracy theory, it’d be more like;
Given that they mentioned wanting these rooms to be 10v10 before I imagine it’s more of a stop-gap measure until Rented Servers, the stepping stone between hotjoin and tourney play, gets implemented. If they give us free 5v5 rooms they devalue the future monetization potential of Rented Servers, but if they’d only left us with 10v10 they’d of run the risk of losing people like us and risk creating a barrier between hotjoin and tourney play because the games would play too differently with nothing between to ease the transition. So, compromise number; 8v8.
Not that I’m casting imaginary stones, here, I find that all fair and sensible. It’s just that mass wild speculation is kind of fun. I only hope whatever’s going on behind the curtain, they get those servers up and ready kinda’ soon. I also am not a zerg fan.
(edited by Vox Hollow.2736)
That’s a nice theory, but it’s wrong. The reason that hotjoins are 8v8 is because the devs genuinely believe that 8v8 is more appealing to casual players. The idea goes that in games with more players, individual contribution is less important to the outcome of the game, so newer/more casual players can make more mistakes and still do okay.
The problem with this theory, of course, is that the 8v8 games are happening on maps which were very clearly designed for 5v5. So you end up with a zergfest where the winning team steamrolls the losing team, and the casual players are dying so quickly they have no idea what they did wrong, get frustrated, and leave.
The concept of 8v8 or even 10v10 as a casual format is fine, but if you don’t create new maps to accommodate the larger teams, all you’re going to get is a bunch of frustrated players.
Oh god, 10v10 would be awful
So glad they didn’t do that.
But yeah, I do find 8v8 is still too much.
For the design, it should be one global number and I feel 5v5 works the best.
Oh god, 10v10 would be awful
So glad they didn’t do that.But yeah, I do find 8v8 is still too much.
For the design, it should be one global number and I feel 5v5 works the best.
I suspect the majority of players agree with you. I know I do. But the devs are VERY adamant on this subject. If anything, they’ll increase the number of players in hotjoin games. If they do, I hope they have the sense to create maps specifically to accommodate that style of play.
I have hope that we will get Ranked Team 5v5 and Ranked Solo 5v5.
Tirydia – Scrapper
They’ll definitely add ranked team 5v5. I’m not sure what the point of ranked solo 5v5 would be.
8v8 is already bad.
If they do 10v10 I quit. I rly do.
So sick of the zerg spam
6v6 would be a good size… more than that is a complete mess.
Rangrorn Charr Necromancer
Ultimate Legion [UL]
8v8 is perfect.
5v5 is too small.
8v8 is perfect.
5v5 is too small.
5v5 is perfect.
8v8 is too large.
8v8 is perfect.
5v5 is too small.
i’d gladly agree with u except for one thing.
The game is balanced around 5v5, Anet said that and it’s easily noticiable aswell.
So yea… I can’t agree with you.
Another thing to consider is that hot-join servers are subject to constant fluctuations in the roster. It’s common for one team to be down a player; also common for both teams to have one or two slots constantly occupied by transients (players who are only available for part of a match).
This doesn’t make much difference in an 8v8 game, since one or two missing players generally will not hand the game to the other team. But in 5v5, an open or transient player slot has a much more detrimental effect.
TPvP can function on 5v5 more easily given the demand for remaining active and in-game for the full duration of the match. SPvP, on the other hand, has no guarantee, and adding more player slots is about the most simple and effective way of smoothing out the problem so long as they continue to use a hot-join server structure.
(edited by Pinder.5261)