SPvP mode question
PvP Gameplay Programmer
Sounds like SMITE:
http://www.youtube.com/watch?v=ioX2622O5_o
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
Yes that was it. thanks
You should rip off their idea with the gods.
Man if you guys added a dota style pvp game mode, in a similar style to Smite…
I for one would be sooo happy. :p
Would love to see this too:) I think it would fit perfectly:)
Man if you guys added a dota style pvp game mode, in a similar style to Smite…
I for one would be sooo happy. :p
They sorta did … for Halloween.
hey Evan, can u guys add the Dota-type gameplay to WvW??? that would be freaking sick! without the gear progression of course. it could be placed where the borderlands intersect with EB. you could add a small map in between that has tower defense mechanics. convoy rolls out with your faction (ogres or dredge or whatev) consisting of support/ranged/siege npc’s and u have to defend it.
hey Evan, can u guys add the Dota-type gameplay to WvW??? that would be freaking sick! without the gear progression of course. it could be placed where the borderlands intersect with EB. you could add a small map in between that has tower defense mechanics. convoy rolls out with your faction (ogres or dredge or whatev) consisting of support/ranged/siege npc’s and u have to defend it.
This sort of implementation is the one thing that would made me play GW2 again. As it stand I have not logged in for close to two months simply because the PvP is boring me out of my skull.
But they’re not going to do it. We all told them during beta that forcing the same (bad) game mode on every single player, with no choice for variation, was a REALLY bad idea, but they insisted that it absolutely had to be that way.
When we then tried to explain why 3-point-cap-n-hold was a bad choice they brushed all feedback away with faulty logic and hollow rhetoric. It was frustrating then, but I figured that they perhaps had some data and information that I did not, and that was the reason they went this route.
Apparently they did not, because we can see clearly now that they made the wrong choice. Despite TONS of elaborate and constructive feedback they went ahead with a model that pretty much everyone warned them about. And now we’re all paying the price. We, the players, are the much poorer because we got a worse game than we had to, and they, as the developers, gain less success and make less money because they made a game that was worse than it had to be.
And all because they were too arrogant and/or stubborn to listen to critique while they still could.
A bloody shame, really.