tl;dr necro nerfs, overall balance changes were the exact opposite I was hoping to see (along with many others I would think) and killed the only reason I was still playing this game. Probably done for the foreseeable future
I’m not a wvw player. I was primarily a pve player, but due to the state of pve (lack of any new content since HoT launch and lack of living world from 15 months), I went to my much more less played pvp. But with the new reward tracks and division system, I finally had the incentive I needed to play pvp. The ONLY reason I was playing the games since ~January at all was because of pvp, which is far more replayable than any pve content in the game.
Season 2 was a huge step forward in the right direction for overall quality of pvp and balance. Further improvements did need to happen, but the outlook of spvp was a good one. Some things were imbalanced, but not by much.
This patches balance were the complete opposite of the changes I wanted to see, and I’m pretty sure the opposite of what most people wanted to see. It’s very obvious the changes were intended for the wvw audience, and that’s great for that crowd, but it set pvp back to a worse state than season 1 imo. If in 6 months the game is in a worse state, thats a bad sign… I’d be ok if the changes were bad but low impact, but the changes were just devastating in pvp.
In my mind the two goals for a healthy pvp game is having build diversity and counterplay. Bunker meta is inherently anti-counterplay- its a just a ’I’ll heal everything and never die’ while not even trying to kill other people. That would be fine if there was a class that punished that kind of play, but no class is even close to being able to say that. Just look at all the hubbub of season 1 to see why this unhealthy. Now look at the changes- offense was nerfed across the board (necro/engi and rev less so), but the defense which is out of control right now gets untouched. Without hotfixes, its looking very possible s3 will be as bad if not worse than s1. In fact, if that band-aid fix of no class stacking didn’t exist, I’m 100% certain nobody would ever die outside of moas (which still may be the case for s3).
The best thing for pvp is to have as much class and build viability as possible. Season 2, only 6 classes were ‘meta’, but guardian was verry close to being competitive. They are the only class that can reliably fight mesmers and if some classes reflects got toned down they would have been fine imo. Instead they got nerfed, removing their hope of being viable. Thieves have been pushed forward a bit and we’ll see how that plays out. Warriors are better but I don’t think they are good enough yet to even take a necro’s place on a team which is saying something.
But necros have been gutted in pvp. Theres no build anymore that allows them to apply enough pressure while have any kind of survivabilty (which is already the lowest of any class). Engis pretty much WERE slick shoes, and while it definitely was OP and needed a nerf, all kill potential engis had was gutted along with it. With both of these classes being so much worse than the top 4 now, you really only have 4 viable classes (maybe a fifth with thief… but I doubt it.)
Pvp desperately needed defense to be nerfed, but eles (already top 4 class), was untouched, revs got a slap on the wrist, stability change is huge improvement to overall defense, search and rescue got nerfed but it wasn’t even necessary before as druids are so good with glyphs already. The biggest problem with engis was their defense, which are unchanged, and the thing I personally felt should have been nerfed for necros (if anything) was rise, because that alone is what makes them live while being supported with an ele.
- class by a huge margin in solo q was condi mesmer-#1 duelist, #1 utility, and no real weaknesses substantial enough to matter gets BUFFED (not signifcantly but still, mind blown). Heck, if class stacking was still around you’d probably be seeing 5 condi mesmers in esl right about now.
The map changes to skyhammer/spirit watch are awesome, but does it matter when class balance is so bad that pvp itself is unplayable?
The 4/19 patch should be known as, reroll mesmer or gfto, and that’s what I’m doing. I love the game so this is such a bitter pill to swallow for me.