Reminder: IMO. These are my thoughts on seasons, titles and unique rewards. In many cases, I think I’m more directionally accurate than spot on, but the point is to spark discussion and hopefully get some dev involvement and hints about their future plans.
For example, my profession titles are things I made up, I’m happy for people to suggest better ones, but my point is people need more vanity progression that shows their commitment to a particular class beyond the 150 wins it takes to get the Champion X title.
I think that nothing high-lighted the communities’ desire for lifetime achievement type rewards more than the change to the rank titles. Now that Dragon is much more achievable, some longer term titles that show a player’s dedication to spvp would be nice as well as things that show a player’s skill.
1. Seasons
*Incentivize teams to get together and stay together by creating long-term (year) goals for the team via rewards associated both with the season itself and with high-ranked play.
*Length: A season would last a full year but be broken up into 4 quarters (jan – mar, apr – jun, etc.) to allow for tournaments and a few weeks break from the season itself at set points in the year. Major tournaments (ToL style) would occur during the (Q2) summer and (Q4) xmas breaks with smaller tournaments rounding out Q1 and Q2.
*Registration: teams would register with an NPC for the season with a limited roster (around 7 players, no more than 9 to prevent 2 full registered teams from playing at the same time), a team registration would last for the full duration of the season. Again, motivation to create and stick with a team.
*Once registered with a team, a player cannot be a part of any other registered team; however, he/she is free to queue with any players, but season rewards and accomplishments would only count when he/she plays with a full 5 players from his/her registered team. And you couldn’t progress your team’s rating unless playing w/ 5 members from your roster.
*Leaderboard focus on teams, not individuals. New team queue leaderboards would have the team ranked w/ a drop-down option to show the individuals registered with that team and their contribution to that team’s performance (see attachment). The new LB could be associated w/ only the season and the old LB remain though I would suggest adjusting the Solo Queue leaderboard to simply rating players as A, B, C, D or E (attached) and sorting players by wins or total games played.
*New Leaderboards would simplify the selection process for large tournaments and give more incentive to play on a team. Additionally, rare items (precursors, upgrade orbs (more detail later), etc. would have increased drop rates the higher your team climbed up the leaderboard.
*Season Themes: each season would have its own theme and own unique title set for competing in and performing well during that season. This title would be permanent, if the idea of seasons themes isn’t appealing, these could be temporary set titles that last for the duration of the following season and then are re-assigned for the new season’s top finishers.
*One change per season: not sure if this would work, but the idea is to allow for some lenience in the event that a team falls apart so for each season you’re allowed to opt out of a registered team once and join or form a different one.
to be continued