4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Should Regen boon stack intensity?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Interesting thought.
+1
Actually regen is just a buff doing almost no heal. The only way it is usefull is combined with other trait that give bonus when you have regen.
Stacking would be a good way to make nice healing, with a regen you can feel.
No regen is generic and easily found healing should be found in the class you mention conditions which are subpar then say burst meta when specs like bunker ele,necro,guard still happily exist. For PvE mitigation>healing regen stacking would just make PvE a walk to your bedroom and boon hate is already lacking from mobs and PvP environment. Did I mention regen is generic?
The Dhuumfire thread
Yeh dawg, I don’t think eles have enough sustain.
In this case, ANet can just simply nerf the ele regen sustain. It will buff other profession sustain especially because they need it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Yeh dawg, I don’t think eles have enough sustain.
In this case, ANet can just simply nerf the ele regen sustain. It will buff other profession sustain especially because they need it.
That would mean Anet knows what they’re doing, which isn’t the case most of the time.
Regen SHOULD, but similarly to conditions, it would need to be slightly lowered baseline. Then they could adjust application stacks and durations and so on. The boon is too generic not stacking. It’s easily forgettable especially without much healing power.
Warlord Sikari (80 Scrapper)
you would have to make it a cap of like 5 since some classes share regen with others.
Bad Elementalist
Would be nice bunker down would quickly make you extremely hard to kill since each medkit gives you and allies regen i say put it in game id like this for my engi
Regen boon should NOT stack intensity… Bunker build is extremely hard to kill as it is now. Imagine guardian and Ele being able to stack regen ..
[VaL]
And ranger would jump out and hug you
If it was rebalanced across classes like Ele, sure. It seems like it would be a good buff to Ranger in some cases and they could use the help.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
No. Compare the amount of boon stripping to the amount of condi cleanse, like right now. You CANNOT afford regen to be like 2k health a tick, that would just be anti-fun for classes who can’t boon strip in the first place.
At least 2k burning per second can be cleansed by other people and yourself. Boons on the other hand only get stripped by, what? Necro and Mesmers?
This suggestion would be too hard to balance out.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
(edited by BlackTruth.6813)
I was just talking about this with another player except a little different. We thought it would be interesting if regeneration healed for less say 20-40 and stacked like might instead of duration. This is increase short term benefits while ending perma-regeneration for allot of specs unless they actually time regeneration use right.
I do not think this is a good idea at all.
I really dont want to see undying rangers/eles dancing around and definitely not regen banners warrior giving out regen like candy
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
No, it’s a bad idea.
There are a lot of mini/major traits who stacks with regen, so it would be super huge sustain for everything.
Never happen.
You guys are being very close minded here, and aren’t seeing a bigger picture. Base healing would go down, durations would go down, stacks and application would be adjusted accordingly. So where all regeneration is now essentially permanent on most builds that run it, it would be usable in a more bursty way but not as constant (durations would no longer stack, so it would fall off more often. This means there is more flexibility to how the boon is used both by players and by developers for skill creation. There is more play with the boon both against it (ripping it and bursting around their revenant bursts) and more play to using it, rather than a streamlined 200-240 hps, you plan times to stack a few for a stronger but shorter healing over time session.
I get that change is scary, but the current design has essentially no real play to it at all. Some people have a lot of it, others don’t but it’s generic and just a passive steady health regeneration for those who do, aka, boring and adds little to combat.
Warlord Sikari (80 Scrapper)
(edited by ronpierce.2760)
This is an interesting idea. Could definitely help out rangers who have a lot of access to regeneration but not much access to other vital defensive boons. Maybe rangers could become an effective burst healing bunker rather than a sustain bunker that can’t handle as much pressure as other bunkers due to a lack of defensive mechanics.
@oslaf beinir, philheat:
it cant be that hard to think about it with changes to related traits/skills in mind.
if such a change would happen, of course all source of regen would need to be looked at.
the more i think about it, the more i like it. right now, regeneration isnt really something to care about. if it’s there, than it’s fine. if not, then nobody gives a kitten about it or goes out of his/her way to get it. changing it to stack in duration could maybe change that.
Gunnar’s Hold
(edited by RashanDale.3609)