Sigil of Air is broken :(((((((

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Posted by: Sunfish.5970

Sunfish.5970

internal cd is 5s instead of the stated 3s. pls fisk!

Poopy Person : (

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

internal cd is 5s instead of the stated 3s. pls fisk!

Proof?

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: Sunfish.5970

Sunfish.5970

internal cd is 5s instead of the stated 3s. pls fisk!

Proof?

go test it

Poopy Person : (

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

internal cd is 5s instead of the stated 3s. pls fisk!

Proof?

go test it

http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Air

You get a 50% chance to proc this on a critical hit. Even if your crit chance was 100% (which is likely is not) getting a proc every 5 seconds is lucky.

So youll need specific proof that the Internal Cooldown is 5 seconds.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: ronpierce.2760

ronpierce.2760

If this is the case, I’d rather shoot for a tooltip adjustment. >_>:

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: SobeSoul.6910

SobeSoul.6910

internal cd is 5s instead of the stated 3s. pls fisk!

Proof?

go test it

http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Air

You get a 50% chance to proc this on a critical hit. Even if your crit chance was 100% (which is likely is not) getting a proc every 5 seconds is lucky.

So youll need specific proof that the Internal Cooldown is 5 seconds.

This

Wrap it up.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

It honestly is the reason I quit. Getting insta gibbed by auto attacks and 4 fire/air sigils in a few seconds EVERY few seconds = no room for skill or counter play. It really is brainless. Unavoidable SPIKE damage. Celestial isn’t even that OP compared to these. I would make the icd 10 seconds for air and fire.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: infantrydiv.1620

infantrydiv.1620

That’s nice actually, now maybe they will finish the job and remove the #1 most skillless overpowered sigil from the game

Ranger//Necro

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Posted by: Jelzouki.4128

Jelzouki.4128

says sigil is broken, gets challenged, gets embarrassed and tells the readers to go test it.

lululululzzzz

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

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Posted by: MandJ.8965

MandJ.8965

It honestly is the reason I quit. Getting insta gibbed by auto attacks and 4 fire/air sigils in a few seconds EVERY few seconds = no room for skill or counter play. It really is brainless. Unavoidable SPIKE damage. Celestial isn’t even that OP compared to these. I would make the icd 10 seconds for air and fire.

QQ hahahah

Momekas
Momekas Namu

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

It honestly is the reason I quit. Getting insta gibbed by auto attacks and 4 fire/air sigils in a few seconds EVERY few seconds = no room for skill or counter play. It really is brainless. Unavoidable SPIKE damage. Celestial isn’t even that OP compared to these. I would make the icd 10 seconds for air and fire.

If you’re lasting more than a few seconds and are taking spike damage (that isnt instagib btw), the build they’re hitting you with is glass and you should adjust accordingly.

No pity for someone that lets a fire-air combo hit them on both weapon sets without doing something.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: Mrbig.8019

Mrbig.8019

No pity for someone that lets a fire-air combo hit them on both weapon sets without doing something.

There’s no way to avoid air-fire.

What u said makes literally 0 sense

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Posted by: Kolly.9872

Kolly.9872

Everytime sigil of air proc, the owner should receive damage too if holding a metallic weapon cos you know metals are conductive same if fire proc while holding a woody weapon

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

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Posted by: DarkSyze.8627

DarkSyze.8627

says sigil is broken, gets challenged, gets embarrassed and tells the readers to go test it.

lululululzzzz

The OP: Sunfhish is telling other player to test to see if same evidence. Where is the joke? I do not see it!!

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

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Posted by: SobeSoul.6910

SobeSoul.6910

The joke is he doesn’t understand the math behind the sigil.

The sigil has an ICD of 3s. It has a 50% of proc’ing. With a weapon set doing 1 attack/sec with a 100% crit chance, the likelihood of you successfully proc’ing every time the proc available is still only 50%. So every third time the proc is available you will fail it 50% of the time as well. If you fail it, it takes longer to proc.

There’s nothing really to see in this thread other than a gross misunderstanding of the ICD of a sigil.

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Posted by: DarkSyze.8627

DarkSyze.8627

The joke is he doesn’t understand the math behind the sigil.

The sigil has an ICD of 3s. It has a 50% of proc’ing. With a weapon set doing 1 attack/sec with a 100% crit chance, the likelihood of you successfully proc’ing every time the proc available is still only 50%. So every third time the proc is available you will fail it 50% of the time as well. If you fail it, it takes longer to proc.

There’s nothing really to see in this thread other than a gross misunderstanding of the ICD of a sigil.

It is still not joke but than you for explaining it still to Sunfish

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

No pity for someone that lets a fire-air combo hit them on both weapon sets without doing something.

There’s no way to avoid air-fire.

What u said makes literally 0 sense

No pity for someone that lets a fire-air combo hit them on both weapon sets without doing something.

Does it make sense now?

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: Shockwave.1230

Shockwave.1230

Sunfish actually did the the most efficient thing since proving a negative is kind of hard.

You’re asking him to prove that something doesn’t happen within a timespan. The only feasible way to present evidence of that is to provide video evidence with a timer in between air procs.

Even then he can’t prove it’s not happening, he can only provide a body of evidence that favors his claim. He is bringing it up on the forums for others and the devs to verify if it’s accurate, he could just have filled out a bug report, but this is more efficient in getting turn around since the forums have higher visibility.

Whether it’s actually an issue or not is irrelevant when reality is that this is one of the best ways to deliver the message if it is an issue since you can’t prove a negative and having other players back up your claim is the best kind of evidence you could provide unless you are capable of spending time to produce a video.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Sunfish actually did the the most efficient thing since proving a negative is kind of hard.

You’re asking him to prove that something doesn’t happen within a timespan. The only feasible way to present evidence of that is to provide video evidence with a timer in between air procs.

Even then he can’t prove it’s not happening, he can only provide a body of evidence that favors his claim. He is bringing it up on the forums for others and the devs to verify if it’s accurate, he could just have filled out a bug report, but this is more efficient in getting turn around since the forums have higher visibility.

Whether it’s actually an issue or not is irrelevant when reality is that this is one of the best ways to deliver the message if it is an issue since you can’t prove a negative and having other players back up your claim is the best kind of evidence you could provide unless you are capable of spending time to produce a video.

All of that is well and good, but if you’re going to make a claim that something is not working as intended, you should have some kind of concrete evidence supporting that claim before asking for a field test.

I honestly don’t care whether it’s broken or not. If you say it is, and want devs to fix it, it stands to reason that something led you to that conclusion. Asking someone to investigate a whim is an insult to both their time and yours.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: Turk.5460

Turk.5460

Sunfish actually did the the most efficient thing since proving a negative is kind of hard.

You’re asking him to prove that something doesn’t happen within a timespan. The only feasible way to present evidence of that is to provide video evidence with a timer in between air procs.

Even then he can’t prove it’s not happening, he can only provide a body of evidence that favors his claim. He is bringing it up on the forums for others and the devs to verify if it’s accurate, he could just have filled out a bug report, but this is more efficient in getting turn around since the forums have higher visibility.

Whether it’s actually an issue or not is irrelevant when reality is that this is one of the best ways to deliver the message if it is an issue since you can’t prove a negative and having other players back up your claim is the best kind of evidence you could provide unless you are capable of spending time to produce a video.

It’s already been explained twice in this post. Its not a “once every 3 second proc.” Sigil of air has a chance to proc, then you have wait 3 seconds for it to have another chance. Theres a good possibility that you can go a full 10 seconds only crits, and still not see a proc. 50% does not mean 1 out of every 2 crits are guaranteed to proc. 50% means each crit has the same 50% chance as the last.

That being said, using the same odds as winning the lottery, theres a chance you can go the rest of the game without ever seeing an air proc, even if you have 100% crit. Incredibly unlikely, yes, but still possible. ;p

-Fort Aspenwood- [UNIV] [TLC] [ShW]
-Sorrow’s Furnace-

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Posted by: DarkSyze.8627

DarkSyze.8627

Sunfish actually did the the most efficient thing since proving a negative is kind of hard.

You’re asking him to prove that something doesn’t happen within a timespan. The only feasible way to present evidence of that is to provide video evidence with a timer in between air procs.

Even then he can’t prove it’s not happening, he can only provide a body of evidence that favors his claim. He is bringing it up on the forums for others and the devs to verify if it’s accurate, he could just have filled out a bug report, but this is more efficient in getting turn around since the forums have higher visibility.

Whether it’s actually an issue or not is irrelevant when reality is that this is one of the best ways to deliver the message if it is an issue since you can’t prove a negative and having other players back up your claim is the best kind of evidence you could provide unless you are capable of spending time to produce a video.

Sunfish “go test it”

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

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Posted by: MarkPhilips.5169

MarkPhilips.5169

Old suggestion but always valid: no proc on autoattack

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Posted by: Lordrosicky.5813

Lordrosicky.5813

No pity for someone that lets a fire-air combo hit them on both weapon sets without doing something.

There’s no way to avoid air-fire.

What u said makes literally 0 sense

Lol I know. Its funny their arguement is “l2p”. That is exactly my point. You cant avoid fire and air unless you dodge every auto attack/attack.

It is at odds with the way the game was meant to be designed – using dodge to show your skill and avoid damage.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

No pity for someone that lets a fire-air combo hit them on both weapon sets without doing something.

There’s no way to avoid air-fire.

What u said makes literally 0 sense

Lol I know. Its funny their arguement is “l2p”. That is exactly my point. You cant avoid fire and air unless you dodge every auto attack/attack.

It is at odds with the way the game was meant to be designed – using dodge to show your skill and avoid damage.

Okay, guess we’re just going to say “No pity for someone that lets a fire-air combo hit them on both weapon sets without doing something.” = “Lol dont get hit by fire/air sigils”

Instead of “No pity for someone that lets a fire-air combo hit them on both weapon sets without doing something.”

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: SlyDevil.3952

SlyDevil.3952

So, in a 60 sec rotation I put out 100 hits using dagger AA chain unbroken.

Let’s say we throw on an accuracy sigil for 7% crit rate, take 6 pts in critical strikes for the 300 prec but ignore the 5% while above 90. Assume fury from stealing with a triple stat amulet where precision is a minor stat(barbarian,etc..). This puts us at 78.61% crit rate. Then we need to calculate the time required to proc. So your average first proc is:

[number of seconds in interval / (number of hits in interval * crit rate as decimal * chance to proc on crit)].

Which is a 1.527 second average interval before you land a crit that procs an air sigil. Then you take your ICD of 3 secs and add that on to your average interval and you’re getting a minimum of 4.5 seconds between each air sigil proc.

Now throw on the agility signet and an assassin’s amulet. You now have 100% crit rate, so your minimum activation rate is now 4.2seconds at maximum crit rate.

So, you could say a general dps build in pvp is looking at a 4.5seconds interval between successive air sigil procs for a d/d thief just using auto attacks.

But feel free to go into pvp and attempt to hit crits a fraction of a second after a 3second interval until you’ve managed it 25+ times and see if air sigil procs.

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Posted by: Phantaram.1265

Phantaram.1265

I tested in about 5 minutes of my free time. Less than than most of you probably took typing the things you typed.

86.5% crit chance channeling Air #1 on scepter (elementalist)

1st 1 minute trial with fire sigil (5 second cooldown)
procced 11 times

2nd 1 minute trial with fire sigil
Procced 11 times

1st 1 minute trial with air sigil (listed 3 second cooldown)
procced 11 times

2nd 1 minute trial with air sigil
procced 11 times

Oh no. I’ve provided proof when the burden was not mine. Did I commit some kind of treasonous act?

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Posted by: SobeSoul.6910

SobeSoul.6910

I tested in about 5 minutes of my free time. Less than than most of you probably took typing the things you typed.

86.5% crit chance channeling Air #1 on scepter (elementalist)

1st 1 minute trial with fire sigil (5 second cooldown)
procced 11 times

2nd 1 minute trial with fire sigil
Procced 11 times

1st 1 minute trial with air sigil (listed 3 second cooldown)
procced 11 times

2nd 1 minute trial with air sigil
procced 11 times

Oh no. I’ve provided proof when the burden was not mine. Did I commit some kind of treasonous act?

No. But that isn’t scientific. Do you understand probability and statistics?

Air procs aren’t 100% every 3s. It’s 50/50 if it procs or not. Therefore 3s is the optimal time it actually procs, but that’s not realistic.

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Posted by: Caedmon.6798

Caedmon.6798

Air is OP anyways,with 2.5 power air procs for 1.7 on me in wvw ( 1.2 in pvp ).Imo the 3sec should be raised to 5 sec.But there’s more op sigils like geomancy,when you go full condi ( On warr,with 50% bleed trait – krait ) you can let geomancy tick for 12 – 14 sec – 425hp/sec,which is just ridiculous.

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Posted by: SobeSoul.6910

SobeSoul.6910

I tested in about 5 minutes of my free time. Less than than most of you probably took typing the things you typed.

86.5% crit chance channeling Air #1 on scepter (elementalist)

1st 1 minute trial with fire sigil (5 second cooldown)
procced 11 times

2nd 1 minute trial with fire sigil
Procced 11 times

1st 1 minute trial with air sigil (listed 3 second cooldown)
procced 11 times

2nd 1 minute trial with air sigil
procced 11 times

Oh no. I’ve provided proof when the burden was not mine. Did I commit some kind of treasonous act?

No. But that isn’t scientific. Do you understand probability and statistics?

Air procs aren’t 100% every 3s. It’s 50/50 if it procs or not. Therefore 3s is the optimal time it actually procs, but that’s not realistic.

“Do you understand probability and statistics?”

Lol, this comes across as pretty unnecessary a comment when you consder how fast the rate of fire on the Scepter Air 1 ability with crit rate mentioned, a difference in the rate of procs would be immediately apparent if the cooldown on Air Sigil was indeed 3 seconds.

Your teammate obviously shows a lack of understanding of it. If he did, you and him, would understand 1 minute of testing doesn’t provide data that would even be acknowledged on an academic level. Learn what sample sizes are, and what is too small to take seriously.

You and your teammate might be top tier players. But neither of you are top tier mathematicians if you defend that as “testing”.

You could actually set up an equation. Figure out what he average time for different crit chances for the sigil to proc. And then you would need 1,200+ bits of data (more would be better) to see if the sigil ICD is in line with the tooltip for it. I’ve been in an upper level Economics class that involved Statistics. There’s no grey area between good statistics and bad field “testing”.

And have phanta show screens shots of his testing.

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Posted by: Turk.5460

Turk.5460

“We took 5 minutes to survey people outside the Wal-Marts in Redtown and Necksville, Alabama – asking if they like Obama. 11 out of 11 from each store said they hated that foreign-born muslim socialist. 11 out of 11 is 100% Therefore 100% of people everywhere ever dislike Obama!”

-Fort Aspenwood- [UNIV] [TLC] [ShW]
-Sorrow’s Furnace-

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Posted by: Chaith.8256

Chaith.8256

I tested in about 5 minutes of my free time. Less than than most of you probably took typing the things you typed.

86.5% crit chance channeling Air #1 on scepter (elementalist)

1st 1 minute trial with fire sigil (5 second cooldown)
procced 11 times

2nd 1 minute trial with fire sigil
Procced 11 times

1st 1 minute trial with air sigil (listed 3 second cooldown)
procced 11 times

2nd 1 minute trial with air sigil
procced 11 times

Oh no. I’ve provided proof when the burden was not mine. Did I commit some kind of treasonous act?

No. But that isn’t scientific. Do you understand probability and statistics?

Air procs aren’t 100% every 3s. It’s 50/50 if it procs or not. Therefore 3s is the optimal time it actually procs, but that’s not realistic.

“Do you understand probability and statistics?”

Lol, this comes across as pretty unnecessary a comment when you consder how fast the rate of fire on the Scepter Air 1 ability with crit rate mentioned, a difference in the rate of procs would be immediately apparent if the cooldown on Air Sigil was indeed 3 seconds.

Your teammate obviously shows a lack of understanding of it. If he did, you and him, would understand 1 minute of testing doesn’t provide data that would even be acknowledged on an academic level. Learn what sample sizes are, and what is too small to take seriously.

You and your teammate might be top tier players. But neither of you are top tier mathematicians if you defend that as “testing”.

You could actually set up an equation. Figure out what he average time for different crit chances for the sigil to proc. And then you would need 1,200+ bits of data (more would be better) to see if the sigil ICD is in line with the tooltip for it. I’ve been in an upper level Economics class that involved Statistics. There’s no grey area between good statistics and bad field “testing”.

And have phanta show screens shots of his testing.

We’re trying to figure out if something is fishy here, not publish a paper.

Arc Lightning hits 2.8 times every second. Not once a second. To see no difference in proc rates between Air and Fire in two separate tests, maybe the people who have tested this are on to something?

I have not tested it myself.

Edit: I have Air and Fire sigil on right now, and I’m smacking an indestuctible dummy, and to the naked eye it appears that Air and Fire procs are matching each other at a 1:1 ratio.

I’ve now been doing this for quite a while and despite the RNG of crits, they’ve been exactly as spaced out as each other. I’ve never seen Air Sigil procs ‘lap’ or increase in procs per minute over the fire sigil.

Disbelieve if you prefer, I don’t give one expletive deleted if normal people methods don’t convince you, Sheldon.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

(edited by Chaith.8256)

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Posted by: Nyx.7342

Nyx.7342

Why did part of this thread become discussing burden of proof and people qqing over sigils, which most of the time dont really matter….

“We took 5 minutes to survey people outside the Wal-Marts in Redtown and Necksville, Alabama – asking if they like Obama. 11 out of 11 from each store said they hated that foreign-born muslim socialist. 11 out of 11 is 100% Therefore 100% of people everywhere ever dislike Obama!”

There’s a difference between this stupid example you gave and phantarams test. Sure phanty coulda given a larger sample size but his proof does show that there may be something wrong with air sigil. Air sigil itself is buggy, just ask tarcis about arcing slice :P

i would like to know what the chances are that for 2 tests 1 minute each of channeling air 1 on scepter air sigil with a three second icd procced just as much as fire sigil with a five second icd. Also what are the chances that in 4 tests the sigil procced the same amount each time.

The game unlike real life is not random and its method of critting is probably pretty consistent. I don’t think you need a huge sample size for a sigil that proccs 50% of the time in order to see whether something may be wrong.

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Posted by: silvermember.8941

silvermember.8941

Why did part of this thread become discussing burden of proof and people qqing over sigils, which most of the time dont really matter….

“We took 5 minutes to survey people outside the Wal-Marts in Redtown and Necksville, Alabama – asking if they like Obama. 11 out of 11 from each store said they hated that foreign-born muslim socialist. 11 out of 11 is 100% Therefore 100% of people everywhere ever dislike Obama!”

There’s a difference between this stupid example you gave and phantarams test. Sure phanty coulda given a larger sample size but his proof does show that there may be something wrong with air sigil. Air sigil itself is buggy, just ask tarcis about arcing slice :P

i would like to know what the chances are that for 2 tests 1 minute each of channeling air 1 on scepter air sigil with a three second icd procced just as much as fire sigil with a five second icd. Also what are the chances that in 4 tests the sigil procced the same amount each time.

The game unlike real life is not random and its method of critting is probably pretty consistent. I don’t think you need a huge sample size for a sigil that proccs 50% of the time in order to see whether something may be wrong.

If something has a 50% chance of happening that makes it random, since you cannot with absolute certainty predict it every single.

Maybe the OP is right, but OP did not provide any evidence to support his or her claim.

Sample size exist for a reason. It is not only for academic papers as the person above you seem to believe.

Anyways, OP could be right but his arguments so far have been terrible.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Turk.5460

Turk.5460

You would need a huge sample size even if it was a 99% chance. That’s the point of probability and statistics.

-Fort Aspenwood- [UNIV] [TLC] [ShW]
-Sorrow’s Furnace-

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Posted by: SobeSoul.6910

SobeSoul.6910

Why did part of this thread become discussing burden of proof and people qqing over sigils, which most of the time dont really matter….

“We took 5 minutes to survey people outside the Wal-Marts in Redtown and Necksville, Alabama – asking if they like Obama. 11 out of 11 from each store said they hated that foreign-born muslim socialist. 11 out of 11 is 100% Therefore 100% of people everywhere ever dislike Obama!”

There’s a difference between this stupid example you gave and phantarams test. Sure phanty coulda given a larger sample size but his proof does show that there may be something wrong with air sigil. Air sigil itself is buggy, just ask tarcis about arcing slice :P

i would like to know what the chances are that for 2 tests 1 minute each of channeling air 1 on scepter air sigil with a three second icd procced just as much as fire sigil with a five second icd. Also what are the chances that in 4 tests the sigil procced the same amount each time.

The game unlike real life is not random and its method of critting is probably pretty consistent. I don’t think you need a huge sample size for a sigil that proccs 50% of the time in order to see whether something may be wrong.

It wouldn’t be uncommon for four things to have the same outputs over a small sample size.

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Posted by: Nyx.7342

Nyx.7342

Why did part of this thread become discussing burden of proof and people qqing over sigils, which most of the time dont really matter….

“We took 5 minutes to survey people outside the Wal-Marts in Redtown and Necksville, Alabama – asking if they like Obama. 11 out of 11 from each store said they hated that foreign-born muslim socialist. 11 out of 11 is 100% Therefore 100% of people everywhere ever dislike Obama!”

There’s a difference between this stupid example you gave and phantarams test. Sure phanty coulda given a larger sample size but his proof does show that there may be something wrong with air sigil. Air sigil itself is buggy, just ask tarcis about arcing slice :P

i would like to know what the chances are that for 2 tests 1 minute each of channeling air 1 on scepter air sigil with a three second icd procced just as much as fire sigil with a five second icd. Also what are the chances that in 4 tests the sigil procced the same amount each time.

The game unlike real life is not random and its method of critting is probably pretty consistent. I don’t think you need a huge sample size for a sigil that proccs 50% of the time in order to see whether something may be wrong.

It wouldn’t be uncommon for four things to have the same outputs over a small sample size.

Its not that small of a sample size
In total phantaram hit 168 times and crit about 145 times.

fire sigil can only proc 12 times a minute because of 5s icd. With 2.8 hits a second thats about 33.6 hits that fire sigil can proc (12 seconds of possibility in a minute). with 86.5% crit chance 29.064 hits are crits, and with 50% chance of proccing fire sigil there should be 14.532 hits that fire sigil procs. But ofc its restricted to 12 and since phanty only did it for a minute it makes sense that he only got 11 procs.

Air sigil with a 3s icd can proc 20 times a min. with 2.8 hits a second thats 56 hits, with a 86.5% crit chance there are 48.44 crits. 50% so 24.22 times that air sigil should proc. But its restricted to 20 since the icd.

Not saying his sample is 100% right, but shouldnt he have gotten more than 11 procs with air sigil? he had 145 crits that could have procced it and with an icd of only 3s supposedly he could have procced it at max 20 times. seems somethings a little fishy and it seems unlikely that he would have gotten the same procs for both sigils with the amount of crits he had.

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Posted by: Chaith.8256

Chaith.8256

Why did part of this thread become discussing burden of proof and people qqing over sigils, which most of the time dont really matter….

“We took 5 minutes to survey people outside the Wal-Marts in Redtown and Necksville, Alabama – asking if they like Obama. 11 out of 11 from each store said they hated that foreign-born muslim socialist. 11 out of 11 is 100% Therefore 100% of people everywhere ever dislike Obama!”

There’s a difference between this stupid example you gave and phantarams test. Sure phanty coulda given a larger sample size but his proof does show that there may be something wrong with air sigil. Air sigil itself is buggy, just ask tarcis about arcing slice :P

i would like to know what the chances are that for 2 tests 1 minute each of channeling air 1 on scepter air sigil with a three second icd procced just as much as fire sigil with a five second icd. Also what are the chances that in 4 tests the sigil procced the same amount each time.

The game unlike real life is not random and its method of critting is probably pretty consistent. I don’t think you need a huge sample size for a sigil that proccs 50% of the time in order to see whether something may be wrong.

It wouldn’t be uncommon for four things to have the same outputs over a small sample size.

Its not that small of a sample size
In total phantaram hit 168 times and crit about 145 times.

fire sigil can only proc 12 times a minute because of 5s icd. With 2.8 hits a second thats about 33.6 hits that fire sigil can proc (12 seconds of possibility in a minute). with 86.5% crit chance 29.064 hits are crits, and with 50% chance of proccing fire sigil there should be 14.532 hits that fire sigil procs. But ofc its restricted to 12 and since phanty only did it for a minute it makes sense that he only got 11 procs.

Air sigil with a 3s icd can proc 20 times a min. with 2.8 hits a second thats 56 hits, with a 86.5% crit chance there are 48.44 crits. 50% so 24.22 times that air sigil should proc. But its restricted to 20 since the icd.

Not saying his sample is 100% right, but shouldnt he have gotten more than 11 procs with air sigil? he had 145 crits that could have procced it and with an icd of only 3s supposedly he could have procced it at max 20 times. seems somethings a little fishy and it seems unlikely that he would have gotten the same procs for both sigils with the amount of crits he had.

Scientific method or riot, Kappa.

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Posted by: Jelzouki.4128

Jelzouki.4128

I tested in about 5 minutes of my free time. Less than than most of you probably took typing the things you typed.

86.5% crit chance channeling Air #1 on scepter (elementalist)

1st 1 minute trial with fire sigil (5 second cooldown)
procced 11 times

2nd 1 minute trial with fire sigil
Procced 11 times

1st 1 minute trial with air sigil (listed 3 second cooldown)
procced 11 times

2nd 1 minute trial with air sigil
procced 11 times

Oh no. I’ve provided proof when the burden was not mine. Did I commit some kind of treasonous act?

No. But that isn’t scientific. Do you understand probability and statistics?

Air procs aren’t 100% every 3s. It’s 50/50 if it procs or not. Therefore 3s is the optimal time it actually procs, but that’s not realistic.

“Do you understand probability and statistics?”

Lol, this comes across as pretty unnecessary a comment when you consder how fast the rate of fire on the Scepter Air 1 ability with crit rate mentioned, a difference in the rate of procs would be immediately apparent if the cooldown on Air Sigil was indeed 3 seconds.

Your teammate obviously shows a lack of understanding of it. If he did, you and him, would understand 1 minute of testing doesn’t provide data that would even be acknowledged on an academic level. Learn what sample sizes are, and what is too small to take seriously.

You and your teammate might be top tier players. But neither of you are top tier mathematicians if you defend that as “testing”.

You could actually set up an equation. Figure out what he average time for different crit chances for the sigil to proc. And then you would need 1,200+ bits of data (more would be better) to see if the sigil ICD is in line with the tooltip for it. I’ve been in an upper level Economics class that involved Statistics. There’s no grey area between good statistics and bad field “testing”.

And have phanta show screens shots of his testing.

We’re trying to figure out if something is fishy here, not publish a paper.

Arc Lightning hits 2.8 times every second. Not once a second. To see no difference in proc rates between Air and Fire in two separate tests, maybe the people who have tested this are on to something?

I have not tested it myself.

Edit: I have Air and Fire sigil on right now, and I’m smacking an indestuctible dummy, and to the naked eye it appears that Air and Fire procs are matching each other at a 1:1 ratio.

I’ve now been doing this for quite a while and despite the RNG of crits, they’ve been exactly as spaced out as each other. I’ve never seen Air Sigil procs ‘lap’ or increase in procs per minute over the fire sigil.

Disbelieve if you prefer, I don’t give one expletive deleted if normal people methods don’t convince you, Sheldon.

" not trying to publish a paper" lol wut I’m laughing irl
He’s trying to explain basic math to you and you arguably make the most dumb comment of all. R.I P. Indeed

Even if you’re hitting more than once every second that is still a flawed method of testing it. You realize you need to take your critical hit chance into consideration? Lololol I laughed at “Sheldon” you’re only making yourself look dumber by making snarky comments at the guy who makes more sense than the person you were defending (phanta) excuse my grammar im typing from my phone

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Posted by: Chaith.8256

Chaith.8256

I tested in about 5 minutes of my free time. Less than than most of you probably took typing the things you typed.

86.5% crit chance channeling Air #1 on scepter (elementalist)

1st 1 minute trial with fire sigil (5 second cooldown)
procced 11 times

2nd 1 minute trial with fire sigil
Procced 11 times

1st 1 minute trial with air sigil (listed 3 second cooldown)
procced 11 times

2nd 1 minute trial with air sigil
procced 11 times

Oh no. I’ve provided proof when the burden was not mine. Did I commit some kind of treasonous act?

No. But that isn’t scientific. Do you understand probability and statistics?

Air procs aren’t 100% every 3s. It’s 50/50 if it procs or not. Therefore 3s is the optimal time it actually procs, but that’s not realistic.

“Do you understand probability and statistics?”

Lol, this comes across as pretty unnecessary a comment when you consder how fast the rate of fire on the Scepter Air 1 ability with crit rate mentioned, a difference in the rate of procs would be immediately apparent if the cooldown on Air Sigil was indeed 3 seconds.

Your teammate obviously shows a lack of understanding of it. If he did, you and him, would understand 1 minute of testing doesn’t provide data that would even be acknowledged on an academic level. Learn what sample sizes are, and what is too small to take seriously.

You and your teammate might be top tier players. But neither of you are top tier mathematicians if you defend that as “testing”.

You could actually set up an equation. Figure out what he average time for different crit chances for the sigil to proc. And then you would need 1,200+ bits of data (more would be better) to see if the sigil ICD is in line with the tooltip for it. I’ve been in an upper level Economics class that involved Statistics. There’s no grey area between good statistics and bad field “testing”.

And have phanta show screens shots of his testing.

We’re trying to figure out if something is fishy here, not publish a paper.

Arc Lightning hits 2.8 times every second. Not once a second. To see no difference in proc rates between Air and Fire in two separate tests, maybe the people who have tested this are on to something?

I have not tested it myself.

Edit: I have Air and Fire sigil on right now, and I’m smacking an indestuctible dummy, and to the naked eye it appears that Air and Fire procs are matching each other at a 1:1 ratio.

I’ve now been doing this for quite a while and despite the RNG of crits, they’ve been exactly as spaced out as each other. I’ve never seen Air Sigil procs ‘lap’ or increase in procs per minute over the fire sigil.

Disbelieve if you prefer, I don’t give one expletive deleted if normal people methods don’t convince you, Sheldon.

" not trying to publish a paper" lol wut I’m laughing irl
He’s trying to explain basic math to you and you arguably make the most dumb comment of all. R.I P. Indeed

Even if you’re hitting more than once every second that is still a flawed method of testing it. You realize you need to take your critical hit chance into consideration? Lololol I laughed at “Sheldon” you’re only making yourself look dumber by making snarky comments at the guy who makes more sense than the person you were defending (phanta) excuse my grammar im typing from my phone

There is a huge and apparent difference between a sigil that procs every 3 seconds, and one that procs every 5 seconds when you hit 2.8 times every second with an 80%+ crit rate.

I tested this for around 8 minutes with air and fire sigils proccing, and the crit chance RNG did indeed shift the procs around by a second, but both of them are activating every 4.8-5.2 seconds.

Everyone so far in this thread that’s tried it has reached the same conclusion, and everyone who hasn’t tested it has been simply crapping on the means.

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Posted by: Sunfish.5970

Sunfish.5970

It feels like you guys seem offended because I didn’t provide any proof. If you don’t believe me, go test it for yourself, who better than you? It personally doesn’t matter to me whether or not you guys believe me or not, this is mainly for anet.

All you scholars are making me sad ;(

Poopy Person : (

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Posted by: ArrDee.2573

ArrDee.2573

If it’s bugged, then add it to the list of bugs that turned into features because Air Sigil does not need any more buffs!
If it’s not bugged, then none of this matters!
That’s all!

Wahoo! Bye frands!

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Posted by: Exedore.6320

Exedore.6320

For all the people that don’t want to believe this, here’s a simple scientific setup:

Hypothesis: Sigil of Air has a 5sec ICD

Test Setup: Engineer with as high a crit chance as possible (rampager or assassin amulet, 6 into precision line, precision runes). Equip Sigil of Air and flamethrower. Auto-attack indestructible dummy (~4 attacks/second and you can let it keep doing).

If Sigil of Air procs once within less than 5 seconds, the hypothesis is disproven. Let’s say we have a 50% crit chance and a 50% proc rate. On average, one of those 4 attacks within a second should proc the sigil if it’s off ICD. Let it go for 10-15 minutes and see if the interval between any proc was less than 5 seconds.

It’s not rocket surgery.

Kirrena Rosenkreutz

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Posted by: MailMail.6534

MailMail.6534

I am absolutely loving this thread!!! lol Statistical analyses & methods ftw.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: Jelzouki.4128

Jelzouki.4128

For the love of all that is holy…..if you really want to test this out you don’t test it on an engineer exedore.

Hidden Killer on thief: 100% crit chance when striking from stealth, revealed buff is 3s. you have enough time to restealth and test the proc intervals. It may be off by 1 second or less.

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Posted by: MailMail.6534

MailMail.6534

Definitely best thread 2015

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Posted by: Akikaze.1307

Akikaze.1307

It’s easier to test it on a necromancer with their Death Perception trait. Simply build up life force, with 6points into Curse and a Berserker’s amulet and Pack rune equipped (or simply just Assassin’s amulet).

Stand next to the training dummy to reduce projectile travel time. Plague blast takes 1 one second cast, so it should theoretically proc every 3hits if the internal cooldown is working.

(edited by Akikaze.1307)

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Posted by: Saiyan.1704

Saiyan.1704

^ it’s not just getting 100% crit. It’s landing multiple crits in a small time frame so you’ll theoretically guarantee an instant proc chance.

On a Group of golems:
Symbol: 5x crits hits per second
Whirling Wrath 42x crit hits per second

At a 74% crit chance, lets just say 30 of my hits crit in a 2 second frame.

So that’s 30 crit hits with a 50% chance of Lightning procing. The majority of my procs happened instantly at 5s with a few rare ones happening at 6 or 7s. Not once did I receive a 3s instant proc, which would have been apparent in my testing.

Granted, with that many hits per second lightning doesn’t show up correctly on the battle log. Regardless, hearing the proc is usually right on queue unless that’s incorrect as well.

I know it’s not suppose to be a guarantee 3s instant proc but it has yet to do so given the above tests… idk if it’s bugged because it’s RNG…. i’m just saying five seconds is what I’ve been getting.

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(edited by Saiyan.1704)

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Posted by: zone.1073

zone.1073

I’ve been testing this on necro using death perception, and the internal cooldown on air is indeed 5 sec.

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Posted by: BlackTruth.6813

BlackTruth.6813

Just change the tooltip. Fire/air is fine atm. Instant cast burst + that is somewhat of a problem but you can’t simply nerf that or Cele/Turret Engi will be broken.

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Posted by: Akikaze.1307

Akikaze.1307

^ it’s not just getting 100% crit. It’s landing multiple crits in a small time frame so you’ll theoretically guarantee an instant proc chance.

On a Group of golems:
Symbol: 5x crits hits per second
Whirling Wrath 42x crit hits per second

At a 74% crit chance, lets just say 30 of my hits crit in a 2 second frame.

So that’s 30 crit hits with a 50% chance of Lightning procing. The majority of my procs happened instantly at 5s with a few rare ones happening at 6 or 7s. Not once did I receive a 3s instant proc, which would have been apparent in my testing.

Granted, with that many hits per second lightning doesn’t show up correctly on the battle log. Regardless, hearing the proc is usually right on queue unless that’s incorrect as well.

I know it’s not suppose to be a guarantee 3s instant proc but it has yet to do so given the above tests… idk if it’s bugged because it’s RNG…. i’m just saying five seconds is what I’ve been getting.

Getting 100% crit chance rules out any errors or outliners due to RNG. Using your method described can present problems where the proc doesn’t provide consistency because of the crit hit. Life blast can be traited to pierce and hit multiple ‘group’ golems at once.