Simple Suggestions for a Bigger Community

Simple Suggestions for a Bigger Community

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Posted by: Arachnid.4062

Arachnid.4062

1. Change the way glory is awarded:

Encourage people to win by changing hotjoin gameplay to award 300 glory to the winning team and 150 to the losing team as a set amount. This will immediately prevent farming and make the game center around actually playing to win. Change tournaments to award 400 glory to winning team and 150 glory to losing team. Instead of tournaments giving chests at the end, have them give a token. 100 tokens + 40k glory can be used to purchase an ascended weapon with a unique skin. Again, this would work as a status symbol for winning tournaments and a great incentive for both PvP and PvE to participate.

2. Add unique Pvp skins:

Add unique armor sets (light, heavy, medium) to each 10th tier of rank, so every time you get to a new finisher, you also have access to 3 new armor set skins which are unlocked and you are able to use them both in PvP and PvE. This would add a huge amount of incentive for PvE players who collect sets and also another way to display the amount of PvP you have participated in.

3. Change the leaderboards:

Instead of using a percentile ranking system, change it to an ELO rating system similar to the chess competitive ranking system. This way, people could see their actual ranking compared to other people instead of just a percentile. This would be a way of showing the actual difference between a high ranked and lower ranked player. This is kind of hard to explain, but as an example, currently the top chess player in the world is ranked around 2800, little kids who have just started playing are ranked around 600. Rather than seeing a number like 10%, or 90%, people will be encouraged to just try and bump up their rating slowly. Add faster decay but smaller rating swings as well.

4. Add team/guild leaderboards:

Make it so that people in a guild can form an official team roster and have that team work its way up a group leaderboard…as a team. This would give Pvpers a reason to be in a guild. It would also give non-pvp guilds a chance to show off their top PvPers.

5. Add build templates:

This would be a great quality of life change for PvP and would promote idea sharing/theory crafting.

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Posted by: Chopps.5047

Chopps.5047

Make spvp free to play is the biggest thing they could do. Right?

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Jax.5261

Jax.5261

Make spvp free to play is the biggest thing they could do. Right?

No.
A good game that has a one off cost > bad game that’s free.

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Posted by: Arachnid.4062

Arachnid.4062

Make spvp free to play is the biggest thing they could do. Right?

No.
A good game that has a one off cost > bad game that’s free.

I agree. I think the game right now is a great deal for $40.

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Posted by: Jax.5261

Jax.5261

Make spvp free to play is the biggest thing they could do. Right?

No.
A good game that has a one off cost > bad game that’s free.

I agree. I think the game right now is a great deal for $40.

I was implying that they should make the game good because if they’re not going to do that then he’s right.
A bad game with a one off cost (GW2 currently) < bad game that’s free.

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Posted by: garethh.3518

garethh.3518

I’d start with changing the map.
From there it’s easy to make a dynamic, engaging game.
Conquest requires allot from the devs, the depth and engagement is entirely on them, they have to make it into each and every charactor, depth/teamwork has to be so much more ingrained in specs or through something like what SMITE does (intense skillshots/bodyblocking), for it to really exist.
That involves ALLOT of intelligent work, something the devs just haven’t really done, no offense, but their actions haven’t been towards depth/engaging gameplay only balance.

If they flopped the game into, not deathmatch, but a gamestyle more based on team v team engagements, allot of the depth and teamwork would innately come into gameplay, all Anet would have to do is keep the gameplay from being too cheesy, and it’d be at least a halfway decent game.

From there, switching up things like gear scaling (dps scales too well, it ends with insane bursts, so there are extremely few mid ground specs, mainly just burst and bunkers) and aoes (to be more balanced) along with making most heal skills at least partly aoe (to keep some group sustain and formation), having ranked and unranked play (instead of ranked and shenanigans), making the cash shop workable, tossing the salvage/forge for days system for a nice ‘chests give glory and possibly one item’ setup…

I’d see people coming back.

(edited by garethh.3518)

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Posted by: Xom.9264

Xom.9264

Simple deathmatch if its not too late.

Xomox ~Human Necro/Engineer ET

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Posted by: tronjeremy.5820

tronjeremy.5820

I believe F2P will breath new life into spvp but it will require a bit more tweaking before it is even ready for that, or it will also fail. More pvp gem purchasing options that wont interfere with balance.

- More game types (deathmatch, king of the hill etc)
- Better leader-boards
- New/more incentives with rank/points

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