This is a petition like post.
The one that chose a skill based system, +1 this post.
The one that chose a grind based system, please say why you think it’s best.
Skill based rank system, will give you a better rank if you beat somebody with a higher rank.
A grind based system, will give you a better rank, if you win a match.
Actually, our league system is a grind based system. You need to get PIPS to goes to Legendary, but you don’t need to be good to get there. It can take more times to goes there, but it’s not showing SKILL, it’s showing you get more TIME than others.
I know… Anet want to LURE pve grinders into sPvP to get a Legendary Backpiece pve items. This is because of that objective that Anet, is killing our match making system, killing our competitive community and making any Joe Blow a Legendary player.
I think that luring PVE players into sPvP is a good thing. But luring PVE grinders is not. Competitive system should give you incentives to get better, to play versus better teams and reap the reward of it.
So, I think that having our old Leaderboard 2014 skill based system back would be great to accomplish this.
To get the Legendary PVE Backpiece, I would ask a grind into the Legendary Division of many wins. That’s it.
So, skill based ranking system would remove PIPS from the LEAGUE.
Fix the division to the ranking of players:
Give Legendary to the top 1 to 200, Diamond to 201 to 400, Ruby to 401 to 600, Sapphire from 601 to 800, Emerald from 801 to 1000 and Amber are unranked.
Then we will get our BADGE and Legendary stuff to REALLY show our SKILLS.
Not because we did GRIND the SLOT MACHINE.
Anet will need to change some of the achievement because obviously people will go DOWN from one Division to the others and goes UP way more.
This propositions would remove the dualities of GRIND versus SKILLS and let people know that if you are a Legendary Players it’s because you can WIN versus them (usually more than 1 time).
Skill based system will help to grow the competitive community, because the REWARD (rank and division) would be given for the SKILL of the player. Incentives to play to get recognition of your SKILL into a game, is addictive because you need to get better (it take time and effort to do). Grinding games into a not so balanced (class and match-making) is not addictive and it is frustrating.
My proposition would cater to the PVE grinders (real hardcore players that want to get better) to get their Legendary and to the sPvP competitive players who want to get the REAL recognition of their SKILLS.
Thank you to +1 and make that thread live if you are really interested to show Anet if SKILL or GRIND will be our sPvP future.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
(edited by Jourdelune.7456)