Let’s first define the term Skillcap
Skill cap is the point where a player is so good at using his abilities/class/spec – he cannot become better at it because he is limited by its mechanics, thus making him(her) skill capped. In other words – it’s the maximum level of play that can be achieved with a given spec and how much of a difference there is between a good player and a flawless player of that specific class.
Skill cap has nothing to do with how hard/easy it is to play or how weak/powerful the class is.
This bring me to another point : Game Balance
In a perfect world, every profession in a game would have “high skill cap and hard to master” but as we all know…there is no such a thing as “perfect” in real life.
The best you can ever hope to achieve is a high skill cap/medium to master ratio and even that would be a miracle to to see it properly implemented in the game without creating other major issues along the road.
The worst possible ratio ( and sadly the most common one ) is the low skill cap/easy to play ratio, this translate to a situation where a profession is easy for new starters but quickly become obsolete as the game becomes harder and the skill level of the competition increase.
From a design point of view the best course of action would be to change both aspects of the ratio at the same time but…..anet has proved time and time again how they’re only able to change one aspect at time, creating either OP or Up monsters
The ratio becomes either high skill cap/easy to play (OP) or low skill cap/hard to play (UP)..this is called lazy design
With all this said and done, I will now try to rank all 9 professions in terms of skill cap and skill level necessary to perform well on them, from highest to lowest
-NOTE- Do take in consideration my definition of OP/UP ratio and how it compares to your personal view.
Skill Cap Ranking
1) Thief
2) Revenant
3) Mesmer
4) Necromancer
5) Engineer
6) Ranger
7) Guardian
8) Elementalist
9) Warrior
Skill level
1) Thief
2) Revenant
3) Necromancer
4) Mesmer
5) Engineer
6) Ranger
7) Warrior
8) Guardian
I will not rank the elementalist for obvious reason, it’s your clear example of low skill cap/easy to play profession constantly fluctuating between OP and UP status based on the outcome of lazy design
In the end professions with a steeper learning curve but high skill cap end up being more fun and engaging to use for the whole duration of the game..they never lose a spot in the great scheme of things
High skill cap/hard to master ratio is what every design studio should strive for, it’s what get constantly asked in every profession sub-forum and that in return get constantly ignored by Anet
A clear example of this is the elementalist : people ask to add significant ways to avoid/negate dmg in an active way, thus increasing the skill cap and skill level.
But anet response has always been the same : add more passive sustain thus lowering the skill level while increasing the skill cap and this creates OP monsters, successively anet does the opposite: remove the passive and nerf what was there even before the buffs, thus reducing skill cap and increasing skill level and this by contrast creates UP monsters
Isn’t time to be fed up with this way of thinking? Isn’t time to let your voice heard?…or will you just keep wasting breath on this forum, being content of what little they give you?
Remember that for now ele remains the favourite victim of this lazy design..and I believe this time they really went overboard, not even the future addition of future OP passives will change the ele community opinion of this company…and tomorrow it may be your profession the victim of this lazy design approach.
(edited by Supreme.3164)