Skyhammer: Designed for necros and engineers

Skyhammer: Designed for necros and engineers

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Posted by: Blimm.5028

Blimm.5028

Looks like arenanet wants to have necro in godmode state. On this new Map fears are onehsots when placed well. Engineers with their knockbackspam are allso ridiculous here.
Guess im gonna quit my elementalist now. No chance of competing here… Discuss

Think With Portals [TWP]: 4th of 16 at Guildnews.de cup
Liane Frostfire – Elementalist [TWP] Ilona Frostfire – Mesmer [TWP]
Enya Frostfire – Mesmer [OMFG]

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Posted by: ensoriki.5789

ensoriki.5789

Eles have knockbacks :o.
Warrior has the almighty Kick.
Guardians have their pull for defending cannon :o

The great forum duppy.

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Posted by: Kouryuu.4213

Kouryuu.4213

Yeah whoever thought this map was a good idea is a freakin joker.

Forever unranked.

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Posted by: Choops.3710

Choops.3710

Pretty much anyone with a knockback can make this map work for them. I’ve seen mesmers dominate with GS5 as well. IMO this map is built for high mobility classes. SB thieves have a lot of ways to get a great angle on you for their attacks, and of course Engis with rocket boots and a well placed BOB or overcharge are sure to do well. I see your point though, I feel bad for warriors on this one

Pikachoops – Engineer, Fort Aspenwood

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Posted by: Velron.3729

Velron.3729

This gives me an idea…def going to get on my Warrior later and put Kick on the bar.

Doing it on Engi is fun, but its expected…can’t wait to do it on Warrior lolz.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

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Posted by: Benji.9203

Benji.9203

look on the bright side lightning hammer and tornado now have a use

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Posted by: Psybunny.8906

Psybunny.8906

This gives me an idea…def going to get on my Warrior later and put Kick on the bar.

Doing it on Engi is fun, but its expected…can’t wait to do it on Warrior lolz.

Tried it, was kinda fun, but blind will destroy you.

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Posted by: google.3709

google.3709

EVERY CLASS HAS SOME FORM OF CC just gotta know how to use it!

lighting hammer has “Banish” lol its OP once you combine with backdraft/earthshake

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Posted by: Avead.5760

Avead.5760

EVERY CLASS HAS SOME FORM OF CC just gotta know how to use it!

lighting hammer has “Banish” lol its OP once you combine with backdraft/earthshake

d/d build for shock aura and immob with double armor of earth,lightning hammer (use 5 to stun and/or leap through it to daze) besides 3 for blowout.Go boon duration and 20 earth for rock solid and pick tornado :P
Stun/knocdown them then updraft or banish.Use earth 3 to immob them on the panels if you can.Then tornado ..omg!!
And when they got stability pop your 2 armors and chain with earth swaps for almost 25 sec of continous stab uptime if not ripped stolen ..Gotta try this kitten!!

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Posted by: Pandabro.8743

Pandabro.8743

The map is designed for knockdowns/backs to be really powerful, of which every class has some form.

Guardians are quite strong as they also have a lot of access to stability so they can avoid being knocked back WHILE knocking others around.

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Posted by: Blimm.5028

Blimm.5028

How many knockbacks does ele have? How many does mesmer have?
Now how many fears/knockbacks does necro have? And how many engineer?

Its ridicutlous.

Think With Portals [TWP]: 4th of 16 at Guildnews.de cup
Liane Frostfire – Elementalist [TWP] Ilona Frostfire – Mesmer [TWP]
Enya Frostfire – Mesmer [OMFG]

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Posted by: Nakturnol.6294

Nakturnol.6294

kitten map? Unplayable for other profession?
Ye i think so.

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Posted by: Aether McLoud.1975

Aether McLoud.1975

So once again Arenanet shows that is has no idea what the pvp community really wants.

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Posted by: Lukin.4061

Lukin.4061

So once again Arenanet shows that is has no idea what the pvp community really wants.

Well they saw quake 3, thought that comp pvp is good there, copied a map and failed, not surprising at all =]

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Posted by: Laserbolt.6731

Laserbolt.6731

Sounds like a great move by ArenaNet to encourage some more build diversity in the ranks.

Scrapper: “Frank from Research”

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Posted by: google.3709

google.3709

How many knockbacks does ele have? How many does mesmer have?
Now how many fears/knockbacks does necro have? And how many engineer?

Its ridicutlous.

Mesmers have GS push and focus pull ( 2 strongest in game radius and control wise)

Eles have backdraft but… they also have acess to stab and immobalize.

necro have 3 skills that can fear on a 20 40 kitten cd … lol

people who are complaning about map is because they are too lazy to adapt… every class has some form of CC and map is actually pretty balanced in the sense that everyone now has escapes, and the better player wins ( or at least the ones who understands to stay away from edges )

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Posted by: Aether McLoud.1975

Aether McLoud.1975

Apparently eles now have access to stab.

STAB STAB STAB

Oh no it’s a BACKDRAFT!

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Posted by: Orangensaft.7139

Orangensaft.7139

its designed for people who like exploring…

i didnt even need any leap skill to get out of the normal map
you can just walk out to the edges of the map in the blue sea area outside of the map

so far i only managed to get out of spirit watch and out of nilfel map

but this map is not secured very well….
i bet not a single person every played this map and walked around for more than 30 seconds otherwise he would have noticed that every player can get out^^

on the other hand:
the big sand area outside of the normal map is a perfect place for duels and guild mettings in private arenas and i dont see any possible exploit in this map as you cant score outside the map and cant get back to the normal map^^

but glitching out of pvp maps shouldnt be possible
even worse if it can be done just by walking without the usage of any leap skill

We Glitched Out Of All [MAPS]
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1

(edited by Orangensaft.7139)

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Posted by: Tenebrous.2451

Tenebrous.2451

Stability is your friend.

Thursday Tenebrous – Necro * Sunday Tenebrous – Hunter
Tenebrous Fivetree – Guardian
Zelots of Shiverpeaks (ZoS) – Northern Shiverpeaks

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Posted by: Luthan.5236

Luthan.5236

Ha ha… using rifle, ram, mine, bomb kit(big ol bomb). Skilled glass cannon(yes we are supposed to use conditions but I like it more with direct damage).

First match on that map I got top score at my team and we were winning(even though a lot of the other team had more individual player score).

I rarely get to 200+ … but that match I controlled the cannon most of the time. Good overwied and when I saw incoming switched to my skills and used also Elite Elixir for this map(hoping for tornado!).

Attachments:

(edited by Luthan.5236)

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Posted by: Nuka Cola.8520

Nuka Cola.8520

its so fun to stealth/iwave everyone on on skyhammer for dat triple killz lol

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: hamsteak.1368

hamsteak.1368

maybe i have found a use for elixir x

Auger Claw (PvE/Spvp) – Thief
Notalkingplz (PvE/Spvp) – Guardian
Rough Trade (PvE)/Urok Ashpaw (Spvp) – Engineer

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Posted by: Jesiah.2457

Jesiah.2457

The map is designed for knockdowns/backs to be really powerful, of which every class has some form.

Guardians are quite strong as they also have a lot of access to stability so they can avoid being knocked back WHILE knocking others around.

Please tell me what Thieves have to knock people back with.

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Posted by: Phaeton.9582

Phaeton.9582

The map is designed for knockdowns/backs to be really powerful, of which every class has some form.

Guardians are quite strong as they also have a lot of access to stability so they can avoid being knocked back WHILE knocking others around.

Please tell me what Thieves have to knock people back with.

Invisible lightning hammer


Phaatonn, London UK

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Posted by: Pandabro.8743

Pandabro.8743

The map is designed for knockdowns/backs to be really powerful, of which every class has some form.

Guardians are quite strong as they also have a lot of access to stability so they can avoid being knocked back WHILE knocking others around.

Please tell me what Thieves have to knock people back with.

http://wiki.guildwars2.com/wiki/Scorpion_Wire

Owned Teldo about three times while I was watching his stream this morning.

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Posted by: Jesiah.2457

Jesiah.2457

I didn’t realize a pull was considered a knockback, kitten am I stupid.

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Posted by: Benji.9203

Benji.9203

Please tell me what Thieves have to knock people back with.

Step 1: Go Invis
Step 2: Stand on Blue Plate
Step 3: Get off of Blue Plate
Step 4: Scorpion Wire Target
Step 5: Profit

Step 1: Place Tripwire Trap/ Needle Trap
Step 2: Kite
Step 3: Profit

Step 1: Stand on Blue Plate
Step 2: Get off of Blue Plate
Step 3: Summon Thieves Guild
Step 4: Profit

Step 1: Kite
Step 2: Wait Until Target Reaches Blue Plate
Step 3: Aplly Devourers’ Venom/Basilisk Venom
Step 4: Profit

The possibilites are left to the imagination

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Posted by: Benji.9203

Benji.9203

The map is designed for knockdowns/backs to be really powerful, of which every class has some form.

Guardians are quite strong as they also have a lot of access to stability so they can avoid being knocked back WHILE knocking others around.

Please tell me what Thieves have to knock people back with.

http://wiki.guildwars2.com/wiki/Scorpion_Wire

Owned Teldo about three times while I was watching his stream this morning.

LMAO I was watching Teldo’s stream too and saw you do it. Good laugh.

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Posted by: Jesiah.2457

Jesiah.2457

I’m still waiting for some to describe how pull and knockback have merged into the same meaning, not have morons who can’t read a simple single sentence explain to me all these methods of pulling or immobilizing someone is considered a knockback.

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Posted by: Phaeton.9582

Phaeton.9582

I’m still waiting for some to describe how pull and knockback have merged into the same meaning, not have morons who can’t read a simple single sentence explain to me all these methods of pulling or immobilizing someone is considered a knockback.

Invisible lightning hammer


Phaatonn, London UK

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Posted by: Benji.9203

Benji.9203

Invisible lightning hammer

^ There you go

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Posted by: Jesiah.2457

Jesiah.2457

Well … at least I’m starting to understand why Arenanet is failing so hard at their game balance. They are obviously catering to the massive amounts of stupidity out there / here on the forums, and thus, the downfall of this could-be great game due to ridiculously stupid changes probably inspired by the idiots who dwell these forums.

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Posted by: Phaeton.9582

Phaeton.9582

Well … at least I’m starting to understand why Arenanet is failing so hard at their game balance. They are obviously catering to the massive amounts of stupidity out there / here on the forums, and thus, the downfall of this could-be great game due to ridiculously stupid changes probably inspired by the idiots who dwell these forums.

Invisible lightning hammer


Phaatonn, London UK

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Posted by: Benji.9203

Benji.9203

Invisible lightning hammer

^ There you go

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Posted by: Authority.6145

Authority.6145

First thing that came to my mind was double necros double engies ggson.

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Posted by: stof.9341

stof.9341

The map is designed for knockdowns/backs to be really powerful, of which every class has some form.

Except Thief.

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Posted by: Phaeton.9582

Phaeton.9582

The map is designed for knockdowns/backs to be really powerful, of which every class has some form.

Except Thief.

REALLY


Phaatonn, London UK

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Posted by: NevirSayDie.6235

NevirSayDie.6235

This thread could have just as easily been entitled “Skyhammer designed against necros and engineers” because neither profession really has stability (okay, niche necro builds kind of do).

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Posted by: Pandabro.8743

Pandabro.8743

LMAO I was watching Teldo’s stream too and saw you do it. Good laugh.

Just to be clear, it wasn’t me, but I did enjoy it quite a bit!

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Posted by: kodesh.2851

kodesh.2851

So once again Arenanet shows that is has no idea what the pvp community really wants.

This would maybe be a fun deathmatch arena style map. But bleh, the cap points feel out of place to me. Or maybe I’m just going to hate any cap and hold map at this point.

Sizzap – Asura Mesmer, Dragonbrand

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Posted by: Authority.6145

Authority.6145

99.9percent of engies’ kills from suicides.

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Posted by: jportell.2197

jportell.2197

How many knockbacks does ele have? How many does mesmer have?
Now how many fears/knockbacks does necro have? And how many engineer?

Its ridicutlous.

Mesmer has GS #5 and Focus 4 which is great

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Necromancers stand on Pillars spamming heavy condition pressure. Engineers sit on points. Random bad player sits on cannon.

Worst map I’ve ever seen.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: Choops.3710

Choops.3710

99.9percent of engies’ kills from suicides.

Rocket Boots has killed me just as often as other players have.
Ex. I get immobilized, I use Rocket Boots like I always do to get out, I realize that the initial jump may not take me over the edge, but that roll afterwards definitely will, I’m treated to a whisper of ‘LOL’ from whoever initially attacked me and then I carry on with my day.

Pikachoops – Engineer, Fort Aspenwood

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Posted by: Dirame.8521

Dirame.8521

The map is designed for knockdowns/backs to be really powerful, of which every class has some form.

Guardians are quite strong as they also have a lot of access to stability so they can avoid being knocked back WHILE knocking others around.

Please tell me what Thieves have to knock people back with.

Scorpion Wire, then immob on one of the plates or steal fear from a necro and 4 second fear everyone.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Authority.6145

Authority.6145

Its a fun map.

50percent of kills = canon
40percent of kills= suicides
10percent of kills= from fights if you are lucky to witness that.

Tactics

One mesmer uses portal from close to canon
One engie/necro and one necro always guard and use canon.
One guardian goes to mid.

The last goes and caps your close or reinforces canon.

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Posted by: Cyhann.2609

Cyhann.2609

Thief + enemy necro = gg whole enemy group

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Posted by: akamon.2769

akamon.2769

i quite like the map actually. not only cause it’s new, but the mechanics offer something different, albeit another node capture. mind you, it’s new as well.. and hopefulyl ANet is keeping an eye and will make tweaks necessary.

i know we can adapt and learn to have fun with whatever we’re given… no? no??

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: Authority.6145

Authority.6145

i quite like the map actually. not only cause it’s new, but the mechanics offer something different, albeit another node capture. mind you, it’s new as well.. and hopefulyl ANet is keeping an eye and will make tweaks necessary.

i know we can adapt and learn to have fun with whatever we’re given… no? no??

Yeah they need to make a supermario floating circle where it goes round and round and each time one person fells off the other team gets points.

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Posted by: Devils Crusader.6508

Devils Crusader.6508

There are a couple of problems with this map. 1) The blue patches that randomly turn into holes. This could be improved if there was some way of knowing when they would disappear (allowing for tactical usage of them instead of luck). 2) The skyhammer has only one entrance. Engineers, necromancers, and rangers (to some extent) can have a field day trapping a single entrance making it next to impossible to capture without a zerg. 3) The layout is awkward. The numerous altitudes are a challenge to use effectively. I see most fights occurring around them, instead of with them. It is almost like they tried to incorporate the Z axis without using water, which (as is painfully obvious from Raid On Capricorn) everyone avoids.

I hope that ArenaNet can either fix this map or make it temporary. This map does not belong in the tournament PvP realm.