Because once people start thinking tactically and countering timewarp then people will also stop using timewarp and diversity will come as a result of player decisions… Also by waiting for the game developers to give us DIVERSITY really shows a lack of adaptability… There is a saying Improvise, Adapt, Overcome…. It is applicable here people just have a sense of entitlement because they lost when the feel they shouldn’t have…
… this is hilariously hypocritical.
you’re essentially telling everyone else to L2P so you don’t have to. Everyone else needs to think creatively about THEIR tactics, THEIR ability to counter, THEIR ability to adapt, THEIR ability to diversify. All so you don’t have to figure out how to carry on with a toned down version of TW.
Hilarious.
A toned down version thats fine reduce the length that it is at…. Half it. I am getting at the people that are screaming for it to be removed… If I have to fight a warrior and wasted my endurance I am screwed. I think tactically I enjoy small team play I assess enemies that I am about to face and if I can get the drop on them because they are un aware of their surroundings good for me… If they get the drop on me because I wasn’t look around or if I get backstabbed by I thief that I see stealth because I wasn’t strafing or stun breaking I deserved it. I think on my feet when I play… The people asking for the removal/reduction of this skill are asking for it from a team of developers that still have not addressed in game bugs that have been there since launch… So if something is working as designed let it work as designed and once they get all the traits effects and so on working properly then lets adjust balance from there because then we will have a full perspective of what is and what is not balanced.
Dude. 95% of all game breaking bugs have been fixed. You’re just making stuff up defending a blatantly overpowered elite at this point. I’m perfectly happy with it being 5 seconds. I don’t want to see it nerfed into the ground and I don’t want to see mesmers kicked out of team comps because of a time warp nerf. All I want is a bit of balance.
And to the above poster regarding guardians, it’s a far more complicated effort to reign in the king of bunkers. Time warp is a simple fix to an extremely powerful ability that when coupled with the already powerful portal can make a mesmers presence felt with very little effort or time spent in the fight.
Game breaking Bugs? Lets take mesmers phantasmal haste… DOESN"T WORK… DUELIST DISCIPLINE TRAIT… Increases range and decreases cool down but does NOT increase power. In fact decreases power of the mesmer pistol skills. Stealth is supposed to be similar VERY VERY similar for thieves and mesmers but mesmers cannot stack stealth like thieves… A thief can pop stealth skill after stealth skill while in stealth and not break out… If a mesmer drops a stealth skill while still in another it doesn’t stack in fact the second skill is completely negate… hmmm… deceptive evasion doesn’t have the clone focus on the target that the mesmer is targeted on instead it just auto-targets… And this is a SMALL list from the class I am most familiar with… So yeah there are a lot of BUGS that need worked out for the mesmer class that would help make other builds viable but as it stands we are pigeon holed into using certain builds because they are the least “buggy” for our class…. don’t talk to me about fixed bugs with this man…