So, game over?

So, game over?

in PvP

Posted by: Phil.8901

Phil.8901

For years many of us have always said there was no alternative to gw2 pvp.

In the last days, everyone knows why, I’ve veteran players in my friendlist who literally disinstalled the game and this time I’m not really sure They will come back.

I don’t think a perfect pvp game exists but I really believe a full pure pvp game has really more chance to have a great success.

Most of all if there is a Colossus behind it.

It’ s the first time in 4 years I see a big train like this.

And it’s really big this time.

So, game over?

in PvP

Posted by: Sazdek.6830

Sazdek.6830

Well, yeah, a game built around PvP is much more likely to be successful than a game with alternate modes. This isn’t news.

I mean, if people are leaving because they don’t like the game, then ok, whatever. Happens all the time. Either they’ll be back or they won’t. It’s no bigs.

Tarnished Coast
Skaukatt – Engi
Cräsher – Warrior

So, game over?

in PvP

Posted by: Dave.6819

Dave.6819

yup. uninstalled like 3months ago too. not really planning to come back actually. was hyped about HoT but after just abit of seeing it i just couldnt enjoy and i got left with a bitter regret taste. balance/build diversity/forced elite specs just placed a solid “no more” decision. my f.list went also from like 30 people online to 1 person online. all old pvpers/roamers club. lol. that explains it all i guess. cheers tho. there are better games when it comes to pvp. just go find some other one if u dont enjoy. gw2 pvp died like 2015 june patch anyway.

Thief prof. really needs your attention
#dyingbreed

(edited by Dave.6819)

So, game over?

in PvP

Posted by: Shaogin.2679

Shaogin.2679

Yeah I feel ya, my guild….oh wait, still hundreds of active members there everyday, and all my friends are still there. Nevermind then, I’m still having fun.

I did stop playing WoW forever ago though, I should get back on their forums sometime to let them know how dead their game is and how I am so over it. ????

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

So, game over?

in PvP

Posted by: Eater of Peeps.9062

Eater of Peeps.9062

Actually, ppl quitting the game is a very big deal. Its called end of gw2 if attrition gets too great. Then the game dies and goes bye bye just like gw1. So sad. So sad that ppl think players quitting cuz of bad pvp design/catering to pro leagues is no big deal. I mean really, I guess nothing is a big deal ever. Certainly not entertainment. But it is a game I loved and I wish anet would wake up and fix it before its fatal.

So, game over?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

I think we’re being a bit melodramatic. This happens to every mmo. The hype goes up due to some new feature via a patch, then it goes down once things start to settle towards repetitiveness. Rinse and repeat until technology eventually lags behind.

It’s whether or not the game is improving and to Anet’s credit, they are doing just that. They refuse to dumb down the game (thank goodness) and they refuse to revert changes to mechanics that’s already in place. This is both a pro and a con but ultimately it means they accept how things are. They continue to move forward in a positive direction but for a game that could potentially take a 360, i’m glad they’ve remained the same since launch… unlike most MMOs.

Coming from a professional background, I understand first hand how things can get construed when new change is in the mix. It’s part of life. I’m just glad that GW2 is continuing to improve their foundation.

Believe it or not, balances has indeed improved. I’m a DH in Diamond and I’ve had a heck of a time getting here. And that’s not sarcasm.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

So, game over?

in PvP

Posted by: Reaper Alim.4176

Reaper Alim.4176

I think we’re being a bit melodramatic. This happens to every mmo. The hype goes up due to some new feature via a patch, then it goes down once things start to settle towards repetitiveness. Rinse and repeat until technology eventually lags behind.

It’s whether or not the game is improving and to Anet’s credit, they are doing just that. They refuse to dumb down the game (thank goodness) and they refuse to revert changes to mechanics that’s already in place. This is both a pro and a con but ultimately it means they accept how things are. They continue to move forward in a positive direction but for a game that could potentially take a 360, i’m glad they’ve remained the same since launch… unlike most MMOs.

Coming from a professional background, I understand first hand how things can get construed when new change is in the mix. It’s part of life. I’m just glad that GW2 is continuing to improve their foundation.

Believe it or not, balances has indeed improved. I’m a DH in Diamond and I’ve had a heck of a time getting here. And that’s not sarcasm.

I agree with you, but in GW2’s case it’s not even a game that IMO pro pvper’s can lay their heads down in. Too many gimmicks and RNG influenced wins/loses and not enoth player skill influenced wins/loses. I mean any true competitive pvper knows when they lost because the other team just had better skilled players.

Games like Smite and ESO I can go on losing/death streaks because I either suck that day or the other team just was better “player skill wise” and still feel rewarded because it was competitive. In GW2 you have to much gimmicks like a kitten tiered matchmaking system, class stacking, “NO BASIC QUICK HOTKEY CHAT COMMANDS”, little to no build diversity even tho that has gotten a little bit better kudos to ANet in that department tho still needs loads more work, broken/poorly designed MMR system to falsify indication of skill via the gimmicks, and lastly the lack of diversity in PvP modes and maps. With all the gimmicks in this game’s pvp you can never ever truly get a gauge on a player/team’s skill which makes for a noncompetitive and punishing pvp system to “most” players that are truly competitive pvper’s.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

So, game over?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

I think we’re being a bit melodramatic. This happens to every mmo. The hype goes up due to some new feature via a patch, then it goes down once things start to settle towards repetitiveness. Rinse and repeat until technology eventually lags behind.

It’s whether or not the game is improving and to Anet’s credit, they are doing just that. They refuse to dumb down the game (thank goodness) and they refuse to revert changes to mechanics that’s already in place. This is both a pro and a con but ultimately it means they accept how things are. They continue to move forward in a positive direction but for a game that could potentially take a 360, i’m glad they’ve remained the same since launch… unlike most MMOs.

Coming from a professional background, I understand first hand how things can get construed when new change is in the mix. It’s part of life. I’m just glad that GW2 is continuing to improve their foundation.

Believe it or not, balances has indeed improved. I’m a DH in Diamond and I’ve had a heck of a time getting here. And that’s not sarcasm.

I agree with you, but in GW2’s case it’s not even a game that IMO pro pvper’s can lay their heads down in. Too many gimmicks and RNG influenced wins/loses and not enoth player skill influenced wins/loses. I mean any true competitive pvper knows when they lost because the other team just had better skilled players.

Games like Smite and ESO I can go on losing/death streaks because I either suck that day or the other team just was better “player skill wise” and still feel rewarded because it was competitive. In GW2 you have to much gimmicks like a kitten tiered matchmaking system, class stacking, “NO BASIC QUICK HOTKEY CHAT COMMANDS”, little to no build diversity even tho that has gotten a little bit better kudos to ANet in that department tho still needs loads more work, broken/poorly designed MMR system to falsify indication of skill via the gimmicks, and lastly the lack of diversity in PvP modes and maps. With all the gimmicks in this game’s pvp you can never ever truly get a gauge on a player/team’s skill which makes for a noncompetitive and punishing pvp system to “most” players that are truly competitive pvper’s.

A lot of what you said, I feel is the complete opposite in my perspective but.. i’m starting to think it’s my Guardian’s PoV at this point. I’m doing fine in Leagues and don’t feel anything is too far off in balances in casual play. Of course, matchmaking’s rng can play a factor but at 90 games and in diamond, satisfaction is what i’m feeling atm.

In terms of skill caps, this game has a LOT of it. It’s the reason why players are having such a hard time moving up the ladder; not everyone is on the same skill level. In fact, the skill level is so high that each player has their own way of bringing down their team.

For example, a thief may +1 well but stays in team fights longer than is needed, or doesn’t rotate, or doesn’t +1 as efficiently as he should, or can’t handle focused bursts very well, or can’t handle condi comps so he loses every other match. There can be several factors as to why a player performs less than others. Now, imagine a huge pool of casuals under 1 roof per season. You’re going to have people who simply haven’t grasped that Conquest skill level.

That’s the issue with the current meta. You have players at the skill level, while others are not as fluent in pvp as they think they are so they have numerous aspects of the game to point fingers to.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

So, game over?

in PvP

Posted by: Bazooka.3590

Bazooka.3590

Yep spvp in gw2 is over. RIP.

So, game over?

in PvP

Posted by: Reaper Alim.4176

Reaper Alim.4176

I think we’re being a bit melodramatic. This happens to every mmo. The hype goes up due to some new feature via a patch, then it goes down once things start to settle towards repetitiveness. Rinse and repeat until technology eventually lags behind.

It’s whether or not the game is improving and to Anet’s credit, they are doing just that. They refuse to dumb down the game (thank goodness) and they refuse to revert changes to mechanics that’s already in place. This is both a pro and a con but ultimately it means they accept how things are. They continue to move forward in a positive direction but for a game that could potentially take a 360, i’m glad they’ve remained the same since launch… unlike most MMOs.

Coming from a professional background, I understand first hand how things can get construed when new change is in the mix. It’s part of life. I’m just glad that GW2 is continuing to improve their foundation.

Believe it or not, balances has indeed improved. I’m a DH in Diamond and I’ve had a heck of a time getting here. And that’s not sarcasm.

I agree with you, but in GW2’s case it’s not even a game that IMO pro pvper’s can lay their heads down in. Too many gimmicks and RNG influenced wins/loses and not enoth player skill influenced wins/loses. I mean any true competitive pvper knows when they lost because the other team just had better skilled players.

Games like Smite and ESO I can go on losing/death streaks because I either suck that day or the other team just was better “player skill wise” and still feel rewarded because it was competitive. In GW2 you have to much gimmicks like a kitten tiered matchmaking system, class stacking, “NO BASIC QUICK HOTKEY CHAT COMMANDS”, little to no build diversity even tho that has gotten a little bit better kudos to ANet in that department tho still needs loads more work, broken/poorly designed MMR system to falsify indication of skill via the gimmicks, and lastly the lack of diversity in PvP modes and maps. With all the gimmicks in this game’s pvp you can never ever truly get a gauge on a player/team’s skill which makes for a noncompetitive and punishing pvp system to “most” players that are truly competitive pvper’s.

A lot of what you said, I feel is the complete opposite in my perspective but.. i’m starting to think it’s my Guardian’s PoV at this point. I’m doing fine in Leagues and don’t feel anything is too far off in balances in casual play. Of course, matchmaking’s rng can play a factor but at 90 games and in diamond, satisfaction is what i’m feeling atm.

In terms of skill caps, this game has a LOT of it. It’s the reason why players are having such a hard time moving up the ladder; not everyone is on the same skill level. In fact, the skill level is so high that each player has their own way of bringing down their team.

For example, a thief may +1 well but stays in team fights longer than is needed, or doesn’t rotate, or doesn’t +1 as efficiently as he should, or can’t handle focused bursts very well, or can’t handle condi comps so he loses every other match. There can be several factors as to why a player performs less than others. Now, imagine a huge pool of casuals under 1 roof per season. You’re going to have people who simply haven’t grasped that Conquest skill level.

That’s the issue with the current meta. You have players at the skill level, while others are not as fluent in pvp as they think they are so they have numerous aspects of the game to point fingers to.

I don’t want to argue with you but to a small degree GW2 does have skill caps. However comparing GW2 skill caps and competitive nature to other games with pvp battle arena, GW2 just takes the leak. I would challenge you to solo queue in F2P games like Smite and Paragon for about 2 weeks. If you are honest to your self and put the same effort into learning those games as GW2, I bet you’ll be forced to come to the conclusion that GW2 is and never will or was intended to be a game about “player skill” in sPvP but more of a for the lack of a better term a stepping stone for future competitive pvp players to evolve and move on to the actual competitive action pvp battle arena games. More so as again there are too much RNG and gimmicks deciding matches before players even know what maps they get put on.

But we can argue this in circles till the cows come home. But in my honest opinion any body that has been somewhat exposed to other competitive like games will more then likely come to the same conclusion. Again give them a good try your self, after all they are F2P.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

So, game over?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

I think we’re being a bit melodramatic. This happens to every mmo. The hype goes up due to some new feature via a patch, then it goes down once things start to settle towards repetitiveness. Rinse and repeat until technology eventually lags behind.

It’s whether or not the game is improving and to Anet’s credit, they are doing just that. They refuse to dumb down the game (thank goodness) and they refuse to revert changes to mechanics that’s already in place. This is both a pro and a con but ultimately it means they accept how things are. They continue to move forward in a positive direction but for a game that could potentially take a 360, i’m glad they’ve remained the same since launch… unlike most MMOs.

Coming from a professional background, I understand first hand how things can get construed when new change is in the mix. It’s part of life. I’m just glad that GW2 is continuing to improve their foundation.

Believe it or not, balances has indeed improved. I’m a DH in Diamond and I’ve had a heck of a time getting here. And that’s not sarcasm.

I agree with you, but in GW2’s case it’s not even a game that IMO pro pvper’s can lay their heads down in. Too many gimmicks and RNG influenced wins/loses and not enoth player skill influenced wins/loses. I mean any true competitive pvper knows when they lost because the other team just had better skilled players.

Games like Smite and ESO I can go on losing/death streaks because I either suck that day or the other team just was better “player skill wise” and still feel rewarded because it was competitive. In GW2 you have to much gimmicks like a kitten tiered matchmaking system, class stacking, “NO BASIC QUICK HOTKEY CHAT COMMANDS”, little to no build diversity even tho that has gotten a little bit better kudos to ANet in that department tho still needs loads more work, broken/poorly designed MMR system to falsify indication of skill via the gimmicks, and lastly the lack of diversity in PvP modes and maps. With all the gimmicks in this game’s pvp you can never ever truly get a gauge on a player/team’s skill which makes for a noncompetitive and punishing pvp system to “most” players that are truly competitive pvper’s.

A lot of what you said, I feel is the complete opposite in my perspective but.. i’m starting to think it’s my Guardian’s PoV at this point. I’m doing fine in Leagues and don’t feel anything is too far off in balances in casual play. Of course, matchmaking’s rng can play a factor but at 90 games and in diamond, satisfaction is what i’m feeling atm.

In terms of skill caps, this game has a LOT of it. It’s the reason why players are having such a hard time moving up the ladder; not everyone is on the same skill level. In fact, the skill level is so high that each player has their own way of bringing down their team.

For example, a thief may +1 well but stays in team fights longer than is needed, or doesn’t rotate, or doesn’t +1 as efficiently as he should, or can’t handle focused bursts very well, or can’t handle condi comps so he loses every other match. There can be several factors as to why a player performs less than others. Now, imagine a huge pool of casuals under 1 roof per season. You’re going to have people who simply haven’t grasped that Conquest skill level.

That’s the issue with the current meta. You have players at the skill level, while others are not as fluent in pvp as they think they are so they have numerous aspects of the game to point fingers to.

I don’t want to argue with you but to a small degree GW2 does have skill caps. However comparing GW2 skill caps and competitive nature to other games with pvp battle arena, GW2 just takes the leak. I would challenge you to solo queue in F2P games like Smite and Paragon for about 2 weeks. If you are honest to your self and put the same effort into learning those games as GW2, I bet you’ll be forced to come to the conclusion that GW2 is and never will or was intended to be a game about “player skill” in sPvP but more of a for the lack of a better term a stepping stone for future competitive pvp players to evolve and move on to the actual competitive action pvp battle arena games. More so as again there are too much RNG and gimmicks deciding matches before players even know what maps they get put on.

But we can argue this in circles till the cows come home. But in my honest opinion any body that has been somewhat exposed to other competitive like games will more then likely come to the same conclusion. Again give them a good try your self, after all they are F2P.

Oh i’m completely in agreement with you that other game’s PvP does it better than GW2. But those games were built from the ground up as PvP. So build variables that promote Gimmick builds are non existent because there’s really (usually) only 1 way to play a particular class. It’s why there’s so many different classes in those games. RNG isn’t needed because they’re not MMOs catering for RPG casual play.

I never played ESO myself but I hear it’s pvp is basically a revamped version of WvW but doesn’t have any competitive gamemodes like GW2.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

So, game over?

in PvP

Posted by: Burn.5401

Burn.5401

Dunno I’m enjoying OW quite a bit and it reminded me how a game can be fun unlike gw2’s pvp which is a toxic saltfest.

So, game over?

in PvP

Posted by: Sorel.4870

Sorel.4870

Some people will quit, some people will comeback, who cares? As long as my queues are short and my games balanced, I’m happy. That other game you think about looks fun, in a very different style than GW2. I might try it.

So, game over?

in PvP

Posted by: Caedmon.6798

Caedmon.6798

You honestly wondering that people quit an Mmo for a shooter ? Theyre both completely different games…Doesn’t make sense to me.People play something like ow next to their mmo’s.

So, game over?

in PvP

Posted by: Rigante.2470

Rigante.2470

I think we’re being a bit melodramatic. This happens to every mmo. The hype goes up due to some new feature via a patch, then it goes down once things start to settle towards repetitiveness. Rinse and repeat until technology eventually lags behind.

It’s whether or not the game is improving and to Anet’s credit, they are doing just that. They refuse to dumb down the game (thank goodness) and they refuse to revert changes to mechanics that’s already in place. This is both a pro and a con but ultimately it means they accept how things are. They continue to move forward in a positive direction but for a game that could potentially take a 360, i’m glad they’ve remained the same since launch… unlike most MMOs.

Coming from a professional background, I understand first hand how things can get construed when new change is in the mix. It’s part of life. I’m just glad that GW2 is continuing to improve their foundation.

Believe it or not, balances has indeed improved. I’m a DH in Diamond and I’ve had a heck of a time getting here. And that’s not sarcasm.

Grats on moving up one league in a week like thousands have. Playing DH doesn’t make you some kind of Hero it makes you a problem to people that have to carry you when you are facing people your skill level or above. And thats A-net’s fault that any particular class is lacking that much compared to others.

(edited by Rigante.2470)

So, game over?

in PvP

Posted by: Jourdelune.7456

Jourdelune.7456

We did ask to get a special bundle of SPVP into a “single small download” that could get REVIEWED on PVP / MOBA website and could be freely given on STEAM. (STEAM is a lot of new players potential)

https://forum-en.gw2archive.eu/forum/game/pvp/sPvP-needs-its-own-business-model/first

Many pvp players will stop downloading 20 gigs for a 2 gigs game.

They need to adjust their model of Buy to Play versus let’s unblock HoT specialisation (with a free rotation weekly on spec) like most PVP/MOBA where you can unlock new hero.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

So, game over?

in PvP

Posted by: Jourdelune.7456

Jourdelune.7456


It’s whether or not the game is improving and to Anet’s credit, they are doing just that. They refuse to dumb down the game (thank goodness) and they refuse to revert changes to mechanics that’s already in place. This is both a pro and a con but ultimately it means they accept how things are. They continue to move forward in a positive direction but for a game that could potentially take a 360, i’m glad they’ve remained the same since launch… unlike most MMOs.

Sorry, the game got many iterations of dumbing down.

1- Removing Jewels into Amulet.
2- Removing the possibilities to choose 6 different runes to customize build.
3- Removing the possibilities to take any traits you want for a slot.
4- Removing the attributes tied to a trait line.
5- Removing many amulet, that people got great working build (perhaps OP, but fine tuning would had help giving more options… no they delete them).
6- Changing the pvp item (mystic forge) to pve kittenty thing that we are oblige to destroy night after night.
7- Giving positions of enemy on minimap if you have an ally in the radius.
8- Giving a class icon on minimap and not a green dot, so you know who are where.

And so on…

They are dumbing down the game to help new players come in… but the biggest DUMB DOWN THING, is we don’t have PVE or WvW itemisation for stats.

Well… if players come from another game mode, why they need to choose 1 ammy? They are used to choose 10 items slots+.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

So, game over?

in PvP

Posted by: Agemnon.4608

Agemnon.4608

We did ask to get a special bundle of SPVP into a “single small download” that could get REVIEWED on PVP / MOBA website and could be freely given on STEAM. (STEAM is a lot of new players potential)

https://forum-en.gw2archive.eu/forum/game/pvp/sPvP-needs-its-own-business-model/first

Many pvp players will stop downloading 20 gigs for a 2 gigs game.

They need to adjust their model of Buy to Play versus let’s unblock HoT specialization (with a free rotation weekly on spec) like most PVP/MOBA where you can unlock new hero.

Since you can buy and download Guild Wars 2 directly on the official site itself putting it on Steam seems kinda pointless. Steam’s interface and formatting is a higher quality however.

So, game over?

in PvP

Posted by: LordCody.6245

LordCody.6245

17 match loss streak solo queing pfft

So, game over?

in PvP

Posted by: Jourdelune.7456

Jourdelune.7456

You honestly wondering that people quit an Mmo for a shooter ? Theyre both completely different games…Doesn’t make sense to me.People play something like ow next to their mmo’s.

Lol. SPVP is a pvp moba. Nothing compare to a mmo. People that like spvp, are more likely to like Shooters with RPG stuff on it than dolls on rails games.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

So, game over?

in PvP

Posted by: Pyriall.1683

Pyriall.1683

Actually, ppl quitting the game is a very big deal. Its called end of gw2 if attrition gets too great. Then the game dies and goes bye bye just like gw1. So sad. So sad that ppl think players quitting cuz of bad pvp design/catering to pro leagues is no big deal. I mean really, I guess nothing is a big deal ever. Certainly not entertainment. But it is a game I loved and I wish anet would wake up and fix it before its fatal.

What do you mean catering to pro leagues? This game 100% caters to casual gamers who cannot handle any depth to pvp combat. That’s why there are so many passives, to protect the casual gamer.

So, game over?

in PvP

Posted by: Jourdelune.7456

Jourdelune.7456

We did ask to get a special bundle of SPVP into a “single small download” that could get REVIEWED on PVP / MOBA website and could be freely given on STEAM. (STEAM is a lot of new players potential)

https://forum-en.gw2archive.eu/forum/game/pvp/sPvP-needs-its-own-business-model/first

Many pvp players will stop downloading 20 gigs for a 2 gigs game.

They need to adjust their model of Buy to Play versus let’s unblock HoT specialization (with a free rotation weekly on spec) like most PVP/MOBA where you can unlock new hero.

Since you can buy and download Guild Wars 2 directly on the official site itself putting it on Steam seems kinda pointless. Steam’s interface and formatting is a higher quality however.

Lol… 5 millions users are playing right now. How is that pointless?

Steam is a database that 20+ millions of users seek to get into a game.

All great PVP games are on it. Why not Gw2?… oh… forgot this was a MMO balanced around some action rpg pvp combat game.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

So, game over?

in PvP

Posted by: Agemnon.4608

Agemnon.4608

Actually, ppl quitting the game is a very big deal. Its called end of gw2 if attrition gets too great. Then the game dies and goes bye bye just like gw1. So sad. So sad that ppl think players quitting cuz of bad pvp design/catering to pro leagues is no big deal. I mean really, I guess nothing is a big deal ever. Certainly not entertainment. But it is a game I loved and I wish anet would wake up and fix it before its fatal.

What do you mean catering to pro leagues? This game 100% caters to casual gamers who cannot handle any depth to pvp combat. That’s why there are so many passives, to protect the casual gamer.

I think it needs to take some pages out of Street Fighter’s book and keep skill based gameplay the primary focus. Boons and conditions were created within the context of turn based cooperative tabletop RPGs. There’s still only so much fat they can cut however since lots of traits revolve around passive procs. Replacing them with something that supplements active play would be good like a designated proc this upon interrupt or evade (internal cooldown to avoid abuse).

I don’t mean simply dodging to proc something since that’d be silly but actually formally evading an attack. They could even break it down to evading projectiles has x effect while dodging melee has y effect to account for how much harder certain things to dodge are than others (both procs would share a trait and cooldown). Rapid fire and overloads are easy to dodge so of course their procs need to be lesser whereas point blank shot has a quick swirly light animation near the arrow head you need to catch while the stealth shot has a smoke trail.

So, game over?

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

Yeah I feel ya, my guild….oh wait, still hundreds of active members there everyday, and all my friends are still there. Nevermind then, I’m still having fun.

I did stop playing WoW forever ago though, I should get back on their forums sometime to let them know how dead their game is and how I am so over it. ????

^this. I too stop playing WoW after cat. I’ve never gone back, I probably never will unless it goes buy to play. But yeah my guild is still very active. I’m having fun. Even in HoT! I never thought that would happen.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

So, game over?

in PvP

Posted by: Stigas.9378

Stigas.9378

Spend your time worrying about whether YOU enjoy the game. Queue times, balance, availability of specs/modes are all dependent on you enjoying the game.

MMO’s lose players often faster than they gain them. It’s not news and it certainly isn’t telling of a dead game. GW2 is either a game you want to play or not – who gives a kitten if your queue times are fast if you don’t actually enjoy the game?

So, game over?

in PvP

Posted by: Reaper Alim.4176

Reaper Alim.4176

Spend your time worrying about whether YOU enjoy the game. Queue times, balance, availability of specs/modes are all dependent on you enjoying the game.

MMO’s lose players often faster than they gain them. It’s not news and it certainly isn’t telling of a dead game. GW2 is either a game you want to play or not – who gives a kitten if your queue times are fast if you don’t actually enjoy the game?

Me and my buddy been sitting in queues of 15 minutes plus all day long. So much for fast queues at the expense of kittenty matchmaking. Yup in this game you get a elementary school level matchmaking system and still have to wait in queues of 10 plus minutes all day. Meh after my buddy calls it quits I probable will not touch GW2 for another 2 to 3 weeks. Only reason I bother is because it’s B2P and I have HoT and some really nice and expensive skins, but ESO costumes are starting to get to the level of GW2 so pretty soon that will be another reason to scratch off of the list to start up GW2.

But w/e who cares I sure as hell have very very very few cares left for GW2 atm.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

So, game over?

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

Spend your time worrying about whether YOU enjoy the game. Queue times, balance, availability of specs/modes are all dependent on you enjoying the game.

MMO’s lose players often faster than they gain them. It’s not news and it certainly isn’t telling of a dead game. GW2 is either a game you want to play or not – who gives a kitten if your queue times are fast if you don’t actually enjoy the game?

Me and my buddy been sitting in queues of 15 minutes plus all day long. So much for fast queues at the expense of kittenty matchmaking. Yup in this game you get a elementary school level matchmaking system and still have to wait in queues of 10 plus minutes all day. Meh after my buddy calls it quits I probable will not touch GW2 for another 2 to 3 weeks. Only reason I bother is because it’s B2P and I have HoT and some really nice and expensive skins, but ESO costumes are starting to get to the level of GW2 so pretty soon that will be another reason to scratch off of the list to start up GW2.

But w/e who cares I sure as hell have very very very few cares left for GW2 atm.

When your done can I have your stuff?

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

So, game over?

in PvP

Posted by: Dave.6819

Dave.6819

I think we’re being a bit melodramatic. This happens to every mmo. The hype goes up due to some new feature via a patch, then it goes down once things start to settle towards repetitiveness. Rinse and repeat until technology eventually lags behind.

It’s whether or not the game is improving and to Anet’s credit, they are doing just that. They refuse to dumb down the game (thank goodness) and they refuse to revert changes to mechanics that’s already in place. This is both a pro and a con but ultimately it means they accept how things are. They continue to move forward in a positive direction but for a game that could potentially take a 360, i’m glad they’ve remained the same since launch… unlike most MMOs.

Coming from a professional background, I understand first hand how things can get construed when new change is in the mix. It’s part of life. I’m just glad that GW2 is continuing to improve their foundation.

Believe it or not, balances has indeed improved. I’m a DH in Diamond and I’ve had a heck of a time getting here. And that’s not sarcasm.

i have a hard time agreeing to this tho. at first game is already dumbed down. then umm.. well i do agree that they are kinda improving overall depth/mechanics of the game yet somehow they make it very easy. eg – we got 3 traits. we got more stat options via amulets. we got weapons that are now used by classes that couldnt use it b4 HoT. all these things sound like games’ depth should be better. yet its totally opposite. we got totally dumbed down meta builds that take 0 skill to play. idk. gw2 reminds me of the last days of Aion. they kinda made it deeper. with more complexity and stuff BUT the biggest mistake was breaking the balance. when that broke – game went downhill quite fast. yes its not totally shut down. but the golden age of that game was over like 2 years ago. i feel the same stuff in gw2 now. downhill. the question is will anet pull it off. and if they’ll manage to pull it off before its too late.

Thief prof. really needs your attention
#dyingbreed

So, game over?

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

Dunno I’m enjoying OW quite a bit and it reminded me how a game can be fun unlike gw2’s pvp which is a toxic saltfest.

OW has the benefit of few million concurrent users. It’s fun as hell though, isn’t it

So, game over?

in PvP

Posted by: Reaper Alim.4176

Reaper Alim.4176

I think we’re being a bit melodramatic. This happens to every mmo. The hype goes up due to some new feature via a patch, then it goes down once things start to settle towards repetitiveness. Rinse and repeat until technology eventually lags behind.

It’s whether or not the game is improving and to Anet’s credit, they are doing just that. They refuse to dumb down the game (thank goodness) and they refuse to revert changes to mechanics that’s already in place. This is both a pro and a con but ultimately it means they accept how things are. They continue to move forward in a positive direction but for a game that could potentially take a 360, i’m glad they’ve remained the same since launch… unlike most MMOs.

Coming from a professional background, I understand first hand how things can get construed when new change is in the mix. It’s part of life. I’m just glad that GW2 is continuing to improve their foundation.

Believe it or not, balances has indeed improved. I’m a DH in Diamond and I’ve had a heck of a time getting here. And that’s not sarcasm.

i have a hard time agreeing to this tho. at first game is already dumbed down. then umm.. well i do agree that they are kinda improving overall depth/mechanics of the game yet somehow they make it very easy. eg – we got 3 traits. we got more stat options via amulets. we got weapons that are now used by classes that couldnt use it b4 HoT. all these things sound like games’ depth should be better. yet its totally opposite. we got totally dumbed down meta builds that take 0 skill to play. idk. gw2 reminds me of the last days of Aion. they kinda made it deeper. with more complexity and stuff BUT the biggest mistake was breaking the balance. when that broke – game went downhill quite fast. yes its not totally shut down. but the golden age of that game was over like 2 years ago. i feel the same stuff in gw2 now. downhill. the question is will anet pull it off. and if they’ll manage to pull it off before its too late.

You hit the nail right on the head and at this point I think ANet is just trying to cash grab as much as they can before they cash out soon with this one.

I mightish buy GW3 but that’s a big might after seeing what they did with this game. I’m pretty much living me last hours in this love/hate relationship with GW2. Finding it harder and harder to convince my self to stick around after more then 4 hours of gameplay every like 2 to 3 weeks.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

So, game over?

in PvP

Posted by: Razor.9872

Razor.9872

yup. uninstalled like 3months ago too. not really planning to come back actually. was hyped about HoT but after just abit of seeing it i just couldnt enjoy and i got left with a bitter regret taste. balance/build diversity/forced elite specs just placed a solid “no more” decision. my f.list went also from like 30 people online to 1 person online. all old pvpers/roamers club. lol. that explains it all i guess. cheers tho. there are better games when it comes to pvp. just go find some other one if u dont enjoy. gw2 pvp died like 2015 june patch anyway.

And yet you still hang around the forums for a game you no longer play? That’s like, stalking your X level stuff right there.

NSPride <3

So, game over?

in PvP

Posted by: Razor.9872

Razor.9872

Dunno I’m enjoying OW quite a bit and it reminded me how a game can be fun unlike gw2’s pvp which is a toxic saltfest.

Just wait. The toxins have yet to fester. No popular game can remain un-toxic for long.

NSPride <3

So, game over?

in PvP

Posted by: Dave.6819

Dave.6819

yup. uninstalled like 3months ago too. not really planning to come back actually. was hyped about HoT but after just abit of seeing it i just couldnt enjoy and i got left with a bitter regret taste. balance/build diversity/forced elite specs just placed a solid “no more” decision. my f.list went also from like 30 people online to 1 person online. all old pvpers/roamers club. lol. that explains it all i guess. cheers tho. there are better games when it comes to pvp. just go find some other one if u dont enjoy. gw2 pvp died like 2015 june patch anyway.

And yet you still hang around the forums for a game you no longer play? That’s like, stalking your X level stuff right there.

yea its the process of quitting. at first u quit. then u read forums a lil. check patch infos and stuff. laugh abit at the info. and then u quit for good.

Thief prof. really needs your attention
#dyingbreed

So, game over?

in PvP

Posted by: Caedmon.6798

Caedmon.6798

You honestly wondering that people quit an Mmo for a shooter ? Theyre both completely different games…Doesn’t make sense to me.People play something like ow next to their mmo’s.

Lol. SPVP is a pvp moba. Nothing compare to a mmo. People that like spvp, are more likely to like Shooters with RPG stuff on it than dolls on rails games.

Thats not even remotely true,i like pvp/wvw but im not into these kind of fps games.Nothing compare to an mmo ? Spvp youre playing is part of an mmo game,besides its far from a moba.

(edited by Caedmon.6798)

So, game over?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

Grats on moving up one league in a week like thousands have. Playing DH doesn’t make you some kind of Hero it makes you a problem to people that have to carry you when you are facing people your skill level or above. And thats A-net’s fault that any particular class is lacking that much compared to others.

I understand you have a huge vendetta on Guardians, likely because you play the class and can’t make it work but this is SoloQ… not Esports. I’m not facing premades on comms or top players in NA.

Guardian is very much viable in SoloQ and more often than not, i’m carrying the team because matchmaking has a sense of humor this season. I’ve loss 32 out of 93 games total in Diamond so.. it’s not like I’ve grinded 200 games to get here.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld