So, is sPvP basically only for Necros, Mesmers, Thieves, and Elementalists?
in PvP
Posted by: Moa Malady.3176
I have not played a lot of sPvP. I’m prefacing my entire post with that, as to try to mute everyone that would grief me on those grounds. I am aware that on different servers, or with different teammates, or different ranks, it could be different. This is sort of a long rant/explanation, and I sincerely want some advice.
I play a Ranger on Ehmry Bay. I play the standard (and apparently very effective) bleed short bow build. Every time I get into sPvP, it seems who wins boils down to the team with the most of the four classes in the title. Every Warrior, Engineer, and Guardian, I can shut down without any difficulty. It might take over a minute of 1v1 depending on how well they heal, but they can’t ever come close to beating me. I’ve also noticed, since I’m often on a high vantage point and able to watch as I’m holding a point, that pretty much every 1v1 where one player is a Necro/Mesmer/Thief/Elementalist, and the other isn’t, the other loses every single time. When I’m against one of those four, I lose most of the time. The only exceptions are certain Elementalists and Mesmers, who for some reason or another, seem like they can’t do any damage to me at all, and I have no idea why. Otherwise, they just seem incredibly powerful compared to the other classes— and don’t get me wrong, I certainly think Ranger is more powerful than Guardian, Warrior, or Engineer.
Thieves seem to be able to always get close, and then put me in almost permanent stunlock so that I can neither attack nor move. It’s GG at that point, if it’s 1v1. Certain elementalists can do about 70% of my health in less than five seconds, and I basically get the rest burnt off in the few seconds after. Necros do something similar, but I haven’t lived long enough to figure out what happens, I just know it involves poison. Mesmers, I have no idea how they kill me. Or specifically, how sometimes they do, and sometimes they seem so ineffective as to be just fodder. Either way, it seems the team fights are over before they begin, if the teams aren’t profession-balanced. All four of these classes can do massive amounts very quickly, or even more massive amounts of damage over a few seconds, making quick work of just about everyone.
Why is this? Why are they so, so incredibly powerful? I don’t care about how mesmer+trebs is unfair, or how 90% of the time I can’t damage the entangling roots I’m trapped in because my character animation overshoots it. I just want to know why these particular classes are so powerful most of the time. If they’re glass cannon, how can it be they’re glass cannon and yet resilient enough to take a beating? Is there really any way to actually counteract this? I have condition and snare removal, but when it comes to thieves, that does almost no good—they just chase me and hit me with it again a few seconds later I’ve tried building condition damage/vitality, and while it made me survive longer, it made them survive with even more health 1v1, and made no difference in team fights. What is the solution?
And please, no “learn to play” comments. That’s what I’m asking. With some games, it really is just a solution of “don’t play certain classes”. I’m not assuming that’s the case in GW2, thus why I’m here.