Some changes to Mesmer (risk vs reward)

Some changes to Mesmer (risk vs reward)

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Posted by: silentnight warrior.2714

silentnight warrior.2714

With the recent patch, Mesmer became very strong (OP) while using some traits. I do feel that right now they are a low risk/very high reward class. Too much survivability for the damage they can put.
My changes are to bring Mesmer in line without changing his damage output, but instead they give other professions the ability to be rewarded when they hit with key skills.

Traits:
Blinding Dissipation: Have a CD of 15 sec.
Shattered Concentration: Have a CD of 15 sec.

Skills:
Diversion: Cannot be activated while dazed, stunned.
Power Lock: Cannot be activated while dazed, stunned.

I believe those changes alone will make Mesmer more in line with risk vs reward.

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Posted by: Neptune.2570

Neptune.2570

I’m sorry but none of these ideas make any sense and do not address the probems with Mesmer atm, just random nerfs for the sske of nerfs.

Daliriant, Dr Octogon [Champion Illusionist]
Mellowpuff [Champion Hunter]

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Posted by: Frenk.5917

Frenk.5917

Traits:
Blinding Dissipation: Have a CD of 15 sec.
Shattered Concentration: Have a CD of 15 sec.

Skills:
Diversion: Cannot be activated while dazed, stunned.
Power Lock: Cannot be activated while dazed, stunned.

Blinding dissipation with 10s ICD seems fine. Maybe 5s would be more appropriate.
Shattered Concentration should not have an ICD. That way it only removes 1 boon per shatter every 15s. Not worth to be taken at all. Even a 1s ICD might render this trait useless.
Diversione should not be changed.
Powerlock should not be changed. It has a 3s cast time, it deserves to be instant.

My personal suggestion are:

  • PU: Stealth skills duration increased by 3s. That way Torch #4 and Decoy still have both a “simulated” 100% duration increase, but Mass Invisibility doesn’t. Veil might see more usage, given that nowadays, during GvGs and Scrims in WvW, guilds tend to use black powder + blasts instead of veil.
  • Confunding Suggestion: this is truly what makes mesmer OP. The ability to lock down your opponent every 5s thanks to the sinergy with Power Lock. I would increase its ICD to 10 or maybe even 15s.
    Another way could be reworking this and chaotic interruption, switching them this way: the immobilize part of chaoting interruption becomes the new confunding suggestion, while the old confunding suggestion gets the “boon gain” from the old chaotic interruption and becomes the new chaotic interruption. That way mesmers still gets an immobilize (if they interrupt) and if they also want to the free-stun they have to give up PU (or the inspiration traitline).
Frenk – EU
All is vain

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Posted by: Coulter.2315

Coulter.2315

Why would you want Shattered Concentration nerf’d? Why do you think instant casts shouldn’t be usable when stunned?

You haven’t thought very hard about these changes and they are bad.

Mesmer could do with some changes but yours are poorly designed.

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Posted by: apharma.3741

apharma.3741

Or

IF a change had to be made I would do the following.

#Power Block: Interrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown. Interrupt is skilful play, you should be rewarded for it and your patience. No change.

#Confounding Suggestions: Chance to inflict stun whenever you daze a target. Increased stun and daze duration. Others have said change it to a 10s ICD locally on the player affected, I kinda agree with that however a better idea to solve these is below…

#Power Lock (MoD): Daze foes for 1s, Number of Targets: 5, Radius: 180, Range: 1,200 Make it a 1/4s daze so it keeps it’s interrupt play but nerfs it’s CS interplay with bursting people down. The affected target will be barely stunned and more than capable of being able to dodge the burst if you lead with this.

#Prismatic Understanding: Increased stealth duration from mesmer skills. Gain random boons while you are in stealth. I feel the problem is mainly the torch trait in WvW and MI. A simple change to +2-3s instead of 100% would shave it down. Change might to something more appropriate like stab, vigor or resistance.

#The Pledge: Torch skills remove conditions. Torch skills recharge faster while you are in stealth. This promotes stealth camping which is not good imo. It’s not that good in PvP as you don’t want to camp stealth, and it’s very annoying in WvW and the source of most of the QQ even if you’re hitting like a wet lettuce by using dom, illusion dueling. Make it -1s CD per enemy hit with torch skills.

That should balance it out when combined with a damage reduction right across the board in PvP amulets.

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Posted by: ASP.8093

ASP.8093

Shattered Concentration: Have a CD of 15 sec.

You’re mad that someone can interrupt you through Rampage, huh?

Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com

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Posted by: Solori.6025

Solori.6025

With the recent patch, Mesmer became very strong (OP) while using some traits. I do feel that right now they are a low risk/very high reward class. Too much survivability for the damage they can put.
My changes are to bring Mesmer in line without changing his damage output, but instead they give other professions the ability to be rewarded when they hit with key skills.

Traits:
Blinding Dissipation: Have a CD of 15 sec.
Shattered Concentration: Have a CD of 15 sec.

Skills:
Diversion: Cannot be activated while dazed, stunned.
Power Lock: Cannot be activated while dazed, stunned.

I believe those changes alone will make Mesmer more in line with risk vs reward.

….
Blinding Dissipation-

Disabled to fix its unintended nature.( to stop people from crying so much liek they did for the engi )

THEN
Fixed the bug that made this trait unblockable and undodgeable.

That’s all that needs to happen. Since it already technically has a cooldown with your shatters, and if you played a mes, you know you don’t blow shatters for a blind.

Shattered Concentraiton..
Putting an ICD on this when it also technically has one from shatters not only destroys the trait it removes the counterplay from classes that can
Spam all the boons
or pulse boons like stability…
Was that your intention for the proposed change?

Diversion-Sure, only if EVERY class losses the ability to use or control their class mechanic when stunned or dazed

I doubt that will ever happen, though if you are complaining about this, I expect you will also do the same for Ele,necro,ranger, and thief right?

Power lock- Sure, only if EVERY instant skill in the game performs this way.


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Posted by: xDudisx.5914

xDudisx.5914

There is no risk in play a ranged class with insta cast burst. Also its ranged abilities are either unblock-able or non reflectable. Top that with the one of the highest stealth, imunes and teleports on the game.

Ouroboro Knight’s [OK]

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Posted by: Pepsi.8907

Pepsi.8907

There is no risk in play a ranged class with insta cast burst. Also its ranged abilities are either unblock-able or non reflectable. Top that with the one of the highest stealth, imunes and teleports on the game.

^ I sense some mad guy there,
Mesmer needs a fix and I can’t see many people disagreeing with that.
Blinding dissipation shouldn’t go through block and evade
PU gives too much stealth uptime and makes downright cheesy build
The Pledge encourage stealth camping
Confounding Suggestion makes our bust way too easy for an adept skill and needs a shave or an ICD per target.
I’d also like to have mender’s purity work for our third healing mantra and not create this annoying bug that reset our skill queue, making us needing to press our first skill after its proc many times.
If they could MtD viable, I’d be happy too, but I can satisfy myself without it…

The problem is, most people, here, QQ without knowing. And it’s not only about mesmer.
You QQ about rampage
You QQ about thieves
You QQ about Ele
You QQ about Burning
You QQ about Ranger
You QQ about Guardian
Nothing ever satisfy everyone, and everything is broken in the eyes of someone, and yes the game needs balance, yes some builds needs fix and all and I agree with it wholeheartedly, however my problem comes with kittenty whining about “problems” that doesn’t in fact exist, but you make them out because you don’t know what you’re against.

Ranged abilities non reflectable: true for greatsword and scepter? I think, because they aren’t checked as ranged like arrows or bullets from rifle.
Ranged Abilities unblocakble: False, beside the bounce on Mirror Blade all of our abilities are blockable, except blind on shatters, but that needs a fix.

Highest stealth: Highest stealth UPTIME, we have three skills giving us stealth if we have torch decoy and MI (4 with veil), the CDs are long and I do like to keep MI and Decoy as “saving-my-kitten ” skills.
Immunes: Blurred frenzy: half-a-second evade, vulnerable to retaliation, rooted during the skill, 12 CD; Distortion: 1s per clone and self shattered, 50 CD… Yes I can see the almighty immune there… OH signet gives a second when traited, but then, no teleport, no decoy or anything, just signet.

Teleport: Staff Phase retreat, which is a 240 port away from target, we don’t even control where we end up and doesn’t break stun, just get us away from kitten, which is nice. And Blink, 1200 range, Break Stun, 30 CD. Highest Teleports of the game checked…

Insta cast Burst: The burst everyone is talking about is a "Mirror Blade => Blink => Mind Wrack => Mind Stab => Distortion combo. Mirror blade cast is 3/4 second channel time, highly visible and telegraphed, Mind Wrack is instant, Blink is instant, but it needs to be well timed with Mirror Blade, Mind Stab is 1/4 second channel time. The burst is almost an all-in. I say almost, because other set of weapon is available. But Mind Wrack is on CD, most of the GS skills are on CDs and probably a couple of Power Lock has been used too… But it’s not instant cast nor one-shot kill. It’s a set of 4 very well timed (easily timed now because of Mantra that locks foe in place) Skill. An Fresh Air ele can do the same with the same amount of skills, really.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Diversion: Cannot be activated while dazed, stunned.
Power Lock: Cannot be activated while dazed, stunned.

There are some thoughts in changing these skills. With all the mobility, stealth, surviability and burst Mesmer have right now its too hard to outplay this class, but its possible to outplay it, the problem is here in this department.

When a class is hard CCed their skills are not available to use, so usualy if they do not stun break they will eat the burst.
Mesmer usualy plays with 2 stunbreaks, if the other class can make the mesmer use them, they should not have a get out of jail free card with those 2 skills, because with them, Mesmer can control the other player even when the Mesmer is under CC.

Its like warrior being able to earthshaker / eviscerate / bulls rush the other player when he is CC and with no stunbreaks available.

There should be more risk when playing Mesmer. Right now its too forgiving.

These changes are meant to bring some risk to Mesmer.

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Posted by: xDudisx.5914

xDudisx.5914

There is no risk in play a ranged class with insta cast burst. Also its ranged abilities are either unblock-able or non reflectable. Top that with the one of the highest stealth, imunes and teleports on the game.

^ I sense some mad guy there,
Mesmer needs a fix and I can’t see many people disagreeing with that.
Blinding dissipation shouldn’t go through block and evade
PU gives too much stealth uptime and makes downright cheesy build
The Pledge encourage stealth camping
Confounding Suggestion makes our bust way too easy for an adept skill and needs a shave or an ICD per target.
I’d also like to have mender’s purity work for our third healing mantra and not create this annoying bug that reset our skill queue, making us needing to press our first skill after its proc many times.
If they could MtD viable, I’d be happy too, but I can satisfy myself without it…

The problem is, most people, here, QQ without knowing. And it’s not only about mesmer.
You QQ about rampage
You QQ about thieves
You QQ about Ele
You QQ about Burning
You QQ about Ranger
You QQ about Guardian
Nothing ever satisfy everyone, and everything is broken in the eyes of someone, and yes the game needs balance, yes some builds needs fix and all and I agree with it wholeheartedly, however my problem comes with kittenty whining about “problems” that doesn’t in fact exist, but you make them out because you don’t know what you’re against.

Ranged abilities non reflectable: true for greatsword and scepter? I think, because they aren’t checked as ranged like arrows or bullets from rifle.
Ranged Abilities unblocakble: False, beside the bounce on Mirror Blade all of our abilities are blockable, except blind on shatters, but that needs a fix.

Highest stealth: Highest stealth UPTIME, we have three skills giving us stealth if we have torch decoy and MI (4 with veil), the CDs are long and I do like to keep MI and Decoy as "saving-my-kitten skills.
Immunes: Blurred frenzy: half-a-second evade, vulnerable to retaliation, rooted during the skill, 12 CD; Distortion: 1s per clone and self shattered, 50 CD… Yes I can see the almighty immune there… OH signet gives a second when traited, but then, no teleport, no decoy or anything, just signet.

Teleport: Staff Phase retreat, which is a 240 port away from target, we don’t even control where we end up and doesn’t break stun, just get us away from kitten, which is nice. And Blink, 1200 range, Break Stun, 30 CD. Highest Teleports of the game checked…

Insta cast Burst: The burst everyone is talking about is a "Mirror Blade => Blink => Mind Wrack => Mind Stab => Distortion combo. Mirror blade cast is 3/4 second channel time, highly visible and telegraphed, Mind Wrack is instant, Blink is instant, but it needs to be well timed with Mirror Blade, Mind Stab is 1/4 second channel time. The burst is almost an all-in. I say almost, because other set of weapon is available. But Mind Wrack is on CD, most of the GS skills are on CDs and probably a couple of Power Lock has been used too… But it’s not instant cast nor one-shot kill. It’s a set of 4 very well timed (easily timed now because of Mantra that locks foe in place) Skill. An Fresh Air ele can do the same with the same amount of skills, really.

Mantra activation is insta cast. And you can start the combo from stealth, so people wont even see the start. It is insta cast. Fresh ele burst is not even close to that. Only the air 2-3 are instant. Dragon’s thoth is hugely telegraphed and slow.

Yes phase retreat is a teleport. Same as Ele’s lightning flash. It is not a stun break but it is still a teleport.

Blurred frenzy is 2.5s not 0.5s.

When you said “you qq about……” were you refering to me? I dare you to post quotes that prove what you said.

Ouroboro Knight’s [OK]

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Posted by: Daishi.6027

Daishi.6027

Blinding dissipation is fine and does not need a ICD. The cool downs come with the shatters themselves. It’s point blank hit around the mesmer when shattering not a byproduct of the shatter damage or the clones. It does however need to be dogeable which is fine and fair.

If you effectively mitigate mesmer burst and they shatter to blind you, this is more momentum for you. If they cloak attack a clone.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

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Posted by: Solori.6025

Solori.6025

Diversion: Cannot be activated while dazed, stunned.
Power Lock: Cannot be activated while dazed, stunned.

There are some thoughts in changing these skills. With all the mobility, stealth, surviability and burst Mesmer have right now its too hard to outplay this class, but its possible to outplay it, the problem is here in this department.

When a class is hard CCed their skills are not available to use, so usualy if they do not stun break they will eat the burst.
Mesmer usualy plays with 2 stunbreaks, if the other class can make the mesmer use them, they should not have a get out of jail free card with those 2 skills, because with them, Mesmer can control the other player even when the Mesmer is under CC.

Its like warrior being able to earthshaker / eviscerate / bulls rush the other player when he is CC and with no stunbreaks available.

There should be more risk when playing Mesmer. Right now its too forgiving.

These changes are meant to bring some risk to Mesmer.

You forgot to compare the mesmer with Necro.
And the mesmer with ele
and the mesmer with ranger.

Those classes can still access their class mechanic or have something they can activate to not eat burst while CC’d

Are you going to nerf the other classes as well to match the mesmer nerfs you are proposing?

Like Guardian can’t use Virtue of Courage ( unless traited) OR focus block when CC’d

Necromancer can’t use Shroud (OR minion skills) when CC’d unless traited.

Ele can not use any attunement swap or utilities not specified as a stun break when cc’d

Ranger looses control of thier pet and cannot activate any of the pets skills when CC’d

Warriors cannot use any utility or stance not listed as a stunbreak when CC’d

.
That’s fair right?


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Posted by: Laraley.7695

Laraley.7695

Shattered Concentration: Have a CD of 15 sec.

You’re mad that someone can interrupt you through Rampage, huh?

Imo a class that has so much access to interrupts shouldn’t be able to remove boons so effectively as mesmer. What actual counterplay is there?

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Posted by: Solori.6025

Solori.6025

Shattered Concentration: Have a CD of 15 sec.

You’re mad that someone can interrupt you through Rampage, huh?

Imo a class that has so much access to interrupts shouldn’t be able to remove boons so effectively as mesmer. What actual counterplay is there?

1. The frequency of boon stripping is no where near as bad as your are making it out to be, they are tied to shatter. And if you are using shatter for defensive purposes you are not using it for boon stripping.
And if you are using shatter for boon stripping you are not using it for an opportune spike.

2. Mesmer’s have pretty much agreed that CS and PU need a shave. I think everyone in the mesmer community can come clean and say the stuns are too much and they need an ICD.

Look in this thread
https://forum-en.gw2archive.eu/forum/professions/mesmer/We-re-in-danger-Mesmer-nerf-discussion/first#post5282286

Pretty much what we have been asking for is a nerf to the frequency of CS and an increased CD of Mantra of Distraction.

A shave of PU to grant a flat 2 seconds of stealth.

and the bug of BD to be fixed.

That is more than enough to not only put mesmer in line, but to keep mesmer on the same playing field as other classes so it isn’t out of the meta again for 2+ years.

Unless people just want mesmer’s out of the meta and suggest random nerfs that serve no real purpose but to nerf.


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Posted by: Laraley.7695

Laraley.7695

Shattered Concentration: Have a CD of 15 sec.

You’re mad that someone can interrupt you through Rampage, huh?

Imo a class that has so much access to interrupts shouldn’t be able to remove boons so effectively as mesmer. What actual counterplay is there?

1. The frequency of boon stripping is no where near as bad as your are making it out to be, they are tied to shatter. And if you are using shatter for defensive purposes you are not using it for boon stripping.
And if you are using shatter for boon stripping you are not using it for an opportune spike.

2. Mesmer’s have pretty much agreed that CS and PU need a shave. I think everyone in the mesmer community can come clean and say the stuns are too much and they need an ICD.

Look in this thread
https://forum-en.gw2archive.eu/forum/professions/mesmer/We-re-in-danger-Mesmer-nerf-discussion/first#post5282286

Pretty much what we have been asking for is a nerf to the frequency of CS and an increased CD of Mantra of Distraction.

A shave of PU to grant a flat 2 seconds of stealth.

and the bug of BD to be fixed.

That is more than enough to not only put mesmer in line, but to keep mesmer on the same playing field as other classes so it isn’t out of the meta again for 2+ years.

Unless people just want mesmer’s out of the meta and suggest random nerfs that serve no real purpose but to nerf.

I’m not saying that the proposed change is fine, I’m saying there is no counterplay to mesmer cc as they can strip your stability and it can be instant. What counterplay is there? Still haven’t got the answer to my question.

Also, if you use Mind Wrack to strip boons, it’s not like it won’t do the damage anyway.

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Posted by: SlimChance.6593

SlimChance.6593

On the June 23 patch notes it says:

Skills that convert boons and conditions now randomly select from all boons and conditions on the target.

It doesn’t specifically mention boon removal skills, but I was under the impression that boon removal skills will also be random. Is that the case? Or does the random part only apply to “conversion” skills?

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Posted by: ASP.8093

ASP.8093

Imo a class that has so much access to interrupts shouldn’t be able to remove boons so effectively as mesmer. What actual counterplay is there?

Counterplay is to time your boon application instead of spamming them. Pop stability when you want to land something important. Cover it with other boons, also. Many builds just crap out boons all the time, so often that fat stack of stability is quite hard to strip.

Note also that several elite skills pulse new stacks at regular intervals.

Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Power Lock shouldnt be available when CC’d indeed, I strongly agree with that one.

Also adding ICD’s to some traits are in order..

Denied NA Account | 8.4k hours | 5.6k Games | Bored

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Shattered Concentration: Have a CD of 15 sec.

You’re mad that someone can interrupt you through Rampage, huh?

No. I barelly use rampage.

My thoughts are more giving ways to other classes deal with Mesmer.

I was talking more about hard to land CC skills like skullcrack. It takes to much efort to land and against Mesmers (its a melee skill, very easy to see with big cast time, count dodges, bait stunbreaks, fill all adrenaline) and when (if) landed the mesmer can avoid the burst even without stunbreaks.

Its to much forgiving.

Shaterred concentration CD is my way to tell ANet that a class with very easy to land / use CC should not remove stability. But Mesmers have it so its better to fix that with CD than to remove.

(edited by silentnight warrior.2714)

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Posted by: Solori.6025

Solori.6025

Shattered Concentration: Have a CD of 15 sec.

You’re mad that someone can interrupt you through Rampage, huh?

Imo a class that has so much access to interrupts shouldn’t be able to remove boons so effectively as mesmer. What actual counterplay is there?

1. The frequency of boon stripping is no where near as bad as your are making it out to be, they are tied to shatter. And if you are using shatter for defensive purposes you are not using it for boon stripping.
And if you are using shatter for boon stripping you are not using it for an opportune spike.

2. Mesmer’s have pretty much agreed that CS and PU need a shave. I think everyone in the mesmer community can come clean and say the stuns are too much and they need an ICD.

Look in this thread
https://forum-en.gw2archive.eu/forum/professions/mesmer/We-re-in-danger-Mesmer-nerf-discussion/first#post5282286

Pretty much what we have been asking for is a nerf to the frequency of CS and an increased CD of Mantra of Distraction.

A shave of PU to grant a flat 2 seconds of stealth.

and the bug of BD to be fixed.

That is more than enough to not only put mesmer in line, but to keep mesmer on the same playing field as other classes so it isn’t out of the meta again for 2+ years.

Unless people just want mesmer’s out of the meta and suggest random nerfs that serve no real purpose but to nerf.

I’m not saying that the proposed change is fine, I’m saying there is no counterplay to mesmer cc as they can strip your stability and it can be instant. What counterplay is there? Still haven’t got the answer to my question.

Also, if you use Mind Wrack to strip boons, it’s not like it won’t do the damage anyway.

OOHHHH

I think I get what your saying.
To answer.
For boon stripping to work you need to shatter.

The most optimal shatter is done in melee range, and the easiest way to get into melee range is to stun and blink OR sword swap,
This gives you 1+ guaranteed shatter damage that isn’t easy to dodge.
Counter-

Don’t sit near a mesmer running near you with sword OR
Dodge
There are a lot of tells when a shatter is coming.

“But what if they shatter from range”

Ranged shatters are actually pretty easy to dodge, and their has been a video on Youtube that explains how to dodge a mesmer shatter spike quite well. This has been a thing for about 3 years.
The pro’s of ranged shatter-

You’re not in melee range.
You can do damage from range.

The cons-
Easily dodgeable
Clones can die on the way there
Clones can be kited until they die

Secondly-
Shatters require clones.
You are not going to shatter anything if your clones die.

AoE still works. and there isn’t a class I can think of that doesn’t have a way to deal clone killing AoE damage.

“So that explains shatter’s, but not the counter to boonstripping”

Actually I kind of does.

Shatter’s are one of a mesmers main mechanics.
It’s also one of the main sources of boon stripping
( I believe sword clones complete the sword slash chain that also removes boons)

If you learn how to dodge a shatter and/or prevent them, you can basically punish the mesmer while they try and regain control of the situation.

That’s been my experience.
If you learn the mesmer’s mechanics and take control of the encounter then you always apply pressure.

And lastly.
Burn them, don’t chase them.

Never ever ever ever chase a class that can stealth.
I learned this the hardway.

-Classes so far that do well vs a shatter mes.

-Guardian ( an old classic)
-Cele ( well…cele played well can counter everything really)
-Engineer ( condi spam works well, and burning works well. I have seen some Cele engineers do well holding a point vs a mes)
- Necro- Something to note about the necro.
I have fought great necromancers which had me scratching my head and wondering what the kitten happened, and then I have fought necromancers that go down like scotch in an Irish bar.
Soooo
Something is going on that the necromancers are cooking up that I dont like :I


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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

I read this as…

“Hi! I don’t play Mesmer, but here’s some changes to bring the class in line and make it fair while adding risk vs reward. Sure, I have no idea how this will affect the class in other areas of the game, nor do I know the effects this will have on any other build besides the one I’ve had to fight.”

“Why 15 seconds? Because… It felt like a good number. I’ve done extensive test- oh wait.”

Oh yet, my favorite person agreed with you’

“There’s no risk with a class that fights from ranged! What.. You mean I’m actually NOT mad at Mesmer and just don’t like their greatsword? No! Nerf the whole kitten class! They get one 2.5s evade and an immune! I hate that!!!!!”

Jeez.. I really hope by now the devs have weeded out the real problem. No offense OP but those suggestions are not only overkill, it ignores the fact that the class on a whole is not overpowered. A few traits (3 to be exact) need fixing/shaving, not gutting.

Some changes to Mesmer (risk vs reward)

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Posted by: Nier.8741

Nier.8741

I read this as…

“Hi! I don’t play Mesmer, but here’s some changes to bring the class in line and make it fair while adding risk vs reward. Sure, I have no idea how this will affect the class in other areas of the game, nor do I know the effects this will have on any other build besides the one I’ve had to fight.”

“Why 15 seconds? Because… It felt like a good number. I’ve done extensive test- oh wait.”

Oh yet, my favorite person agreed with you’

“There’s no risk with a class that fights from ranged! What.. You mean I’m actually NOT mad at Mesmer and just don’t like their greatsword? No! Nerf the whole kitten class! They get one 2.5s evade and an immune! I hate that!!!!!”

Jeez.. I really hope by now the devs have weeded out the real problem. No offense OP but those suggestions are not only overkill, it ignores the fact that the class on a whole is not overpowered. A few traits (3 to be exact) need fixing/shaving, not gutting.

That is sad and pathetic if you refuse to understand that Mesmer never took skill to begin with

Like evading while doing 10k instant cast shatters is just as easy as Rampage. You’re just angry that you’re in denial that you play an easy and effective class.

Some changes to Mesmer (risk vs reward)

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

@Solori: You’re not wrong, but I disagree here.

Right now Mesmer can instant burst, from stealth, and disappear to reset a fight or murderize someone else. Your suggestions are solid in a dueling scenario, or if you see the Mesmer coming but PvP is team-oriented. The odds of you:

  • seeing the Mesmer coming
  • have the time to focus Mesmer in the midst of whatever the eff else you were doing
  • having the proper skills/dodges off cool down

… isn’t so likely. Combined with blinding dissipation hitting through stealth and the nutty damage of greatsword and you’ve got a real problem. I’m no fan of overnerfing and that’s why in the Mesmer forums we have proposed multiple times changes that would shave the traits and bring them in line without causing harm. But a 1s stun into an instant 0-100 burst isn’t right for any class.

But for the love of god, please fix these crippling bugs/overnerfs you’ve hit us devs. Chaotic dampening and maimed the disillusioned says hello.

…also also, why is it warriors get “shaved” and “observed” while we get castrated?

(edited by Chaos Archangel.5071)

Some changes to Mesmer (risk vs reward)

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

I read this as…

“Hi! I don’t play Mesmer, but here’s some changes to bring the class in line and make it fair while adding risk vs reward. Sure, I have no idea how this will affect the class in other areas of the game, nor do I know the effects this will have on any other build besides the one I’ve had to fight.”

“Why 15 seconds? Because… It felt like a good number. I’ve done extensive test- oh wait.”

Oh yet, my favorite person agreed with you’

“There’s no risk with a class that fights from ranged! What.. You mean I’m actually NOT mad at Mesmer and just don’t like their greatsword? No! Nerf the whole kitten class! They get one 2.5s evade and an immune! I hate that!!!!!”

Jeez.. I really hope by now the devs have weeded out the real problem. No offense OP but those suggestions are not only overkill, it ignores the fact that the class on a whole is not overpowered. A few traits (3 to be exact) need fixing/shaving, not gutting.

That is sad and pathetic if you refuse to understand that Mesmer never took skill to begin with

Like evading while doing 10k instant cast shatters is just as easy as Rampage. You’re just angry that you’re in denial that you play an easy and effective class.

Come to me with a logical argument about why Mesmer “doesn’t take skill” compared to whatever “hard mode” class you’re playing with some actual facts rather than broad generalizations. Then we’ll talk.

Oh yeah, almost forgot… Smiley-face.

Some changes to Mesmer (risk vs reward)

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Posted by: style.6173

style.6173

I’m sorry but none of these ideas make any sense and do not address the probems with Mesmer atm, just random nerfs for the sske of nerfs.

Awesome post outlining the problems with mesmers.

Some changes to Mesmer (risk vs reward)

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Posted by: Jace al Thor.6745

Jace al Thor.6745

I read this as…

“Hi! I don’t play Mesmer, but here’s some changes to bring the class in line and make it fair while adding risk vs reward. Sure, I have no idea how this will affect the class in other areas of the game, nor do I know the effects this will have on any other build besides the one I’ve had to fight.”

“Why 15 seconds? Because… It felt like a good number. I’ve done extensive test- oh wait.”

Oh yet, my favorite person agreed with you’

“There’s no risk with a class that fights from ranged! What.. You mean I’m actually NOT mad at Mesmer and just don’t like their greatsword? No! Nerf the whole kitten class! They get one 2.5s evade and an immune! I hate that!!!!!”

Jeez.. I really hope by now the devs have weeded out the real problem. No offense OP but those suggestions are not only overkill, it ignores the fact that the class on a whole is not overpowered. A few traits (3 to be exact) need fixing/shaving, not gutting.

That is sad and pathetic if you refuse to understand that Mesmer never took skill to begin with

Like evading while doing 10k instant cast shatters is just as easy as Rampage. You’re just angry that you’re in denial that you play an easy and effective class.

Come to me with a logical argument about why Mesmer “doesn’t take skill” compared to whatever “hard mode” class you’re playing with some actual facts rather than broad generalizations. Then we’ll talk.

Oh yeah, almost forgot… Smiley-face.

But Chaos don’t you realize for a logical argument to appear there would have to be an actual logical argument? Not just forum warrior logic involved?

Sachyi Asuna. A [KING]’s Mesmer Unified Kingdom

Some changes to Mesmer (risk vs reward)

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Posted by: Laraley.7695

Laraley.7695

I read this as…

“Hi! I don’t play Mesmer, but here’s some changes to bring the class in line and make it fair while adding risk vs reward. Sure, I have no idea how this will affect the class in other areas of the game, nor do I know the effects this will have on any other build besides the one I’ve had to fight.”

“Why 15 seconds? Because… It felt like a good number. I’ve done extensive test- oh wait.”

Oh yet, my favorite person agreed with you’

“There’s no risk with a class that fights from ranged! What.. You mean I’m actually NOT mad at Mesmer and just don’t like their greatsword? No! Nerf the whole kitten class! They get one 2.5s evade and an immune! I hate that!!!!!”

Jeez.. I really hope by now the devs have weeded out the real problem. No offense OP but those suggestions are not only overkill, it ignores the fact that the class on a whole is not overpowered. A few traits (3 to be exact) need fixing/shaving, not gutting.

That is sad and pathetic if you refuse to understand that Mesmer never took skill to begin with

Like evading while doing 10k instant cast shatters is just as easy as Rampage. You’re just angry that you’re in denial that you play an easy and effective class.

Come to me with a logical argument about why Mesmer “doesn’t take skill” compared to whatever “hard mode” class you’re playing with some actual facts rather than broad generalizations. Then we’ll talk.

Oh yeah, almost forgot… Smiley-face.

But Chaos don’t you realize for a logical argument to appear there would have to be an actual logical argument? Not just forum warrior logic involved?

I don’t think this is quite fair. I’m not saying that OP’s suggestions are something I would like, but lots of people and especially mesmers do not see where people coming from. For example I’ve seen some mesmers saying Power block is fine, while my experience differs greatly. It’s in many times the most damage I take from a fight, I am able to dodge shatter if it’s not coming from stealth, but there is literally nothing I can do against this trait. It’s not like I can just prevent getting interrupted.

If I’m on necro and Consume conditions get interrupted, which is very easy to do due the cast time, I have a very chance of being dead. Could I do something against it? Possibly to LOS, but the mesmer can just port to you and necro do not have many tools of escaping. Having 15 seconds cooldown on Consume conditions without getting the heal off is quite punishing knowing there’s very little the necro can do. You can say that interrupting a heal should be rewarded, but with 1 and 1/4 cast time, I’m rather surprised if it doesn’t get interrupted.

Shattered concentration is one of these traits that lets you counter long cooldowns quite easily and again there’s nothing you can do if the shatter is coming from stealth. Obviously it’s random what’s going to be stripped, but if the only counterplay is to hope for the better outcome, I don’t think it’s quite okay.