(edited by Stoddles.2350)
Some of my problems with Guild Wars
did anet realize their pvp wasnt worth server space? shocked face
Agree stoddles..
And your comment about knowing the outcome is very very real. I was watching some of cmc’s games.. I was able to call the score within 30 points 5/6 times b4 match even started. That shouldn’t be possible in any way.
Love the matchmaking.
And before anyone denies the QOL there are atleast 5-6 changes that could be made…
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.
It’s popular to hate everything right now. The lag is bad, something that the last patch or hotfix aggravated, not sure which. Queue times were long last night because lag was bad so fewer people were playing. Matchmaking was probably bad for the same reason.
So there’s a technical difficulty that’s been throwing things off for the last day or so. That doesn’t sound so gloomy now, does it?
@Nevir, I would agree that the lag issue is indirectly exacerbating the matchmaking issue, but matchmaking has had an issue since day 1.
I would much prefer if they split up team members in solo Q so both teams had close to same average rating (rather than the top 5 against the next top 5, which might be 10-20% lower than you). People should be moving in rating because they have enough of an impact to help their team win an even match, not for playing just good enough to not blow it for your team that is heavily favored to win.
Also, in the case of 4v5’s, the 4-man team should not be penalized. The 1 leaver/afk should take the cumulative rating loss of the entire team, with the 4 people actually playing the game having no change in rating—unless they somehow manage to win.
Playing from Australia the lag has been going for months. At Beta and release the game was one of the smoothest i’ve played.
@Nevir, I would agree that the lag issue is indirectly exacerbating the matchmaking issue, but matchmaking has had an issue since day 1.
I would much prefer if they split up team members in solo Q so both teams had close to same average rating (rather than the top 5 against the next top 5, which might be 10-20% lower than you). People should be moving in rating because they have enough of an impact to help their team win an even match, not for playing just good enough to not blow it for your team that is heavily favored to win.
Also, in the case of 4v5’s, the 4-man team should not be penalized. The 1 leaver/afk should take the cumulative rating loss of the entire team, with the 4 people actually playing the game having no change in rating—unless they somehow manage to win.
That I can agree with. There are definitely tweaks to be made.
@Nevir, I would agree that the lag issue is indirectly exacerbating the matchmaking issue, but matchmaking has had an issue since day 1.
I would much prefer if they split up team members in solo Q so both teams had close to same average rating (rather than the top 5 against the next top 5, which might be 10-20% lower than you). People should be moving in rating because they have enough of an impact to help their team win an even match, not for playing just good enough to not blow it for your team that is heavily favored to win.
Also, in the case of 4v5’s, the 4-man team should not be penalized. The 1 leaver/afk should take the cumulative rating loss of the entire team, with the 4 people actually playing the game having no change in rating—unless they somehow manage to win.
Some good ideas there.