Someone approximately 80-120 is in top 200
sigh Win ratio is not an indication of skill or lack thereof.
The intent of the matching system is to pair teams of equal strength based on individual skill and organization. The effect on leaderboard points from a loss is based on the expected outcome vs. the actual outcome. If you lost, but achieved the expected outcome, you don’t lose points.
All this record shows is that this person is performing as expected in losing games.
actually after my initial annoyance at my matches and the losing streak i had in the beginning i realized: why does anyone assume win ratio should matter if solo and team queue are combined? a match cannot be carried by 1 person so solo q is all about rng. Team queue on the other hand it makes sense for because if you’re playing with people of your same skill level than it is a good indicator of your abilities.
…just another reason why the two should be separated
You don’t know how close the matches have been.
You also don’t know WHEN he lost this matches.
Maybe he was 0-100 which is NOT -100 LB-Points, but 0.
Only a dev can give answeres here.
And btw w/l ratio is really no indication for skill.
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WL ratio is a large indicator of skill given a large sample size.. 200 games definitely shows there’s a lack of skill on the player’s part.
I’m not coming back, not that you care.
Even very high skilled players can have a W/L ratio around 50%. It doesn’t necessarily show anything. They might do a lot of solo queue and they are much better at working as a team with organised people rather than solo queue people and that would make their W/L ratio lower.
On the other hand, there are few players who get mega carried in good teams.
WL ratio is a large indicator of skill given a large sample size.. 200 games definitely shows there’s a lack of skill on the player’s part.
I disagree there is nothing atm that encourages winning, if however the leaderboard were win% based i would agree but you are using numbers from one purpose( to get points) for another purpose (to get wins) they are not mutually inclusive.
(edited by Lexiceta.4156)
WL ratio is a large indicator of skill given a large sample size.. 200 games definitely shows there’s a lack of skill on the player’s part.
It is a pretty large sample size and i think for most players it would show their skill but i dont think its necessarily a good indicator. Its possible that this person got placed into more matches he was meant to lose especially if its solo q. That would also make sense with his place on the leaderboards. Although i think the leaderboard is still pretty bad atm and lower mmr players are kinda favored.
Also btw i laughed pretty hard at ur lf team post, then later i saw you 1v1 in gasms arena. Can i just say that u got some gud teef skills!
not to mention the w/l scenario due to the 4vs5’s.
the current w/l ratios are not in anyway connected to effort or skill or any but getting points there nothing that encourages a large win %, matter of fact for point production that is exactly what you should avoid,
can be best player in soloq, on ranger day… going to hurt up against 3 pewpews
WL ratio is a large indicator of skill given a large sample size.. 200 games definitely shows there’s a lack of skill on the player’s part.
The matchmaking is trying to give everyone a 50% w/l ratio. Therefore its not a measurement of skill.
I havent done the math on how large the statistical variation might be, but 45-55% (+-5%) seems to be not too strange.
Only if you play with a really decent premade you will have decent w/l ratio, cause there are less other decent premades around. When i play the only decent premade seems to be oRNG. And even they can be beaten by 2-1-1-1 teams, because they aren’t playing seriously.
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