in no particular order, here is a list of things, skills, features, and whatnots that i consider fundamentally broken about the game. feedback welcome, flaming expected, trolling negotiable. without further ado:
1 – FIX. TELEPORT. TARGETING. maybe its just a pet peeve, but this is my A#1 thing personally. now let me flesh out my gripe. the ground targeting system is great for tele/blinks, i love it. it makes it possible to do things like running forward, turning on auto walk, spinning your camera, and tele’ing backwards, often landing behind your opponent, and making a clean, easy get away. what is broken with this in my opinion, is when you target just a PIXEL too far, the reticule goes red, and you go nowhere. there is always the option of slowwwwly inching the reticule out and slightly adjusting it back to green to get the max distance out of it, but the time involved is considerable, and in the fast-paced nature of PvP, often that split second is more than enough to get you killed.
what i propose as a fix = if you have moved the reticule too far and it “goes red”, instead of doing nothing, your character will simply tele to max distance in that direction, or as close to the point as possible in the case of the reticule being on a raised plane, on a wall, etc.
2 – the downed state needs balanced. personally, and i say PERSONALLY, as in opinion, not as in fact, when you go into downed state you have WAYYYYYY too much hp. i believe you should have roughly 1/3 of the hp you have now. it just makes no sense to me that someone just “killed” you, and you automatically fill to 75% health again. if someone is helpless on the ground in front of you, 1 chain of auto attacks should be enough to kill them. this leads into the next problem. downing a Power warrior/thief/ranger/guardian/anything, having 3k hp left, and them downing you, then proceeding to win the downed fight against you with 1k+ crits off of downed attacks, is absurd. it also de-legitimizes builds other than Power builds, because condi damage and healing power do nothing for you in the downed state. so a STACKED condi thief/necro/ranger, or a STACKED healing power ele/guardian can drop a Power build, go for the spike, get downed, then tap them for ~150 damage with auto attacks, while the Power build nukes them with 1k auto attacks and inevitably rallies.
what i propose as a fix = normalize downed damage profession wide. your 1 attack from downed should do a FLAT (say, 250) amount of damage, regardless of power, critical chance, class, race, etc. everyone does 250 damage, every time. obviously you would have to get creative and do some math for necro, and just make the dps the same for the channel.
3 – Raid of the Capricorn. Just erase it. i dont even care if you openly admit that you screwed up and that this map is horrible and was a poor decision. just get rid of it. cut your losses, act like it never happened, and move on. NOBODY likes this map, and that should tell you something.
what i propose as a fix = other than just completely removing this god awful design from the game, my suggestion would be to “drain the pool”. get rid of the water, slope the ground so that it is a soft enough incline to walk up/down, and erase the sharks. pve has no place in pvp. nuff said. (special side note – you would also have to lower the spawn points to avoid everyone dying from fall damage. jus’ sayin’.,.,.,)