Starting Lifeforce needs to be reviewed

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Looks like some warriors took too many steroids and bull shark testerone shots.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: Flumek.9043

Flumek.9043

Would love to see..

-OUT OF COMBAT ONLY-
Auto regen LF by 1% / sec, only while under < 20%

Everywhere: pvp, pve, wvw, pub, home.

Absolutely no game breaking. Absolutely <3 <3 <3

Yup, a lot wanted it OOC like revanant energy,
as it solves the big difference in MIN/MAX scenarios = easier to balance and more constant class.

The value itself?
-all agree its between 20 and 50%.
-As necro personally i do think 50% would be gift from jeezus while not being crazy OP, but i could also live with 20/30. Still prefer the 50 since it also means you CAN lose stuff OOC.

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

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Posted by: Krysard.1364

Krysard.1364

and they are not limited by adrenaline in any way.

You got it, thats why LF is an “improved” adrenaline when refilled, cause necros are limited by it

Yes, are we just pointing out the obvious at this point? I’m confused at to what your point is and where you stand regarding the thread.
Necro and warrior both start with 0% of their resource mechanic. The difference is that necro relies much more heavily on this resource than a warrior, and starting a match with 0% locks away a huge chunk of their class and builds. Warrior doesn’t suffer from this.

You are so wrong, please stop.
Warrior relies on adrenaline way harder than you think, and that’s the reason why warrior is in trash-tier now because the adrenaline mechanic is really freaking bad.

Nerco relies much more heavily on this resource? wrong, and the fact nerco’s life force mechanic is 100000x better than warrior’s adrenaline mechanic.

I cannot but disagree with you, but I guess thats about the opinion of each one

M I L K B O I S

(edited by Krysard.1364)

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Posted by: Zetsumei.4975

Zetsumei.4975

Are these warriors really so dense that they haven’t realized it takes mere seconds to go to 100% adrenaline, compare that to life force generation. Ill tell you what, warriors I dare you to use a condi necro build that doesn’t use soul reaping in a duel vs a warrior starting at zero life force, tell me how you get on.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

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Posted by: Sabre.8627

Sabre.8627

I wish these warriors would actually try playing necro and see how hard it is to gain life force in a real match, especially on a condi build.
Spectral armor seems to be the only argument. Yes, spectral armor gives a lot of life force, it is the ONE skill that gives big life force quickly, but the necro also had to pop probably his only stun break to get that and you know what? There’s easy counterplay. Don’t hit the guy when he’s glowing black and green, there, you just killed a huge source of his defense.

And you guys are suggesting we get drained all but 20% life force when we get out of combat???? That is completely ridiculous and it would gut the class, that’s all i’m going to say.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

I wish these warriors would actually try playing necro and see how hard it is to gain life force in a real match, especially on a condi build.
Spectral armor seems to be the only argument. Yes, spectral armor gives a lot of life force, it is the ONE skill that gives big life force quickly, but the necro also had to pop probably his only stun break to get that and you know what? There’s easy counterplay. Don’t hit the guy when he’s glowing black and green, there, you just killed a huge source of his defense.

And you guys are suggesting we get drained all but 20% life force when we get out of combat???? That is completely ridiculous and it would gut the class, that’s all i’m going to say.

actually i have been playing reaper recently and i have no trouble with life force generation.

i enjoy playing reaper at the moment and i don’t want to give necro reaper haters any more reasons to call for more nerfs to reaper.

edit:
and anyone who frequents these forums long enough will know that i am mostly a warrior player. but nowadays my warrior is collecting dust in the character selection menu and i have been playing reaper and scrapper mostly.

yes, i play in both hotjoin when i’m alone
and unranked when i’m with my casual pvp guild members together to do some weekly pvp guild missions.

(edited by Deimos Tel Arin.7391)

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Posted by: Zetsumei.4975

Zetsumei.4975

I wish these warriors would actually try playing necro and see how hard it is to gain life force in a real match, especially on a condi build.
Spectral armor seems to be the only argument. Yes, spectral armor gives a lot of life force, it is the ONE skill that gives big life force quickly, but the necro also had to pop probably his only stun break to get that and you know what? There’s easy counterplay. Don’t hit the guy when he’s glowing black and green, there, you just killed a huge source of his defense.

And you guys are suggesting we get drained all but 20% life force when we get out of combat???? That is completely ridiculous and it would gut the class, that’s all i’m going to say.

actually i have been playing reaper recently and i have no trouble with life force generation.

i enjoy playing reaper at the moment and i don’t want to give necro reaper haters any more reasons to call for more nerfs to reaper.

edit:
and anyone who frequents these forums long enough will know that i am mostly a warrior player. but nowadays my warrior is collecting dust in the character selection menu and i have been playing reaper and scrapper mostly.

yes, i play in both hotjoin when i’m alone
and unranked when i’m with my casual pvp guild members together to do some weekly pvp guild missions.

Indeed reaper is becoming what necro should’ve have been (or should I say was what necro should’ve been cough unwarranted blighters boon nerf), the attrition class. What were talking about is base necro’s pitiful life force generation which is what makes starting at zero so painful. Again, try dueling using condi necro without soul marks and starting at zero life force if you want to see what is wrong with this picture.

Or have we thrown out the whole ‘elite specs are a different style of play to the base classes not an upgrade’.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

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Posted by: Caedmon.6798

Caedmon.6798

Just kittening lol..Give warriors full adren to start off with aswell with no degeneration and no degen on a missed burst…

Sure if we change lifeforce generation so that all weapon skills give life force and some skills can give 100% life force with a single button, remind you of anything?

If our skills are even able to connect to even start building up that adren which is currently slow as kittening hell or which after we have enough adren to make that one burst which gets randomly blinded for us to start building up that adren yet again….etc etc.Dont try to make it seem youre the underpowered class,you kittening aint.

@Sabre, can say the same to you..play warri without any adren gaining trait which are locked behind arms and tell me how much fun you gonna have and how fast that adren is gaining ! Without Berserker’s Fury and Furious our adren gain is abysmal.

(edited by Caedmon.6798)

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Posted by: ozzy.8059

ozzy.8059

i have hardly played warrior and can beat a power reaper with one… use shield to get close then head but shield bash immob the necro and 100b either the necro dies or its shroud vanishes then quickness sets in and smack away with axe auto after popping invulnerability skills and watch it squirm.

this is with the new elite rampage. the only reason i don’t play warrior is it needs better sustain in team fights against conditions but then again.. on an organised team you have cleanses from druid and guards so..

i wouldn’t mind if warrior started with 50% adrenaline .. it doesn’t really make a difference anyway.

The only thing i would want is they do not generate it back to 50% if they use it during a fight and the person gets stomped or they missed it you only get to keep what you generated up to the 50% margin so you hit someone got say 10%? thats what you are stuck with until the next fight.

shroud has no 1 click full lf buttons it does not generate lf on just any weapon attack either, all the skills that get necro lf have a drawback to them.

dagger- kite = no lf

axe- dodge skill 2 with a single dodge = no fl

staff- the auto attack… lol and the marks require a trait preventing shroud cd reduction and speed or large vulnerability spam.

scepter- basically doesn’t have lf generation really, it has the No 3 skill requiring a plethora of condis to be somewhat useful but its cd and difficulty may as well not be there.

spectrals.. don’t hit the necro when it turns green i do this and starve the enemy necro of lf.

the only decent thing we got was bb and ysim – blighters boon only works with power reaper on a specific build that has no -little condi clear i kill them all the time.

edit… for people complaining about condi reaper can i just repeat what is said while people defended burning “bring condi clears its fine”… lol

(edited by ozzy.8059)

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Posted by: Zetsumei.4975

Zetsumei.4975

Just kittening lol..Give warriors full adren to start off with aswell with no degeneration and no degen on a missed burst…

Sure if we change lifeforce generation so that all weapon skills give life force and some skills can give 100% life force with a single button, remind you of anything?

If our skills are even able to connect to even start building up that adren which is currently slow as kittening hell or which after we have enough adren to make that one burst which gets randomly blinded for us to start building up that adren yet again….etc etc.Dont try to make it seem youre the underpowered class,you kittening aint.

Imagine if only 1 or 2 of those skills actually built up adrenaline.. rather than slamming anything on the opponent.

How about if you have to refrain from using your only form of defense to absorb damage because if you do you get locked out of 5 of your profession’s skills. Shall I go on about how you have to kindly refuse healing from your teammates and indirectly lowering the effectiveness of a druid being in your team by refusing to accept the main reason he would be included in the team comp. Hmm cant use your utilities, heal, elite oh and your signet passives dont have any effect for half the fight.

We still counter our own traits, looking at you parasitic contagion how is this still not dealt with? What about how our most abundant combo field – dark, and reaper’s most abundant finisher – whirl, doesnt do half of whats its supposed to because your shroud blocks the dam heal from leeching bolts.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

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Posted by: Warlord.9074

Warlord.9074

lol its a lot easyer to land dammage as a necro than it is a warrior. Literally all necros have to do is push buttons. You don’t have to use skills that are 130 range that only hit a target if you are literally right ontop of them and they can’t dodge or use any number of other skills to counter you.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

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Posted by: Starfall.6425

Starfall.6425

lol its a lot easyer to land dammage as a necro than it is a warrior. Literally all necros have to do is push buttons. You don’t have to use skills that are 130 range that only hit a target if you are literally right ontop of them and they can’t dodge or use any number of other skills to counter you.

Like d/wh?

Edit: I would still be ok with LF staying as it is, but I don’t like the warriors comming here asking for nerfs on LF, our only defense mechanic.

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(edited by Starfall.6425)

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Posted by: Lethal Stranger.5093

Lethal Stranger.5093

lal, why are people comparing Life Force to Adrenaline again? Because they both happen to be displayed as bars?
Try actually playing the classes for once, both mechanics serve different purposes, don’t be dense.

With that out of the way, I wouldn’t mind starting with at least enough LF to activate shroud, 15-20% should suffice. Although I don’t have that much problems anymore since thieves aren’t as strong as they used to be.

Necromancer/Engineer/Elementalist main
Plays every class though :>
The Dynasty Warriors [DW] – Far Shiverpeaks

(edited by Lethal Stranger.5093)

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Posted by: Caedmon.6798

Caedmon.6798

lal, why are people comparing Life Force to Adrenaline again? Because they both happen to be displayed as bars?
Try actually playing the classes for once, both mechanics serve different purposes, don’t be dense.

With that out of the way, I wouldn’t mind starting with at least enough LF to activate shroud, 15-20% should suffice. Although I don’t have that much problems anymore since thieves aren’t as strong as they used to be.

yeah much ""lal" because if something is to be buffed about necs lifeforce other things need to be changed aswell,especially when it comes to warri’s adren gain and degen.You guys are strong enough yet ask for more buffs,indeed “LaL”.

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Posted by: Zoso.8279

Zoso.8279

Bring Lich and use it and get LF. This is unneeded.

Necromancer Main

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Posted by: gavyne.6847

gavyne.6847

Blighter’s Boon fixed this problem. Too bad they had to go and nerf it. Now it’s train & cc necros/reapers all over again.

While some people are right, gaining lifeforce isn’t exactly hard. It takes 1 hit or 1 round from most classes/builds now to knock a necro/reaper out of their shroud. Especially easy at start of engagements where there’s little lifeforce to stay in shroud in the first place. And on top of that lifeforce does tick down on its own when in shroud.

Fighting any given 1 v 1 you know how big of a difference it is to start with 0 lifeforce, vs 10%, 20%, or more. In team fights, most teams call out necros/reapers as targets right away. Without lifeforce it’s pretty much gg.

A common theme we see in these tournaments is necros/reapers burning all their cooldowns just to not get 1 rounded. Then they get enough lifeforce to shroud, and shoutcasters go “oooh he pops shroud!”, but deep inside you see the necro/reaper’s only got 10% hp left, and you know that shroud isn’t gonna last long before the necro is popped into downstate. It’s just all too common to see this happen over and over.

Like I said though, Blighter’s Boon helped with this starting lifeforce issue, and it helped Reapers with sustain. Post-nerf, it’s now back to kill the necro first because there’s nothing they can do about it.

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Posted by: Lethal Stranger.5093

Lethal Stranger.5093

lal, why are people comparing Life Force to Adrenaline again? Because they both happen to be displayed as bars?
Try actually playing the classes for once, both mechanics serve different purposes, don’t be dense.

With that out of the way, I wouldn’t mind starting with at least enough LF to activate shroud, 15-20% should suffice. Although I don’t have that much problems anymore since thieves aren’t as strong as they used to be.

yeah much ""lal" because if something is to be buffed about necs lifeforce other things need to be changed aswell,especially when it comes to warri’s adren gain and degen.You guys are strong enough yet ask for more buffs,indeed “LaL”.

okay.

I do agree that warriors need some serious help at the moment, I’m just trying to say it’s a bad comparison.
And yeah, necros are in a decent spot right now thanks to the reaper spec, but base necro could use some ArenaNet love.
But to be fair, the same could be said about the other base specs as well…

Necromancer/Engineer/Elementalist main
Plays every class though :>
The Dynasty Warriors [DW] – Far Shiverpeaks

(edited by Lethal Stranger.5093)

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Posted by: Sabre.8627

Sabre.8627

Warriors, if you think the adrenaline mechanic is so bad in pvp then why not make separate threads for it? Arguing who has it worse here isn’t going to do anything for either of us.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Starting at 20% would save us the time of killing our minions before the fight, so honestly all this qq about necros is unfounded. Unless we can no longer do that, honestly I havent done it myself much at all.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Starting at 20% would save us the time of killing our minions before the fight, so honestly all this qq about necros is unfounded. Unless we can no longer do that, honestly I havent done it myself much at all.

Life Force gets reset to 0 and skills locked in that short period before the gates open. Can’t summon and swap minions for life force.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
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Posted by: Lewis Burnell.2493

Lewis Burnell.2493

Considering Druids start with full Celestial Force during PvP matches, it hardly seems fair for a Necromancer to start with 0 Life Force.

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Posted by: EremiteAngel.9765

EremiteAngel.9765

Considering Druids start with full Celestial Force during PvP matches, it hardly seems fair for a Necromancer to start with 0 Life Force.

true this

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