Listening to the “State of the Game” discussion, it seems to me that the Developers have good intentions, but that their priorities are off.
In a recent post, Jonathan Sharp said, “I simply feel very passionate about making an E-Sport while also protecting our new players….” In achieving this goal, in his interview he lists his priorities as
1) Matchmaking / Rankings
2) Custom Arenas
3) Leaderboards
4) Spectator Modes
5) Daily / Monthly Tournaments
6) Dueling
7) Stats / ScoringAs a casual gamer, I feel his end goal and priorities are kitten backwards. Isn’t focusing on E-Sport jumping the gun? Don’t we need to establish the basics first? It appears Jonathan’s mentality is that E-Sport will bring players in/back and thus grow the pvp community.
However, shouldn’t the developers focus on catering to the needs of the pvp community by giving regular players (newbs/noobs/casuals/etc.) what they want, which in turn will foster a prosperous pvp community from which you can then turn to E-Sport and tournament play.
I, as a casual, who plays 1-2 hours a night after the kids are asleep, could really care less about high end tournament/E-Sport play. All I want is a game that I can enjoy for the short number of hours I am on. I would venture to guess there are many players like me. We want different game modes, better glory allocation/scoring, in depth stat analysis at the end of the match, dueling in the mists, the ability to show off gear in all parts of the game, etc. You know, the basics. Jonathan mentioned you need to crawl before you can walk, and walk before you can run. I submit to you the things I mention above are part of the crawling phase.
Once the basics are in, people will play (because this is a great game), and naturally progress to tournaments/E-Sport.
Amen.
It is sad but for a game I wanted to play because I LOVE PvP, I’ve lost all interest in playing for PvP. This is because the balance and game modes are based on e-sporting PvP. I don’t care about e-sports, especially e-sports that are built around players that only want to play e-sports.
Think about that.
If that ‘noob’ player that is so often described is not enjoying PvP, then what sort of audience is there for the e-sport. Does it not occur to the development team that if you need to focus on teaching the ‘noob’ how to play PvP properly so they will enjoy it that you are going about building an e-sport the wrong way?
100b is a perfect example. J Sharp did a great job of laughing about how noob the idea was that people thought this skill was OP. Really? Yes, he is right, it is attached to a class that is weak in tPvP, where the game is centered around a group of 5 people on VoIP trying to control points on a map. However, MOST gamers, especially with jobs, day to day do not have time to organize 4 friends to play tPvP and thus are forced to play in some weird 8v8 zerg DM or in WvW. In 8v8 zerg DM where the only point is to gain maximum glory, 100b is immensely powerful. Why? Because life expectancy is usually short in unorganized PvP. Giving a few classes the ability to ‘catch you from behind’ and one-shot players takes life expectancy from short to none-existent, especially if you aren’t one of those classes.
Simply put, building a game from e-sport down to the lowly noobs is a bad idea and personally for myself is causing me to lose a lot of interest in something I usually love, namely PvP.
Now, in contrast, let me say I LOVED the Halloween PvP games, they where fun, they where for players to have fun, they where for players that don’t care about watching kids with 8+ hours a day run 5v5 teams. Current PvP is anything but that.