State of the Patch (March 2013)

State of the Patch (March 2013)

in PvP

Posted by: Xeph.4513

Xeph.4513

Hey, firstly I would like to say that I have a lot of respect for the developers of this game and what it is they are trying to achieve.

Sadly from my prospective I found that this patch lacked in a lot of fields, it failed to shake up the meta in the slightest, infact if it has done anything its enforced this stagnent meta and shoved it down our throats.

What is it that a pvp patch is meant to achieve ?

Well if we leave out all the fluff that is CA and Leaderboards, then in essence the pvp patch should at least shake up the meta and bringing previously unviable builds into the limelight, in turn giving the players a fresh new meta to experiment with.

What did this patch achieve ?

Let’s actually take a simplified look at what this patch has done. It’s effectively killed off several builds for the engineer pigeon holing them into a single build, its killed the only viable build for warriors and buffed mesmer and elementalist. (even though those buffs were never needed in the first place.)

We can safely deduce that this patch has done nothing that it was meant to, that a basic pvp patch is meant to achieve, from my prospective I am not bothered about having CA or Leaderboards I am not in any sort of rush for Anet to release those, my main concern is balance because thats paramount, it will ensure that when those features are out that the gameplay is enjoyable.

What should’ve been done ?

Lets take for example the quickness nerf, this probably didn’t effect certain classes as much as others; I am sure that Anet understood this and they knew that warriors have been centering their builds on this exact skill for awhile now, and thats because warriors have no real staying power in a fight, they need to do their damage as fast as possible and get out (normally catching their target by surprise).
This nerf should normally not come without complimentary buffs, to ensure that even if a frenzy centered build isn’t viable anymore, that its possible to try something different.
For example:

Restorative Burst
Whatever a warrior lands a burst skill he is healed for 2.3k (non scaling, we don’t want more bunkering classes) and removes a single condition.
Pinnacle of hate
Whenever a warrior reaches max Adrenaline charges, he gains might and retaliation for 7s (20s Internal Cooldown).

These are two traits that compliment each other, and also open possibilities for warriors to pick up different utilities, had something like this accompanied the warrior nerf, then it at least would’ve given warriors something to play around with or test out; instead of a flat nerf to the heart of their only viable build.

There are also other builds and weapons that could be looked at that could shake up the meta; take for example the mesmer scepter, I am sure there are many mesmers out there that hope they could run a condition build, but are unable to do so because the weapon support for such a build is so bad, that its never been an option for them.

Eles the root of evil (JK!), it becomes a problem when a single class can hold back a whole meta, ele’s at the moment are a little overtop the previous nerfs they received didn’t impact the class enough to stop it from being used in the manner that it has for the past 3 months. I can’t fathom why Anet refuses to do anything about this. I will not get in depth about what is wrong with ele; all I am going to say is how many times did you feel like you could be viable had an immortal ele not been chasing you around and bullying you off points, with little to no repercussions for making mistakes.

All in all, all I am trying to say is that I hope Arenanet takes this feedback and everyone else’s feedback to heart and hopefully gives us a better patch next month, we are not asking for knee jerk nerfing Anet, all we are asking is a shake up to the meta once in awhile.
I also want to thank the dev’s for all their hard work, I am sure there are a lot of things that you want to share with your community and that we are impatient a lot of the times, but I still have faith in this game.

Team Paradigm.
Xeph.

(edited by Xeph.4513)

State of the Patch (March 2013)

in PvP

Posted by: Phantaram.1265

Phantaram.1265

Da heck xeph I literally just made one of these posts, noob.

+1

State of the Patch (March 2013)

in PvP

Posted by: Xeph.4513

Xeph.4513

Da heck xeph I literally just made one of these posts, noob.

+1

You must have ninja posted it while I was writing this one, sorry phantaram. :<

Team Paradigm.
Xeph.

State of the Patch (March 2013)

in PvP

Posted by: DevilsGlare.7658

DevilsGlare.7658

Um, who is this Xeph guy?
Do you even ele, bro?

If we ain’t laughin, we ain’t winnin.
Team [CUTE]
QT Vain

State of the Patch (March 2013)

in PvP

Posted by: Valkyriez.6578

Valkyriez.6578

“I am not bothered about having CA or Leaderboards I am not in any sort of rush for Anet to release those, my main concern is balance because thats paramount, it will ensure that when those features are out that the gameplay is enjoyable.”

Personally, I think that’s out of whack. Those features are paramount to bringing players in and players back to sPvP. Each to thier own though Xeph, I respect your opinions just don’t agree with it.

The quickness change wasn’t that big of a deal IMO. It’s an extra second on a 100b that you get once a minute.

State of the Patch (March 2013)

in PvP

Posted by: Shranks.3260

Shranks.3260

Da heck xeph I literally just made one of these posts, noob.

+1

You must have ninja posted it while I was writing this one, sorry phantaram. :<

You should have expected this! He plays ELE – he’s overpowered

Traq – Accidently Famous [oops]
Engineer since BWE 1

State of the Patch (March 2013)

in PvP

Posted by: Phantaram.1265

Phantaram.1265

Da heck xeph I literally just made one of these posts, noob.

+1

You must have ninja posted it while I was writing this one, sorry phantaram. :<

They are quite different actually, no probs mang.

State of the Patch (March 2013)

in PvP

Posted by: Kultas Sunstrider.9218

Kultas Sunstrider.9218

Hey, firstly I would like to say that I have a lot of respect for the developers of this game and what it is they are trying to achieve.

We noticed that

Kultas / Thief / Desolation [EU]
“Don’t criticize what you can’t understand”

State of the Patch (March 2013)

in PvP

Posted by: Xeph.4513

Xeph.4513

Um, who is this Xeph guy?
Do you even ele, bro?

Vain, the ele is weak in me, intact I have been reduced to a bunching bag for any elementalist to relieve that frustration mid game!

Team Paradigm.
Xeph.

State of the Patch (March 2013)

in PvP

Posted by: gwawer.9805

gwawer.9805

“Fun fact; over 7 out of 10 players on release actually played pvp over pve. This game’s selling point was it’s pvp (this is why it sold 2 mil coppies), that it would be the first real mmorpg esport. Why anet even has a team working on pve at this point is beyond my comprehension (it’s suicide). They simply can’t compete with the volume and speed of pve content output offered from other studios within this genre, they cornered the niche of competitive pvp and they failed to realize that.

I mostly blame NCsoft though, they’ve never rely had to deal with a competitive pvp title or a dev team focused on such a level of pvp. I think it’s unfair to blame anet for giving us unfinished pvp, they are just a subsidiary that flopped and now has to take orders from some idiot in a suit who thinks gaming is nothing more than a pass time for children."
_
kitten they really had the mmo pvp market cornered. WoW pvp was in shambles. we had so many wow pvp’er’s ready to hop onto gw2…including myself. but i think ncsoft and the higherups at anet wanted gw2 to be a big pve game comparable to WoW. so they diverted all men to work on PVE and left PVP in the dust.

(edited by gwawer.9805)

State of the Patch (March 2013)

in PvP

Posted by: DevilsGlare.7658

DevilsGlare.7658

Of course not. I was just using you as a middle man to get to Nero

If we ain’t laughin, we ain’t winnin.
Team [CUTE]
QT Vain

State of the Patch (March 2013)

in PvP

Posted by: PowerBottom.5796

PowerBottom.5796

It’s atm clear, that ANet has a wrong philosophy regarding game-balancing.

I get where they are coming from and why they don’t wanted huge changes to begin with, but let players feel out the Metagame, evolve new strategies and ways to play etc.

But what they need to realize now, is that this time has passed!

Let me make an analogy: If you aren’t feeling well, the first thing you do isn’t to go to the emergency-room and hop under the knife – you maybe drink a Tee, swallow an Aspirin and maybe w8 a bit. But if it doesn’t get better, maybe even worse, you start taking more drastic approaches to solving your Problem.

ANet is still trying to “cure” the Cancer of GW2’s balance with Aspirin, which simply won’t work.

1) Ele is too tanky: why not make the atm. tanky builds more geared towards team-support? Like reducing the Heal you gain but increasing radius on stuff like cleansing wave? This way, Ele would still be viable, but he wouldn’t be as useful guarding Points alone against multiple enemies. I’m thinking of reducing the heal you get yourself by 50%, but adding 50% on either health the Team gets or double the radius.

2) Warrior: Why not either buff his utilities/traits to be more durable (Warrior has a hard time removing conditions and getting vigor), make his CC a bit better (Kick is still bad, it needs to knockdown/stun or have a drastically smaller CD, so is Stomp and the Bolas need to fly faster). And if you are going to keep Frenzy as it is right now, make the CD 40s – other classes get their Quickness down to that as well and the War has by far the biggest drawback.

3) Engi: I initially liked the changes to the Kit Refinement and I still like the Effects most Kits give you, but the global 20s CD makes it almost useless, because you won’t really be able to get the effects when you need them. I initially also thought that this would create a nice tension and require planning and skill when to use which Kit so you can still get the most out of Kit Refinement, until I realized that I need to switch Kits constantly, to get Swiftness/Vigor…. -.-°
Also, I generally don’t like how the Traits are arranged: Alchemy at lvl 10 has 2 Traits that almost every Engi uses (invigorating speed and protection injection) and 2 more if you use a few Elexirs (fast-acting Elexirs, Self-Regulating Defenses). Also, basically all the Traits/Skills the Engi has to deal with Conditions are in Alchemy as well and tied to Elexirs.
Now compare the Traits in Alchemy with those in Inventions, or even with Firearms!

State of the Patch (March 2013)

in PvP

Posted by: Med.6150

Med.6150

For the very first time they did something right and while everybody is allowed to believe that it has come too late or taken too long, it’s absolutely inconceivable for me that people are complaining about how the changes affected class x, y and z.

This is how balancing works and the only way to actually make a stable game. You address broken mechanics and then you adjust classes after analyzing the new data.

The only legitimate complaint could be that they actually turned two more abilities into a cleave effectively, when we all (developers included) know that AoE damage is a problem and will have to be addressed sooner rather than later. With that in mind, you’d probably want to refrain from adding more AoE damage (regardless of how small the cleave changes were this patch).

You have waited for 7 months people and you have gotten nothing but isolated changes to abilities. They have addressed one broken mechanic finally, so that the most sensible thing to do as a customer and supporter who actually wants this game to get back on its feet is to offer feedback on what mechanics are left to address and how (in the most objective way possible) classes are affected by these changes.

So while it’s fine to state that warriors have become less powerful because of the haste change, perhaps we should give it time and see what other builds not relying on quickness exclusively will emerge and how to bring them ALL up to par, rather than asking for compensation for the ONE build that has been decent.

You all keep asking for build diversity, but the very second that the process is initiated, you scream bloody murder and want your 100 blade build buffed to compensate for what was holding the whole class back?

Think about it.

State of the Patch (March 2013)

in PvP

Posted by: Med.6150

Med.6150

PS.: I don’t know why people think Kick is bad. Kick was hard to use, because it’d root you, now with the change it definitely isn’t.

In fact Kick can be borderline OP, as it does in fact have a knock down effect (yeah, it’s no updraft, I get it), it’s an interrupt that will hit for up to 2k on a 16s CD (frontal cone knockdown to up to 3 people that deals 2k damage…how much lower do you want the CD to be honestly) and it can be useful for many different builds.

State of the Patch (March 2013)

in PvP

Posted by: mongolianmisfit.8350

mongolianmisfit.8350

Along with you, at least there are some (keyword being some) that are level headed in this community. Phew.

I am just amazed at how this age of entitlement is perfectly shown in gaming communities. It is all “No, I deserve this, so give it to me now.” Just all this me me me me me, I want I want I want. Yes we all know you paid for this game, but since when was that a reason to act like a spoiled brat?

Anyhow, okay so, if you think about it, the quickness nerf was a meta shaking change. Not in round about way of course since the patch lacked changes to classes and builds to compensate, but they are taking a step into the right direction. I am more optimistic than most, then again, I can afford to be because playing this game isnt a chore or job to me.

Part of me wonders though if A-nets agenda is gearing up the meta in spvp to be bunker wars/support wars to promote longer, more intuitive fights.

State of the Patch (March 2013)

in PvP

Posted by: Shranks.3260

Shranks.3260

[…]
3) Engi: I initially liked the changes to the Kit Refinement and I still like the Effects most Kits give you, but the global 20s CD makes it almost useless, because you won’t really be able to get the effects when you need them. I initially also thought that this would create a nice tension and require planning and skill when to use which Kit so you can still get the most out of Kit Refinement, until I realized that I need to switch Kits constantly, to get Swiftness/Vigor…. -.-° […]

So true – I wanted to try the new kit refinments as well and I really like them – the effect of each one of them is good. But I just cannot time to use them with a global cd.

In a fight I am constantly switching kits – so I trigger random things every 20sec (it’s quite impossible to have the timer in view to time your kit refinments) Even if I don’t need a certain trigger – I just cannot wait using kits until I need a trigger to be ready then! Engineer without kits is dead!

I understand that a cd on each refinment would be really nice (then I can actually go into Medkit to gain magnetic aura when I want to, or something else). But with a global cd – bullkitten trait!

Traq – Accidently Famous [oops]
Engineer since BWE 1

State of the Patch (March 2013)

in PvP

Posted by: Taym.8326

Taym.8326

I mainly play a Ranger, and the patch has changed quite a few things for the class. The main one being no more pet swap quickness stomps, it is not longer possible to do. However my feelings on the patch are rather hopeful instead of thinking it is the end of the world. I figure this is step 1 of 3, in the next patch there will be a nerf to the few remaining classes that still do decent damage (mesmer, backstab+mug thief, ele, HGH engie, offensive gaurd). After that patch they will hit all of the bunkers and the game will finally be in a nice playable area. At least that is how I hope that ANet justifies it, if this is the version of balance that they were going for well… you can’t harm rangers much more, you just lost 90% of the pve rangers.

State of the Patch (March 2013)

in PvP

Posted by: Xolo.3580

Xolo.3580

To me this patch was yet another small step in the right direction. I didn’t expect the Quickness nerf at all, and I’m very grateful for it, because it makes more room for interaction between players, and that’s what PvP is about.

Other than that, there have been several ease of access fixes and buffs to skills that didn’t perform so well. Polishing. Many bugs and oddities still remain, which is surely one reason for no sweeping balance changes. Just have a closer look at Mesmer traits, most of them were meant for an interrupting/blinding machine but seem quite off with how Mesmer is today (this is just one example, Engineer too still has lots of lackluster traits).

The overall midterm goal (besides bug fixing) is currently to make more builds viable, which is why you won’t see big nerfs to Ele, because Ele has one good option in sPvP. Engineer had the most changes by far this patch and Warrior was hit hard you could say, but somehow I still don’t believe Warrior only has one build in sPvP, it’s just that roflstomping people with 20k damage in 1 second was so overpowered that every other build Warriors could come up with looked weak in comparison.

State of the Patch (March 2013)

in PvP

Posted by: Xeph.4513

Xeph.4513

My main quell with it, is that it failed to shake the meta up, and we’ve been in the same consistent meta for the past 2-3 months without any significant changes.

Team Paradigm.
Xeph.

State of the Patch (March 2013)

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

My main quell with it, is that it failed to shake the meta up, and we’ve been in the same consistent meta for the past 2-3 months without any significant changes.

I would be happy if this only concerns balanced/meta issues. But it’s the same with the rest of PvP (hopes relies on CA and Leaderboards).

Read It Backwards [BooN]

State of the Patch (March 2013)

in PvP

Posted by: Med.6150

Med.6150

Xeph, I am curious as to what changes you think could ever impact the meta in GW2. Usually metas change because players adapt and find counters to the current one rather than as a result of buffs/nerfs.

When a meta changes due to buffs/nerfs, we players usually are the first to scream “fotm reroll” at the top of our lungs at anybody playing the new top dog.

Metas don’t easily change, especially not in a game like GW2, where it’s much less important how well you do in a fight and much more important how and when you engage or stall a battle.

So, I suppose what I am trying to say:

1. People should forget or at least not abuse the word meta, when we are pretty much talking about specific class changes, that will most certainly not lead to major changes in the way people play GW2s conquest mode

2. If we truly seek a game that changes meta, it has to be one that allows players to change the meta by coming up with counters, which means we need to overhaul those mechanics (like quickness, down state, the current conquest mode etc.), which pigeonhole us all, because there is no room for creativity, if we don’t focus heavily on combat as a priority.

As long as stalling, zerging and down state managament are the key factors to winning games, no amount of individual class changes will have the desired impact. I am all for nerfing elementalists, but it’d be foolish to believe that there won’t be a ranger (or whatever class) invading far, if he suddenly becomes more suitable for that role.

(edited by Med.6150)

State of the Patch (March 2013)

in PvP

Posted by: Zenith.7301

Zenith.7301

So scepter elementalists never needed a buff? You do realize spatial surge and especially arc lightning are paltry damage in most circumstances, and that many mesmers don’t even run greatsword?

The change to arc lightning in particular changed nothing. It does terrible damage like all of the scepter’s autoattacks. It does in a 3 second channel what an instant melee strike does while cleaving.

But since apparently it’s a slight buff to weak weapons of dominant classes, it’s an unnecessary buff?

State of the Patch (March 2013)

in PvP

Posted by: swinsk.6410

swinsk.6410

I completely agree. I play a thief in spvp.

The only viable build I have found in spvp for thief is the pure dps/glass build with haste/basilisk/assassin signet/devourer.

I’m sure the build can vary, but the point is drop something quick every 45s and get out.

I don’t understand why ANet has chose to nerf classes like thieves, warriors, etc and then chose to buff/ignore classes like mesmer and elementalist.

I was in a hot join game the other night and the other team had 6 or 7 mesmers.

Just another noob thief…

State of the Patch (March 2013)

in PvP

Posted by: waka.9826

waka.9826

Go into the Ele forums, you will see why ANET thinks Ele needs buffs. Literally every ele player that posts in there cries about how bad ele is in PVP.

State of the Patch (March 2013)

in PvP

Posted by: chrisk.4320

chrisk.4320

This was a WvW and PvE patch, not a sPvP patch.

State of the Patch (March 2013)

in PvP

Posted by: waka.9826

waka.9826

This was a WvW and PvE patch, not a sPvP patch.

That’s what they say every single time they notice that the PvP community is disappointed.

State of the Patch (March 2013)

in PvP

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

PS.: I don’t know why people think Kick is bad. Kick was hard to use, because it’d root you, now with the change it definitely isn’t.

In fact Kick can be borderline OP, as it does in fact have a knock down effect (yeah, it’s no updraft, I get it), it’s an interrupt that will hit for up to 2k on a 16s CD (frontal cone knockdown to up to 3 people that deals 2k damage…how much lower do you want the CD to be honestly) and it can be useful for many different builds.

From this post I can deduce a few things:

a) you don’t know what you’re talking about

b) you are the kind of person who reports people’s posts who disagree with you

c) you likely play at a very low skill level

d) I’ll stop there since you’ll just report again

lol 16 sec cd kick implies 30 in power line which is a waste of at least 5 trait points prolly 10 in most people’s opinion. To explain the badness of kick, we you kick, you put them out of melee range…But what a minute, I am looking to melee the guy… Only thing consistent was kick eviscerates, which are just funny imo but far from practical regularly. But so funny cause its like Bruce Lee to Chuck Norris

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

State of the Patch (March 2013)

in PvP

Posted by: tarcheg.4872

tarcheg.4872

PS.: I don’t know why people think Kick is bad. Kick was hard to use, because it’d root you, now with the change it definitely isn’t.

In fact Kick can be borderline OP, as it does in fact have a knock down effect (yeah, it’s no updraft, I get it), it’s an interrupt that will hit for up to 2k on a 16s CD (frontal cone knockdown to up to 3 people that deals 2k damage…how much lower do you want the CD to be honestly) and it can be useful for many different builds.

From this post I can deduce a few things:

a) you don’t know what you’re talking about

b) you are the kind of person who reports people’s posts who disagree with you

c) you likely play at a very low skill level

d) I’ll stop there since you’ll just report again

trolls are gonna troll… and yes I’m obviously talking about you xiv.

State of the Patch (March 2013)

in PvP

Posted by: Lianon.3479

Lianon.3479

I seriously couldn’t care less about balancing. The only thing I’d truly enjoy about it is expanding viable builds.

That said, where are the structural improvements we all asked for?

It’s sad to realize most ppl think good balancing will save the pvp community. This is already a very well balanced game.
We cannot be taking more babysteps toward better structure, in that case we are light years away from any other serious game.

State of the Patch (March 2013)

in PvP

Posted by: Sprawl.3891

Sprawl.3891

I am just amazed at how this age of entitlement is perfectly shown in gaming communities. It is all “No, I deserve this, so give it to me now.” Just all this me me me me me, I want I want I want. Yes we all know you paid for this game, but since when was that a reason to act like a spoiled brat?

people are spoiled brats for complaining about things that they have asking for for over a year? lol what world do you live in.

Anet told us the game would be the next major esport, and back in beta, nearly a year ago people said ok, but you really need to add all these features or it won’t fly, and they still havent. It would be comparable to calling a kid a brat for complaining after his parents promised to take him to disneyland and then took the kid to the county fair instead every month and kept saying, we will go to disneyland next month, rinse, repeat.

Sprawl – Necro – Eredon Terrace

(edited by Sprawl.3891)

State of the Patch (March 2013)

in PvP

Posted by: Masternewbz.4953

Masternewbz.4953

Eles even aint that strong.

learn 2 100-0 eles bro..

State of the Patch (March 2013)

in PvP

Posted by: Oni.5429

Oni.5429

What are you on about? This patch really changed things up in our pvp meta, it completely ruined our setup!

Crs Helseth, Mesmer for Team Curse

State of the Patch (March 2013)

in PvP

Posted by: Arken.3725

Arken.3725

As much as I agree it was a significant nerf to warriors, I think it allows them to think outside the box now and not just spec into dps machines. Maybe this will give them some flavor to utilize banners and support a little more through warhorns(turning condi’s into boons). I do believe these are underutilized and should be taken into account.

I’m still not sure the direction in which anet is trying to take these balance changes. It’s almost as if you have to expect the unexpected.

State of the Patch (March 2013)

in PvP

Posted by: Xeph.4513

Xeph.4513

Xeph, I am curious as to what changes you think could ever impact the meta in GW2. Usually metas change because players adapt and find counters to the current one rather than as a result of buffs/nerfs.

When a meta changes due to buffs/nerfs, we players usually are the first to scream “fotm reroll” at the top of our lungs at anybody playing the new top dog.

Metas don’t easily change, especially not in a game like GW2, where it’s much less important how well you do in a fight and much more important how and when you engage or stall a battle.

So, I suppose what I am trying to say:

1. People should forget or at least not abuse the word meta, when we are pretty much talking about specific class changes, that will most certainly not lead to major changes in the way people play GW2s conquest mode

2. If we truly seek a game that changes meta, it has to be one that allows players to change the meta by coming up with counters, which means we need to overhaul those mechanics (like quickness, down state, the current conquest mode etc.), which pigeonhole us all, because there is no room for creativity, if we don’t focus heavily on combat as a priority.

As long as stalling, zerging and down state managament are the key factors to winning games, no amount of individual class changes will have the desired impact. I am all for nerfing elementalists, but it’d be foolish to believe that there won’t be a ranger (or whatever class) invading far, if he suddenly becomes more suitable for that role.

In a lot of games dev’s can instigate a meta shift, by nerfing the most dominant pvp specs/builds, thus forcing people to try different builds or in other cases making previously unviable builds viable.
The problem with Guildwars 2 at the moment is people have a firm grasp on what are the most dominant classes/builds; and that has been the case for several months now, and this is apparent because you are facing the same builds/classes continuously through out the day without much variation.

It’s important to try and instigate a meta shift at the moment, it not only gives people a fresh set of builds to practice learn, but it also gives room to new builds to come up and even new teams that are not as versed in the current meta and gives them a somewhat level playing field.

Team Paradigm.
Xeph.

State of the Patch (March 2013)

in PvP

Posted by: Xeph.4513

Xeph.4513

So scepter elementalists never needed a buff? You do realize spatial surge and especially arc lightning are paltry damage in most circumstances, and that many mesmers don’t even run greatsword?

The change to arc lightning in particular changed nothing. It does terrible damage like all of the scepter’s autoattacks. It does in a 3 second channel what an instant melee strike does while cleaving.

But since apparently it’s a slight buff to weak weapons of dominant classes, it’s an unnecessary buff?

Both the mesmer GS auto attack and Ele scepter do significant damage; its the first time I have seen someone claim otherwise, they may not be the best auto attacks in the game but they are far from being weak.

Ele and Mesmer already deal a large amount of aoe damage, I never understood why they should get a buff to their aoe damage if its already border line op.

Also please don’t try and compare a range skill to a melee auto attack.

Team Paradigm.
Xeph.

State of the Patch (March 2013)

in PvP

Posted by: fadeaway.2807

fadeaway.2807

As much as I agree it was a significant nerf to warriors, I think it allows them to think outside the box now and not just spec into dps machines. Maybe this will give them some flavor to utilize banners and support a little more through warhorns(turning condi’s into boons). I do believe these are underutilized and should be taken into account.

Ah that’s all it was. Guys, warriors aren’t underpowered at all, we just needed to think outside of the box. Thousands of warriors and hundreds of top pvpers simply weren’t thinking outside the box enough.

The problem we have is that anywhere outside the box (the box being 100b burst) was actually pretty terrible. The closest we came to viable was with hammer lockdown (see Defektive’s posts) but even that was pretty dire compared to most other classes. And the box itself wasn’t that great either, it was the best of a bad world.

State of the Patch (March 2013)

in PvP

Posted by: jportell.2197

jportell.2197

Go into the Ele forums, you will see why ANET thinks Ele needs buffs. Literally every ele player that posts in there cries about how bad ele is in PVP.

What’s funny is when I take my ele (class i have the least experience with out of my 5) I did not look at build specifics just knew I needed clerics amulet and a 0/10/0/30/30 build didn’t look at what traits were specific just kinda picked and chose… Went into a couple tourneys/hotjoins and it was insane how many boons I had and how much just swapping into water healed me and the damage was still some what okay… But seriously something should be toned down here.

Johnny The Gray
GASM’s Bunker Mesmer

State of the Patch (March 2013)

in PvP

Posted by: Ultima.8673

Ultima.8673

ele is weak:

little healthpool
low armor
so many buttons to press
so many positioning and movementskills
so predictable damageskills

yea but warrior needs a buff somehow…

State of the Patch (March 2013)

in PvP

Posted by: jportell.2197

jportell.2197

ele is weak:

little healthpool
low armor
so many buttons to press
so many positioning and movementskills
so predictable damageskills

yea but warrior needs a buff somehow…

In a game where you need to stand on a node… The bunker ele is insanely strong.. .Swapping into water can just completely heal you.. That is before you use cleansing wave or ether renewal swapping into earth is a free damage reduction… They don’t need to burst you they just need to out last you.. Which they can do pretty well…

Johnny The Gray
GASM’s Bunker Mesmer

State of the Patch (March 2013)

in PvP

Posted by: mbh.8301

mbh.8301

ele is weak:

so many buttons to press
so many positioning and movementskills

These are the best parts about ele.
Sure, maybe it takes a few matches to figure out how you want to use all the buttons, but ultimately that’s a strength. Also; that second thing is without a doubt a strength.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

State of the Patch (March 2013)

in PvP

Posted by: daydream.2938

daydream.2938

I dont think they see how much a universal haste nerf would hurt specifically warriors.

Ive been asking them to reduce the debuff effects of thins like frenzy from 50% to 25% to offset the effect.
Its got to be tough to balance haste for pve and pvp, if thats what is causing some roadblocks, just start to differentiate.
People will be confused by skills dont different things, not by skills having different levels of power when they switch between pve/pvp.

State of the Patch (March 2013)

in PvP

Posted by: Avead.5760

Avead.5760

Go into the Ele forums, you will see why ANET thinks Ele needs buffs. Literally every ele player that posts in there cries about how bad ele is in PVP.

What’s funny is when I take my ele (class i have the least experience with out of my 5) I did not look at build specifics just knew I needed clerics amulet and a 0/10/0/30/30 build didn’t look at what traits were specific just kinda picked and chose… Went into a couple tourneys/hotjoins and it was insane how many boons I had and how much just swapping into water healed me and the damage was still some what okay… But seriously something should be toned down here.

lol..you know that tanky amulets on any class make up easy to not die builds right?
I mean just because you was “omg look at me im healed”, “omg i cant die 1vs1 its op”..that doesnt mean a thing.
I really doubt you even understand what is the problem top players have with this class..

State of the Patch (March 2013)

in PvP

Posted by: Chaosky.5276

Chaosky.5276

Both the mesmer GS auto attack and Ele scepter do significant damage; its the first time I have seen someone claim otherwise, they may not be the best auto attacks in the game but they are far from being weak.

Ele and Mesmer already deal a large amount of aoe damage, I never understood why they should get a buff to their aoe damage if its already border line op.

Also please don’t try and compare a range skill to a melee auto attack.

I can’t speak for Spatial Surge, but you do realize that Arc Lightning only hits for about 1.8k over 3 1/2 seconds with the standard build, right? That’s also only if you even channel it for that long, which you won’t, because you need to switch to other attunements to use other skills and keep fury up. That’s not even considering that the scepter’s fire skills are absurdly easy to dodge, and that the earth attunement lacks offense.

I’m not saying that I want more AoE damage – I actually want less so that our ranged single-target capability can be improved – but the elementalist’s scepter is not an effective weapon for ranged damage as-is.

State of the Patch (March 2013)

in PvP

Posted by: jportell.2197

jportell.2197

Go into the Ele forums, you will see why ANET thinks Ele needs buffs. Literally every ele player that posts in there cries about how bad ele is in PVP.

What’s funny is when I take my ele (class i have the least experience with out of my 5) I did not look at build specifics just knew I needed clerics amulet and a 0/10/0/30/30 build didn’t look at what traits were specific just kinda picked and chose… Went into a couple tourneys/hotjoins and it was insane how many boons I had and how much just swapping into water healed me and the damage was still some what okay… But seriously something should be toned down here.

lol..you know that tanky amulets on any class make up easy to not die builds right?
I mean just because you was “omg look at me im healed”, “omg i cant die 1vs1 its op”..that doesnt mean a thing.
I really doubt you even understand what is the problem top players have with this class..

Any class? Try doing that with a thief… HAHAHAHAH no… Doing it with a mesmer is POSSIBLE but because most of our tankiness comes from having a phantasmal defender out the summon can easily be blinded and even at our tankiest we still have terrible condi removal. Full tank guardians.. Well that’s what they were meant to do.. Full tank warriors… Just won’t happen.. Necro maybe but they don’t do it as well as an ele… Not even close. The BM bunker ranger can be pretty good but doesn’t have as much group utility/healing as the bunker ele… And Engi with the new turret buffs maybe but i doubt it. The problem top players have is that the bunker ele build out performs every other bunker build in the game by a long shot… And I did not say 1v1 I was however able to dance around on the node and pretty much feel invincible and have a FULL boon uptime on several boons… and just fully heal myself using one of 3 different methods…

Johnny The Gray
GASM’s Bunker Mesmer

State of the Patch (March 2013)

in PvP

Posted by: Xeph.4513

Xeph.4513

Both the mesmer GS auto attack and Ele scepter do significant damage; its the first time I have seen someone claim otherwise, they may not be the best auto attacks in the game but they are far from being weak.

Ele and Mesmer already deal a large amount of aoe damage, I never understood why they should get a buff to their aoe damage if its already border line op.

Also please don’t try and compare a range skill to a melee auto attack.

I can’t speak for Spatial Surge, but you do realize that Arc Lightning only hits for about 1.8k over 3 1/2 seconds with the standard build, right? That’s also only if you even channel it for that long, which you won’t, because you need to switch to other attunements to use other skills and keep fury up. That’s not even considering that the scepter’s fire skills are absurdly easy to dodge, and that the earth attunement lacks offense.

I’m not saying that I want more AoE damage – I actually want less so that our ranged single-target capability can be improved – but the elementalist’s scepter is not an effective weapon for ranged damage as-is.

http://www.twitch.tv/phantaram/c/1932538

You can see Arc, doing over 3k in the video (with about 1 crit in the channel), I have also had it do over 4k; just because it doesn’t do damage in a bunker spec doesn’t mean that the spell is weak, you can also use lightning strike and a blind without breaking it channel.

Team Paradigm.
Xeph.

State of the Patch (March 2013)

in PvP

Posted by: Avead.5760

Avead.5760

Go into the Ele forums, you will see why ANET thinks Ele needs buffs. Literally every ele player that posts in there cries about how bad ele is in PVP.

What’s funny is when I take my ele (class i have the least experience with out of my 5) I did not look at build specifics just knew I needed clerics amulet and a 0/10/0/30/30 build didn’t look at what traits were specific just kinda picked and chose… Went into a couple tourneys/hotjoins and it was insane how many boons I had and how much just swapping into water healed me and the damage was still some what okay… But seriously something should be toned down here.

lol..you know that tanky amulets on any class make up easy to not die builds right?
I mean just because you was “omg look at me im healed”, “omg i cant die 1vs1 its op”..that doesnt mean a thing.
I really doubt you even understand what is the problem top players have with this class..

Any class? Try doing that with a thief… HAHAHAHAH no… Doing it with a mesmer is POSSIBLE but because most of our tankiness comes from having a phantasmal defender out the summon can easily be blinded and even at our tankiest we still have terrible condi removal. Full tank guardians.. Well that’s what they were meant to do.. Full tank warriors… Just won’t happen.. Necro maybe but they don’t do it as well as an ele… Not even close. The BM bunker ranger can be pretty good but doesn’t have as much group utility/healing as the bunker ele… And Engi with the new turret buffs maybe but i doubt it. The problem top players have is that the bunker ele build out performs every other bunker build in the game by a long shot… And I did not say 1v1 I was however able to dance around on the node and pretty much feel invincible and have a FULL boon uptime on several boons… and just fully heal myself using one of 3 different methods…

ele outperforms every other bunker??seriously?
Ranger bunker heals as much while doing much more damage.
Guardian has multiple times more group utility with node control,stability,rezzes and he is not forced off point to heal or into invuln that lose the point.
Dude you really have no idea about the origin of the complaints and the ele at far problem..
To give you the clue ..(its all about the mobility)

State of the Patch (March 2013)

in PvP

Posted by: Baldric.6781

Baldric.6781

If you take in account the pve, it makes a lot more sense. In pve, haste is used a lot to end boss fights in seconds and warriors don’t need any help there. Also, eles and mesmer could benefit from some aoe damage. Of course, a nerf to warrior and a buff for ele mesmer it’s not the best thing ever for pvp, but for pve is pretty good.

State of the Patch (March 2013)

in PvP

Posted by: zone.1073

zone.1073

I like how the State of the Game GW2Guru discussions don’t even cover gigantic PvP changes like -50% quickness attack speed reduction. You would think a dev might have mentioned it at least.

State of the Patch (March 2013)

in PvP

Posted by: jportell.2197

jportell.2197

Go into the Ele forums, you will see why ANET thinks Ele needs buffs. Literally every ele player that posts in there cries about how bad ele is in PVP.

What’s funny is when I take my ele (class i have the least experience with out of my 5) I did not look at build specifics just knew I needed clerics amulet and a 0/10/0/30/30 build didn’t look at what traits were specific just kinda picked and chose… Went into a couple tourneys/hotjoins and it was insane how many boons I had and how much just swapping into water healed me and the damage was still some what okay… But seriously something should be toned down here.

lol..you know that tanky amulets on any class make up easy to not die builds right?
I mean just because you was “omg look at me im healed”, “omg i cant die 1vs1 its op”..that doesnt mean a thing.
I really doubt you even understand what is the problem top players have with this class..

Any class? Try doing that with a thief… HAHAHAHAH no… Doing it with a mesmer is POSSIBLE but because most of our tankiness comes from having a phantasmal defender out the summon can easily be blinded and even at our tankiest we still have terrible condi removal. Full tank guardians.. Well that’s what they were meant to do.. Full tank warriors… Just won’t happen.. Necro maybe but they don’t do it as well as an ele… Not even close. The BM bunker ranger can be pretty good but doesn’t have as much group utility/healing as the bunker ele… And Engi with the new turret buffs maybe but i doubt it. The problem top players have is that the bunker ele build out performs every other bunker build in the game by a long shot… And I did not say 1v1 I was however able to dance around on the node and pretty much feel invincible and have a FULL boon uptime on several boons… and just fully heal myself using one of 3 different methods…

ele outperforms every other bunker??seriously?
Ranger bunker heals as much while doing much more damage.
Guardian has multiple times more group utility with node control,stability,rezzes and he is not forced off point to heal or into invuln that lose the point.
Dude you really have no idea about the origin of the complaints and the ele at far problem..
To give you the clue ..(its all about the mobility)

And that coupled with all the other awesome ness of a bunker ele=BEST IN GAME

Johnny The Gray
GASM’s Bunker Mesmer

State of the Patch (March 2013)

in PvP

Posted by: daydream.2938

daydream.2938

Eles dont perform better than bunker guardians at bunkering. The thing is eles do almost everything at medium to best. Its there overall power, not there power at anything specific.

the only thing eles dont excel at is burst, but for how tanky they are, they do very good damage.