Hey, firstly I would like to say that I have a lot of respect for the developers of this game and what it is they are trying to achieve.
Sadly from my prospective I found that this patch lacked in a lot of fields, it failed to shake up the meta in the slightest, infact if it has done anything its enforced this stagnent meta and shoved it down our throats.
What is it that a pvp patch is meant to achieve ?
Well if we leave out all the fluff that is CA and Leaderboards, then in essence the pvp patch should at least shake up the meta and bringing previously unviable builds into the limelight, in turn giving the players a fresh new meta to experiment with.
What did this patch achieve ?
Let’s actually take a simplified look at what this patch has done. It’s effectively killed off several builds for the engineer pigeon holing them into a single build, its killed the only viable build for warriors and buffed mesmer and elementalist. (even though those buffs were never needed in the first place.)
We can safely deduce that this patch has done nothing that it was meant to, that a basic pvp patch is meant to achieve, from my prospective I am not bothered about having CA or Leaderboards I am not in any sort of rush for Anet to release those, my main concern is balance because thats paramount, it will ensure that when those features are out that the gameplay is enjoyable.
What should’ve been done ?
Lets take for example the quickness nerf, this probably didn’t effect certain classes as much as others; I am sure that Anet understood this and they knew that warriors have been centering their builds on this exact skill for awhile now, and thats because warriors have no real staying power in a fight, they need to do their damage as fast as possible and get out (normally catching their target by surprise).
This nerf should normally not come without complimentary buffs, to ensure that even if a frenzy centered build isn’t viable anymore, that its possible to try something different.
For example:
Restorative Burst
Whatever a warrior lands a burst skill he is healed for 2.3k (non scaling, we don’t want more bunkering classes) and removes a single condition.
Pinnacle of hate
Whenever a warrior reaches max Adrenaline charges, he gains might and retaliation for 7s (20s Internal Cooldown).
These are two traits that compliment each other, and also open possibilities for warriors to pick up different utilities, had something like this accompanied the warrior nerf, then it at least would’ve given warriors something to play around with or test out; instead of a flat nerf to the heart of their only viable build.
There are also other builds and weapons that could be looked at that could shake up the meta; take for example the mesmer scepter, I am sure there are many mesmers out there that hope they could run a condition build, but are unable to do so because the weapon support for such a build is so bad, that its never been an option for them.
Eles the root of evil (JK!), it becomes a problem when a single class can hold back a whole meta, ele’s at the moment are a little overtop the previous nerfs they received didn’t impact the class enough to stop it from being used in the manner that it has for the past 3 months. I can’t fathom why Anet refuses to do anything about this. I will not get in depth about what is wrong with ele; all I am going to say is how many times did you feel like you could be viable had an immortal ele not been chasing you around and bullying you off points, with little to no repercussions for making mistakes.
All in all, all I am trying to say is that I hope Arenanet takes this feedback and everyone else’s feedback to heart and hopefully gives us a better patch next month, we are not asking for knee jerk nerfing Anet, all we are asking is a shake up to the meta once in awhile.
I also want to thank the dev’s for all their hard work, I am sure there are a lot of things that you want to share with your community and that we are impatient a lot of the times, but I still have faith in this game.
Xeph.
(edited by Xeph.4513)