State of the mesmer.

State of the mesmer.

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Posted by: ManCaptain.3154

ManCaptain.3154

For me the problems with mesmer are:
- lack of build diversity (20 duelling 30 illusion glass cannon mostly)
- lack of a good cond dmg spec (also in wvw and pve now that they nerfed confusion there)
- dependant on certain traits (like clone on dodge), which means that if any of those get nerfed, the class will plummet like nuts
- this doesn’t come up in spvp much but I feel like I’m not contributing much in terms of team utility in wvw and pve (there’s timewarp but that’s 10 sec out of 210)

Other than that, they are pretty sweet in spvp.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

For me the problems with mesmer are:
- lack of build diversity (20 duelling 30 illusion glass cannon mostly)
- lack of a good cond dmg spec (also in wvw and pve now that they nerfed confusion there)
- dependant on certain traits (like clone on dodge), which means that if any of those get nerfed, the class will plummet like nuts
- this doesn’t come up in spvp much but I feel like I’m not contributing much in terms of team utility in wvw and pve (there’s timewarp but that’s 10 sec out of 210)

Other than that, they are pretty sweet in spvp.

Your team utility happens to be Illusion of Life, which can be made perma through block/deathshroud/invulnerability/evasion. Time warp. AoE Condition cleanses. Portals. AoE Invisibility. Invisibility Fields. Boon sharing.

That’s quite a bit compared to other classes, keeping into account that you still have the strongest burst in the game on a 10 second cooldown.

I’m a bit bitter towards Mesmers that complain about their class.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: jportell.2197

jportell.2197

1. Illusion of life is out matched by these skills that fully res as soon as cast
a. Signet of Mercy
b. glyph of renewal
c. Signet of undeath (3 allies in a target area wat?!)
d. Battle Standard
e. Natures renewal which is a rangers active form of spirit of nature.
Once again these all guarantee a full res. Meaning that even if they revived player doesn’t kill someone that is AOK!. In return for these full resses these skills have a longer cooldown but why don’t people take them and why must mesmer bring IOL… Well… That is really all they can bring to help a team considering that AOE condition cleanses (Null Field is out done by.)
1. Well of Power: Not only does it remove the conditons it turns them into boons!
2. Putrid mark 25 second CD quite a bit less compared to Null Field may not handle all conditions but considering its in a weapon skill it aint bad.
3. Any of guardian shouts. Also guardians and eles do boon share better
4. What invisibility fields you are making it sound like mesmer has 30 different utility slots… We may bring either mass invis or timewarp never both… and if we are bringing as you would say here timewarp portal IOL and veil which i can only assume is the invisiblity field to which you refer then there goes AOE condition cleanse or any stun break in utilities.

And then you come back to we have the highest burst in the game on a 10s CD. IN reality a proper mesmer burst is on a 40ish second cooldown depending how far into illusions the mesmer goes… and WHY IS THIS EXACTLY? Well 15 points into domination adds vulnerability when we daze a target… This is where the strong burst comes from. Not from blurred frenzy… Blurred is a part of it but not the whole equation.

In general a proper burst includes 3 clones diversion 3 more clones and mindwrack+blurred frenzy… this combo which is the most damaging burst we can dish out is on like i said at least a 40ish second cooldown. Mean while backstab thief even post mug nerf can still dish out 5-6k backstabs every 4 seconds depending on their target… 100B as much of a 1 trick pony as it is is the most damaging non elite skill in this game hands down… Also every other classes auto attack if they are built for as much power as the mesmer out performs the mesmer AA unless they have GS which right now as has been shown in this thread and several others GS is bjorked out hard.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

When every team playing has a mesmer, I think it is safe to say it is alright.

That’s like complaining guardian isn’t bunkery enough

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: Julius.1094

Julius.1094

Currently mesmers have only some variation of one build to be viable in tourneys 0/20/0/0/30 with 20 points to be put wherever. Every single patch something gets broken…. for mesmers… We go up in arms about it… a dev randomly posts saying they are looking into it. Then no further mention is made of it. I am putting the post up here because it seems like class issues will get more attention if they are actually posted in the sPvP forum since that is all Anet seems to care about when balancing/fixing…. This most recent patch was supposed to be a bug fix patch. Yet the most harrowing bug that has been plaguing us since Feb 26th was the illusionary berserker bug where it either misses 3/4 attacks OR the attacks connect but it still does a max of 1k damage wasn’t even addressed…. This is with all appropriate traits and gear to max phantasm damage on a power weapon.
Add to that now that Mesmer bouncing attacks (both long range weapons we have rely on bouncing) bounce to a useless clone even if the Mesmer is in range to receive the bounce but the clone gets it because they are slightly closer. Before this most recent patch winds of chaos return trip would always go back to the Mesmer meaning they would get the clones buffs from WOC and the mesmers double tap if they had illusionary elasticity… now it goes to the clone that is closest which does absolutely nothing to help that clones DPS since they get a base of zero.

Yet with all these bugs people are still sad because of ITV… this is on a VERY long cooldown untraited and it does have an animation WHEN THE MESMER PUTS THE WALL DOWN THAT SHOULD BE A HINT! Then people gripe about MOA… For its obscenely long cooldown its a one and done deal… Maybe if they did something about timewarp mesmers wouldn’t use moa as much. In tourneys if I get Moa’d I dodge dodge 5… and wait…. if you get focused by more than 1 person after the MOA is cast then that is good team play and guess what you were prolly toast to begin with.

Jsharp also mentioned helping warriors condi removal? Mesmers get Pdisenchanter which with the current issues of bouncing attacks who knows if it will actually clear any conditions from the Mesmer… Null field/Arcane thievery/MOR… The only very good one for condi cleanse is MOR yet for what it does the cooldown is a little too long especially considering all the passive condi removal that other classes get or the fact that they get condi removal in their heal skill… Mesmer heals? How good are they? Ether Feast is about as counterintuitive as that warrior heal they were talking about in SOTG. For those of you that are still griping about Mesmer being OP for what ever reason you want to come up with… look at what bugs get fixed for classes immediately after a patch release… See how often those bugs fixed are for mesmers…

For more info here is a list of broken Mesmer traits/bugs/uncalled for nerfs that are hurting the class and destroying viable build options that have not been addressed other than a slight dismissive nod.
https://forum-en.gw2archive.eu/forum/professions/mesmer/Game-breaking-mesmer-bugs-nerfs-issues/first#post2130553

Most classes have bugs right now, as well as many of the runes and sigils. So nothing “unique” about mesmers there. Now down to the mesmer class itself as it is currently played, it’s amont the top 3 strongest 1v1 classes in the game, if not the top class, while still being very useful in team fights (unlike BM rangers for example). It probably one of the best natural survivability in the game (meaning, survivability that does not require any or minor investments into it) which means they can often run full damage stats on everything and still be hard to kill. They also have some of the most game changing utilities in the game. Please. If anything it needs a nerf.

Vidallis – 50 Shades of Pink – Engi/Warrior

(edited by Julius.1094)

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Posted by: jportell.2197

jportell.2197

Currently mesmers have only some variation of one build to be viable in tourneys 0/20/0/0/30 with 20 points to be put wherever. Every single patch something gets broken…. for mesmers… We go up in arms about it… a dev randomly posts saying they are looking into it. Then no further mention is made of it. I am putting the post up here because it seems like class issues will get more attention if they are actually posted in the sPvP forum since that is all Anet seems to care about when balancing/fixing…. This most recent patch was supposed to be a bug fix patch. Yet the most harrowing bug that has been plaguing us since Feb 26th was the illusionary berserker bug where it either misses 3/4 attacks OR the attacks connect but it still does a max of 1k damage wasn’t even addressed…. This is with all appropriate traits and gear to max phantasm damage on a power weapon.
Add to that now that Mesmer bouncing attacks (both long range weapons we have rely on bouncing) bounce to a useless clone even if the Mesmer is in range to receive the bounce but the clone gets it because they are slightly closer. Before this most recent patch winds of chaos return trip would always go back to the Mesmer meaning they would get the clones buffs from WOC and the mesmers double tap if they had illusionary elasticity… now it goes to the clone that is closest which does absolutely nothing to help that clones DPS since they get a base of zero.

Yet with all these bugs people are still sad because of ITV… this is on a VERY long cooldown untraited and it does have an animation WHEN THE MESMER PUTS THE WALL DOWN THAT SHOULD BE A HINT! Then people gripe about MOA… For its obscenely long cooldown its a one and done deal… Maybe if they did something about timewarp mesmers wouldn’t use moa as much. In tourneys if I get Moa’d I dodge dodge 5… and wait…. if you get focused by more than 1 person after the MOA is cast then that is good team play and guess what you were prolly toast to begin with.

Jsharp also mentioned helping warriors condi removal? Mesmers get Pdisenchanter which with the current issues of bouncing attacks who knows if it will actually clear any conditions from the Mesmer… Null field/Arcane thievery/MOR… The only very good one for condi cleanse is MOR yet for what it does the cooldown is a little too long especially considering all the passive condi removal that other classes get or the fact that they get condi removal in their heal skill… Mesmer heals? How good are they? Ether Feast is about as counterintuitive as that warrior heal they were talking about in SOTG. For those of you that are still griping about Mesmer being OP for what ever reason you want to come up with… look at what bugs get fixed for classes immediately after a patch release… See how often those bugs fixed are for mesmers…

For more info here is a list of broken Mesmer traits/bugs/uncalled for nerfs that are hurting the class and destroying viable build options that have not been addressed other than a slight dismissive nod.
https://forum-en.gw2archive.eu/forum/professions/mesmer/Game-breaking-mesmer-bugs-nerfs-issues/first#post2130553

Most classes have bugs right now, as well as many of the runes and sigils. So nothing “unique” about mesmers there. Now down to the mesmer class itself as it is currently played, it’s amont the top 3 strongest 1v1 classes in the game, if not the top class, while still being very useful in team fights (unlike BM rangers for example). It probably one of the best natural survivability in the game (meaning, survivability that does not require any or minor investments into it) which means they can often run full damage stats on everything and still be hard to kill. They also have some of the most game changing utilities in the game. Please. If anything it needs a nerf.

The “unique” thing about Mesmer bugs is they sneak their way into the patches and then break something on the Mesmer… Now sure this happens to other classes too… But how long does it take them to fix bugs as a result of a patch for other classes? Couple days? maybe the next patch at the latest… us… Bugs that hurt our weapons destroy our builds and render traits useless get introduced then never addressed for months other than the slight nod from a dev “we see it we will try and figure out what is wrong” then nothing… that is what is unique about mesmers… The bugs aren’t ones that have been around forever but they get introduced and then never addressed.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Julius.1094

Julius.1094

The “unique” thing about Mesmer bugs is they sneak their way into the patches and then break something on the Mesmer… Now sure this happens to other classes too… But how long does it take them to fix bugs as a result of a patch for other classes? Couple days? maybe the next patch at the latest… us… Bugs that hurt our weapons destroy our builds and render traits useless get introduced then never addressed for months other than the slight nod from a dev “we see it we will try and figure out what is wrong” then nothing… that is what is unique about mesmers… The bugs aren’t ones that have been around forever but they get introduced and then never addressed.

http://24.media.tumblr.com/tumblr_mbej03cdA41rzbvsto1_250.gif

Vidallis – 50 Shades of Pink – Engi/Warrior

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Posted by: BlackBeard.2873

BlackBeard.2873

1. Illusion of life is out matched by these skills that fully res as soon as cast
a. Signet of Mercy
b. glyph of renewal
c. Signet of undeath (3 allies in a target area wat?!)
d. Battle Standard
e. Natures renewal which is a rangers active form of spirit of nature.
Once again these all guarantee a full res. Meaning that even if they revived player doesn’t kill someone that is AOK!. In return for these full resses these skills have a longer cooldown but why don’t people take them and why must mesmer bring IOL…

SNIP

Garbage skills:
Glyph of renewal: 4.25 s cast time (!!!), 165 recharge <—(This says four and a quarter seconds, don’t know what it was filtered)
Signet of Mercy: 3.75 cast time(!!), 240 recharge

Situationally good skills:
Signet of undeath: 2s cast, 180 recharge, ranged
Battle standard: 2s cast time, 240 recharge, elite ability, warrior
Natures renewal: 1.5s cast time, 240 recharge, elite, can be killed, close range

Good revive skills:
Illusion of life: 1.25 cast time, 130s cooldown, long range
Elixer R: 0.25 s cast time, 120s cooldown, long range

Does that help you understand why illusion of life is brought, but the others mostly aren’t? Ressing somebody on a 4s cast time is slower than the stomp! 1.25s on the IOL is hard enough to get off before the stomp oftentimes. Besides elixer R, it is the best revive skill out there? Please don’t just complain that your class is garbage without understanding what makes it tick and what makes other classes tick. I would suggest trying out some other classes before complaining, because mesmers do have it good.

Even in the build diversity, there is one DOMINANT build, but still other viable builds. Unfortunately tPvP players all gravitate towards the min/max build as opposed to playing something slightly worse but still very good.

(edited by BlackBeard.2873)

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Posted by: jportell.2197

jportell.2197

IOL only resses for 15 seconds which is very situational… Honestly given the long cooldown usually the Mesmer is better off helping his team by doing a mass invis and then just ressing normally… Elixir R is good no doubt but it can still be out DPS’s if they try hard enough…

The other res skills have those long cast times for the amazing benefit of being a FULL RES! Also mesmers usually take IOL only because they bring very little to the team other wise… Especially now that thieves are the boon stealers of this game that role is no longer filled by mesmers… If ANET were to actually give us better team utilities such as guardian boon sharing (signet of inspiration is okay but guardians still boon share better.)

Edit: And how many engineers run Elixir R really?

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Jportell, unless they fixed it, which I don’t believe they did, you can still block/evade/deathshroud the kill from IoL. Making it a perma res.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: jportell.2197

jportell.2197

Jportell, unless they fixed it, which I don’t believe they did, you can still block/evade/deathshroud the kill from IoL. Making it a perma res.

And if that is a bug it needs fixed… But their have also been times when I have IOL put on me not able to kill anyone and instead of down it puts me dead even though my downed penalty was not red. Works really great right? -_-

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: timecookie.8570

timecookie.8570

State of the Mesmer : 3-3-2-F1 YOU DEAD. Oh you’re not? gimme 8sec, brb.
It’s hilarious when you spec (high rank or not) people spamming the sword skills whether there are targets or not as soon as the cooldown goes off. It simply says the cooldown for such a godmode combo is too short.
(Not to mention the endless source of illusions thru dodges (ever seen a mesmer w/o it?) … can you ever catch a mesmer w/o illusion?)

(edited by timecookie.8570)

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Posted by: jportell.2197

jportell.2197

State of the Mesmer : 3-3-2-F1 YOU DEAD. Oh you’re not? gimme 8sec, brb.
It’s hilarious when you spec (high rank or not) people spamming the sword skills whether there are targets or not as soon as the cooldown goes off. It simply says the cooldown for such a godmode combo is too short.
(Not to mention the endless source of illusions thru dodges (ever seen a mesmer w/o it?) … can you ever catch a mesmer w/o illusion?)

Since that is the class mechanic I imagine not… you all wanna know something funny… you know how a bunch of other classes on dodge mechanic is a minor trait well mesmers used to be as well! So that got NERFED! and 3,3,3,2,f1? what the heck are you talking about……proper shatter requires at least 5 different skills and one or two dodges

Johnny The Gray
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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Actually it takes 2 weapon skills, and 1 dodge for a burst upwards of 8,000 damage.

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Posted by: jportell.2197

jportell.2197

Actually it takes 2 weapon skills, and 1 dodge for a burst upwards of 8,000 damage.

Video… or it doesn’t happen…. Unless you do a pre shatter to get vulnerability stacked up then the shatter damage isn’t as high as that not too mention lets say 2 weapon skills iLeap, then a dodge, then blurred frenzy+mindwrack… that does 8KI? you don’t even have 3 kittening illusions out…

Seriously for someone that seems to know enough about this class to demand that it gets destroyed and no bug fixes then say something as illinformed as that… I will give you a statement you said not long ago…..You clearly have no clue how this class works so you really need to stop commenting on topics about this class.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

S/P -> 4 -> 3 -> Dodge

3 Clones ready to shatter.

I don’t think you understand your own class.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

(edited by TheMightyAltroll.3485)

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Posted by: jportell.2197

jportell.2197

S/P -> 4 -> 3 -> Dodge

3 Clones ready to shatter.

I don’t think you understand your own class.

So you get no blurred frenzy in there either? well man… just so you know That shatter is gonna suck with NO BLURRED FRENZY! The root from the swap is also the only way we can ensure that we keep you where we want you for the shatter. If not well IP is kinda wasted.

Also please stop posting in a thread that is about BUGS… Mesmer bugs that never get addressed and then completely forgotten. This thread was made because every patch ANET introduces new bugs to mesmers and then DOES NOTHING TO FIX THEM… It is hurting the build diversity of this class and forcing us all to go shatter or be useless for tournaments…. No good confusion builds for us anymore no regular condition builds and no good bunker builds that cannot have other classes perform those roles a million times better. If anet wants build diversity then they need to stop introducing new bugs every single freaking patch for this class.

Johnny The Gray
GASM’s Bunker Mesmer

(edited by jportell.2197)

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

My point was to show you how easy it was to set up a shatter. With a proper shatter build you can get 2,000+ damage per clone, with an extra shatter coming from yourself, that is 8,000 damage. Not including Blurred Frenzy or initial clone/phantasmal damage.

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Posted by: jportell.2197

jportell.2197

My point was to show you how easy it was to set up a shatter. With a proper shatter build you can get 2,000+ damage per clone, with an extra shatter coming from yourself, that is 8,000 damage. Not including Blurred Frenzy or initial clone/phantasmal damage.

That is if all the stars align realistically the clones will do 1k a piece maybe 1.5k… which at that point we are left with aa which by the way is the weakest AA in this game…. or did you miss that part?

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Arheundel.6451

Arheundel.6451

My point was to show you how easy it was to set up a shatter. With a proper shatter build you can get 2,000+ damage per clone, with an extra shatter coming from yourself, that is 8,000 damage. Not including Blurred Frenzy or initial clone/phantasmal damage.

That is if all the stars align realistically the clones will do 1k a piece maybe 1.5k… which at that point we are left with aa which by the way is the weakest AA in this game…. or did you miss that part?

At that point is : Phase retreat – Decoy – - blurred frenzy..oh 10s passed, my burst is back up, rinse and repeat….

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Actually, if all the stars align, I’ve been able to get 13k+ damage off a shatter combo combined damage. 8k Shatters are just normal for most good Mesmers.

By the way, the weakest autoattacks in the game happen to belong to Sword Warrior, and Staff Necromancer.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

(edited by TheMightyAltroll.3485)

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Posted by: jportell.2197

jportell.2197

Against a GC thief maybe? And please share this amazing build that you can get 13k off of in pvp.. I can imagine it in WvW against an uplevel with a Osicat build or something….

Johnny The Gray
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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

It’s an average shatter Mesmer build like any other. Full Berserkers, 20/20/0/0/30

Naturally you’ll never get 13k with anything against someone with 3,500 armor, but that’s not the point. Mesmers are superior to any other class in the game. Save maybe Ranger in it’s OP state.

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Posted by: Fenrir.5493

Fenrir.5493

Actually, if all the stars align, I’ve been able to get 13k+ damage off a shatter combo combined damage. 8k Shatters are just normal for most good Mesmers.

By the way, the weakest autoattacks in the game happen to belong to Sword Warrior, and Staff Necromancer.

Poor warrior, really its like they hate them, even the berserker from the mesmer does more damage than the actual whirlwind from the warrior, its not right.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Don’t tell the Mesmers that. It might shatter their false reality.

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Posted by: jportell.2197

jportell.2197

It’s an average shatter Mesmer build like any other. Full Berserkers, 20/20/0/0/30

Naturally you’ll never get 13k with anything against someone with 3,500 armor, but that’s not the point. Mesmers are superior to any other class in the game. Save maybe Ranger in it’s OP state.

And what’s funny is all the mechanics on mesmers that people have problems with have been previously nerfed (see DE moving to major trait) all phantasms don’t summon anymore if there is a rock in the way even if the AA is still hitting

shatters have been nerfed thanks to the GCD and the shattered strength bug that we thought would actually help us stack might on par with other might stacking classes then taken away (thieves get two stacks just for stealthing and another for dodging!)

Thanks to the new bouncing logic bug the only way a Mesmer can get might at all anymore is through shattered strength. (none in our skills, none from Attacks since our clones always absorb them)

Our power based phantasm was bugged out in a time when nooone actually complained about mesmers (after the time warp/IOL nerf we were considered to be okay.. not sure what changed) that phantasm is still not fixed.

Johnny The Gray
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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

So were other classes. So do other classes. Mesmers do not need might. It’s still stronger than GS Warrior 3, the skill it copies.

Stop whining about needless things and admit that your class is too strong. I’m fine with fixing all of it’s bugs, and making other builds viable as long as the current two meta builds are nerfed somewhat.

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Posted by: jportell.2197

jportell.2197

So were other classes. So do other classes. Mesmers do not need might. It’s still stronger than GS Warrior 3, the skill it copies.

Stop whining about needless things and admit that your class is too strong. I’m fine with fixing all of it’s bugs, and making other builds viable as long as the current two meta builds are nerfed somewhat.

It is in no way stronger than warriors GS #3 when it does a max of 1k damage there is no way it is stronger. and based off of your post history you don’t want them nerfed some what (FY kittenING I they already have been several times all CD’s have been increased LOS is screwed up and only one phantasm actually hits reliably) and our kittening clones don’t need the kittening might either from GS #2 neither does a kittening ranger pet or a necro minion.

Edit: used GS # 4 on (phantasmal berserker) earlier today and it did nothing just stood there did absolutely nothing… and before people say “this is how minion necros feel” minion necros still have all of their weaponskills available to them if their stupid minions don’t attack… this is built into our weapons.

Johnny The Gray
GASM’s Bunker Mesmer

(edited by jportell.2197)

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Keep crying about how your Mesmer is broken and unviable. I’ll continue laughing shaking my head. As will most people that have played more than 1 class.

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Posted by: KarlaGrey.5903

KarlaGrey.5903

Someone hospitalize this guy already.

RIP ‘gf left me coz of ladderboard’ Total views: 71,688 Total posts: 363

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Posted by: Psychogene.6780

Psychogene.6780

People just don’t bother arguing with Jportell over mesmers. Its not worth it guys lol

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Posted by: loseridoit.2756

loseridoit.2756

People just don’t bother arguing with Jportell over mesmers. Its not worth it guys lol

well, the op does makes some good points but in the end the op make over emphasise the problems and never realize the potential for other builds.

All forums have their QQ users

Elementalist
Kaleban, LordBryon
Warriors
Draecollo
Mesmer
jportell to some extent

Jportell, mesmer is in a good place and have lots of skill that are powerful. Try to understand them rather than bash them and compare them to other classes. Really, the only class that has to complain about other skills is the warrior. Warrior have inferior version of many direct damage skills

I might start to add TheMightyAltroll.3485 to the list because there are better team composition than a team full of mesmers. Engineer bring better sustain pressure than any shatter mesmer build

(edited by loseridoit.2756)

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I don’t QQ. I work with facts, and I do not delude myself. 5 Mesmers is not a strong team composition, simply because they would lack defensive capabilities. However, it is still a very big offensive threat. Again, Mesmer is not sustain, it is burst. If you do not understand the difference.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: jportell.2197

jportell.2197

People just don’t bother arguing with Jportell over mesmers. Its not worth it guys lol

well, the op does makes some good points but in the end the op make over emphasise the problems and never realize the potential for other builds.

All forums have their QQ users

Elementalist
Kaleban, LordBryon
Warriors
Draecollo
Mesmer
jportell to some extent

I might start to add TheMightyAltroll.3485 to the list because there are better team composition than a team full of mesmers. Engineer bring better sustain pressure than any shatter mesmer build

Really my only beef… Is the Mesmer bugs that don’t get addressed and fixed… I may get pretty ticked however it is when people say “Screw your bugs you need more and nerfed harder” is when I just facepalm…. The only reason this thread exists in this forum is because I was noticing that other classes listing all their issues were finally getting a response here…. There has been several posts in other sub-forums about Mesmer issues that never get a response to see if anything is even being done….

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: loseridoit.2756

loseridoit.2756

People just don’t bother arguing with Jportell over mesmers. Its not worth it guys lol

well, the op does makes some good points but in the end the op make over emphasise the problems and never realize the potential for other builds.

All forums have their QQ users

Elementalist
Kaleban, LordBryon
Warriors
Draecollo
Mesmer
jportell to some extent

I might start to add TheMightyAltroll.3485 to the list because there are better team composition than a team full of mesmers. Engineer bring better sustain pressure than any shatter mesmer build

Really my only beef… Is the Mesmer bugs that don’t get addressed and fixed… I may get pretty ticked however it is when people say “Screw your bugs you need more and nerfed harder” is when I just facepalm….

Mesmer is a harder class to understand and fixed. Unfortunately, mesmer are more prone to bugs due to their unique abilities and etc. Give Anet time. They already admitted to iBerker bug and they will fix it as a priority.

But still, Mesmer is in a good place right now. Many traits work properly. Every other fixes such as scepter will take them lots of time.

We should beg them to make other build viable.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I stated that I would like to see certain Mesmer capabilities toned down to bring them in line with other classes, then other builds may be made viable, and bugs can be fixed.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: loseridoit.2756

loseridoit.2756

I stated that I would like to see certain Mesmer capabilities toned down to bring them in line with other classes, and then the bug fixes may begin.

My problem with your “bring things down” is that you are asking to tone down a class mechanic that a build’s main source of damage.

If you are afraid of shatters, then the build is working by design. It is possible to kill a shatter build.

Anet is already looking into the fact that into the void has almost no tell. They might add a small delay to allow time for the server to give opponent client a chance to draw the curtain.

Blurr frenzy – very low damage
iwarden – nobody uses it since it telegraph like shatter stone
choas storm – low damage since the build is not condition and everyone know how to dodge
phase retreat- again not a condition build
iwarlock – need conditions to be effective, but the build is not a condition build

I duelist – meant for a phastasm build but the OH pistol only source of damage
I berker – bugged.

(edited by loseridoit.2756)

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Posted by: jportell.2197

jportell.2197

People just don’t bother arguing with Jportell over mesmers. Its not worth it guys lol

well, the op does makes some good points but in the end the op make over emphasise the problems and never realize the potential for other builds.

All forums have their QQ users

Elementalist
Kaleban, LordBryon
Warriors
Draecollo
Mesmer
jportell to some extent

I might start to add TheMightyAltroll.3485 to the list because there are better team composition than a team full of mesmers. Engineer bring better sustain pressure than any shatter mesmer build

Really my only beef… Is the Mesmer bugs that don’t get addressed and fixed… I may get pretty ticked however it is when people say “Screw your bugs you need more and nerfed harder” is when I just facepalm….

Mesmer is a harder class to understand and fixed. Unfortunately, mesmer are more prone to bugs due to their unique abilities and etc. Give Anet time. They already admitted to iBerker bug and they will fix it as a priority.

But still, Mesmer is in a good place right now. Many traits work properly. Every other fixes such as scepter will take them lots of time.

We should beg them to make other build viable.

Which is getting harder and harder thanks to the new messed up bounce logic… Lack of a properly working greatsword and the massive need of a buff to make a defensive build viable…. And MightyAltroll needs to understand that the shatter mes is in line with other classes burst that are intended to be bursty classes (warrior/GC Ele/Thief/engi) even if a guard were to go glassy they would still out do a Mesmer damage wise…(I know this I have done it yes I play more than one class). Anet seems to intend for this class to hit hard and be super bursty because none of our other builds can hold a candle to any other class built similarly.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Romek.4201

Romek.4201

all mesmers, even the new ones, go with BERSERKER amulet in a match and doing good – this says alot bout the class and how op and faceroll it is.

look in hotjoins, there arent 50+% thiefs anymore, now you have in 8v8 4 mesmers per team and this was in ALL games an indicator for this class is op (in wow they would nerf it “to the ground” when a class have this population in pvp)

the dmg from mesmer is just to easy to land and its very high AOE dmg on a very short cd – hard for enemy to predict it and often there is not even a chance to avoid it – ye blablabla dodge the shatters – he just make new ones and bam – he dont even need to think about

give mesmers on shatter same mechanic like eles became for ride the lighning – when i dodge the shatters give them double cd or longer on it – thx

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Posted by: loseridoit.2756

loseridoit.2756

Which is getting harder and harder thanks to the new messed up bounce logic… Lack of a properly working greatsword and the massive need of a buff to make a defensive build viable…. And MightyAltroll needs to understand that the shatter mes is in line with other classes burst that are intended to be bursty classes (warrior/GC Ele/Thief/engi) even if a guard were to go glassy they would still out do a Mesmer damage wise…(I know this I have done it yes I play more than one class). Anet seems to intend for this class to hit hard and be super bursty because none of our other builds can hold a candle to any other class built similarly.

it really depends on what you mean by damage. Guards will have a higher dps but Mesmer will out burst a guardian in less time. So its a good idea to blow a cd which makes the opponent have an advantage against the mesmer. Mesmer have to build up their burst again which might not be as effective as the first hit.

On the other hand, my signet mesmer got nerfed in a couple patch…… Invul cant capped points and cannot hold a orb. Sigh…..

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

My problem with your “bring things down” is that you are asking to tone down a class mechanic that a build’s main source of damage

When a mechanic is too strong, it must be nerfed. This is the way of things. At the moment the Mesmer has too much capability. It’s mechanic is too good. Same with Ranger. Pets are too good.

If you are afraid of shatters, then the build is working by design. It is possible to kill a shatter build.

Yes, but not without building to counter a Shatter build. A dual Mesmer shatter onto a point is complete death for anyone that was standing on that point. Even if it was an entire team.

Anet is already looking into the fact that into the void has almost no tell. They might add a small delay to allow time for the server to give opponent client a chance to draw the curtain.

The void is fine, I actually like that it gives them a bit of play. I think it’s abit out of place on Mesmer, it seems like something that should have gone to Necro for the “Keep opponents there” theme.

Blurr frenzy – very low damage
iwarden – nobody uses it since it telegraph like shatter stone
choas storm – low damage since the build is not condition and everyone know how to dodge
phase retreat- again not a condition build
iwarlock – need conditions to be effective, but the build is not a condition build

I duelist – meant for a phastasm build but the OH pistol only source of damage
I berker – bugged.

Blurred Frenzy does decent damage, and it’s extremely good due to the low cooldown and INVULNERABILITY.

Warden can be strong if you use it well. Which takes a bit of skill.

Chaos Storm is incredibly good, don’t lie. It allows for the Warlock to hit very hard.

Are you actually trying to tell me that Warlock is weak? Because it needs a condition? Dude… you’re another Jportell.

Phantasmal Duelist is blatantly overpowered, and Pistol is an offhand, so having that be the OH pistol’s ‘only source of damage’ is a moot point.

Berzerker can still be used effectively to keep opponents from escaping, by the way. Which is more than most classes have.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: loseridoit.2756

loseridoit.2756

When a mechanic is too strong, it must be nerfed. This is the way of things. At the moment the Mesmer has too much capability. It’s mechanic is too good. Same with Ranger. Pets are too good.

its possible to dodge burst. The reason why shatter down the enemy is because the mesmer chain it with other skills such as blurred frenzy.

Yes, but not without building to counter a Shatter build. A dual Mesmer shatter onto a point is complete death for anyone that was standing on that point. Even if it was an entire team.

Err…..tpvp shatter mesmer are actually hampered to some extent because they are force to use one utility for not their own purposes.

1 vs 1 builds do not scale against 2 vs 2. Its not complete death for everyone. I am starting to think that you are over estimating a shatter Mesmer abilities. A shatter Mesmer should have a very tough time against an engineer

Anet is already looking into the fact that into the void has almost no tell. They might add a small delay to allow time for the server to give opponent client a chance to draw the curtain.

Blurred Frenzy does decent damage, and it’s extremely good due to the low cooldown and INVULNERABILITY.

invulnerability means jack squat if your not doing enough damage to down your enemy. If you nerf shatter, nobody will bother caring to dodge blurr frenzy since a mesmer is no longer a threat.

Warden can be strong if you use it well. Which takes a bit of skill.

warden is a situational skill which makes the skill weak.

Chaos Storm is incredibly good, don’t lie. It allows for the Warlock to hit very hard.

Are we talking about the same build? Shatter mesmer do not keep illusions on the field for long periods of time….. wtf

Are you actually trying to tell me that Warlock is weak? Because it needs a condition? Dude… you’re another Jportell.

This is a shatter build. Warlock does not live that long to do enough damage

Phantasmal Duelist is blatantly overpowered, and Pistol is an offhand, so having that be the OH pistol’s ‘only source of damage’ is a moot point.

Berzerker can still be used effectively to keep opponents from escaping, by the way. Which is more than most classes have.

Phastasm build is a fundementally broken spec against 1 vs 1. All mesmer agree; however, this game is not balance on 1 vs 1.
Iberkers solves the problem with the class being slow?

(edited by loseridoit.2756)

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Posted by: jportell.2197

jportell.2197

@loseridiot also the Warlock projectile follws the same lines as guardian scepter 1. it isn’t tracking… I have had regular pve mobs avoid iWarlock and players can just side step it… So it hits strong but is easily avoidable.

Johnny The Gray
GASM’s Bunker Mesmer

(edited by jportell.2197)

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Posted by: loseridoit.2756

loseridoit.2756

@loseridiot also the Warlock projectile follws the same lines as guardian scepter 1. it isn’t tracking… I have had regular pve mobs avoid iWarlock and players can just side step it… So if it hits its strong

this build is a shatter spec nevertheless. iwarlock is a situational skills that scales with power and the number of condition the opponent has but keeping illusions on the field hampers a shatter mesmer dps which is bad.

i admit the skill is still miles better than i warden because its a cheap illusion

(edited by loseridoit.2756)

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Posted by: timecookie.8570

timecookie.8570

State of the Mesmer : 3-3-2-F1 YOU DEAD. Oh you’re not? gimme 8sec, brb.
It’s hilarious when you spec (high rank or not) people spamming the sword skills whether there are targets or not as soon as the cooldown goes off. It simply says the cooldown for such a godmode combo is too short.
(Not to mention the endless source of illusions thru dodges (ever seen a mesmer w/o it?) … can you ever catch a mesmer w/o illusion?)

Since that is the class mechanic I imagine not…

Necros does not have something close to it with life force as far as I can tell. Thieves ain’t able to spam their skills endlessly, even with initiative traits which are great, they will lose others important assets. I think illusions are already easy to create and with low cooldowns to grant a icd-less trait like that. I mean creating an illusion is much more significant than a bit of health or bit of damage or mark of blood icd 10 lol.

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Posted by: Varonth.5830

Varonth.5830

So deceptive evasion got named again, and I will throw in my suggestion which I made a while ago again:
Swap Deceptive Evasion with Imbued Diversion.
So 30 points in Illusion grandmaster will either be:

  • Stronger Shatter
  • More Shatter

Regarding Blurred Frenzy:
Swap with Offhand Sword #4
You want to go full melee? Then take a sword in your off-hand.

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Posted by: loseridoit.2756

loseridoit.2756

So deceptive evasion got named again, and I will throw in my suggestion which I made a while ago again:
Swap Deceptive Evasion with Imbued Diversion.
So 30 points in Illusion grandmaster will either be:

  • Stronger Shatter
  • More Shatter

Regarding Blurred Frenzy:
Swap with Offhand Sword #4
You want to go full melee? Then take a sword in your off-hand.

errr you just significantly buffed main hand sword dps

sword block crits like crazy and summon a clone

I am sure people will be able to abuse it.

moving deceptive evasion to grandmaster will nerf many condition builds

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Posted by: jportell.2197

jportell.2197

So deceptive evasion got named again, and I will throw in my suggestion which I made a while ago again:
Swap Deceptive Evasion with Imbued Diversion.
So 30 points in Illusion grandmaster will either be:

  • Stronger Shatter
  • More Shatter

Regarding Blurred Frenzy:
Swap with Offhand Sword #4
You want to go full melee? Then take a sword in your off-hand.

errr you just significantly buffed main hand sword dps

sword block crits like crazy and summon a clone

I am sure people will be able to abuse it.

moving deceptive evasion to grandmaster will nerf many condition builds

The thing I don’t understand about swapping blurred w oh sword 4 is… What does that do for illusionary leap? We essentially would be forced to go sword/sword… Why? Not because we want blurred frenzy… but having a block on 2 makes illusionary leap well useless.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Varonth.5830

Varonth.5830

So deceptive evasion got named again, and I will throw in my suggestion which I made a while ago again:
Swap Deceptive Evasion with Imbued Diversion.
So 30 points in Illusion grandmaster will either be:

  • Stronger Shatter
  • More Shatter

Regarding Blurred Frenzy:
Swap with Offhand Sword #4
You want to go full melee? Then take a sword in your off-hand.

errr you just significantly buffed main hand sword dps

sword block crits like crazy and summon a clone

I am sure people will be able to abuse it.

moving deceptive evasion to grandmaster will nerf many condition builds

The thing I don’t understand about swapping blurred w oh sword 4 is… What does that do for illusionary leap? We essentially would be forced to go sword/sword… Why? Not because we want blurred frenzy… but having a block on 2 makes illusionary leap well useless.

With sword/sword you will then lose one of these:

  • Pistol with Duellist and ranged stun
  • Focus with AoE pull
  • Torch with invisibility

If the block and the swordsman are so good, why don’t you see alot of sword offhand mesmers? Because they aren’t as good as pistol or focus.

Putting Blurred Frenzy on sword offhand would make it a choice, as you would gain access to an invul skill.

If you don’t go for double sword, you can have a high, not extreme burst from shatter, and some sustained from sword autoattack (the damage of that one isn’t extremly high, but not bad either and has some utility).
If you are getting hit by some small abilities you have the block.
If you are getting bursted, well then you have to phase retreat, blind, decoy, use torch invisibility… well you try to get out of the hotzone… just like any other class has to do.

If you want to stay in melee longer, then get the sword offhand and have a full melee set.

And yes, the sword block does hit very hard (my damage specc hits for like 6-7k from that one), but it also does only trigger if the enemy attacks you. If he doesn’t (because he is stunned, tried to flee etc) it doesn’t deal damage at all. You know, skillfull activation of an ability for both sides…

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Posted by: jportell.2197

jportell.2197

Except what would be the point of illusionary leap? You don’t understand that you are completely wrecking a weapon…. “lemme illusionary leap and then do 1 block while I proceed to get roflstomped by you after….” It would leave mesmers no choice but to go sword sword… also it would completely make blurred frenzy impossible to land if say the Mesmer was using scepter/sword because for us to actually have that skill land we need the snare…
Also it would screw up the flow of the few mesmers that take scepter/sword we take those FOR THE TWO BLOCKS! And several mesmers use off hand sword that I see and that phantasm hits like a truck.

Johnny The Gray
GASM’s Bunker Mesmer