Since mods love to switch stuff from subforums to useless ones like profession’s, i’d like to bring it back where it should stay, since it’s a CLEARLY sPvP RELATED thread and all stuff being said here are ( and were) sPvP RELATED.
Thanks for your comprehension.
Forgot about shortbow nerf. That one hurt a lot in spvp. I still use shortbow tho because its still out best aoe weapon.
You mean the fact that SB arrows are no longer heat seeking? Seriously, how can a nerf like that impact the thief in some way?
It completely decimated the thief’s ability to provide sustainable levels of pressure from range, entirely crushed the sb as an option to chase someone disengaging and made 15+ points in deadly arts a hell of a lot less valuable because staying in shortbow to apply choking gas’s weakness isn’t as appealing when there’s no sustained damage.
The nerf to trickshot lowers the skill’s sustained damage in team fights by more than 40% on most maps.
You probably won’t notice the difference in hotjoins, because people there will not stutterstep your trickshots intentionally, nor will you notice the difference in ranged pressure because proper rotations aren’t really a thing, and timings are far looser.
I bet they’ll increase arrow speed like they did with the ranger, in order to avoid the random “obstructed” or “miss” we face anytime we use the shortbow.
Still thief problems are other, and more serious, ones.
Like jumper said, we need MORE than 2 good skills we can spam freely ( when people complain about S/D) : we need versatility, something that only D/P and, to a certain degree, S/P have (also pre-nerf D/D, if we remove death blossom).
1. Death blossom should be reworked, and aNet need to get their mind clear with daggers ( condi ? direct damage ? control/support ? )
2. OH dagger should become a support weapon like OH pistol, there’re tons of ways to do so ( make dancing dagger and C&D able to spread poison/weakness or similar, reduce ini cost while not making C&D able to gain benefits from Infusion of Shadow).
Like this it could be used by condition sets like P/D.
3. Pistol whip needs to be reworked.
4. Sword traits, please
5. Overall better traits: we need more sinergies, the thief is the class with absolutely worst sinergies in the whole game, and with arguably one of the worst set of traits.
( a good example of a good sinergy is Lotus Poison trait).
A thief has overall no ways to be played if not stacking damage or ini regen.
Rehaul stealth tree, stealth has no use both in PvP and PvE: you should reward players to actively use stealth, not to sit passively in it while gaining health and initiative.
We need support options, and overall we need MORE DAMAGE and LESS DAMAGE TRAITS STACKING.
6. You need to revaluate the trade off between certain u-skills.
traps are horribad ( mostly due to having no traits related, not being AoEs and not being persistent), Shadow refuge is borderline OP and n.1 reason why the thief is brought into competitive play, Roll for Ini is horrible, smoke screen, venoms, blinding powder and such are all terrible choices if you compare them to other stuff like signets ( aside signet of shadows) and shadow refuge.
With some of them you can cover the issue wirh traits ( like venoms and , maybe, deceptions), other ones ( like tricks, especially scorpionwire, and traps) need overhaul.
Thanks anet, pls.