Stronghold is skyhammer 2.0

Stronghold is skyhammer 2.0

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Posted by: robertul.3679

robertul.3679

“We might see new builds in stronghold like permanent stealth builds to stealth doorbreakers and heroes.”
“One thing we have noticed while testing is that people started bringing a lot more control and stability skills in their builds. Underutilized skills like the Thief’s Needle Trap, Tripwire and Scorpion Wire or the Engineer’s Magnetic Bomb and Personal Battering Ram, now suddenly have real lethal potential.”
Now instead of 5 engi rerolls we get 5 thief rerolls.

“One of the goals for Stronghold was to put more gameplay in the map.”
“From a design perspective, the PvP team really wanted to create a super-weapon map where your team fights to control it so they can control the map.”

“People who have played this map already have been more excited about playing PvP. Skyhammer has a really dynamic, old-school feel; like a Quake map.”
Sadly I can’t find a quote for stronghold being a MOBA copy-paste.

Have you learned nothing ANET? More gimmicks less pvp?

Also despite being a totally different game mode(more so than courtyard and skyhammer) you add it to the same queue as others. Same queue!
I know you don’t want to fragmentate your precious player-base but this basically killed activities in the past. For no reason.

God forbid players do different things and not everybody the same thing! God forbid!

EDIT:
You do know many players still doublecap nodes and die at svanir right? Oh boy I’m sure those guys will totally do fine in a map with such complex mechanics!
Maybe I go full premade to 500-0 pugs like a popular streamer does.

(edited by robertul.3679)

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Posted by: sendmark.4731

sendmark.4731

Eh they specifically said in the twitch stream they didn’t want a super weapon, and there’s nothing on the map which is really that.

Grouch did say he used a troll stealth build, but tbh that could be countered by dominating supply camp, a defensive spotter or trebbing. I also don’t mind seeing build and tactical variety, that’s something lacking in conquest tbh.

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Posted by: Dirame.8521

Dirame.8521

Also, Skritt Bombers get revealed when they attack so even with the perma stealth from 5 thieves, you’ll still know when a Skritt is right by your gate.

And I’m sure you can’t get supply or capture buffs while stealthed.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

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Posted by: kylwilson.9137

kylwilson.9137

Funny when Stronghold is actually Fort Aspenwood/Jade Quarry 2.0, one of the most successful PvP modes in Guild Wars: Factions.

\o/

(edited by kylwilson.9137)

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Posted by: runeblade.7514

runeblade.7514

Sadly I can’t find a quote for stronghold being a MOBA copy-paste.

Stronghold isn’t really a MOBA copy-paste. It is more like payload.

AFAIK, The summoned NPC do not clash with each other. When they do, I guess you can say that it is a moba.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: briggah.7910

briggah.7910

Skyhammer has lasers, floors that open up and edges that players can knock you off of.. Didn’t see any of that in the stronghold video.

Player Vs Everyone
youtube channel - twitch channel

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Posted by: Xillllix.3485

Xillllix.3485

They have no choice but to mix it up with the other maps since it’s only 1 new map and you need 3 maps for the map voting system to function.

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Posted by: robertul.3679

robertul.3679

Yes I simply can’t imagine people queueing separately. I mean they would sure miss the surprise factor of it all without multiple choices.
Skyham has lasers stronghold doesn’t so it’s totally different! Just like temple has buffs and legacy has doors and khylo has treb so it’s like totally different game mode! Jeez.

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Posted by: Klinch.2964

Klinch.2964

Funny when Stronghold is actually Fort Aspenwood/Jade Quarry 2.0, one of the most successful PvP modes in Guild Wars: Factions.

That’s what I thought! I loved that mode, which is why I’m excited to see how Stronghold turns out.

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Posted by: kylwilson.9137

kylwilson.9137

Funny when Stronghold is actually Fort Aspenwood/Jade Quarry 2.0, one of the most successful PvP modes in Guild Wars: Factions.

That’s what I thought! I loved that mode, which is why I’m excited to see how Stronghold turns out.

It’s so good to hear other players as enthusiastic about this!

For all intents and purposes, nearly (key word) everything in the Heart of Thorns expansion has been geared towards bringing back old Guild Wars 1 systems with a new flavor.
This is apparent in specializations, guild halls, and now of course the Stronghold PvP map. I feel optimistic.

\o/

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Posted by: posthumecaver.6473

posthumecaver.6473

Am I missing something why the hell we have to care that much PVE crap inside of a PVP mode?

Does GW2 not enough PVE content, WTH?

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Posted by: Roe.3679

Roe.3679

As someone who plays pvp and WvW, the whining about perma stealth thief builds is hilarious. Pvpers afraid of pvp? This is QQ straight from the WvW forums.

And no, I don’t play thief.

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Posted by: Booms.3952

Booms.3952

As someone who plays pvp and WvW, the whining about perma stealth thief builds is hilarious. Pvpers afraid of pvp? This is QQ straight from the WvW forums.

And no, I don’t play thief.

perma stealth thief builds will be op in this gamemode and you will probably need at least 2 of them per team at the start. that’s a fact. and its also stupid.

#1 gerdian na
0 counterplay

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Posted by: Roe.3679

Roe.3679

As someone who plays pvp and WvW, the whining about perma stealth thief builds is hilarious. Pvpers afraid of pvp? This is QQ straight from the WvW forums.

And no, I don’t play thief.

perma stealth thief builds will be op in this gamemode and you will probably need at least 2 of them per team at the start. that’s a fact. and its also stupid.

Then prove it. Facts are supported by evidence. I’m certainly open minded to hearing how you’ve arrived at this conclusion without this game mode even being in open beta.

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Posted by: Booms.3952

Booms.3952

As someone who plays pvp and WvW, the whining about perma stealth thief builds is hilarious. Pvpers afraid of pvp? This is QQ straight from the WvW forums.

And no, I don’t play thief.

perma stealth thief builds will be op in this gamemode and you will probably need at least 2 of them per team at the start. that’s a fact. and its also stupid.

Then prove it. Facts are supported by evidence. I’m certainly open minded to hearing how you’ve arrived at this conclusion without this game mode even being in open beta.

youll see.

#1 gerdian na
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Posted by: BakiSaN.9281

BakiSaN.9281

I was once a QQer like the OP, but this is really just a blow-out of a post. You can’t judge a new game mode just because it SEEMS complex! GvG felt really complex in GW1 and yet it was the most successful game mode of its time. And also, it was pretty easy to get a hold of since the complexity was divided on multiple roles (as it seems here as well).

Sta ce biti s’ kucom!?

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Posted by: Aomine.5012

Aomine.5012

I don’t think SR will work on doorbreaker because they’ll keep on moving forward and you have no control over it. Without doorbreaker standing stationaly for 5 seconds, there’s no way you’re going to build up stealth. (Even with blast finisher it’s not enough.)

Also I can forsee that, like Temple of Silent Storm, you cannot channel supply or summon npc when you’re in stealth.

Please just wait until it’s out before you pass quick judgement.

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Posted by: kylwilson.9137

kylwilson.9137

I don’t think SR will work on doorbreaker because they’ll keep on moving forward and you have no control over it. Without doorbreaker standing stationaly for 5 seconds, there’s no way you’re going to build up stealth. (Even with blast finisher it’s not enough.)

Also I can forsee that, like Temple of Silent Storm, you cannot channel supply or summon npc when you’re in stealth.

Please just wait until it’s out before you pass quick judgement.

Right?

I mean have people forgotten how Shadow Refuge functions -entirely- ?

Because we all know this is the only skill they’re actually referring to, deep down.

\o/