Suggestion: Raise PvP Level Cap

Suggestion: Raise PvP Level Cap

in PvP

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Ever since the road to 80 was significantly shortened, many PvPers feel like there’s little to strive for beyond titles. Bear/Shark/Phoenix/Dragon-rank are pale shadows of what they once were and the finishers don’t offer anywhere near the prestige of a hard-earned rank.

My suggestion would be to raise the level cap or add “prestige” ranks, making it again difficult to reach the highest rank and adding more progression. I feel the highest pvp rank should take at least a year of dedication (by dedication I mean maybe 2-3 hours a day of pvp) to obtain, not a month or two of hotjoins.

This offers the possibility of adding:

  • New unique finishers.
  • Unique PvP-specific weapon/armor skins
  • Unique Class-specific finishers (500 tournament wins on Mesmer = Mesmer Finisher)
  • Unique Race-specific finishers (1000 matches played as Sylvari = Sylvari Finisher)

…and much more. Obviously all of this doesn’t have to be implemented at once, but the possibility of being able to achieve more actual PvP-unique rewards should give players something to strive for and an increased level cap would help seperate dedicated PvPers from casual players.

Thoughts?

Suggestion: Raise PvP Level Cap

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Posted by: Lukin.4061

Lukin.4061

Anet does not develop pvp, just stop suggesting things, I know hope is what last the longest, but it is time to let go : )

Suggestion: Raise PvP Level Cap

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Posted by: The Gates Assassin.9827

The Gates Assassin.9827

Anet does not develop pvp, just stop suggesting things, I know hope is what last the longest, but it is time to let go : )

Dude…the feature patch. How was that not a massive PvP update?

Main: Raine Avina (Engineer)
Message me any time in game.

Suggestion: Raise PvP Level Cap

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Posted by: Darko.5873

Darko.5873

  • New unique finishers.

Sure, in the gem store.

  • Unique PvP-specific weapon/armor skins

Gonna say gem store again. Why make it PvP-specific when you can sell them to everybody.

  • Unique Class-specific finishers (500 tournament wins on Mesmer = Mesmer Finisher)

Spend time designing 8 finishers that can be used by a few hundred people? Better put that in the gem store.

  • Unique Race-specific finishers (1000 matches played as Sylvari = Sylvari Finisher)

Definitely gem store.

Overall I agree with you, I just don’t share your optimism. They reduced the rank requirement by 90% and now you expect them to increase it again? Not going to happen.

all is vain

Suggestion: Raise PvP Level Cap

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Posted by: Lukin.4061

Lukin.4061

Anet does not develop pvp, just stop suggesting things, I know hope is what last the longest, but it is time to let go : )

Dude…the feature patch. How was that not a massive PvP update?

Not sure if serious, or sarcasm. Feature patch was not aimed towards pvp, it was aimed towards pve crowd, because we lost more than we gained.

We lost:
- Ranks
- Free skin swaps
- 1 crappy map, but still a map
- 1 crappy hotjoin mode (8×8), but still a mode
- PvP only look
- Hope for any decent reward system aimed towards pvp (well at least I did)
- Ability to get bags cheap
- All previous system rewards (glory, crafting parts, etc.).
- The fundamental rule, that everyone is equal in pvp, only skill matters. Since they added traits for $ which pvp people can hardly get.
- Ability to wear all the armor just by entering mists.

We gained:
- More pve pplz in pvp (too bad most of them are so addicted to brainlessly farm, they usually either afk, or better that they would afk in any comp. mode, but still more people are better they just need to learn )
- 1 map only available for $$$
- The ability to retrait less tediously (still could make templates though)
- New reward system that is even more crappy then the previous one, which is quite a difficult thing to say. New reward system gives you things you don’t need in pvp to salvage or sell, to get gold that you don’t use in pvp. Well you didn’t use it, but now gold can buy new traits, wonder if they will make some “slightly” more powerful traits and sell them for gems in the future…

What we should have received:
- WORKING match system preventing 4×5 at start
- Leaderboards that actually is something to reach for
- WORKING mmr system preventing top100 vs less than1000 fights
- More modes that would make pvp fun
- Rewards worth trying for
- A map voting system before comp. match – you know the thing that 90% of pvp games currently have?
- Templates

Gw2 pvp is not being developed, just don’t fool yourself…

(edited by Lukin.4061)

Suggestion: Raise PvP Level Cap

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Posted by: The Gates Assassin.9827

The Gates Assassin.9827

  1. Templates take a lot of time to make, there was no way in hell they’d make that and put all this other amazing stuff in.
  2. They added 40 new grandmaster traits, some of which are clearly more geared to PvP. Variety in PvP is way higher now (Turret engis? That was a joke before)
  3. They added the baseline for a really strong reward system. Is it perfect right now? No. But all it really needs is some better tracks to work towards.
  4. They unified PvE and PvP. We didn’t lose our PvP look. In fact, if you were a PvPer before hand you got so many transmutation charges to start that it was a drop in a bucket. You got so many skills permanently unlocked for you account at the start including some really rare skins (Dwayna’s bow, Fiery Gladius, The Hunter etc etc).
  5. The Wardrobe. It is a game wide thing, but it was great for my PvP character. So many new skins I could put on her! Hell, even legendaries are in PvP now.
  6. New Unique Backpack
  7. Deathmatch. It’s now in the game. It’s Custom Arena’s only, but it’s just so they can get a feel for how players like it.
  8. You can level up in PvP and earn gold in PvP. Gold which can be spent in the gem store and the trading post! The money I earned in PvP got me a tormented shield. I can essentially farm doing something I really enjoy. I use to have no more than 10g at a time. Now I consistently have around 45g or more.

Patches aren’t going to solve every problem all at once. The problems in games this big are massive and expecting a miracle patch is just stupid.

You also forget that previous patches and initiatives have brought us:

  1. Custom Arenas (And with it, the advent of 1v1 servers, private tournaments, private practicing and gambling arenas)
  2. Newer builds (There are way more useful skills and traits than there use to be)
  3. The Tournament of Legends
  4. Soloqueue/Teamqueue
  5. Shoutcasting support
  6. Three maps (Skyhammer, Temple, Spirit)

These aren’t small feats. I don’t think you understand how long it takes to develop things when you are working with a game this large.

Main: Raine Avina (Engineer)
Message me any time in game.

Suggestion: Raise PvP Level Cap

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Anet does not develop pvp, just stop suggesting things, I know hope is what last the longest, but it is time to let go : )

Dude…the feature patch. How was that not a massive PvP update?

Not sure if serious, or sarcasm. Feature patch was not aimed towards pvp, it was aimed towards pve crowd, because we lost more than we gained.

We lost:
- Ranks
- Free skin swaps
- 1 crappy map, but still a map
- 1 crappy hotjoin mode (8×8), but still a mode
- PvP only look
- Hope for any decent reward system aimed towards pvp (well at least I did)
- Ability to get bags cheap
- All previous system rewards (glory, crafting parts, etc.).
- The fundamental rule, that everyone is equal in pvp, only skill matters. Since they added traits for $ which pvp people can hardly get.
- Ability to wear all the armor just by entering mists.

We gained:
- More pve pplz in pvp (too bad most of them are so addicted to brainlessly farm, they usually either afk, or better that they would afk in any comp. mode, but still more people are better they just need to learn )
- 1 map only available for $$$
- The ability to retrait less tediously (still could make templates though)
- New reward system that is even more crappy then the previous one, which is quite a difficult thing to say. New reward system gives you things you don’t need in pvp to salvage or sell, to get gold that you don’t use in pvp. Well you didn’t use it, but now gold can buy new traits, wonder if they will make some “slightly” more powerful traits and sell them for gems in the future…

What we should have received:
- WORKING match system preventing 4×5 at start
- Leaderboards that actually is something to reach for
- WORKING mmr system preventing top100 vs less than1000 fights
- More modes that would make pvp fun
- Rewards worth trying for
- A map voting system before comp. match – you know the thing that 90% of pvp games currently have?
- Templates

Gw2 pvp is not being developed, just don’t fool yourself…

GW2 PVP changes were just what it needed. Due to the changes I can now easily get a guild group going because they are all interested in tpvp. They are all interested in making better builds and trying them out. For nearly a year the only things that kept people playing was living story. PvE had grown extremely boring and repetitive after 2 years. I’d say about 50% of our guild now plays pvp daily. We are not the only guild that does that.

Dragon rank is still pretty hard to get. Took me 3-4 months of playing 5-20 matches a day just to get from tiger to Phoenix. 3 days ago we made a EU-server tpvp guild so that people could more easily party up. In 3 days we got 48 members who are all dedicated pvp players.

Suggestion: Raise PvP Level Cap

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Posted by: Seifer Thalaen.7869

Seifer Thalaen.7869

Ever since the road to 80 was significantly shortened, many PvPers feel like there’s little to strive for beyond titles. Bear/Shark/Phoenix/Dragon-rank are pale shadows of what they once were and the finishers don’t offer anywhere near the prestige of a hard-earned rank.

My suggestion would be to raise the level cap or add “prestige” ranks, making it again difficult to reach the highest rank and adding more progression. I feel the highest pvp rank should take at least a year of dedication (by dedication I mean maybe 2-3 hours a day of pvp) to obtain, not a month or two of hotjoins.

This offers the possibility of adding:

  • New unique finishers.
  • Unique PvP-specific weapon/armor skins
  • Unique Class-specific finishers (500 tournament wins on Mesmer = Mesmer Finisher)
  • Unique Race-specific finishers (1000 matches played as Sylvari = Sylvari Finisher)

…and much more. Obviously all of this doesn’t have to be implemented at once, but the possibility of being able to achieve more actual PvP-unique rewards should give players something to strive for and an increased level cap would help seperate dedicated PvPers from casual players.

Thoughts?

I’m still waiting for my 3kk rank point’s golden rabbit finisher btw…right now they just trashed 2kk points and 2k hours in pvp not even giving something back just plain deleted…ty anet you really know how to make players stick to this game…r55 dragon (Because we all know dat awful electric-wtf dragon is r55 finisher) is soooo unique and rewarding /sarcasm

(edited by Seifer Thalaen.7869)

Suggestion: Raise PvP Level Cap

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Posted by: Lukin.4061

Lukin.4061

So you were serious. My counter-arguments:

1. The traits that were added are mostly aimed towards pve – you barely see anyone using something new. But new traits did something that goes against “everyone is equal at start” theme that was in anets pvp manifesto: you NEED gold to get new traits, they are not unlocked automatically when you enter the mists. This warps the balance even more, now if new traits are powerful, new players cannot obtain them.
2. They added a reward system that rewards you pve items, no its not a good baseline, because most likely they wont develop any unique pvp items in such amount as they are making new pve junk. Also why would I care about pve items if I am pvping? Previously I could at least craft dyes at the forge from items, now I salvage them or just delete it.
3. I was only pvper and since I did not farm rank had ~48 rank. After the patch I obtained 60 transmutation stones. So I have 6 characters that can wield 4 one handed weapons: 6×6=36 (armor set) 4×6=24 (weapons), so I used up all the transmutation stones to get the look I had previous to the patch – hurray! We did loose our pvp look – armor could be used as an indicator of how well did the player perform, especially ones rewarded for paid tournament or teamq, they were unique in our plain of the game. Now every pve farmer has everything without trying in pvp.
4. Legendaries in pvp that can only be obtained in pve – truly a good addition for pvp players, more farmers with more effect spam.
5. 1 Unique back skin that was sold in trading post (so not really unique) and is obtained ridiculously easy – another good addition. How many backpacks were developed to be obtained uniquely in pve?
6. Gold as a reward is nice for people that have use in it, so it is aimed towards mixed pve-pvp player as an additional source of $. Yet I have to mention that gold is farmed a lot easier just zerging mobs and you can’t really buy something good for pvp.
7. I already mentioned the new map which you can play for $$$.

Sure 1 patch cant solve all the major problems that were here from the start, too bad 95% of patches are aimed for pve that does not have problems. They just add more content for mob zergers. PvP lacks almost all the major things you’d expect a game to be launched with.

And about your:

  1. Custom Arenas (And with it, the advent of 1v1 servers, private tournaments, private practicing and gambling arenas)
  2. Newer builds (There are way more useful skills and traits than there use to be)
  3. The Tournament of Legends
  4. Soloqueue/Teamqueue
  5. Shoutcasting support
  6. Three maps (Skyhammer, Temple, Spirit)

3 maps in 2 years. How many maps did pve get, that were larger with more things to develop in comparison to pvp? And they even failed at that, because 2 out of 3 maps added are such kitten that some people actually go solo in team queue just to avoid it. Truly good call.

Newer builds are because of balance patches, so basically changing number values in some things (like healing signet doubling).

There are FREE games that develop more in 1 quarter then anet developed in 2 years. But if you are truly satisfied with these petty “additions” I envy you – either you just started playing or have nerves of steel : )

P.S. Or maybe you are trolling because you cant say “put all this other amazing stuff in.” with a straight face while talking about pvp development.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Your suggestion is the same as it was before-patch. And there was already no incentive to play. It wouldn’t make a difference at all.

Read It Backwards [BooN]

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Posted by: style.6173

style.6173

This idea was suggested before the patch. ANET thought no one cared about ranks. I’d love to see whether their PvP playcount justified their decision.