Suggestion for the next pip system
Ofcourse this pip system works only under tge assumption that most games are close games 500-450 etc) since that would be the main part of generating new pips since all other combinations just transfer pips from the looser to the winner.
not on that pip distribution u said. But i do agree that win/loss a single pip according to win/loss games is very stupid. There must be a way to equilibrate and separate between afk losses and close ones.
Like it is now it is 100% dependant on luck. As good as u may be, if u get on a bad team u will still lose. Thus making the matchmaking a lucky system instead of a skill based system as it should be.
So Much Blur
I know the system i suggested isn’t perfect – i hoped others point out the flaws and suggest their own ideas, at the end Arenanet would just have to pick a system.
And i would really like a system that awards great games, eg extra pip for close won games – or if there where 200 points difference at any point in the game in your disadvantage, but you still won, also extra pips…
There are many ideas and options
I know the system i suggested isn’t perfect – i hoped others point out the flaws and suggest their own ideas, at the end Arenanet would just have to pick a system.
And i would really like a system that awards great games, eg extra pip for close won games – or if there where 200 points difference at any point in the game in your disadvantage, but you still won, also extra pips…
There are many ideas and options
A system very similar to this was already tested. It’s called Season 1.
But given the overall behavior close matches should be rewarded somehow so that both sides do their best until the end.
Herald of Ventari
The pip system from season 1 was good. -3 to +3 per match depending on team score and win probability
Malediktus i have to agree, except one detail, saying at the end why you gained/lost pips – that was the only flaw…