Suggestion for the next pip system

Suggestion for the next pip system

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Posted by: Tiefsee.3647

Tiefsee.3647

First, what annoys plaxers most? It isn’t losing a game – it’s losing pips!

Therefore my Suggestion for the next pip system;
- Ged rid of win streaks and losing streaks!
- not every win/lose should be equal

The difference in points should make a difference,
If the losing team got 0-100 points, lose 3 pips
101-200 lose 2 pips, 201-400 lose 1 pip, 401-499 lose 0 pips, 500 gain a pip, it is a very rare even match!

Also for the winners – if the enemy get 0-200 they get 3 pips, 201 -300 the winners get 2 pips, 301-500 the winners get just 1 pip

This should encurage both teams to give their best until the end of the game – since it still makes a difference how drastical the difference in points is! (And really good teams should move quickly in higher divisions)

Also in case the winning team gets 600+ in foefire this earns 3 extra pips, but only in case the enemy got at least 350 points – that way many will be tempted to wait for the bosskill and thetefore give the enemy a fair chance of winning, even when they risk losing if the enemy still mamages to kill their boss

Suggestion for the next pip system

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Posted by: Tiefsee.3647

Tiefsee.3647

Ofcourse this pip system works only under tge assumption that most games are close games 500-450 etc) since that would be the main part of generating new pips since all other combinations just transfer pips from the looser to the winner.

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Posted by: Ox See Sox.3687

Ox See Sox.3687

not on that pip distribution u said. But i do agree that win/loss a single pip according to win/loss games is very stupid. There must be a way to equilibrate and separate between afk losses and close ones.
Like it is now it is 100% dependant on luck. As good as u may be, if u get on a bad team u will still lose. Thus making the matchmaking a lucky system instead of a skill based system as it should be.

Brains > Brawls
So Much Blur

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Posted by: Tiefsee.3647

Tiefsee.3647

I know the system i suggested isn’t perfect – i hoped others point out the flaws and suggest their own ideas, at the end Arenanet would just have to pick a system.

And i would really like a system that awards great games, eg extra pip for close won games – or if there where 200 points difference at any point in the game in your disadvantage, but you still won, also extra pips…

There are many ideas and options

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Posted by: Varezenem.2813

Varezenem.2813

I know the system i suggested isn’t perfect – i hoped others point out the flaws and suggest their own ideas, at the end Arenanet would just have to pick a system.

And i would really like a system that awards great games, eg extra pip for close won games – or if there where 200 points difference at any point in the game in your disadvantage, but you still won, also extra pips…

There are many ideas and options

A system very similar to this was already tested. It’s called Season 1.
But given the overall behavior close matches should be rewarded somehow so that both sides do their best until the end.

Senbu Ren[Wind]
Herald of Ventari

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Posted by: Malediktus.9250

Malediktus.9250

The pip system from season 1 was good. -3 to +3 per match depending on team score and win probability

1st person worldwide to reach 35,000 achievement points.

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Posted by: Tiefsee.3647

Tiefsee.3647

Malediktus i have to agree, except one detail, saying at the end why you gained/lost pips – that was the only flaw…