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Posted by: zoopop.5630

zoopop.5630

I use to be a hardcore Spvp player and ignore the Pve aspect of the game because the Pvp game in this game has grown on me so much that it has made me feel like their isn’t any other game out there thats the same at all. I return back to the game almost a year ago and i been doing PVE more then Spvp, Kinda odd isn’t it? I recently got back into Spvp because i wanted to give it a new try and work for the legendary backpack. I notice when taking rank serious we ran into some issues that i just found unbelievable able to be allowed to happen at all and i’ll be listing a few things i wish you guys would address so more Players can take Rank more serious then what it needs to be. Keep in mind i come from a hardcore League Of Legend ranking system where getting to plat/diamond isn’t easy at all and I like the idea of how their Elo system works including how they do their reset during the off season.

1: End Of Season Reward

Finish the season in gold 2, after being placed in bronze during a nightmare act of 10 games with random players. Whats the purpose of claiming up from bronze if the reward for Bronze/Silver/Gold is all the same? What’s to stop me and everyone else to just spam Rank matches and not take it serious if it’s meant to just be a joke for players because they are only in to obtain the legendary backpack, or spam matches just to obtain the shards? Imo that this needs to be re-looked into and reconsider on how players spam matches with little to no effort being given because they are only in it for the easy rewards/achievements. Which brings me back to the question about end of season rewards, if players don’t have a reason to grind and keep climbing up in the ranks what other purpose are you really giving them to take the matches serious? In League Of Legends if you are consider to be Gold+ you obtain a new skin and ward for placing above silver players… this leads to player to grind/take the matches more serious from time to time and it has helped stop a lot of the trolling before they started doing this.

2: Players NEED to have a decent amount of GAMES played on a class before jumping into rank

I don’t understand how people can jump yolo into a rank game with zero understanding of a class, or how the class is meant to be played just because they are trying to get the achievements done for 1-4 path for the legendary back piece. This issue has caused a lot of games to be completely one sided and has destroyed the purpose of a fair “match”. I believe this should be re-looked into and reconsider so we can have a more Balance match up and not a complete blow out, maybe limit each class needing at least 500 games played BEFORE being able to use it for Rank.

I’ll leave it at for now but these are some of the issues i seen as to why Spvp has been completely unbalance from time to time, or as to why no one takes Spvp so serious. Love the game, and I love the effort made from Anet but i need you guys to make spvp ranking more serious and give players a reason to push further into the ranks instead of just leaving it be with some basic titles.

Thank you

(edited by zoopop.5630)

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Posted by: zoopop.5630

zoopop.5630

any feedback/discussion among the member’s ?

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Posted by: Soothsayer.9206

Soothsayer.9206

Personally, and I am speaking as someone who has been playing competitive sports for a very long time, this is my window into competition; so this is my take:

The 1st thing is to get cheating/manipulation under control to provide the proper environment for competition. To many people, who did not earn what they have with respect to titles, rewards and all that goes with legitimate winning, are ruining the competitive scene for the rest of us.

2nd, ihmo, winning is it’s own reward and only those who win on a consistent basis should enjoy the “spoils of war.” Losing should be used to learn, motivate, and grow, but if everyone gets a reward, even for losing, then why would you want to compete to win?

3rd, I think that there should be a hard reset at the beginning of each season (many will bemoan but honestly, name any other competitive sport that carries its record into a subsequent season? – prove your mettle! ). Furthermore, only the first 120 games should count for overall rewards. Again, the only frame of reference I have is competitive sports, where you have a fixed season, play off, and championship. Reward the top 10 players by having a tourney or something of that sort.

4th, when you have a solo-duo que, you get what you get. If they are not allowing pre-made teams, then you end up with whatever you end up with. You can’t always get what you want – not even team mates. It’s the pits, but that’s how competition works when you have a “pick-up” team. Sometimes you feel like a nut, sometimes you have them on your team. I really don’t mind as long as they are NOT manipulators/cheaters. Sometimes, the best way to learn is to roll up your sleeves and get to it. There cannot be real community in GW2 unless you have an avenue, and the people who are willing to risk, in order to bring others along. It is an enterprise that if you do not take the time to invest in others, then the overall quality and pool will suffer until you do. It should be considered a long term investment in the life of sPvP community, but most can’t see past their own nose.

Finally, it’s not fair to keep comparing online games one to another. They all have things they do well and weaknesses. All games are a work in progress and that within the perimeters of the scope of their design. I really enjoy GW2, it has a lot to offer especially in competitive modes. Is it perfect or no room for improvement? No, but that doesn’t keep me from finding ways to enjoy what GW2 brings with it – warts and all.

Kyrie eleison…Dies irae, dies illa…Quando judex est venturus

(edited by Soothsayer.9206)

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Posted by: skillze.7689

skillze.7689

Unranked should NOT reward rank points for a loss only for a win, ranked games can only be joined by rank 80 players, this will stop anyone ruining games unless they work for it in unranked before hand and give people a long term goal for the new ascended/legendary armor types. If people continue to ruin games in ranked pvp over the season then that is down to anet to consider how to deal with those individuals,

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Posted by: Acandis.3250

Acandis.3250

I agree that separate divisions don’t have sufficient incentive to climb out of (specially in non legend/plat) tiers since anyone not in the top 250 gets essentially the same end-of-season reward: zilch.

I’ve long been an advocate for there to be unique end of season rewards based on your division, and I think it’s the proper way to incentivize progression for the more casual population.

That being said I 100% disagree with your idea to lock ranked until you have X amount of games played. Sometimes people wanna try out something new in an environment they know will challenge them, that’s why they mess around in ranked.

I actually think the system does a decent enough job of keeping people where they belong skill wise, (up until you hit plat3, the lack of high level population makes matchmaking a nightmare). So, if you lose a couple games because someone on your team didn’t know what they were doing, chances are you’ll also see that person on the opposite team and you’ll win a couples games off them—but if you lose again, then you were the common denominator.

So, the only problem I see with the current Ranked system is that there isn’t enough incentive to win games. As long as you spam games, everyone can farm the pip reward track and get tons of gold anyways and it doesn’t matter if they end up bronze cause they can hide their badge anyways.

I would like to see weapon or armor skins that are unique to the division you placed in, but after 3 years of asking, I’m giving up hope it will ever happen.

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Posted by: AliamRationem.5172

AliamRationem.5172

I disagree with the suggestions to prevent players from competing in ranked play if they are below rank 80 and/or have fewer than 500 games played. I was new this season, played 233 ranked games, and am currently tiger rank (low 40s). But I worked my way up to platinum 1 and at my highest point was within 30 rating points of the top 250.

I’m not saying I’m the greatest player around and I will admit that I make some mistakes that more experienced players wouldn’t make. But if I can do better than some of you who are making these suggestions, what right do you have to exclude players like me?

Presumably, if players are new and they can’t compete at a high level of play, they will decrease in rating. Likewise, if you’re better than those players, you’ll increase in rating and find fewer and fewer “noobs” on your team. We all play within the same system here. Let’s not pretend that you are cursed with more inexperienced players than the rest of us as you climb the rank scale.

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Posted by: AliamRationem.5172

AliamRationem.5172

I agree that separate divisions don’t have sufficient incentive to climb out of (specially in non legend/plat) tiers since anyone not in the top 250 gets essentially the same end-of-season reward: zilch.

I’ve long been an advocate for there to be unique end of season rewards based on your division, and I think it’s the proper way to incentivize progression for the more casual population.

That being said I 100% disagree with your idea to lock ranked until you have X amount of games played. Sometimes people wanna try out something new in an environment they know will challenge them, that’s why they mess around in ranked.

I actually think the system does a decent enough job of keeping people where they belong skill wise, (up until you hit plat3, the lack of high level population makes matchmaking a nightmare). So, if you lose a couple games because someone on your team didn’t know what they were doing, chances are you’ll also see that person on the opposite team and you’ll win a couples games off them—but if you lose again, then you were the common denominator.

So, the only problem I see with the current Ranked system is that there isn’t enough incentive to win games. As long as you spam games, everyone can farm the pip reward track and get tons of gold anyways and it doesn’t matter if they end up bronze cause they can hide their badge anyways.

I would like to see weapon or armor skins that are unique to the division you placed in, but after 3 years of asking, I’m giving up hope it will ever happen.

I like these ideas. Players should have something to show for their efforts that are directly linked to performance, not just how many games you played. Unique skins specific to your PvP rank are a great way to do that.

Also, if it’s not too much trouble could we have something to differentiate each tier within a division (e.g. a different badge for platinum 1, platinum 2, and platinum 3, etc.)? For all the ups and downs and hard work we put into climbing the rating scale, it would be nice to be able to show off our progress as we go!

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Posted by: Ivantreil.3092

Ivantreil.3092

You know, a big bag of gold reward would even suffice it for me, no need to be so fancy, titles are a nice thing, but pointless once you got them the previous season, and you know it becomes impossible to get the next title.

A reward for the rank, and another rewards for being inside top 250 (and how deep you are in.)

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

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Posted by: Reaper Alim.4176

Reaper Alim.4176

Personally, and I am speaking as someone who has been playing competitive sports for a very long time, this is my window into competition; so this is my take:

The 1st thing is to get cheating/manipulation under control to provide the proper environment for competition. To many people, who did not earn what they have with respect to titles, rewards and all that goes with legitimate winning, are ruining the competitive scene for the rest of us.

2nd, ihmo, winning is it’s own reward and only those who win on a consistent basis should enjoy the “spoils of war.” Losing should be used to learn, motivate, and grow, but if everyone gets a reward, even for losing, then why would you want to compete to win?

3rd, I think that there should be a hard reset at the beginning of each season (many will bemoan but honestly, name any other competitive sport that carries its record into a subsequent season? – prove your mettle! ). Furthermore, only the first 120 games should count for overall rewards. Again, the only frame of reference I have is competitive sports, where you have a fixed season, play off, and championship. Reward the top 10 players by having a tourney or something of that sort.

4th, when you have a solo-duo que, you get what you get. If they are not allowing pre-made teams, then you end up with whatever you end up with. You can’t always get what you want – not even team mates. It’s the pits, but that’s how competition works when you have a “pick-up” team. Sometimes you feel like a nut, sometimes you have them on your team. I really don’t mind as long as they are NOT manipulators/cheaters. Sometimes, the best way to learn is to roll up your sleeves and get to it. There cannot be real community in GW2 unless you have an avenue, and the people who are willing to risk, in order to bring others along. It is an enterprise that if you do not take the time to invest in others, then the overall quality and pool will suffer until you do. It should be considered a long term investment in the life of sPvP community, but most can’t see past their own nose.

Finally, it’s not fair to keep comparing online games one to another. They all have things they do well and weaknesses. All games are a work in progress and that within the perimeters of the scope of their design. I really enjoy GW2, it has a lot to offer especially in competitive modes. Is it perfect or no room for improvement? No, but that doesn’t keep me from finding ways to enjoy what GW2 brings with it – warts and all.

While I completely agree with you. ANet and the bulk of the current sPvP Rank regulars will not agree with us. So this like many of our other feedback will fall on deaf ears.

ANet gave up on any serious effort to make Rank Leagues competitive. When it got dropped from ESL for the same reasons people complain about today. ANet has push their competitive intentions towards, Automatic Tournaments.

///Starts Rant\\\

While I would love to participate and improve in GW2’s sPvP. I have no, maybe once and a blue moon, a friend who still even plays this game. So that counts me out.

Thus leaving most of my efforts to solo roaming, or ZvZing when my guild gets online, in WvW. Because you don’t need 5 players to solo roam. And can be surprisingly very effective. And way more rewarding then Solo queuing Ranked sPvP.

///Ends Rant\\\\

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

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Posted by: Syktek.7912

Syktek.7912

Unranked should NOT reward rank points for a loss only for a win, ranked games can only be joined by rank 80 players, this will stop anyone ruining games unless they work for it in unranked before hand and give people a long term goal for the new ascended/legendary armor types. If people continue to ruin games in ranked pvp over the season then that is down to anet to consider how to deal with those individuals,

Except rank means absolutely nothing besides ‘I play a lot’. I’ve seen a ton of rank 80 players play like garbage.

Vesper Dawnshield | Guardian

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Posted by: Reaper Alim.4176

Reaper Alim.4176

Unranked should NOT reward rank points for a loss only for a win, ranked games can only be joined by rank 80 players, this will stop anyone ruining games unless they work for it in unranked before hand and give people a long term goal for the new ascended/legendary armor types. If people continue to ruin games in ranked pvp over the season then that is down to anet to consider how to deal with those individuals,

Except rank means absolutely nothing besides ‘I play a lot’. I’ve seen a ton of rank 80 players play like garbage.

It makes it so much harder and time consuming to smurf Ranked leagues tho. That’s the main reason other dedicated ESL titles have huge Rank/Time gaps. To prevent, or at the very least make it a headache to smurf, in order to ruin matches for your main to benifit.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

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Posted by: Syktek.7912

Syktek.7912

Unranked should NOT reward rank points for a loss only for a win, ranked games can only be joined by rank 80 players, this will stop anyone ruining games unless they work for it in unranked before hand and give people a long term goal for the new ascended/legendary armor types. If people continue to ruin games in ranked pvp over the season then that is down to anet to consider how to deal with those individuals,

Except rank means absolutely nothing besides ‘I play a lot’. I’ve seen a ton of rank 80 players play like garbage.

It makes it so much harder and time consuming to smurf Ranked leagues tho. That’s the main reason other dedicated ESL titles have huge Rank/Time gaps. To prevent, or at the very least make it a headache to smurf, in order to ruin matches for your main to benifit.

You have no idea how many alts the people you’re talking about have. They won’t get locked out by this.

Vesper Dawnshield | Guardian

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Posted by: Soothsayer.9206

Soothsayer.9206

Unranked should NOT reward rank points for a loss only for a win, ranked games can only be joined by rank 80 players, this will stop anyone ruining games unless they work for it in unranked before hand and give people a long term goal for the new ascended/legendary armor types. If people continue to ruin games in ranked pvp over the season then that is down to anet to consider how to deal with those individuals,

Except rank means absolutely nothing besides ‘I play a lot’. I’ve seen a ton of rank 80 players play like garbage.

It makes it so much harder and time consuming to smurf Ranked leagues tho. That’s the main reason other dedicated ESL titles have huge Rank/Time gaps. To prevent, or at the very least make it a headache to smurf, in order to ruin matches for your main to benifit.

You have no idea how many alts the people you’re talking about have. They won’t get locked out by this.

Tbh, I think Anet went wrong when the allowed FTP accounts into competitive environments. Sure, let them enjoy PvE to their hearts are contented, but do not let them into competitive modes because, as we have seen, it opens a “Pandora’s Box” for all sorts of cheating (not that some cheating cannot/will not still exist, but it can be kept to better levels than they are at not, and they will have to pay real money if they get banned for it).
Furthermore, since there are no ends to the amount of FTP accounts you can have, so then not even perma-dishonor or banning are viable solutions, and now there is no end to cheating as a natural consequent – worse “it’s free.” Let their be a feature where they can view and watch action, but allowing them in opened the flood gates, and the rest is history.
In short, I hope real solutions for hacks (e.g. speed/teleport/latency) will be forthcoming which is what I see far more often these days.

Kyrie eleison…Dies irae, dies illa…Quando judex est venturus

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Posted by: WUROCKET.5182

WUROCKET.5182

Get rid of the solo/duo restriction. Let the best teams have the highest ranks.

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Posted by: zoopop.5630

zoopop.5630

That’s the issue though, People shouldn’t be rewarded for Spamming rank just so they can get the easy way out on some gold/items from spvp.

If a player going to spam rank and not care about winning or losing why reward them at all? This should be looked at heavily and if we are going to reward people for not caring about winning or losing then why have a restriction on how many players you can duo with?

I’ll rather have a higher win rate over my loses instead of spamming ranks everyday just for the sake of rewards. I like the idea of Players being rewarded depending on each division you are in by the end of the season. It’ll be cool to HAVE something to work for and get to instead of being given a title.

Side Note: WvW has better Skin for their ascended gear…. and just about anyone can get them so why make Spvp skin looks ugly as hell with no cool effects at all? Why make it obtainable by spamming rank only if just about anyone can get them?

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Posted by: bluri.2653

bluri.2653

Personally, and I am speaking as someone who has been playing competitive sports for a very long time, this is my window into competition; so this is my take:

The 1st thing is to get cheating/manipulation under control to provide the proper environment for competition. To many people, who did not earn what they have with respect to titles, rewards and all that goes with legitimate winning, are ruining the competitive scene for the rest of us.

2nd, ihmo, winning is it’s own reward and only those who win on a consistent basis should enjoy the “spoils of war.” Losing should be used to learn, motivate, and grow, but if everyone gets a reward, even for losing, then why would you want to compete to win?

3rd, I think that there should be a hard reset at the beginning of each season (many will bemoan but honestly, name any other competitive sport that carries its record into a subsequent season? – prove your mettle! ). Furthermore, only the first 120 games should count for overall rewards. Again, the only frame of reference I have is competitive sports, where you have a fixed season, play off, and championship. Reward the top 10 players by having a tourney or something of that sort.

4th, when you have a solo-duo que, you get what you get. If they are not allowing pre-made teams, then you end up with whatever you end up with. You can’t always get what you want – not even team mates. It’s the pits, but that’s how competition works when you have a “pick-up” team. Sometimes you feel like a nut, sometimes you have them on your team. I really don’t mind as long as they are NOT manipulators/cheaters. Sometimes, the best way to learn is to roll up your sleeves and get to it. There cannot be real community in GW2 unless you have an avenue, and the people who are willing to risk, in order to bring others along. It is an enterprise that if you do not take the time to invest in others, then the overall quality and pool will suffer until you do. It should be considered a long term investment in the life of sPvP community, but most can’t see past their own nose.

Finally, it’s not fair to keep comparing online games one to another. They all have things they do well and weaknesses. All games are a work in progress and that within the perimeters of the scope of their design. I really enjoy GW2, it has a lot to offer especially in competitive modes. Is it perfect or no room for improvement? No, but that doesn’t keep me from finding ways to enjoy what GW2 brings with it – warts and all.

Very well said

Sindrener – Rank55 Dragons/Orange Logo/Team Aggression
http://www.twitch.tv/sindrenerr

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Posted by: zoopop.5630

zoopop.5630

Would Love to get a Anet Member to respond back to us all about this subject/topic at hand.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

its funny in a really sad way that rank 20s can still q ranked.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Kadj.6725

Kadj.6725

I disagree with both the idea that losing should get no reward, and the idea that you should only be allowed in ranked with X rank or X games played.

I think rewards should scale equally with points earned. If there’s a 500-0 blowout, losing players get nothing. If there’s a 480-500 or higher game, both sides get all non-rating rewards – full pips, full rank points, full reward track. (I feel like rating should take good games like this into account too, but rating is a tricky thing and I’m afraid to mess with a system that already only barely works.)

Reasons:

1. You will lose pvp players if you prevent access to and functionally lock rewarding game modes. PvP will absolutely die; you have to remember, it was on life support when they first started adding these rewards in, and it still is.

2. By scaling the match rewards, exerting effort is made worthwhile. In the face of a blowout, you can still fight for the last few points you need to earn the next pip. Putting up a competent fight is still rewarded, and you don’t rob players of their time for losing by one point.

3. Bots and serial idlers will be just a little more discouraged, since this means their contribution is actually vital to their rewards.

Oh, and rank is a meaningless stat that should go back to being removed. I’ve seen plenty of really garbage-tier players at rank 100+, and my guild is full of really good sub-40 players.

(edited by Kadj.6725)

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Posted by: Hot Boy.7138

Hot Boy.7138

I don’t agree that people need to have done a certain number of games to do ranked. It’s redundant. People don’t need to be good or even be decent to do ranked match. Ranked match will put you in the bracket you belong. So if someone is new to the game and try pvp, and they suck, they will end up in same bracket as people similar to themselves. In time, they will essentially end up playing with other new or bad players like themselves. But what’s good or bad is relative. If they are playing with people at the same skill level, then they can still be challenged, and be a challenge to others they face. This is what ranked is all about. And if someone can’t climb out of a bracket of mostly new and bad players, then they belong in that bracket. People always think it is only the team they’re on that has the bad players. The other team is dealing with the exact same issues.

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Posted by: Lord Velar.1509

Lord Velar.1509

Until match making is fixed and people stop getting kittenty match ups this will forever be an issue, I got knocked out of plat for losing 7 matches in a row thanks to team mates who couldn’t compete with the other team. Each match except for one I took top damage, kills, and something else which was usually defense or offense.

Yet we still lost and I paid the price for it, I had to struggle to make it back to plat after that. To me that wasn’t very fair at all.

My team wasn’t on the same level as myself and the other team so I had to endure losses, I don’t feel like that’s fair to me because I’m 1 person, I can only carry so much.

Nothing against others ofc and people still learning, but win I play a ranked match I want to play against a team in my tier while having a team of my tier

Not play against plat teams with players in gold acting like theyre silver

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Posted by: Lord Velar.1509

Lord Velar.1509

At that point if I lose, idgaf no where near as much as if I had lost because my team couldn’t compete

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Posted by: Hot Boy.7138

Hot Boy.7138

Until match making is fixed and people stop getting kittenty match ups this will forever be an issue, I got knocked out of plat for losing 7 matches in a row thanks to team mates who couldn’t compete with the other team. Each match except for one I took top damage, kills, and something else which was usually defense or offense.

Yet we still lost and I paid the price for it, I had to struggle to make it back to plat after that. To me that wasn’t very fair at all.

My team wasn’t on the same level as myself and the other team so I had to endure losses, I don’t feel like that’s fair to me because I’m 1 person, I can only carry so much.

Nothing against others ofc and people still learning, but win I play a ranked match I want to play against a team in my tier while having a team of my tier

Not play against plat teams with players in gold acting like theyre silver

But how are you so sure your team was the one that could not compete and not you? Everyone in this subforum puts the blame on everyone else but themselves. Everyone else is trash, but not them. Most of you are actually talking about each other because the odds of us all being grouped at some point is high since the community is small. Teammate A and Teammate B do a match together. The team loses. Teammate A goes on the forum and says the loss was cause of Teammate B. Teammate B is on the same thread blaming Teammate A for the loss. Do you see how ridiculous that is? Everyone is blaming the other.

So this is something I feel is obvious but no one seems to acknowledge. You can not judge any individual player based on a single game. Or even 7 games. How well we do against the other team depends so much more on coordination and synergy than actual individual skill. Because if your teammate is good, but there is no coordination, it’s likely to lose to a team that has less killed individuals, but everythign is just clicking for them. That has to do with luck and just compatibility. We are all being placed on teams with strangers. We are all making decisions on the fly on how best to win the game. It’s likely two people won’t always come up with the same answer and will perform maneuvers that contradict each other that can cause the team to lose. Luck is a factor yes, but in the long run of doing many matches, the biggest determinate in your success in pvp is yourself. You are the one constant in all your matches.

Now if you lose 7 matches in a row, maybe you are having a bad day. In all 7 of those matches you are blaming all the other members of the team. So you are blaming 28 people. Those 28 people are all blaming you for their loss cause you were present in every match that was lost. Who is wrong? who is right? My point is, blaming others for a loss is the biggest sign of weakness. it’s natural that people will mess up and not always play a perfect game. You can’t guarantee you will always play a perfect game. If you can’t overcome the mistakes of your own teammates and produce a victory, or capitalize on the mistakes of the enemy team, you simply don’t belong in a higher bracket. Moving up in rank means you are better than all the people you are leaving behind in the lower bracket. If you are better than all the players in a lower bracket, you will carry most of your matches and move up in rank, regardless of a loss here and there, until you reach a point where your rank is more or less steady, because that’s how far your skill level can take you. And that doesn’t mean you are bad, or that your team is bad. It just means you are all playing at about the same level and MMR is working correctly. You should really only be winning 50% of your matches ideally. That’s how MMR works. So if you win one, lose one, win 3, lose 4, then win 5 and lose 3, then that means you are right where you belong. and your teammates and the enemy are about as good as you are. So if you’ve been stuck in the same rank for a while and you’re calling the other people bad, then you’re calling yourself bad also.

My point is stop blaming others for your loss, you sound like everyone else. Over the course of many, many matches, the only real determinant for your rank is your own skill level.

(edited by Hot Boy.7138)

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Posted by: Solstace.2514

Solstace.2514

I disagree with both of your points. No one likes to lose in pvp. That’s why you have such toxicity whenever a game goes south. I’d like to think that the prestige of a rank or the thrill of winning motivates players enough.

As for not allowing people to play ranked until a certain number of matches, I don’t agree. A better solution is to have PROPER MATCHMAKING so that these beginner players are matched appropriately. Pvp needs a higher population not less.

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Posted by: nacario.9417

nacario.9417

We just need longer queues to ensure better matchmaking, esp if ur plat+ ur much better off waiting 15 mins than having 2 min queues just to get shady matchups

Power Ranger PvP
I used to be a power ranger, now not sure anymore

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Posted by: zoopop.5630

zoopop.5630

i just really cant understand why the only reward difference for plat/bronze players is titles.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

A better solution is to have PROPER MATCHMAKING

what does that even mean? people always blame matchmaking. anet has been tinkering with it since the beginning. what would you do different?

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Solstace.2514

Solstace.2514

A better solution is to have PROPER MATCHMAKING

what does that even mean? people always blame matchmaking. anet has been tinkering with it since the beginning. what would you do different?

Not matching up silver tier players with plat and legendary for starters.

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Posted by: Kadj.6725

Kadj.6725

Not matching up silver tier players with plat and legendary for starters.

This happens only because there’s not enough plat/legendary players to maintain a reasonable queue time.

I feel like this conversation keeps happening…

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Posted by: Reaper Alim.4176

Reaper Alim.4176

The rank barrier is not to keep new players from participating. It’s to make it a royal chore for troll smurfs and bot accounts to troll rank and ruin it for the rest.

Also it’ll make it a chore for players who are not in it to compete, but to afk for rewards. To have to put in much more effort and time, to be able to queue up for ranked.

Also just going to add. Allowing the players I’ve mention, to troll Ranked PvP is continuing to be highly damaging. It’s got to the point barely anyone takes Ranked PvP in this game serious.

Dedicated PvP games do exactly what I’ve mentioned above. And has supremely better quality matches and more players playing. Then those in GW2. I don’t understand how you people can be against this so much.

This alone would at least greatly decrease the bot and troll smurf account population in this game supremely low. That then would start to make matches more competitive, and fun again. As the afk reward farmers more then likely would not be asked to farm 300 hours of afking matches just to start getting rewards from rank. People would also find it not worth their time to troll with smurfs either.

The only people I see that will not come out ahead. Are the people that shouldn’t be allowed to screw up ranked for those that are legitimately playing. Or do yall secretly just not want GW2’s rank PvP to be successful at all?

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

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Posted by: Kadj.6725

Kadj.6725

I’d only accept that if all rewards, including legendaries, were acquirable in unranked. This will have a particular effect of reducing the number of people who even care for ranked. (Maybe add rewards for division placement and buff rewards for top 250 though, that might keep people interested. And I mean seriously buff top 250 – sizable gem rewards and legendaries make for hungry players. You want them salivating. Titles are the dumbest reward imaginable.)

Also, I’d actually still be able to pursue the things I want out of pvp, since I don’t meet basically any of the requirements you are all suggesting. Competent player interested in doing well(placed mid gold), rank 40ish, only like 300 games played. Yes, I do feel like I’m being treated as a “worthwhile” sacrifice here.

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Posted by: Solstace.2514

Solstace.2514

Not matching up silver tier players with plat and legendary for starters.

This happens only because there’s not enough plat/legendary players to maintain a reasonable queue time.

I feel like this conversation keeps happening…

Yes but why is the one team always stacked? It’s not like there is an even distribution among the 2 teams. The legend/plat players could be placed evenly.

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Posted by: Genoshock.2104

Genoshock.2104

Fix autoattack.

What if we had a flavor of the month, if they buffed power one month and the bext month they buffed healing power. And one month you rally when you die for the first time you die. Could be fun to experiment with builds and have fun learning