Svanir needs a nerf! =]
Saw an ele before who rushed to this beast only to be killed in seconds. Funniest thing ever.
protip. have ele tornado. have engi pull him into tornado. Watch him fly 20m up. gg.
Bad Elementalist
Nerf Svanir, too OP.
https://www.youtube.com/watch?v=c4INRhkAFlw
[NOX] & [Coma] – Gunnar’s Hold.
I actualy love that, i wish they made them a bit stronger so it take 3 new people to beat him.
I believe that that map would be more fun without the 2 bosses. Not hard to make a map with just the 3 points and not special annoying mechanic.
Nerf Svanir, too OP.
https://www.youtube.com/watch?v=c4INRhkAFlw
Big plays.
I believe that that map would be more fun without the 2 bosses. Not hard to make a map with just the 3 points and not special annoying mechanic.
The svanir/chieftain mechanic is probably the most boring secondary mechanic seing how they barely come into play outside of really close matches and when both teams go for a beast it pretty much becomes a coinflip. You can always get unlucky, not crit a backstab or something and some random burn tick from the oposing bunker guard finishes it off and the other team gets the kill. I even had it once that the parrot from pirate runes stole svanir even though the ranger who summoned it wasn’t even close to it.
Completly removing it would be meh because every map has a secondary mechanic. The best secondary mechanic imo are the buffs on temple since they are the only secondary mechanic that causes actual fights, 1v1s, 2v2s and not some random PvEsports stuff like pretty much all the other mechanics.
They could change the secondary mechanic on forrest. After you get the last hit on one of the beasts there is a thingy you need to communicate for like one or two seconds and it disappears after like 30 seconds and people from the other team can interupt your channeling. Since it’s barely worth it to go for the beasts now and this would make it even less worth you obv would need to raise the points you get from that quite a bit. Just a random idea I got while typing this. :<
(edited by Keksmuffin.1450)
Nerf Svanir, too OP.
https://www.youtube.com/watch?v=c4INRhkAFlwBig plays.
I believe that that map would be more fun without the 2 bosses. Not hard to make a map with just the 3 points and not special annoying mechanic.
The svanir/chieftain mechanic is probably the most boring secondary mechanic seing how they barely come into play outside of really close matches and when both teams go for a beast it pretty much becomes a coinflip. You can always get unlucky, not crit a backstab or something and some random burn tick from the oposing bunker guard finishes it off and the other team gets the kill. I even had it once that the parrot from pirate runes stole svanir even though the ranger who summoned it wasn’t even close to it.
Completly removing it would be meh because every map has a secondary mechanic. The best secondary mechanic imo are the buffs on temple since they are the only secondary mechanic that causes actual fights, 1v1s, 2v2s and not some random PvEsports stuff like pretty much all the other mechanics.
They could change the secondary mechanic on forrest. After you get the last hit on one of the beasts there is a thingy you need to communicate for like one or two seconds and it disappears after like 30 seconds and people from the other team can interupt your channeling. Since it’s barely worth it to go for the beasts now and this would make it even less worth you obv would need to raise the points you get from that quite a bit. Just a random idea I got while typing this. :<
I don’t know, invis pulling the creatures away from the attacking group (like with engineer magnet) and then crow bar smashing the creature to death has led to a number of clutch turnarounds in games I’ve been in. If you time it right you can make things go in your favor like 80-90% of the time which is much better than a coin flip.
I don’t know, invis pulling the creatures away from the attacking group (like with engineer magnet) and then crow bar smashing the creature to death has led to a number of clutch turnarounds in games I’ve been in. If you time it right you can make things go in your favor like 80-90% of the time which is much better than a coin flip.
I second that. The other option is sending a thief with the mug trait. It does the exact same amount of damage every time it hits. Or a Mind Wrack. Or a well timed fear. Well, there is actually a lot of methods to make sure you kill the beast.
I don’t know, invis pulling the creatures away from the attacking group (like with engineer magnet) and then crow bar smashing the creature to death has led to a number of clutch turnarounds in games I’ve been in. If you time it right you can make things go in your favor like 80-90% of the time which is much better than a coin flip.
I second that. The other option is sending a thief with the mug trait. It does the exact same amount of damage every time it hits. Or a Mind Wrack. Or a well timed fear. Well, there is actually a lot of methods to make sure you kill the beast.
Well you can maybe put odds in your favor by saving a burst for the end but there is still no way of “making sure” you will get it, especially not when multiple people from each team go for the beast because it is game deciding which is kind of the only situation in higher level play in which people ever go for them anyways.
Doesn’t need a nerf.. L2p you can solo it – practice in the lobby.
Sarcasm…the forgotten language
Sarcasm…the forgotten language
I guess it happens when people read only title of thread in entire thread.
Sarcasm…the forgotten language
I guess it happens when people read only title of thread in entire thread.
My sarcasm detector failed once again
I walked right into that one !
I was like how hard can it be?
I must admit in the practice lobby they seem to be 20-30% easier than in-match. That could probably be fixed and make the practice lobby much harder.
I have seen many interesting failures in taking it down though.
Keep them please. The fun/frustration you have when you steal a Svanir/Chieftain kill, or have one stolen from you, is one of the best things about Niflheim.