Temple of the Silent Storm - Tranquility

Temple of the Silent Storm - Tranquility

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Posted by: Rentapest.6503

Rentapest.6503

Please remove tranquility or make it simply award 20points.

We spent the entire game fighting hard to take all three bases to get some points, a lucky steal on this OP buff and it’s over. It’s not a game-turn-around, it’s a game-over buff and needs to be removed.

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Posted by: MarkPhilips.5169

MarkPhilips.5169

It’s not a game fault, probably you did something wrong.

Central buffs are very imporant, so don’t ignore them.

You need to spend resources (teammates) to grab these buff at the right time, you say “lucky steal”, but probably your team movements were wrong.

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Posted by: silvermember.8941

silvermember.8941

next time don’t mess up. Tranquility is a great buff and it is a great way to turn a game’s momentum.

I remember one of the tournament matches, one of the team completely blew off tranquility and it cost them the match. It was exciting.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: adam.8692

adam.8692

Game too hard, strategy too hard, so much thinking involved, please nerf.

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Posted by: xantosnightwish.5438

xantosnightwish.5438

I must disagree with ya OP, I think the buff brings a strategic element to the map and a “come back factor” that is only rivaled by the lord kill on Legacy.

Remember: The top buff comes up at 11:30, 8:30 and 5:30. Tranq comes up at 8:30.

DPS Co-Owner and CEO
Digital Pro Sports
Bear Cavalry of Legend PVP 4life!

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

it is entirely your team’s fault for not paying attention to tranquility and not the map’s core mechanics.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

On the other hand, if you over-commit to tranquility, the other team will probably just two-cap immediately after you commune anyway. It’s a great map and mechanic, easily my favorite.

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Posted by: Jasher.6580

Jasher.6580

This is my favourite map in the game.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

On the other hand, if you over-commit to tranquility, the other team will probably just two-cap immediately after you commune anyway. It’s a great map and mechanic, easily my favorite.

say, do you have any special tips to share with us regarding tranquility?

It’s a great map and mechanic, easily my favorite.

This is my favourite map in the game.

aye, its my favorite team arena map too, though it is also the map i experienced 500 – 0 from the top 50 (former top 10) team arena players.

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Posted by: Neptune.2570

Neptune.2570

My second fav map, I think the buffs on it are just right. I think your team just needs to revise strategies.

Daliriant, Dr Octogon [Champion Illusionist]
Mellowpuff [Champion Hunter]

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Posted by: NevirSayDie.6235

NevirSayDie.6235

say, do you have any special tips to share with us regarding tranquility?

Don’t be a baddie like me and die falling down into the cave at half health.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

say, do you have any special tips to share with us regarding tranquility?

Don’t be a baddie like me and die falling down into the cave at half health.

ow that gotta hurt. but if we drop in at full health we became half health anyway. that is intended?

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Posted by: NevirSayDie.6235

NevirSayDie.6235

say, do you have any special tips to share with us regarding tranquility?

Don’t be a baddie like me and die falling down into the cave at half health.

ow that gotta hurt. but if we drop in at full health we became half health anyway. that is intended?

I’m not sure. It has to do with moving through the platforms too quickly for the game to realize you didn’t fall the whole way down.

But I disengaged from a fight on top at half health earlier tonight and lost the other half of my health jumping down…that’s what I meant you should not do.

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Posted by: Dondarrion.2748

Dondarrion.2748

Yep, my favourite map too.
It’s not just normal cap’n’win but you need to pay attention to buffs to score extra points either from kills, caps and ofc the insta-tri-cap of tranquility means you have to pay attention.
Great map, right up there along with Legacy of the Foefire for it’s “rush” technique to turn a game if you’re trailing but still can turn it if you come back and kill the lord.

Lord Sazed / Hasla the Huntress / Seaguard Hala
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season

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Posted by: google.3709

google.3709

say, do you have any special tips to share with us regarding tranquility?

Don’t be a baddie like me and die falling down into the cave at half health.

buahahaha I witness it ;3!

@Deimos , you can always drop down by the entrance or on top of the boxes to avoid falling damage

(edited by google.3709)

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Posted by: Rezz.8019

Rezz.8019

Tranquility is what makes this map so much fun!! It should stay exactly the way it is. This map is perfect.

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Posted by: HeadCrowned.6834

HeadCrowned.6834

Nothing wrong with the buffs.

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Posted by: Static.9841

Static.9841

Sometimes it’s actually better to let the enemy all go down and take it whilst most of your group remains next to points to immediately cap them after tranq has gone off, if most of the enemy are down at tranq, there’s nobody to stop you and it’s a worthless buff to them. Stillness > Tranq.

[Zeus] Guild ~ Desolation. Not some silly muffin thing, stop stalking me Dhiania!

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Posted by: Chase.8415

Chase.8415

Stillness is a lot more powerful than tranquility, because at least with tranquility if the entire enemy team zergs it all you have to do is decap side points.

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Posted by: Volrath.1473

Volrath.1473

what my team does is we send 3 to the buff 10 sec before it pops.
if there is no one there, one cap the others move back to there positions, if we lose it we spread out and repap the nodes right after they get them minimizing the points they get from the buff.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

say, do you have any special tips to share with us regarding tranquility?

Don’t be a baddie like me and die falling down into the cave at half health.

ow that gotta hurt. but if we drop in at full health we became half health anyway. that is intended?

I’m not sure. It has to do with moving through the platforms too quickly for the game to realize you didn’t fall the whole way down.

But I disengaged from a fight on top at half health earlier tonight and lost the other half of my health jumping down…that’s what I meant you should not do.

aaah i see. thanks!

say, do you have any special tips to share with us regarding tranquility?

Don’t be a baddie like me and die falling down into the cave at half health.

buahahaha I witness it ;3!

@Deimos , you can always drop down by the entrance or on top of the boxes to avoid falling damage

oooo the entrance! and boxes! no wonder i always take damage as i always drop from the errr most inner part, i.e. the part closest to the buff.