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… Maybe it would be ok if mesmers were not already doing ridiculous damage considering their high escape and survivability.
What ridiculous damage ??
… Maybe it would be ok if mesmers were not already doing ridiculous damage considering their high escape and survivability.
What ridiculous damage ??
4k for illusionary unload or 5k from berserker, maybe…
Moa could do with a slight nerf in duration, take it down to 8 seconds, but what really needs to hapkitten all the other elite brought up to par, out of the three classes I main there is only one elite that I find worth the use.
The damage is ridiculous in regards to the amount of utilities and escape. In other words, too easy for a mesmer to outlast anyone.
I still say make a player invulnerable in MOA. It should be used to take someone out of the fight long enough to ignore him, not be able to zerg someone down with only a chicken claw scratch for attack that does 250 damage.
It’s a hilarious ability and tbh I’m 154% surprised it lasts longer than 4 seconds max regardless of it’s cooldown.
… Maybe it would be ok if mesmers were not already doing ridiculous damage considering their high escape and survivability.
What ridiculous damage ??
4k for illusionary unload or 5k from berserker, maybe…
You call that “ridicilous damage” ?? iBerserker crits for 5k in the same situations that Warrior Kill Shot crits for 25k, or where a Thief Backstab gimmick build combos for 33k within 1 second. This is starting to be a QQ thread where everything about Mesmer is suddenly OP, its damage, elites, utilities….
(edited by Luka.6831)
It’s a hilarious ability and tbh I’m 154% surprised it lasts longer than 4 seconds max regardless of it’s cooldown.
What people dont realise is that Moa has more than decent speed and accelerates nicely when you press dodge. Infact the Moa is faster than my Charr Mesmer. They need to make Moa able to jump, but thats it. I was Moad couple of times the other day, I headed straight and pressed dodge twice and was already ahead of my pursuer
(edited by Luka.6831)
@Zogyark: your post is hilarious. Are you seriously suggesting to try to attack your enemy with a 2 seconds casting time melee skills that deals 1k damage in the best case?
Are you saying that Moa isn’t overpowered because it can be… DODGED?!?
I agree that Time Warp is another ridiculously op skill, but you saying that Moa isn’t op is the funniest thing I’ve seen today.
The only thing I hate about Moa is that the attacks force you to stand still and finish. Due to the queuing system, you usually use one of them and that leaves you open for a moment. Beyond that, Moa isn’t an issue at all. Not only is the animation obvious making it extremely dodgable, it’s rather easy to survive via LoS and Dodging. This comes from experience as my Engineer, as I don’t even use Moa on my Mesmer anymore.
LoL you were moad? L2P already. Not only can you dodge it even if the mesmer is stealthed or even if theres other 3 clones already out there. You also have this huge casting time of 1 second I mean lol chances of you getting that off are slim.
Seriously stop crying, you can run while in moa (even though u cant use stun breaks so don’t get stunned) you can even dodge, you can even attack! People need to use their Moa skills more I mean it saddens me that the npc’s moas can use the skills better than players really, Kick your foe! Peck at your foe! Heck you can even Daze them! Just hope you don’t die trying to cast one of these.
If you were moad you’re just bad and totally deserved it, oh and you were going to lose the fight anyway I mean pffft.
Time Warp is a better ability anyway, but kitten it MOA is an annoying piece of garbage skill that should’ve never been created.
You could have saved us time and written “lol l2p suck3erz”. It is in no way constructive and doesn’t make the skill balanced. According to your logic we could give a the ranger class the skill “headshot” which kills you instantly with a 4 sec cast time and this would be fine and dandy, too?
However, back to your “argument”. The game goes two ways: maybe you are just not skilled enough to land your moa. Ever though about that?
I prefer timewarp out of moa/mass invis (which mass invis is just funny to even put in that location considering we have the other stealth wall) Although in pvp it seems like I’m mostly timewarping myself wvw is a different story.
Got moa’ed this morning while the dude had one more hit left he’s so lucky I didn’t kill him while moaed since my button wasn’t attacking I really wanted it to show that I killed him with the claw.
@Zogyark: your post is hilarious. Are you seriously suggesting to try to attack your enemy with a 2 seconds casting time melee skills that deals 1k damage in the best case?
Are you saying that Moa isn’t overpowered because it can be… DODGED?!?
.
Moa can be dodged/evaded quite easily. Moa also often fails due to LoS or because you moved out of its range. You must be quite a…. talent if Moa represents a game-breaking issue for you.
MOA. If this pve based skill should be allowed in PvP, then it should break on damage or make the moa’d invulnerable for the duration.
I have a feeling this skill’s intent was for CC. It is being used to lock someone down the entire time and pummeling a defenseless target.
Bad design.
@Zogyark: your post is hilarious. Are you seriously suggesting to try to attack your enemy with a 2 seconds casting time melee skills that deals 1k damage in the best case?
Are you saying that Moa isn’t overpowered because it can be… DODGED?!?
.
Moa can be dodged/evaded quite easily. Moa also often fails due to LoS or because you moved out of its range. You must be quite a…. talent if Moa represents a game-breaking issue for you.
Quite easily? It’s players like you that keep this game from getting better. Unless all you do is run around hiding around corners waiting to pvp a mesmer, you are not going to simply dodge anything. Stop lying.
MOA. If this pve based skill should be allowed in PvP, then it should break on damage or make the moa’d invulnerable for the duration.
I have a feeling this skill’s intent was for CC. It is being used to lock someone down the entire time and pummeling a defenseless target.
Bad design.
Quoted for truth.
You guys don’t understand that this is just other classes trying to get Moa nerfed so all the Mesmers give them 10s quickness.
You guys don’t understand that this is just other classes trying to get Moa nerfed so all the Mesmers give them 10s quickness.
No, I think there are far better reasons, which have been mentioned above.
I had to laugh at some of the posts. The only time I really see moa is when trying to get a bunker off the pot or in 8s. Never really see it in 5s, as it doesn’t bring much to the table where MI or TW affects the whole group and brings much more to the table than Moa.
I usually use it for giggles…or to make an annoying player run away so I can get away. Bout the only time it comes in handy.
I use it on players, and some of them stand still waiting for it to end. They usually complain about how op is that.
Other players just spend their 10 seconds cc running around obstacles, taking almost no damage.
As you see, people being nuked while in moa is not a moa-related issue..it’s just that the world is full of noobs.
In a 1v1 fight the moa is a little more than a 10 seconds pause in the fight, if the victim knows what he’s doing.
I don’t think that a moa is more op than a 20 secs protection buff on a tank guardian while giving him aoe heal capability, or a couple of thiefs that can literally demolish you while the real one sits in stealth..
Moa = win button against a decent mesmer, who will follow up with daze/burst. they should make the target invulnerable or give them protection while it runs, and just get rid of the attacks which are useless. Then it is a very long CC, which i expect it was intended as.
And while they are at it. Take away the protection buff from the aoe heal of a guardian as that is just SOOO op too and then make sure that pesky thief glows red when he calls his thiefs guild so that we know who is the real one. Its so unfair when he blends in when his little friends.
Oy vey….people are just never satisfied with what they have they always are asking for more. Not to mention you have the tools avialable to actually counter many of the classes and builds already….you just actually have to TRY…
I would say something about eles..but well..they need some love so they get a hug
I’ve played a Mesmer throughout closed Beta, as part of the Press Beta and every stress test until launch. I’m probably pushing well over 600 hours play time and for the first time recently, having changed professions I realise just how frustrating the Elite can be.
I will add that it does have a long cast time, is prone to failing, is easily interrupted and has a really long cool down. However, any skilled mesmer will avoid all of these issues to guarantee the spell lands.
I do believe that the skill needs to change all that considered based on the fact it guarantees’ you die (against a skilled mesmer) with no ability to counter it. No other elite in the game is capable of doing this.
As much as I love Guild Wars 2, I can’t help but feel it should act much more like Polymorph. Give players the ability to move, and damage will break the moa.
Make it an incapacitate, rather than a “Haha you’re dead now!” skill.
I’ve played a Mesmer throughout closed Beta, as part of the Press Beta and every stress test until launch. I’m probably pushing well over 600 hours play time and for the first time recently, having changed professions I realise just how frustrating the Elite can be.
I will add that it does have a long cast time, is prone to failing, is easily interrupted and has a really long cool down. However, any skilled mesmer will avoid all of these issues to guarantee the spell lands.
I do believe that the skill needs to change all that considered based on the fact it guarantees’ you die (against a skilled mesmer) with no ability to counter it. No other elite in the game is capable of doing this.
As much as I love Guild Wars 2, I can’t help but feel it should act much more like Polymorph. Give players the ability to move, and damage will break the moa.
Make it an incapacitate, rather than a “Haha you’re dead now!” skill.
Also that needs pointing out…rarely skilled players will utilize this skill outside of sPVP (aka 8s) as in tPVP (aka 5s) combo fields are much more needed. Also, you’ll find out that they will only use it if you are being annoying and if they have it specced currently into their hot bar. Most will run with Timewarp (TW) or Mass Invisibility (MI) specced.
I’ve played a Mesmer throughout closed Beta, as part of the Press Beta and every stress test until launch. I’m probably pushing well over 600 hours play time and for the first time recently, having changed professions I realise just how frustrating the Elite can be.
I will add that it does have a long cast time, is prone to failing, is easily interrupted and has a really long cool down. However, any skilled mesmer will avoid all of these issues to guarantee the spell lands.
I do believe that the skill needs to change all that considered based on the fact it guarantees’ you die (against a skilled mesmer) with no ability to counter it. No other elite in the game is capable of doing this.
As much as I love Guild Wars 2, I can’t help but feel it should act much more like Polymorph. Give players the ability to move, and damage will break the moa.
Make it an incapacitate, rather than a “Haha you’re dead now!” skill.
Also that needs pointing out…rarely skilled players will utilize this skill outside of sPVP (aka 8s) as in tPVP (aka 5s) combo fields are much more needed. Also, you’ll find out that they will only use it if you are being annoying and if they have it specced currently into their hot bar. Most will run with Timewarp (TW) or Mass Invisibility (MI) specced.
I completely agree. I might state that Moa needs changing, but I haven’t used it since closed beta. Time Warp is infinitely better.
Bad design.
Not really, its working as intended. The basic idea is to polymorph your oponent. Its quite Mesmerish and yet not imbalanced so its okay. The only change they should do to Moa is make it able to jump IMO
@Zogyark: your post is hilarious. Are you seriously suggesting to try to attack your enemy with a 2 seconds casting time melee skills that deals 1k damage in the best case?
Are you saying that Moa isn’t overpowered because it can be… DODGED?!?
.
Moa can be dodged/evaded quite easily. Moa also often fails due to LoS or because you moved out of its range. You must be quite a…. talent if Moa represents a game-breaking issue for you.
Quite easily? It’s players like you that keep this game from getting better. Unless all you do is run around hiding around corners waiting to pvp a mesmer, you are not going to simply dodge anything. Stop lying.
Sorry Im not lying. If you have basic PvP feeling in your fingers, dodging Moa (and generally most other abilities) comes quite naturaly. If you stand like a rock infront of a mob… then yeah, Moa would be a death sentence.
(edited by Luka.6831)
@Zogyark: your post is hilarious. Are you seriously suggesting to try to attack your enemy with a 2 seconds casting time melee skills that deals 1k damage in the best case?
Are you saying that Moa isn’t overpowered because it can be… DODGED?!?
.
Moa can be dodged/evaded quite easily. Moa also often fails due to LoS or because you moved out of its range. You must be quite a…. talent if Moa represents a game-breaking issue for you.
Quite easily? It’s players like you that keep this game from getting better. Unless all you do is run around hiding around corners waiting to pvp a mesmer, you are not going to simply dodge anything. Stop lying.
Sorry Im not lying. If you have basic PvP feeling in your fingers, dodging Moa (and generally most other abilities) comes quite naturaly. If you stand like a rock infront of a mob… then yeah, Moa would be a death sentence.
You argument to defend Moa is quite hilarious, like every other arguments that relies on dodge/LoS. Almost every skill in this game can be dodged or avoided if not LoS, but this doesn’t mean that you can give a skill any ridiculous effect just because it can be avoided.
Following your reasoning, if ArenaNet made an instakill skill with 2 seconds casting time, it would be perfectly fine to you because it can be avoided, dodged or interrupted.
Quite stupid, don’t you think?
And yes, time warp is way better in some situations, that’s why Mesmers are OP in almost everyone’s opinion. But let’s take a problem a time and now, Moa is the most ridiculous and anti-fun skill.
(edited by sorrow.2364)
… Almost every skill in this game can be dodged or avoided if not LoS,…
Indeed.
Following your reasoning, if ArenaNet made an instakill skill with 2 seconds casting time, it would be perfectly fine to you because it can be avoided, dodged or interrupted.
Its already in the game, its called Backstab. But yeah bad analogy is bad.
… And yes, time warp is way better in some situations, that’s why Mesmers are OP in almost everyone’s opinion.
Not really, mostly people who are unfamiliar with the Mesmer concept from Gw1 (and those who get owned by Mesmers) think they’re OP.
Hyper carries should never exist to be honest. But why do Mesmers exist at their current state hmm…
P.S whats even funny is some Mesmers even “deny” that their class puts too much to the table and is too forgiving to play. Seriously nerf that class already.
(edited by Schwahrheit.4203)
Not really, mostly people who are unfamiliar with the Mesmer concept from Gw1 (and those who get owned by Mesmers) think they’re OP.
Mesmer main from GW1 here.
Moa Morph is not only OP from a balance standpoint, but it stands out as a joke in a game that’s trying to become an E-Sport.
I use it on players, and some of them stand still waiting for it to end. They usually complain about how op is that.
Other players just spend their 10 seconds cc running around obstacles, taking almost no damage.
As you see, people being nuked while in moa is not a moa-related issue..it’s just that the world is full of noobs.
In a 1v1 fight the moa is a little more than a 10 seconds pause in the fight, if the victim knows what he’s doing.I don’t think that a moa is more op than a 20 secs protection buff on a tank guardian while giving him aoe heal capability, or a couple of thiefs that can literally demolish you while the real one sits in stealth..
Oh yeah just 10 seconds… When people are getting killed in 4. Moa is completely ridiculous as it stands, there is no way a player should lose all their utilities, their heal, no way to break out of it, NO WAY TO DEFEND YOURSELF for 10 seconds in a pvp setting.
We should just give every class 10 second dazes where the player can’t jump either that can’t be broken I mean clearly its not op.
Not too mention it destroys all of my classes elites and if they use pets all of their pets and utilities.
Moa shouldn’t effect anyone under stability, this way a Mesmer has to have some skill and wait for stability to end or at least look out for it, and a player can counter it pre emptively with stability the player MOA’d should at least have access to their utilities/ or heal.
And if Arenanet wants to keep elite skills as this much of a game changed then other classes elites need to be brought up to mesmers level, elementalist a elites I know are a joke, mortar is terrible and warriors elites besides the signet are terrible as well.
(edited by BlueprintLFE.2358)
… Almost every skill in this game can be dodged or avoided if not LoS,…
Indeed.
Following your reasoning, if ArenaNet made an instakill skill with 2 seconds casting time, it would be perfectly fine to you because it can be avoided, dodged or interrupted.
Its already in the game, its called Backstab. But yeah bad analogy is bad.
… And yes, time warp is way better in some situations, that’s why Mesmers are OP in almost everyone’s opinion.
Not really, mostly people who are unfamiliar with the Mesmer concept from Gw1 (and those who get owned by Mesmers) think they’re OP.
Dude, Backstab isn’t an insta-kill skill, it is a sort of bug abuse combining two skills who works insanely well together, I’m sure it will addressed in the next patches, but anyway that skill isn’t in any form an insta-kill.
Anyway, looks like you haven’t played GW1 enough to get the Mesmer concept. I’ve played GW for 5 years and I’m pretty sure that the old Mesmer concept in GW2 is mostly represented by the confusion condition. As far as I remember there wasn’t any skill on the Mesmer which totally disables enemy’s skills without any remedy and any repercussion on the caster.
You should remember Blackout, which is a skill that strongly resembles Moa Morph in GW2, but:
1. It was a 5-6 seconds disable skill placed in a way slower game compared to GW2
2. It disables also the caster’s skills
3. It had touch range
4. It had a very obvious animation
All other skills which disables more than one enemy skills was Power Block which worked only if interrupts a skill and disabled only the skills of a specific attribute, not any skill, for max 13 secs, all this packed in a much slower game where also the deadliest Assassin took 4-5 seconds to kill someone.
I really don’t see when Moa is adherent to the GW1 Mesmer concept, it is just an insanely overpowered skill, also if it was in GW1.
(edited by sorrow.2364)
I laugh because they’re not using time warp.
I would give up all my elementalist elites and one utility slot yust to get the Moa skill :P
I laugh because they’re not using time warp.
I agree, mesmers that use the moa instead of warp are bad and should feel bad, but these bad mesmers keep winning fight after fight because of it. Moa is better than 90% of the other elites in the game, it’s just that warp is better than it in turn, making it better than 95% of the elites in the game.
I would trade moa/tw/mi for being able to use a 4th utility in the elite slot …
But yea moa is op, burst is op, bunker is op … You all want to play with auto-attack only i guess :/
Wait backstab is autoattack skill .. hmm lol
If the only argument to defend an ability is:
‘you can dodge it’
than you know there is something wrong, since it proofs there is no other counter for it in the game.
Everything can be dodged. A 10 second cc in a fast combat game, should have a real counter.
I see the same argument with thief discussions: just ‘pre-dodge’… which again proves there is something wrong with what follows after the ‘just dodge’ part.
Small note: mesmers saying you are bad when you let yourself be MOA’ed, and than go on to say that you can run… How bad of a mesmer can you be if you can’t catch a MOA bird running? Or cap a point in the meantime?
10 seconds of normal speed running… what mesmer has issues with that?
(edited by Kimbald.2697)
have any of you been polymorphed in world of warcraft?
probably not.
trinket much?
Take damage much?
There are some really bad players, and worse debaters, in this thread.
First off:
I’m gonna go ahead and assume that you’re a mesmer who uses Moa Morph.
Horrible assumption, and wrong. I’m a Mass Invis Mesmer. It’s far more important to be able to reset an engagement every minute and a half than it is to polymorph someone for 10 seconds every 3 minutes. It also has good synergy with a full Lyssa set, and even more if you’re going bunker/buff build with signet of inspiration.
If the only argument to defend an ability is:
‘you can dodge it’
Blind leading the blind. You woulden’t happen to be republian, would you? What is it with people with their revisionist way of viewing conversations.
Let’s run down the list of mitigations for Moa a minute:
1. 3 minute cooldown. Meaning you will get 3 uses out of it in a 9 minute match 4 if it extends beyond that, but it’s unlikely.
2. 2 second rooted chanel
2a Channel is interrupt-able and places the effect on full cooldown.
- aside. YES a mesmer can decoy and then cast Moa. But Decoy is a 3 second duration untraited and is a Mesmers ONLY stealth utility skill. And this still does not prevent the mesmer from AoE effects that can interrupt the channel.
3. Effect can be dodged and broken from line of sight.
-After Being Moaed-
1. Moa is in full control of character for 10 second duration.
2. Moa retains buffs and is able to receive buffs.
3. Moa can dodge.
4. Moa can be defended by allies.
5. Moaed champion still counts towards capturing/contesting a point.
Personally, I hope they remove the skill from the game, just to stop the whining. Again, my opinion is that it classes with the design of the class. But never have such whining butthurt for being bad.
Why don’t people admit to the truth instead of trying to create BS reasons for something to change. It should be enough to simply state that:
-Polymoph is a unfun mechanc, worse when it is a long duration.
- It feels cheep to use and be struck with. It’s a hard counter to poor players, and is bugged/broken when it comes to Necromancers.
- Most players do not want to have to deal with a system of hard-counters and having to play around them.
I too, am against hard counters. I am against obscene burst damage. Mesmer has a hard counter, but only a shatter build has the burst potential, and even then it requires a good deal of set up to preform, easily twice as much as a thief. (8steps vs 4. 9-10 hits vs 1-3).
And any balancing to tone Mesmer down has to come up with some pretty hefty buffs to a Mesmer’s own damage performances as they’re very poor right now, and is the reason why Mesmers are crowding similar builds.
Anyways, in summary.
1. Your reasons for wanting to nerf or get rid of Mesmer’s Moa elite is bad, and you should feel bad for using political attack tactics to try to justify your feelings and skill/teamwork.
2. I would adore it if Mesmer’s Moa Elite was done away with and replaced with something more thematically cohesive.
3. Nerf to Mesmer’s Moa/Phantasms/Shatters need to come with equal or superior buffs/fixes to the mesmer itself that broaden its purview of viable builds for PvP and PvE. (That last part should be applied to every profession. Nerfs need to be countered with buffs that help make each build types viable all game types, even if that means separation of PvP/PvE traits/abilities.)
They just need to make it so it breaks on a certain amount of damage, or breaks randomly on some damage. Maybe even have it break on any damage, and Moa then becomes the WoW equivalent of polymorph.
WoW had this thing thing with fear back in the day. Horribly imbalanced until it could break on some damage threshold.
This would be a change for the better because it furthers the meta. Do you attack the Moa target and possibly risk canceling the form, or do you ignore the Moa so you and your team can focus another player?
I only use moa in 1v2+ fights, never use moa in 1v1 because it is already so easy to win 1v1 fights as a Mesmer, better save the moa for group fights
THIS. THIIIIIIIIS.They just need to make it so it breaks on a certain amount of damage, or breaks randomly on some damage.
This would be a change for the better because it furthers the meta. Do you attack the Moa target and possibly risk canceling the form, or do you ignore the Moa so you and your team can focus another player?
Leave Moa as is, and give it a 1-2k damage break. make it a CONTROL skill, not a 10 second stun.
and as for the person saying “buff mesmers if you nerf anything”, you have obviously never played any competitive tournaments. Portal is all a Mesmer needs. it lets you easily defend two capture points at once, and even bring friends in an instant. if youre a Mesmer and youre not running portal, you have no idea how to competitively play your class and shouldnt even be allowed to speak in balance discussions.
(edited by spoonfoy.7315)
I’m a mesmer and I hate moa.
I used it for probably 10-15 games (out of hundreds). I found it to be incredibly skill-less 1v1. What’s the point of whooping someone when you know full well it was because they couldn’t attack for 10 seconds or use any defenses? I didn’t find that fun at all.
I swap out (often during games) Mass invis and time warp. I’m also against Quickness, but time warp is no where near as broken as moa since the enemy team can benefit from standing in time warp too (unless this is an unintended bug) which is why I only drop it if we outnumber the enemy…
I think Time Warp and Moa need to be removed and replaced with something else.
Replace moa with an ability that clears every condition and grants stability for 6 seconds, 60 second cooldown.
Replace time warp with maybe a mesmer weapon summon like guardians or elementalists (ranged 2H weapon probably). We can summon illusions from thin air, why not an ethereal weapon?
edit: adding a damage break on Moa would only work on paper and 1v1, not where most fights are, in a group situation. Moa would be rendered near useless 90% of the time in that case.
(edited by Zeta Reticuli.9203)
At least make this spell removable with an stunbreaker then.. .. minimally.. atm its yust like an 10 second stun
Replace moa with an ability that clears every condition and grants stability for 6 seconds, 60 second cooldown.
The CD would have to be at least 90 or 120 seconds, with perhaps a trait that lowers the recharge.
…
Really?
Some people play beyond tPvP and portal is essentially neglected in PvE and WvW it’s highly situational at best.
Do you really have to resort to such attack comments about the viability of a class to say “You’re only valuable for Portal, you should run that and not care about getting nerfed at all.” – that’s a aggressive red herring.
Portal is irrelevant to the performance of a mesmer outside of simply being able to teleport him/herself and others to a location.
It does not matter if a Mesmer can telport if he can’t contribute to the fight meaningfully in any other way. If you nerf the viable aspects of the profession, you need to make sure that a) it still remains viable instead of just over the op, and b) you allow other builds to be viable as well. Therefore, you counter a nerf with a buff. And right now, there are some PvP aspects of Mesmer that could be toned down, sure, but Mesmer in PvE needs help desperately. The things that do well for it in PvP don’t matter for squat in PvE and using portals as justification to ignore fixing the class right is bad form, and speaks more to the point that you yourself do not know much about the goings on of the profession.
Or to put it in a simple catchphrase, because our add society loves them so much. Less talk of nerfing, more actual balancing.
Replace moa with an ability that clears every condition and grants stability for 6 seconds, 60 second cooldown.
The CD would have to be at least 90 or 120 seconds, with perhaps a trait that lowers the recharge.
It’d be a useless elite, in my opinion. Lyssa set already does this on a 90 second cooldown via mass invis.
Clears every debuff, and gives every buff (including stability) for 5 seconds.
If we’re going to eliminate time warp we need to remove the quickness mechanic entirely. Not something I’ll miss, personally but that’s something to keep in mind – it’s an everyone or no-one mechanic when it comes to where accessibility should lie. Otherwise there will be insane imbalances surrounding it like there is now.
There’s a lot of “Perfect Clone” requests for an elite, though I’m not exactly sure how it would work. Perhaps a clone that actually replicates your motions and skills, but that would still reveal you when it collides with a wall or siding. (Unless you do so pourposfully to throw people off.)
It’d be interesting that, for a period of time, you had no clone/phantasm limit, or a higher limit on them.
There are plenty of options, but the ones we have aside from Mass Invis are kinda iffy.
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