Statistically speaking, having bad players in the PvP pool is beneficial to you, if you’re a good player. Since you, as a good player, are on your team, you can only have a maximum of 4 other players that are awful. However, the other team can have 5. Over time, this gives you a statistical advantage over the other team you are truly a good player.
Do I get dumb people on my team? Sure, I got somebody that tried to res my clones repeatedly…but then you also see people this dumb on the other team too. The system isn’t targeting you to get placed with all the stupid people, it doesn’t hold some sort of grudge. On average, the other team will be just as dumb as yours. If you are able to raise the average skill level of your team, you will have a better than average win rate.
Additionally, a good and smart player can have an unbalanced effect on a match. Instead of just moaning about how your team rotates poorly, change how you play so that it complements the way the rest of your team is acting. As the only intelligent member on the team, it’s up to you to effectively analyze the game and determine how you need to play to best win.
On top of all of that, a 50% win rate is enough to progress even through ruby and diamond. 3 losses followed by 3 wins is a net gain of 2 pips. Therefor, even if you’re convinced that the system is forcing you to a 50% winrate, you still are able to make progress through the leagues.
Tl;dr: If you’re actually as good a player as you think you are, you’ll win a majority of the time anyway, regardless of the teams you get. If you’re still continuously losing, maybe you need to start thinking about blaming yourself instead of just the rest of your team.
Sure. Fair points. I completely understand.
These are all true assuming the bad players are not worse than the bad players on the other team. Had this happen to me before haha.
Also what you said is also true atleast until ruby because you cannot lose tiers. Now with ruby, one unlucky streak you have with roll of players you have might be more detrimental for you.
I mean it’s still about luck getting atleast better members on your team relative to the other team.
But again that luck is not getting any better without a decent player population that is big enough to atleast mitigate those horrid pvp experiences.
Also in regards to what you said, it still requires the perfect class for the job, I think even if you are better than your teammates, you will not keep them alive indefinitely if they die most the time in a team fight. you can’t bunker a point all game either.
It’s not about luck, it’s about averages. Over time, you’ll have just as many awful players with you as you will see against you. Over time, it balanced out. In any given match it won’t be perfectly even, but over 100 matches it will be very very close.
As I said, the system doesn’t hold a grudge against you. It’s not purposefully matching you with the worst players every time. Sometimes you’ll get worse ones, sometimes you’ll get better ones, and over time this all comes out to the average. If you, as a good player, are able to shift your team’s average higher, then you’ll win more.
Additionally, 50% winrate will get you through ruby and diamond, as I already said. Winning and losing the exact same amount of games will result in a positive pip amount 100% of the time. If you lose 3 or more, the next win gets you 2 pips instead of 1. If you win 3 or more, each win will give 2 pips. However, it is impossible to lose more than 1 pip at a time. This means that random variation in win and loss streaks will always result in a net gain of pips, allowing you to progress.
So the only downside here is to wait for the system to average out, which as you said might be atleast ~100 games, which is really putting super casual people at a disadvantage?
Of course me myself do not have any problem with the system at all, as you’ve said it does not really purposely punish you.
That was the point of my post, I think its not even the matchmaking system, it just does it job (50% win ratio, matching opponents) but the only thing that makes the result so different than its intention is that the awful/average player population is so big that the Matchmaker gets its variables from this pool hence you get these bad experiences on the forums.
Strictly speaking it puts super casual people at a disadvantage…but someone playing that little couldn’t hit legendary even with 100% winrate, so it’s not really relevant.
Most of the complaints you see here are from people who have played many games and are still stuck with no progress. You see the same themes over and over, ‘oh I always get bad teams, oh they don’t know how to rotate, oh I’m so much better than these people’.
No. If these people complaining actually were better, if they actually were skilled and intelligent, they wouldn’t have a 35% win rate across 150 matches. This is simply a case of self-delusion, people convinced that they’re great players when the reality is entirely different. That’s all.
I’d instead say that those people that were better then those ’’scrub’’s are actually just slightly better. The thing is I wouldn’t all throw it on self delusion. Because certain mistakes are really just horrible. I think sticklerhappy and you are both right. The thing is people that complain overestimate themselves in thier skill level to a point that they are vastly better then thier teammates. While the difference could be that they are simply not stupid enough tripple cap home. Or skilled enough to not get wiped instantly.
I think that a problem would be that the ‘’average people’’ are not skilled enough to carry the ‘’baddies.’’ Hence u see close matches but them still having a very long losing streak. this kinda eliminates the ability to carry and kinda depents on which team makes the less mistakes. Because no matter how bad your team u will Always have 1 in a 3rd chance of meeting a team better equal or worse then you. I believe in that cases matches are more depent on chance then MM.
However if u were to match somewhat good players with average people going by sticklerhappy’s example. U will see wins but the gap isn’t that incredibly wide.
I think the bigger problem is.
Within that 80 percent of average/bad and newer people.
The average are simply not good enough to carry the bad and new people.
If u have 2 teams.
team 1 Team 2
5(average) 4(bad)
4(bad) 4(bad)
4(bad) 4(bad)
4(bad) 4(bad)
3(new) 4(bad
average team mmr on both teams = 4
U will see that the influence of the average player is simply not enough to make a big difference. ‘’Often those threads start with. I’m not considering myself a good or pro player but average or slightly above averge or decent’’ with them often having played between 1 and 2 k games. By that time u can prolly give them the benefit of the doubt and consider them good enough to know the bare basics and not tripple cap or get insta wiped on mid.
I think the solution would be to not just attract more people. But bridge the gap between players who are average, bad and new. By actually expanding on a turtorial area. Have it actually simulate a match. And add several tiers of turtorial levels with varriying difficulties.
And for crying out loud. Update all the battle npc’s in heart of the mists with elite specialisations. So that new and bad players actually get to learn basic skills. Like to not stand in traps,
The thing is. U can only go to the tutorial area once. Heck I’m not even sure there is even a tutorial area atm.
So in short
>update the battle npc’s with elite specs
>Make tutorial repeatable and add several simulations of an practice match.
I believe if more people are average then the burden of carrying will be lessend.