This post is about something I’ve been advocating for since the launch of gw2: Automated Tournaments (a la gw1). I made a thread on reddit about it, but figured I’d post it here too.
What
For those unaware of how those worked: https://wiki.guildwars.com/wiki/Automated_tournament
Basically, at set times throughout the day registration opens up for a swiss-style tournament (teams only – no soloq) with rewards based on your placement.
I decided to make this post because Grouch made a comment on a thread stating that they might try out a solo/duo q but a premade queue isn’t feasible based on their data (not enough teams queue). Source: https://forum-en.gw2archive.eu/forum/game/pvp/Let-s-do-away-with-forced-50-50-match-making/page/2#post6304191
Why Automated Tournaments
Gw2’s combat and the conquest format are inherently team-based. There are three points to capture and the combat doesn’t allow for a hard-carry (unless the gap in skill level is so huge that we’re basically talking about Helseth against 5 players that just picked up the game).
It’s a shame that throughout the existence of gw2’ pvp we’ve had basically no existing//succesful competitive team-based scene. At launch we did have the paid tournaments (later free) which were team-based.
Why did the in-game (paid/free) tournaments fail?
The pvp infrastructure was very barebone back then. And there were a lot of complaints about needing a team to play. The industry these days require your game to have a solo-play option. Every game offers it these days. It’s a fair sentiment. A lot of people don’t want to wait around to find a team nor want to play in a team. It often comes with certain requirements (VoiP, rank requirements, or something else entirely). You can compare it with the requirements that people put up when pugging raids. The majority just wants to play without the hassle. And that’s probably why Anet catered to solo-play and sadly ditched the whole idea.
So why do it now?
We almost have a complete competitive infrastructure for the solo-player. We just need a few adjustements to how the system works so that it becomes less-grindy and more skill-based. It doesn’t require many overhauls, it just requires some balls from Anet. But I’m not discussing solo-play here.
Granted everything falls into place on the solo-side, Anet should work on the team-side. Again, I reiterate that conquest and gw2’s combat implies team-play. I think a lot of people who played as a team (guildies, pugs, etc.) can attest to the fact that it’s a whole lot more fun.
You might think: “ok, why not just make a premade league and be done with it?” Well, sadly the current pvp population/mentality doesn’t support it. Grouch said it himself in the quote: “We probably wouldn’t run a premade-only arena at the same time as there’s not enough 5-mans actively q’ing during a season to make the queue times reasonable.”
People have no reason whatsoever to play in a team. There is absolutely no incentive nor fun, except the occasional pug-stomp.
And that’s where Automated Tournaments come into play. They only run at certain times during the day and are team-play only. It’s a format that can scale up very well (like it did in gw1). But it doesn’t require teams queueing at every single point during the day.
Slap some exclusive rewards on it (don’t hate me Reddit) and voila. In an ideal world I’d like to see an observer mode accompanied with it, which features said AT matches. But I might be asking for too much here.
Again for those who didn’t play gw1: https://wiki.guildwars.com/wiki/Observer_mode
Tl;DR: Anet likes esports (since gw1). Helseth says esports is the pvp endgame. Well then I say give us Automated Tournaments so that we finally have both a competitive soloplay (if they make the correct changes) and a competitive teamplay infrastructure. From casual —> casual-competitive --> competitive —> esports. For the last few years we’ve only had: casual + “esports”.
Any thoughts?
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!