(edited by Baba Baba Ba.9810)
The core of PvP: an analysis
What can i say man, stop losing your time, you want competitive pvp and a healthy pvp community, then GW2 is the worst choice we made. Thanks god i understood it now and not 3 years later.
www.devils-inside.org
I did enjoy reading this but i dont think it could make a difference. looks like they have their own good plan on mind and we will have to wait for it. I would like to know if they learned something about feb TvT update, because sharing with the community and Testing with them to see if something works is the only right move they made so far.
I only hope we get just a few changes in the right direction in this months because there will be more B2P/F2P MMOs inc this year and they will have a chance just like GW2 had and we are not even talking about being an ESport anymore, but being a decent/stable PvP Game.
(edited by Vpulse.2195)
What can i say man, stop losing your time, you want competitive pvp and a healthy pvp community, then GW2 is the worst choice we made. Thanks god i understood it now and not 3 years later.
Well, i still believe in the Game, and to some extend i still believe in Arenanet. Call me an idiot for it, but I still have in mind that this company was able to produce some pretty good pvp in Guild Wars 1. And even tough the team is completely different now, there is still a legacy to continue.
I still have fun playing this game playing with my team doing paids pretty much every night and I have full faith in this game. I bought this game for the PvE and now, I just log for prime-time tournies to play against other teams.
(edited by Noctis Assassin.4035)
Didn’t read link, but continuing people’s thoughts on “I believe in the game. And/or Arena-net” imo – I have to agree with their faith in the game, I admit we’re in a weird place kinda like beta 3.0 (counting press and BWE as 2 separate.)
It is “take a break worthy” but come 2014 I’d be willing to bet we’d have a stronger healthier game and community.
If you are interested in pvp in the long run I’d say use this time to practice the game, and it’s an advantage to have practice from this time till it is balanced.
Though I am curious if anyone can answer for me? Anyone who played since release of GW1 how long did it take to get relatively balanced?
“Maybe I was the illusion all along!”
It is “take a break worthy” but come 2014 I’d be willing to bet we’d have a stronger healthier game and community.
If they keep funding it.
If the majority of devs/coders aren’t cut since PvP generates so little money…
I, right now, wouldn’t be surprised if the PvP just stalls out.
GW2 PvP is an utterly kittenTY source of income for the company, the gem economy entirely revolves around PvE….
Whoever that economist they hired to work out the kinks in the system is, is an idiot.
kittening sell skins for money like every other game… not the ability to fail against hardcore premades… (tournament tickets)…
If PvP had some solid source of potential income with a decent sized population, I would see more hope, but there isn’t even that… I can’t see 2014 being enough of a change to pull next to anyone back that left this game.
(edited by garethh.3518)
Anyone who played since release of GW1 how long did it take to get relatively balanced?
That depends on your definition of balance. I only did Tombs, but for the first 6 months, balance consisted of a new overpowered build popping up every 2 weeks and then it would get nerfed, or a complete meta shift would happen to counter that build. Finding those overpowered builds was part of the fun, though.
An example of GW1 “balance”: One week, everyone runs Air Ele Spike to kill people instantly. A few days later, everyone has Mantra of Air (reduce air dmg taken by ~30% in most builds) to prevent it. A few days later, no one is running Air Spike. Things like that happened all the time, early on.
Then every time an expansion came out with new skills, balance was completely thrown out the door while people figured out new builds to get nerfed again.
The game was very much rock-paper-scissors. Personal skill made a pretty big difference for certain roles to overcome balance issues, though, so overall balance didn’t seem too bad after things got settled (a few months).
(edited by Pinch.4273)
Nice read, man.
I fear there’s a good chance Anet will completely ignore this article, but good job nonetheless.
because gratitude is a burden and revenge a pleasure.”
Very interesting read, thank you. I hope it gets the attention it deserves.
Thank you for your feedback. I made a little addition by another user, which I personally found very helpful and decided to put into the first post.
it’s sad that a so well written analisys will be forgotten into the QQ flow so fast.
It’s even more sad knowing you put so much effort into writing it, and not only it will be lost, but it won’t even be read/get a response by aNet devs.
But hey, they’re listening !!!
every developer should be forced to read it. thx for your effort
Guild Wars 2 has the worst combat depth of any MMO I have ever played. World of Warcraft had much greater depth than this during its 2nd and 3rd expansions.
In Guild Wars 2 there are no abilities on my toolbars that I can synergize to perform complex high damage combos. There are no control cooldowns that I can juggle in order to tackle extremely difficult encounters.
In short, the depth of the combat system is so shallow, basic and simple that bad players can beat good players. There’s no skill cap. There’s no steep learning curve.
As a result, there will be no athletes that the masses watch to learn. If you have no athletes, you have no spectators, if you have no spectators, you have no sport.
This game is so dumbed down that the best players are bored to tears.
Guild Wars 2 has the worst combat depth of any MMO I have ever played. World of Warcraft had much greater depth than this during its 2nd and 3rd expansions.
In Guild Wars 2 there are no abilities on my toolbars that I can synergize to perform complex high damage combos. There are no control cooldowns that I can juggle in order to tackle extremely difficult encounters.
In short, the depth of the combat system is so shallow, basic and simple that bad players can beat good players. There’s no skill cap. There’s no steep learning curve.
As a result, there will be no athletes that the masses watch to learn. If you have no athletes, you have no spectators, if you have no spectators, you have no sport.
This game is so dumbed down that the best players are bored to tears.
I don’t see how you can say that when the largest ESport ever to exist gives there players 4 skills and they use simple mouse clicks to move and attack their enemies.
Guild Wars 2 has the worst combat depth of any MMO I have ever played. World of Warcraft had much greater depth than this during its 2nd and 3rd expansions.
In Guild Wars 2 there are no abilities on my toolbars that I can synergize to perform complex high damage combos. There are no control cooldowns that I can juggle in order to tackle extremely difficult encounters.
In short, the depth of the combat system is so shallow, basic and simple that bad players can beat good players. There’s no skill cap. There’s no steep learning curve.
As a result, there will be no athletes that the masses watch to learn. If you have no athletes, you have no spectators, if you have no spectators, you have no sport.
This game is so dumbed down that the best players are bored to tears.
I don’t see how you can say that when the largest ESport ever to exist gives there players 4 skills and they use simple mouse clicks to move and attack their enemies.
because LoL it self has a ton of depth in it, because of the map and the different phases in the game. Also its about setting up combos with each other. Or take a look at Dota and its very very long cd abilities, use the wrong one at the wrong time and you lose. GW2 does not have that, the game mode is simple and boring, its combat is just as bad. I do not agree that there is not a learning curve but GW2 has no were near the depth of pvp that LoL/Dota have.
Guild Wars 2 has the worst combat depth of any MMO I have ever played. World of Warcraft had much greater depth than this during its 2nd and 3rd expansions.
In Guild Wars 2 there are no abilities on my toolbars that I can synergize to perform complex high damage combos. There are no control cooldowns that I can juggle in order to tackle extremely difficult encounters.
In short, the depth of the combat system is so shallow, basic and simple that bad players can beat good players. There’s no skill cap. There’s no steep learning curve.
As a result, there will be no athletes that the masses watch to learn. If you have no athletes, you have no spectators, if you have no spectators, you have no sport.
This game is so dumbed down that the best players are bored to tears.
^This
I’ve followed forum and patch notes, think most people can add a summary to what happen from launch to now in a single forum post… sad but true :/
Good. Thanks for the taking the time to write that up. Well done.
Okay so I need to give another 2 Cents to this in addition to what was announced today:
The removal of the paid tournaments can be a step in the right direction, if Arenanet introduces something that further increases competition in the actual game. If this is not the case, than this is another blow to the Hardcore- and Elite community of this game.
New rewards in the Free tournaments are a great thing to have , especially for the lower end of the pyramid. But this is, as I allready stated by far not the only thing that matters.
Guild Wars 2 has the worst combat depth of any MMO I have ever played. World of Warcraft had much greater depth than this during its 2nd and 3rd expansions.
In Guild Wars 2 there are no abilities on my toolbars that I can synergize to perform complex high damage combos. There are no control cooldowns that I can juggle in order to tackle extremely difficult encounters.
In short, the depth of the combat system is so shallow, basic and simple that bad players can beat good players. There’s no skill cap. There’s no steep learning curve.
As a result, there will be no athletes that the masses watch to learn. If you have no athletes, you have no spectators, if you have no spectators, you have no sport.
This game is so dumbed down that the best players are bored to tears.
^This
This^2
People mistakenly believe that FPS style combat equals good. Not that I don’t enjoy the combat because I do but compared to something like DAOC was in it’s hey day it is shallow by comparison.