The core of Reaper's Unbalance
Assume 5 enemies. If 1 or 2 of you are incapable of shredding down all the minions ASAP, there’s a problem with you guys, not the reaper.
Assume 5 enemies. If 1 or 2 of you are incapable of shredding down all the minions ASAP, there’s a problem with you guys, not the reaper.
the problem is the shout spawns minions out of enemy minions or pets or illusions or clones or random creatures anything that isnt allied gives one minions and in a teamfight the minions wont be that easy to kill unless your whole team is aoe nukers
I’ve been using Rise all weekend too, and it is very powerful, but I don’t feel that it brings Reaper into the realm of “overpowered”.
The minions have to be attacking for the damage reduction, and the damage reduction doesn’t stack per minion. The minions appear to be stationary (dazed?) for the first second or so they are summoned; they don’t start attacking immediately, and need to catch up to the target before they begin attacking. I’ve noticed that the minions have a hard time sticking to a juking/mobile opponent. They get cleaved pretty easily too, and they are taking 50% of your damage.
It’s a great skill, but Reaper isn’t overpowered because of it when compared with all of the elite specs. I think the problem is that all of the elite specs were brought inline with, for example, D/D cele eles. Having a D/D cele ele on the opposing team wasn’t a gamebreaker, but it’s always an “ahh kittena” moment. Now we have a bunch of “D/D ele level” classes running around, and the base professions are still the base professions. We all know what a pain in the butt it was to fight a pre-nerf d/d ele. The exceptions to this, which I’ve found to compete just fine with the new elite specs are: (1) base mesmer; (2) base engineer; (3) base necro MM; (4) burn guard; (5) base condi ranger. Probably more that I haven’t tried…
I played around with “Rise!” for a bit in PvP. It was decent, but not overly powerful. It really only overwhelms professions with NPCs. Otherwise, the minion count in manageable.
I’m playing a PVT Reaper with 100% crit chance and you think a few minions is unbalanced?
….. And Elementalist.
Reaper currently is one of the strongest classes in PvP I believe. Mainly because they can counter condition damage so well while still being able to do decent damage.
I like how all the people denying reaper OPness are also the ones playing it (and probably maining it)
“ive been playing reaper a lot but i dont think its overpowered, i just definitely outplayed everyone else this past weekend”
Its never the class, they just became really good at pvp overnight
I like how all the people denying reaper OPness are also the ones playing it (and probably maining it)
“ive been playing reaper a lot but i dont think its overpowered, i just definitely outplayed everyone else this past weekend”Its never the class, they just became really good at pvp overnight
You… you mean you have never suddenly been struck by incredible player’s insight instantly and enter god mode? Seriously though. It sounds like the shout triggering upon pets/clones was likely an oversight and should probably be looked into. Per player, yes. Per hit? Probably not, as that likely means non living objects might trigger it as well. I cannot confirm something like that, as I have yet to hear/witness it.
All aoe shouts trigger on clones and pets, it’s clearly intentional. Also, reaper is good, but OP it is not. Big numbers do not translate to best dps, and there sustain is dependent on teammates pumping out boons to them. If anything that type of play should be encouraged and rewarded.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
All aoe shouts trigger on clones and pets, it’s clearly intentional. Also, reaper is good, but OP it is not. Big numbers do not translate to best dps, and there sustain is dependent on teammates pumping out boons to them. If anything that type of play should be encouraged and rewarded.
I suppose this poses a new question then. Is it healthy for this particular skill to function in such a manner? Ranger and Mesmer do not have an option in this particular encounter as they are FORCED into using their mechanics in a combative situation, instantly putting them at a disadvantage from the get go. What this means is that Rise is immediately inflated to a tier of reward =/= risk. That is a problem.
I like how all the people denying reaper OPness are also the ones playing it (and probably maining it)
“ive been playing reaper a lot but i dont think its overpowered, i just definitely outplayed everyone else this past weekend”Its never the class, they just became really good at pvp overnight
In this case it’s “I’ve been playing Reaper all weekend and Rise isn’t OP.”
All aoe shouts trigger on clones and pets, it’s clearly intentional. Also, reaper is good, but OP it is not. Big numbers do not translate to best dps, and there sustain is dependent on teammates pumping out boons to them. If anything that type of play should be encouraged and rewarded.
I suppose this poses a new question then. Is it healthy for this particular skill to function in such a manner? Ranger and Mesmer do not have an option in this particular encounter as they are FORCED into using their mechanics in a combative situation, instantly putting them at a disadvantage from the get go. What this means is that Rise is immediately inflated to a tier of reward =/= risk. That is a problem.
Poor mesmers.
I almost pity them.
Almost.
Kappa