80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.
Just curious why there is no armor or weapon sigils that add to confusion duration like there are for Burning, Bleeds, and Poisons. Of all the condition types, Confusion is the only one where the target has to choose to take damage … so its not like it is too powerful to have a +10/15% duration boost like all the other condi types in the game.
bump for some answers.
My guess is that most sigils and armor increase those conditions that deal direct damage. Increasing the duration there, can result in an extra tick (if the base duration is long enough, else the extra % duration is simply wasted.
Confusion doesn’t ‘tick’.
It’s like blind an ‘on use’ condition.
I don’t think there are many blind duration sigils or amors either.
It’s either the ticking conditions, or some boons like swiftness and protection and such.
This doesn’t really ‘explain’ any reason why.
I’m just pointing at the difference, and how i think that is the reason behind it.
It’s not just items but traits.
The mesmer traits for confusion are all spread out, shatter build or not. You have three trees which support confusions along with dueling which has a good 25 minor trait for confusion.
I don’t think the other classes can even get as much confusion done, sadly.
If a trait increases conditon damage, it also increases confusion damage.
That’s how it works for engineers: quite a few kits, as well as the pistol main hand, have confusion in them.
To increase any of those, you need to increase condition damage in general.
@Kimbald: You just completely missed the point, reread the initial post.
As for the actual question, its becoming very evident to me, from things just like this, the lack of duration increasing items, that confusion is not meant to be built around. The extremely low duration, combined with the potential for high damage when stacked well points towards a general usage of forcing people to take damage while in confusion. For example, take the attack combo of leaping into a blurred frenzy while leading with a few shatters to stack confusion up to 12-16. The person now has to choose between taking a ton of damage from the blurred frenzy, or using skills to escape that attack, while getting smacked for big damage from the confusion stacks. This way, it provides a method of forcing people to take confusion damage or taking weaponskill damage, as opposed to something that is just stacked high and hard like bleeds.
The post above yours was a reply to Oracle Fen, or better: it was elaborating on it.
My first post was showing how confusion was different from those conditions that have duration increases indeed, which is relevant to the question.
Confusion forces a choice the very moment itself, since it triggers from anything you do.
Increasing the duration would only be effective if the % increase was long enough, given the short duration of confusion usually.
10% or 15% won’t do much since you need to reach a full tick.
As for the possible reason why not to introducethese items for increased duration: confusion forces the choice upon you that moment itself, it’s putting you between a rock and a hard place. Scylla and Charybdis.
As you indeed show in your post Pyro.
Increasing duration on Confusion would possibly lenghten that choice, which is potentially OP.
The choice should be instant: react and take confusion damage, or don’t react and get other damage.
The pace of fighting in this game is so high that everyone uses some skill almost every half second as it is.
I don’t see that forcing people to wait even longer could be balanced all that well.
So that does return me to the point about condition damage: they allow you to make the confusion hit harder.
They don’t give you much option to make that decision last over an even longer period of time than it already does.
Think of confusion as something that is ‘instant’ for the enemy (it isn’t of course).
And you have the options to make that instant decision punish the enemy harder or not, just that.
Great post. Truth is the sets were designed probably right before confusion was introduced and we never retrofit them. If we introduce a new set I will take this into account. Perhaps we could make a PvP version of one of the magic find sets, pirate for example, that does confusion. We will talk about this next week.
Thanks,
Jon
ok, this sort of puts everything we discussed aside.
The answer seems as simple as ‘oops, we didn’t do that one yet’
But Jon, unless you’re talking stricktly WvW, wouldn’t it be simpler to introduce sigils and runes for it?
Not that pirates can’t be confusing, but not getting it entirely I’m afraid.
(here Pyro would have a good point if he said I missed the point, because I feel like I do…)
Yeah pirate set is a rune set. Hadn’t thought of sigil as well which also we can look at.
Jon
Quite frankly I would like to see such set in PvE as well, considering that even with 33% confusion duration trait and 20 points in domination my Confusions from Cry of Frustration at best ticks twice on regularly attacking mobs, and I’m lucky to get one tick on bosses.
Or maybe the confusion from Cry of Frustration can be increased baseline in PvE at least.
Yeah pirate set is a rune set. Hadn’t thought of sigil as well which also we can look at.
Jon
thanks for clearing that up, didn’t link the name ‘pirate set’ to runes.
Quite frankly I would like to see such set in PvE as well, considering that even with 33% confusion duration trait and 20 points in domination my Confusions from Cry of Frustration at best ticks twice on regularly attacking mobs, and I’m lucky to get one tick on bosses.
Or maybe the confusion from Cry of Frustration can be increased baseline in PvE at least.
Not arguing, merely asking:
is confusion ever wasted on pve mobs?
I actually figured they would always do ‘something’ and get the damage anyhow. Never considered they might not.
I ask because I haven’t tackled much pve mobs that wait a long time between actions, except one or two event ‘giants’.
Wouldn’t any rune that increases condition duration effect this?
Wow imagine a game where the game designer is humble enough to say hmmm I hadn’t thought of that…./raises mug
Confusion doesn’t seem that effective on MOBs. It seems to me that in pvp it represents a powerful tool that isn’t given as much attention as it should be and if it were buffed either baseline or through gear we’d hear a LOT more crying than already on the mesmer forum.
Confusion doesn’t seem that effective on MOBs. It seems to me that in pvp it represents a powerful tool that isn’t given as much attention as it should be and if it were buffed either baseline or through gear we’d hear a LOT more crying than already on the mesmer forum.
I dont think so. Mesmer has 1 build that isnt terrible: shatter (which is OP). If they buffed confusion it would merely make condition mesmer builds actually viable instead of a joke.
Quite frankly I would like to see such set in PvE as well, considering that even with 33% confusion duration trait and 20 points in domination my Confusions from Cry of Frustration at best ticks twice on regularly attacking mobs, and I’m lucky to get one tick on bosses.
Or maybe the confusion from Cry of Frustration can be increased baseline in PvE at least.
Not arguing, merely asking:
is confusion ever wasted on pve mobs?
I actually figured they would always do ‘something’ and get the damage anyhow. Never considered they might not.
I ask because I haven’t tackled much pve mobs that wait a long time between actions, except one or two event ‘giants’.
Confusion is often wasted on PvE mobs, yes. 4 additional seconds baselines to the duration of confusion in PvE would help a lot.
The trouble is that bosses don’t do attacks that trigger confusion often at all. Abominations are other mobs that do a lot of damage but attack slowly.
(edited by Zenith.7301)
Quite frankly I would like to see such set in PvE as well, considering that even with 33% confusion duration trait and 20 points in domination my Confusions from Cry of Frustration at best ticks twice on regularly attacking mobs, and I’m lucky to get one tick on bosses.
Or maybe the confusion from Cry of Frustration can be increased baseline in PvE at least.
Not arguing, merely asking:
is confusion ever wasted on pve mobs?
I actually figured they would always do ‘something’ and get the damage anyhow. Never considered they might not.
I ask because I haven’t tackled much pve mobs that wait a long time between actions, except one or two event ‘giants’.
Confusion is often wasted on PvE mobs, yes. 4 additional seconds baselines to the duration of confusion in PvE would help a lot.
The trouble is that bosses don’t do attacks that trigger confusion often at all. Abominations are other mobs that do a lot of damage but attack slowly.
Thanks. Hadn’t given it any thought outside of pvp at all thus far, hence my question.
Great post. Truth is the sets were designed probably right before confusion was introduced and we never retrofit them. If we introduce a new set I will take this into account. Perhaps we could make a PvP version of one of the magic find sets, pirate for example, that does confusion. We will talk about this next week.
Thanks,
Jon
Does this mean that those items will make their way back into PvE and WvW?
i think i am going to be sick, confusion damage /stacking is already insane enough as it is , adding duration to it would kill any class without alot of constant on demand condition removal
Why do I picture some goth kid screaming “Why do you make me cut myself!” all of a sudden. Oh … Psychrome. Now I understand.
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